Pill ECL09
From Game Logs
Pill NN Medium Humanoid (Shapechanger), ECL9 (Fe?)Male Changeling Rogue (feat, racial) 4 / Marshal 1 / Chameleon 4 Fraction: The Society of Sensations. *** ABILITIES *** Str 08(-1) = 08(00 PB) Dex 16(+3) = 14(06 PB) +2(enh) Con 14(+2) = 14(06 PB) Int 14(+2) = 14(06 PB) Wis 14(+2) = 12(04 PB) +2(enh) Cha 22(+6) = 16(10 PB) +2(HD) +4(enh) * Ability boon +2 to any Init : +13 = +3(dex) +4(feat) +6(cha); luck reroll. Speed: 30 ft HP : 6d6 + 3d8 + 18 = 55 AP : ?/9 *** ATTACK *** BAB : +5; Trip, Bull, Grpl: +4 = +5(BAB) -1(str). [Hand Crossbow, +9 ranged 1d4+0 (19-20/x2)] Attack: +5(BAB) +3(Dex) +1(Mwk) = +9 Damage: 1d4+0 *** DEFENSE *** FullAC: 17 = 10 +3(dex) +4(armor) Touch : 13 = 10 +3(dex) FlatF : 17 = 10 +3(dex) +4(armor) Fort: +5 = +1(Rog) +2(Mar) +0(Chm) +0(FoF) +2(Con) [+2(chamfocus)] Refl: +10 = +4(Rog) +0(Mar) +0(Chm) +3(FoF) +3(Dex) [+2(chamfocus)] Will: +7 = +1(Rog) +2(Mar) +0(Chm) +0(FoF) +2(Wis) +2(luck) [+2(chamfocus)] * +2 racial vs sleep and charm. * +2 to some saves depending on Chameleon focus, see under "abilites". * luck bonus to lowest base save until luck pool not empty. * luck reroll any save. *** SKILLS (110/114) *** Autohypnosis +5 = +1(rank) +2(wis) +2(concentration) Bluff =26 = +8(rank) +6(cha) +2(racial) +10(always taken) Concentration +7 = +5(rank) +2(con) Diplomacy =37 = +12(rank) +6(cha) +2(bluff) +2(k(n&r)) +2(sense motive) +3(skillfocus) +10(always taken) Disguise +34 = +12(rank) +6(cha) +2(bluff) +10(circumstance) +2(circumstance(vestment)) +2(circumstance(kit)) Gather Info =27 = +9(rank) +6(cha) +2(k(local)) +10(always taken) Hide +9 = +0(rank) +3(dex) +6(cha) Intimidate =20 = +1(rank) +6(cha) +2(racial) +2(bluff) -1(trait) +10(always taken) Knoweledges * Arcana +8 = +5(rank) +2(int) +1(lore) * Local +8 = +5(rank) +2(int) +1(lore) * Noble&Royal +8 = +5(rank) +2(int) +1(lore) * Religion +4 = +1(rank) +2(int) +1(lore) * The Planes +6 = +1(rank) +2(int) +1(lore) +2(competence(atlas)) Martial Lore +3 = +1(rank) +2(int) Move Silently +9 = +0(rank) +3(dex) +6(cha) Open Lock +12 = +1(rank) +3(dex) +6(cha) +2(competence(tools)) Search +3 = +0(rank) +2(int) +1(competence(eye)) Sense Motive =22 = +8(rank) +2(wis) +2(racial) +10(always taken) Sleight of H. +16 = +5(rank) +3(dex) +6(cha) +2(bluff) Spellcraft +9 = +5(rank) +2(int) +2(k(arcana)) [+2(scrolls)] Spot +14 = +12(rank) +2(wis) Tumble +10 = +1(rank) +3(dex) +6(cha) UMD +18 = +12(rank) +6(cha) [+2(scrolls)] * Chameleon focus boni not included. * luck reroll any trained skill. Skilltricks: Assume Quirk, Conceal Spellcasting. Speaks: Common, Giant, Terran. *** FEATS *** FLW: Lucky Start [CS] ROG: Improved Initiative HD1: Able Learner [RoD] ROG: Daunting Presence [LM] HD3: Unbelievable Luck [CS] MAR: Skillfocus (Diplomacy) HD6: Make Your Own Luck [CS] CHA: [variable] HD9: Survivor's Luck [CS] Flaw : Noncombatant Trait: Androgynous (no opposite