Extraction/Jee Angers

From Game Logs
Revision as of 19:02, 3 December 2025 by Victor Bearwolf (talk | contribs) (Wargear)
Jump to: navigation, search
Jee Angers
Human ganger (tier 2, rank 1)
Wounds 0 / 6
Shock 2 / 4
Corruption 0
Keywords: IMPERIUM, MECHANICUS, SCUM
STAIWilIntFel
1254225
DefenceResilenceDeterminationSpeed
3726
ResolveConvictionInfluenceWealth
2252
Skills: Athletics 3, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 7, Pilot 6, Stealth 8, Survival 3, Tech 4
Languages: Cant Mechanicus, Low Gothic


Character

A lean, hooded figure wrapped in a patched flak coat. Only the faint glow of preysense lenses from the depths of the hood hints at a presence, leaving gender, age, and even humanity uncertain.


Attributes & Traits

ARCHETYPE: Human Ganger (tier 1→2, rank 1)

KEYWORDS: SCUM (Archetype), IMPERIUM (Archetype), ADEPTUS MECHANICUS (Ascension)

Attribute Value
Strength (S) 1
Toughness (T) 2
Agility (A) 5
Initiative (I) 4
Willpower (Wil) 2
Intellect (Int) 2
Fellowship (Fel) 5
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 7 (1 base + 2 toughness + 4 armour)
Determination 2 (2 toughness)
Conviction 2 (2 willpower)
Resolve 2 (-1 base + 2 willpower + 1 background)
Influence 5 (-1 base + 5 fellowship + 1 archetype)


Experience
200+14
102
78+4
0+10
20
(0 free)
Attributes
Skills
Talents
Ascension
 Wrath 1
 Wounds 0 / 6   (Memorable Injuries: Battle Scar, Twitch)
 Shock 1 / 4
 Corruption 0
 Wealth 2
 Experience 0 / 214


Skills

Skill Name Attr Rtng Total Notes
Athletics S 2 3 (2 + 1 strength)
Awareness Int 3 5 (3 + 2 intellect)
Ballistic A 3 8 (3 + 5 agility)
Cunning Fel 3 9 (3 + 5 fellowship + 1 talent)
Deception Fel 3 8 (3 + 5 fellowship)
Insight Fel 0 5 (0 + 5 fellowship)
Intimidation Wil 0 3 (0 + 2 willpower + 1 wound)
Investigation Int 0 2 (0 + 2 intellect)
Leadership Wil 0 2 (0 + 2 willpower)
Medicae Int 0 2 (0 + 2 intellect)
Persuasion Fel 2 7 (2 + 5 fellowship)
Pilot A 1 6 (1 + 5 agility)
Psychic Mastery Wil - -
Scholar Int 0 2 (0 + 2 intellect)
Stealth A 3 8 (3 + 5 agility)
Survival Wil 1 3 (1 + 2 willpower)
Tech Int 2 4 (2 + 2 intellect)
Weapon I 0 4 (0 + 4 initiative)


Abilities & Talents

Framework Bonus
+1 bonus die to Resolve tests whilst within 10m of another Agent.
Fast Draw (RR 65)
You may draw a weapon as a Free Action or Reaction. In combat, any attacks you make against enemies who have not yet taken a Turn gain +Double Rank bonus dice on the attack Test.
Scrounger (WnG 96)
Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.


Ascension

Back from the Brink (WnG 150)
XP Cost: 10 x new Tier (20XP).
Keywords: [ANY] (ADEPTUS MECHANICUS).
Story Element: Memorable Injury (Battle Scar, Twitch), Traumatic Injury (Eye, Eye).
Wargear: Augmetic replacements for any lost body parts (Augmetic Eye (Night), Augmetic Eye (Night)).


Background

Born Scummy
You’ve got a natural knack for the dangerous life of Scum, barely affected by its daily trials. That, or you just love life off the Imperial grid.
Sole Survivor
You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. Gain +1 Resolve.
Star Chaser
Born at the bottom, you’ve always hungered for more than survival. You long to explore, to uncover the unknown, and maybe even carve your own tale of adventure along the way.


Wargear

Armour

Name AR Traits Value Rarity Keywords
Armored Bodyglove 4 5 Very Rare LIGHT, IMPERIUM


Ammo 4/5
Autopistol
* Standard

1
Galvanic Rifle
* Standard

3

Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Autopistol 7 1 0 6 / 12 / 18 2 Pistol 3 Common PROJECTILE, IMPERIUM, SCUM
Galvanic Rifle
+ Red-Dot Sight
10 1 0 15 / 30 / 45 2 Rapid Fire (1)
Rending (1)
5
5
3
Rare
Uncommon
PROJECTILE, MECHANICUS
IMPERIUM, SCUM
Knife S + 2 2 0 Thrown S x 4 2 Common BLADE, [ANY]

Augmetics

  • Augmetic Eye (Night) [WnG 243] (ignore any penalties to Tests due to visual conditions)
  • