Andrew ECL01

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Thief.jpg

Male Human Iquisitor 1
TN
Favored Class(Inquisitor) - +1hp
Traits: 
- Hunter's Blood - +1 Diplomacy to gather information, Knowledge (religion), and Survival for tracking
- Reactionary - +2 init

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                Mod.
Str 14 ( 5 pts)  +2  
Dex 18 (10 pts)  +4  +2(race)
Con 14 ( 5 pts)  +2  
Int 12 ( 2 pts)  +1  
Wis 14 ( 5 pts)  +2  
Cha  8 (-2 pts)  -1  
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HP = 11
AC
Full  18 = 10 (base) +4(dex) +4(armor)                (+1 shield)
Touch 14
Flat  14 (+1 shield)
Init +6 = +4(dex) +2(trait)
BAB +0
Speed 40 ft/x4
Save:
Fort +2 (I) +2 (Con) = +4
Ref  +0 (I) +4 (Dex) = +4
Will +2 (I) +2 (Wis) = +4
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Attacks:
Longbow
Att: +4     | +0(bab)+4(Dex)
Dam: 1d8    |        
Crit: x3
 
Swordcane            
Att: +2     | +2(str)
Dam: 1d6+2  | +2(str)
Crit: x2

Boot Blade           
Att: +2     | +2(str)
Dam: 1d4+2  | +2(str)
Crit: x2
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Skills
Name                      Rank Misc Stat acp  Sum
Knowledge (Planes)         1    +3   +1       +7    +2(wis) to id monsters
Sense Motive               1    +4   +2       +7    
Stealth                    1    +3   +4  -2   +6    
Survival                   1    +3   +2       +6    
Perception                 1    +3   +2       +6    
Climb                      1    +3   +2  -2   +4    
Diplomacy                  1    +3   -1       +3    +1 to gather info
Spellcraft                 1    +3   +1       +5    
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Feats
[Human bonus]
- Point Blank Shot
[Character level 1]
- Rapid Shot
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Inquisitor
- Judgment - 1/day
- Monster Lore
- Stern Gaze
- Orisons
- Domain - Travel(Exploration):
--- +10 move speed
--- 3+wis bonus/day lay hands on surface to see what's on the other side
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Spells
Spell Known - 4|2:
0: Sift, Detect Magic, Light, Acid Splash
1: Magic Weapon, Cure Light Wounds

Spells per day:  
1st - 1+1
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Items:
Chain shirt
Quickdraw light shield
Longbow
+ Arrows, durable (20)
Sword cane
Blade Boot

Misc stuff(backpack etc)
Arrows, common (40)

~5 gp in various coins
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Combat Modes:
Longbow, PBS + RS
Att: +3/+3  | +0(bab)+4(Dex)+1(pbs)-2(rs)
Dam: 1d8+1  | +1(pbs)
Crit: x3


Longbow +1, PBS + RS, Judgment(Justice)
Att: +5/+5  | +0(bab)+4(Dex)+1(pbs)-2(rs)+1(enh)+1(sacred)
Dam: 1d8+2  | +1(pbs)+1(enh)
Crit: x3