Extraction/Jee Angers

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Jee Angers
Human ganger (tier 2, rank 1)
Wounds 0 / 6
Shock 2 / 4
Corruption 0
Keywords: IMPERIUM, MECHANICUS, SCUM
STAIWilIntFel
1254225
DefenceResilenceDeterminationSpeed
3626
ResolveConvictionInfluenceWealth
2252
Skills: Athletics 3, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 7, Pilot 6, Stealth 8, Survival 3, Tech 3
Languages: Cant Mechanicus, Low Gothic


Character

A lean, hooded figure wrapped in a patched flak coat. Only the faint glow of preysense lenses from the depths of the hood hints at a presence, leaving gender, age, and even humanity uncertain.


Attributes & Traits

ARCHETYPE: Human Ganger (tier 1→2, rank 1)

KEYWORDS: SCUM (Archetype), IMPERIUM (Archetype), ADEPTUS MECHANICUS (Ascension)

Attribute Value
Strength (S) 1
Toughness (T) 2
Agility (A) 5
Initiative (I) 4
Willpower (Wil) 2
Intellect (Int) 2
Fellowship (Fel) 5
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 6 (1 base + 2 toughness + 3 flak-coat)
Determination 2 (2 toughness)
Conviction 2 (2 willpower)
Resolve 2 (-1 base + 2 willpower + 1 background)
Influence 5 (-1 base + 5 fellowship + 1 archetype)


Experience
200
102
78
20
/ 200 XP
Attributes
Skills
Ascension
 Wrath 1
 Wounds 0 / 6   (Memorable Injuries: Battle Scar, Twitch)
 Shock 2 / 4
 Corruption 0
 Wealth 2


Skills

Skill Name Attr Rtng Total Notes
Athletics S 2 3 (2 + 1 strength)
Awareness Int 3 5 (3 + 2 intellect)
Ballistic A 3 8 (3 + 5 agility)
Cunning Fel 3 9 (3 + 5 fellowship + 1 talent)
Deception Fel 3 8 (3 + 5 fellowship)
Insight Fel 0 5 (0 + 5 fellowship)
Intimidation Wil 0 3 (0 + 2 willpower + 1 wound)
Investigation Int 0 2 (0 + 2 intellect)
Leadership Wil 0 2 (0 + 2 willpower)
Medicae Int 0 2 (0 + 2 intellect)
Persuasion Fel 2 7 (2 + 5 fellowship)
Pilot A 1 6 (1 + 5 agility)
Psychic Mastery Wil - -
Scholar Int 0 2 (0 + 2 intellect)
Stealth A 3 8 (3 + 5 agility)
Survival Wil 1 3 (1 + 2 willpower)
Tech Int 1 3 (1 + 2 intellect)
Weapon I 0 4 (0 + 4 initiative)


Abilities & Talents

Framework Bonus
+1 bonus die to Resolve tests whilst within 10m of another Agent.
Scrounger (WnG 96)
Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.


Ascension

Back from the Brink (WnG 150)
XP Cost: 10 x new Tier (20XP).
Keywords: [ANY] (ADEPTUS MECHANICUS).
Story Element: Memorable Injury (Battle Scar, Twitch), Traumatic Injury (Eye, Eye).
Wargear: Augmetic replacements for any lost body parts (Augmetic Eye (Night), Augmetic Eye (Night)).


Background

Born Scummy
You’ve got a natural knack for the dangerous life of Scum, barely affected by its daily trials. That, or you just love life off the Imperial grid.
Sole Survivor
You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. Gain +1 Resolve.
Star Chaser
Born at the bottom, you’ve always hungered for more than survival. You long to explore, to uncover the unknown, and maybe even carve your own tale of adventure along the way.


Wargear

Armour

Name AR Traits Value Rarity Keywords
Flak Coat 3 4 Uncommon FLAK, IMPERIUM, ASTRA MILITARUM


Ammo
Autopistol
* Standard
1/3
1

Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Autopistol
+ Red-Dot Sight
+ Silencer (unreliable)
7 1 6-12-18 2 Pistol

+ Silent
3
5
3
Common
Uncommon
Uncommon
PROJECTILE, IMPERIUM, SCUM
IMPERIUM, SCUM
IMPERIUM, SCUM, [ANY]
Knife S + 2 2 Thrown S x 4 2 Common BLADE, [ANY]

Augmetics

  • Augmetic Eye (Night) [WnG 243] (ignore any penalties to Tests due to visual conditions)
  • Augmetic Eye (Night) [WnG 243] (ignore any penalties to Tests due to visual conditions)

Equipment

  • A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
  • Bedroll
  • Canteen
  • Clothing in gang colours [WnG236]
  • Respirator [WnG239] (2 hour immunity to breathable poisons and toxic atmospheres)
  • Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
  • Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)
  • Disassembled Carapace Armour (fancy)