Pill ECL09
From Game Logs
Pill (Fe?)Male Changeling NN Medium Humanoid (Shapechanger) Rogue 4 / Marshal 1 / Chameleon 4 Fraction: The Society of Sensations. *** ABILITIES *** Str 08(-1) = 08(00 PB) Dex 16(+3) = 14(06 PB) +2(enh) Con 14(+2) = 14(06 PB) Int 14(+2) = 14(06 PB) Wis 14(+2) = 12(04 PB) +2(enh) Cha 22(+6) = 16(10 PB) +2(HD) +4(enh) * Ability boon +2 to any Init : +13 = +3(dex) +4(feat) +6(cha); luck reroll. Speed: 30 ft HP : 6d6 + 3d8 + 18 = 55 AP : ?/9 *** ATTACK *** BAB +6; Trip, Bull, Grpl: +5 = +6(BAB) -1(str). Hand Crossbow, ranged: * Attack: +6(BAB) +3(Dex) +1(Mwk) = +10 * Damage: 1d4+0 (19-20/x2) *** DEFENSE *** FullAC: 13 = 10 +3(dex) Touch : 13 = 10 +3(dex) FlatF : 13 = 10 +3(dex) Fort: +6 = +1(Rog) +2(Mar) +1(Chm) +2(Con) [+2(chamfocus)] Refl: +8 = +4(Rog) +0(Mar) +1(Chm) +3(Dex) [+2(chamfocus)] Will: +8 = +1(Rog) +2(Mar) +1(Chm) +2(Wis) +2(luck) [+2(chamfocus)] * +2 racial vs sleep and charm. * +2 to some saves depending on Chameleon focus, see under "abilites". * luck bonus to lowest base save until luck pool not empty. * luck reroll any save. *** SKILLS (110/114) *** Autohypnosis +5 = +1(rank) +2(wis) +2(concentration) Bluff =26 = +8(rank) +6(cha) +2(racial) +10(always taken) Concentration +7 = +5(rank) +2(con) Diplomacy =30 = +5(rank) +6(cha) +2(bluff) +2(k(n&r)) +2(sense motive) +3(skillfocus) +10(always taken) Disguise +34 = +12(rank) +6(cha) +2(bluff) +10(circumstance) +2(circumstance(vestment)) +2(circumstance(kit)) Gather Info =30 = +12(rank) +6(cha) +2(k(local)) +10(always taken) Hide +10 = +1(rank) +3(dex) +6(cha) Intimidate =20 = +1(rank) +6(cha) +2(racial) +2(bluff) -1(trait) +10(always taken) Knoweledges * Arcana +8 = +5(rank) +2(int) +1(lore) * Local +8 = +5(rank) +2(int) +1(lore) * Noble&Royal +8 = +5(rank) +2(int) +1(lore) * Religion +4 = +1(rank) +2(int) +1(lore) * The Planes +6 = +1(rank) +2(int) +1(lore) +2(competence(atlas)) Martial Lore +3 = +1(rank) +2(int) Move Silently +10 = +1(rank) +3(dex) +6(cha) Open Lock +12 = +1(rank) +3(dex) +6(cha) +2(competence(tools)) Search +3 = +0(rank) +2(int) +1(competence(eye)) = +3 Sense Motive =24 = +10(rank) +2(wis) +2(racial) +10(always taken) Sleight of H. +16 = +5(rank) +3(dex) +6(cha) +2(bluff) Spellcraft +9 = +5(rank) +2(int) +2(k(arcana)) [+2(scrolls)] Spot +14 = +12(rank) +2(wis) Tumble +10 = +1(rank) +3(dex) +6(cha) UMD +18 = +12(rank) +6(cha) [+2(scrolls)] * Chameleon focus boni not included. * luck reroll any trained skill. Skilltricks: Assume Quirk, Conceal Spellcasting. Speaks: Common, Giant, Dwarven. *** FEATS *** FLW: Lucky Start [CS] ROG: Improved Initiative HD1: Able Learner [RoD] ROG: Daunting Presence [LM] HD3: Unbelievable Luck [CS] MAR: Skillfocus (Diplomacy) HD6: Make Your Own Luck [CS] CHA: [variable] HD9: Survivor's Luck [CS] Flaw : Noncombatant Trait: Androgynous (no opposite sex disguise penalty, -1 to intimidate) Luck : 5 rerolls/day ***RACIAL FEATURES*** Changeling [RoE]: [Ex] Natural Linguist [Su] Minor Change Shape [--] +2 racial bonus on saves vs. sleep and charm effects. [--] +2 racial bonus on Bluff, Intimidate and Sense Motive. *** CLASS REATURES *** Rogue (racial subst. levels 1, 3 [RoE]) [--] Proficiency with hand crossbow. [Ex] Bonus feats (as fighter) [UA]. [Ex] Social Intuition [RoE]. [Ex] Evasion. [Ex] Minor Lore +1 [RoE]. [Ex] Uncanny Dodge. Marshal [MHB]: [--] Proificiency with all simple and martial weapons, all armor, non-tower shields. [Ex] Minor Aura (Motivate Dexterity). Chameleon [RoD]: [Ex] Aptitude Focus 1/day (+2): [--] Arcane: spellcasting. will save, competence on k(arcana), spellcraft. [--] Combat: attack & damage, fort save. [--] Divine: spellcasting. fort & will save, competence on k(religion). [--] Stealth: trapfinding, uncanny dodge. ref save, competence on DD, hide, MS, OL, search. [--] Wild: wild empathy, woodland stride. fort save, competence on climb, handle, jump, k(nature), survival. [Ex] Bonus Feat. [--] Mimic Class Feature 1/day: [Ex] Evasion. [Ex] Sneak Attack 1d6. [Ex] Rage. [Ex] Smite. [Su] Turn/Rebuke Undead. [Ex] Ability Boon +2. *** SPELLBOOK *** 0: all cantrips 1: Alarm; Amplify; Benign Transposition; Combined Talent [CM]; Comprehend Languages; Cure Light Wounds [bard]; Ebon Eyes; Feather Fall; Friendly Face [RoD]; Grease; Hoard Gullet [DrM]; Immediate Assistance [CM]; Instant Locksmith; Lucky Streak [CS]; Magic Missile; Master's Touch [PHB2]; Mimicry [CS]; Nerveskitter; Nystul's Magic Aura; Obscure Object [bard]; Obscuring Mist; Lesser Orb of Acid, Sound; Persistent Blade; Power Word: Pain [RotD]; Ray of Clumsiness; Ray of Enfeeblement; Scholar's Touch; Shield; Silent Image; Sticky Fingers; Reduce Person; Unseen Servant; 2: Arcane Turmoil [CM]; Battle Hymn [bard]; Blur; Chain of Eyes; Glitterdust; Darkvision; Delay Poison; Detect Thoughts; Dimension Leap [MoE]; Discern Shapechanger; Expose the Dead [MoE]; Harmonic Chorus; Heroics; Heroism; Invisibility; Knock; Levitate; Locate Object; Magic Savant [CM]; Mask of the Ideal [CM]; Mirror Image; Quick Potion; Reveille; Rope Trick; Scorching Ray; See Invisibility; Silence; Spymaster's Coin [CS]; Tongues [bard]; Whispering Wind; Wings of Cover [RotD]; 3: Amorphous Form; Analyze Portal; Charm Monster [bard]; Clairsensorics; Dispel Magic; Displacement; Fly; Glibness [bard]; Haste; Heart of Water [CM]; Illusiory Script; Listening Coin; Greater Mage Armor; Magic Circle vs Evil, Good, Law, Chaos; Greater Magic Weapon; Major Image; Scrying [bard]; Shrink Item; Lesser Telepatic Bond; Wind Wall; *** ARCANE MEMORIZE *** 0(4) : Ghost Sound; Mage Hand; Message; Presti. 1(5) : Friendly Face; Silent Image; Master's Touch x2; [empty slot]. 2(4) : Detect Thoughts; Invisibility; Tongues; [empty slot]. 3(1..2): [empty slot]. * CL: 8 *** DIVINE MEMORIZE *** 0(4) : Amanuensis; Detect Poison; Mending; Read Magic. 1(5) : Raptor's Sight [RotW]; Embrace the Wild [CV]; Ebon Eyes; Divine Favor; [empty slot]. 2(4) : Benediction [CC]; Chameleon [CA]; Lore of the Gods [CC]; Blinding Spittle. 3(1..2): [empty slot]. * CL: 8 *** GEAR (demo version) *** * Crossbow, Hand, Darkwood, Masterwork ($134 (party-crafted), 1 lbs) ** Bolt x10 ($1, 1 lb) ** Bolt, Cold Iron x10 ($2, 1 lb) ** Bolt, Silver x10 ($21, 1 lb) * Amulet of Wisdom +2 ($4000) * Cloak of Charisma +4 ($16000, 2 lbs) * Gloves of Dexterity +2 ($4000) * Explorer's Outfit, fireproof, inside pocket ($61) [CS] * Vestment of Many Styles ($500) * Feather fall amulet ($50) * Spell component pouch ($5, 2 lbs) ** Angel down ($100) [CM] (Extend spell, on abjurations only) ** Fairy dust ($100) [CM] (Extend spell, on transmutations only) ** Primal Essense x4 ($400) [CM] * Holy symbol, cheap ($1) * Scrolls ** Joyful Noise ($50) [CV, bard 1, CL 2] ** Mimicry ($50) [CS, bard 1, CL 2] * Wand of Detect Magic ($375) (50/50) * Heward Handey Haversack (2000, 5 lbs) (13 lbs total, light load up to 26 lbs) * HHHidden stuff (36.5/120 lbs): ** Bolt *40 ($4, 4 lbs) ** Bolt, Cold Iron *10 ($2, 1 lb) ** Bolt, Silver *10 ($21, 1 lb) ** Dagger, Cold Iron ($4, 1 lb) ** Arcane key ($500) ** Thief tools, Mwk ($100, 2 lbs) ** Disguise kit ($50, 8 lbs) (10/10 uses) ** Planar atlas ($25, 2 lbs) ** Mechanus eye ($100) [PlanarHB] ** Aureon's spellshard ($6250, 0.5 lb) ** Acid flask x2 ($20, 2 lbs) ** Alchemist fire ($20, 1 lb) ** Auran mask ($60) [CM] ** Weeping flask ($50) [CM] ** Everlasting ration ($350) [HoB] ** Blessed bondage x2 ($20) [HoB] (autostabilizes) ** Everburning torch ($110) ** Waterproof ink ($6) ** Mirror, small steel ($10, 0.5 lbs) ** Silk rope ($10, 5 lbs) ** Misc stuff ($10) ** CASH ($429) *** COMBAT MODES *** *** STARRING *** Books Index Zuzuzu