Hexblade (CW) to Adequate
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Table 1: Hexblade Base Spells Per Day Level | Attack Bonus | Fort | Ref | Will | Special | 1st | 2nd | 3rd | 4th | 5th | 1st | + 1 | +2 | +0 | +2 | Hexblade's Curse, Bonus Feat | 0 | - | - | - | - | 2nd | + 2 | +3 | +0 | +3 | Arcane Resistance | 1 | - | - | - | - | 3rd | + 3 | +3 | +1 | +3 | Mettle | 1 | - | - | - | - | 4th | + 4 | +4 | +1 | +4 | Dark Companion | 1 | - | - | - | - | 5th | + 5 | +4 | +1 | +4 | Bonus Feat | 1 | 0 | - | - | - | 6th | + 6/+1 | +5 | +2 | +5 | Forced Omens, Spellhex | 1 | 1 | - | - | - | 7th | + 7/+2 | +5 | +2 | +5 | Greater Hexblade's Curse | 1 | 1 | - | - | - | 8th | + 8/+3 | +6 | +2 | +6 | Aura Of Unluck | 1 | 1 | - | - | - | 9th | + 9/+4 | +6 | +3 | +6 | | 1 | 1 | 0 | - | - | 10th | +10/+5 | +7 | +3 | +7 | Bonus Feat | 1 | 1 | 1 | - | - | 11th | +11/+6/+1 | +7 | +3 | +7 | | 1 | 1 | 1 | - | - | 12th | +12/+7/+2 | +8 | +4 | +8 | | 1 | 1 | 1 | - | - | 13th | +13/+8/+3 | +8 | +4 | +8 | Greater Spellhex | 1 | 1 | 1 | 0 | - | 14th | +14/+9/+4 | +9 | +4 | +9 | Dire Hexblade's Curse | 2 | 1 | 1 | 1 | - | 15th | +15/+10/+5 | +9 | +5 | +9 | Bonus Feat | 2 | 1 | 1 | 1 | - | 16th | +16/+11/+6/+1 | +10 | +5 | +10 | | 2 | 2 | 1 | 1 | - | 17th | +17/+12/+7/+2 | +10 | +5 | +10 | | 2 | 2 | 2 | 1 | 0 | 18th | +18/+13/+8/+3 | +11 | +6 | +11 | | 3 | 2 | 3 | 1 | 1 | 19th | +19/+14/+9/+4 | +11 | +6 | +11 | Dire Spellhex | 3 | 3 | 3 | 2 | 2 | 20th | +20/+15/+10/+5 | +12 | +6 | +12 | Bonus Feat, Curse Mastery | 3 | 3 | 3 | 3 | 3 |
Table 2: Hexblade Spells Known Level | 1st | 2nd | 3rd | 4th | 5th**| 1st | 2* | - | - | - | - | 2nd | 2 | - | - | - | - | 3rd | 3 | - | - | - | - | 4th | 3 | - | - | - | - | 5th | 4 | 2* | - | - | - | 6th | 4 | 2 | - | - | - | 7th | 4 | 3 | - | - | - | 8th | 4 | 3 | - | - | - | 9th | 4 | 4 | 2* | - | - | 10th | 4 | 4 | 2 | - | - | 11th | 4 | 4 | 3 | - | - | 12th | 4 | 4 | 3 | - | - | 13th | 4 | 4 | 4 | 2* | - | 14th | 4 | 4 | 4 | 2 | - | 15th | 4 | 4 | 4 | 3 | - | 16th | 4 | 4 | 4 | 3 | - | 17th | 5 | 4 | 4 | 4 | 2* | 18th | 5 | 5 | 4 | 4 | 3 | 19th | 5 | 5 | 5 | 4 | 3 | 20th | 5 | 5 | 5 | 5 | 4 | *Provided the hexblade has a high enough Charisma score to have a bonus spell of this level. **Spell-list for 5 level hexblade's spells will be composed later
Class Features: Hexblade's Curse[Su]: As a swift action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade’s curse takes a –2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade’sclass level + hexblade’s Cha modifier) negates the effect. This ability is usable (1+ hexblade’s Cha modifier) times per day. With each new level(Great, Dire) the hexblade gains and additional use of this ability. Bonus Feat: At 1st level, and every five levels thereafter (5th, 10th, 15th, and 20th), a hexblade gains a bonus feat, which must be selected from the list of Fighter bonus feats or the following list: Combat Casting, Greater Spell Focus (enchantment, necromancy, or transmutation only), Greater Spell Penetration, Spell Focus (enchantment, necromancy, or transmutation only), Spell Penetration. Dark Companion: As an alternative class feature from PHBII, but not an alternative anymore. Forced Omens[Sp]: At 6th level, a foreboding sense of doom travels with the hexblade, as candle lights flicker, fresh food turns green, or the air becomes stale. A hexblade gains Prestidigitation as a spell-like ability usable (1+ hexblade’s Cha modifier) times per day. At 8th, 11th and 14th levels he gains one additional use of this ability. At 18th level he can use this ability at will. Spellhex[Su]: As part of casting of the spell from Enchantment, Necromancy or Transmutation school, a hexblade can expend one daily use of his Hexblade's Curse to raise the Save DC of that spell by 2. Greater Hexblade’s Curse[Su]: When a hexblade attains 7th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –4 instead of –2. Greater Hexblade's Curse is harder to resist, the Save DC raises by 1. Aura of Unluck[Su]: A hexblade of 8th level or higher can create a baleful aura of misfortune. Any melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the effect of concealment). Activating the aura is a free action, and the aura lasts for a number of rounds equal to 3 + the hexblade’s Charisma bonus (if any). To use this ability a hexblade must expend one daily use of his Hexblade's Curse. Greater Spellhex[Su]: As Spellhex but the bonus to spell Save DC is +4. Dire Hexblade’s Curse[Su]: When a hexblade attains 14th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –6 instead of –4. Dire Spellhex[Su]: As Spellhex but the bonus to spell Save DC is +6. Curse Mastery: At 20th level a hexblade can use Hexblade's Curse at will. Aura of Unluck, however, is still limited to (3+ hexblade’s Cha modifier) uses per day.