sex disguise penalty, -1 to intimidate) Luck : 5 rerolls/day ***RACIAL FEATURES*** Changeling [RoE]: [Ex] Natural Linguist [Su] Minor Change Shape [--] +2 racial bonus on saves vs. sleep and charm effects. [--] +2 racial bonus on Bluff, Intimidate and Sense Motive. *** CLASS REATURES *** Rogue (racial subst. levels 1, 3 [RoE]) [--] Proficiency with hand crossbow. [Ex] Bonus feats (as fighter) [UA]. [Ex] Social Intuition [RoE]. [Ex] Evasion. [Ex] Minor Lore [RoE]. [Ex] Uncanny Dodge. Marshal [MHB]: [--] Proificiency with all simple and martial weapons, all armor, non-tower shields. [Ex] Minor Aura (Motivate Dexterity). Chameleon [RoD]: [Ex] Aptitude Focus 1/day (+2): [--] Arcane: spellcasting. will save, competence on k(arcana), spellcraft. [--] Combat: attack & damage, fort save. [--] Divine: spellcasting. fort & will save, competence on k(religion). [--] Stealth: trapfinding, uncanny dodge. ref save, competence on DD, hide, MS, OL, search. [--] Wild: wild empathy, woodland stride. fort save, competence on climb, handle, jump, k(nature), survival. [Ex] Bonus Feat. [--] Mimic Class Feature: [Ex] Evasion. [Ex] Sneak Attack 1d6. [Ex] Rage. [Ex] Smite. [Su] Turn/Rebuke Undead. [Ex] Ability Boon +2. *** SPELLBOOK *** HUGE WALL OF TEXT HERE *** MEMORIZE *** 0(4) : 1(5) : 2(4) : 3(1..2): *** GEAR (demo version) *** * Crossbow, Hand, Darkwood, Masterwork ($134 (party-crafted), 1 lbs) ** Bolt x10 ($1, 1 lb) ** Bolt, Cold Iron x10 ($2, 1 lb) ** Bolt, Silver x10 ($21, 1 lb) * Mithral Chainshirt ($367 (party-crafted), 12.5 lbs) * Amulet of Wisdom +2 ($4000) * Cloak of Charisma +4 ($16000, 2 lbs) * Gloves of Dexterity +2 ($4000) * Explorer's Outfit, fireproof, inside pocket ($61) [CS] * Vestment of Many Styles ($500) * Feather fall amulet ($50) * Spell component pouch ($5, 2 lbs) ** Angel down ($100) [CM] (Extend spell, on abjurations only) ** Fairy dust ($100) [CM] (Extend spell, on transmutations only) * Holy symbol, cheap ($1) * Scrolls ** Joyful Noise ($50) [CV, bard 1, CL 2] ** Mimicry ($50) [CS, bard 1, CL 2] ** Mask of the Ideal ($200) [CM, bard 2, CL 4] * Heward Handey Haversack (2000, 5 lbs) (25.5 lbs total, light load up to 26 lbs) ($1009 left, in the money belt) * HHHidden stuff (36.5/120 lbs): ** Bolt *40 ($4, 4 lbs) ** Bolt, Cold Iron *10 ($2, 1 lb) ** Bolt, Silver *10 ($21, 1 lb) ** Dagger, Cold Iron ($4, 1 lb) ** Arcane key ($500) ** Thief tools, Mwk ($100, 2 lbs) ** Disguise kit ($50, 8 lbs) (10/10 uses) ** Mechanus eye ($100) [PlanarHB] ** Planar atlas ($25, 2 lbs) ** Aureon's spellshard ($6250, 0.5 lb) ** Acid flask x2 ($20, 2 lbs) ** Alchemist fire ($20, 1 lb) ** Auran mask ($60) [CM] ** Weeping flask ($50) [CM] ** Everlasting ration ($350) [HoB] ** Blessed bondage x2 ($20) [HoB] (autostabilizes) ** Waterproof ink ($6) ** Mirror, small steel ($10, 0.5 lbs) ** Silk rope ($10, 5 lbs) ** Misc stuff ($10) *** STARRING *** Books Index Zuzuzu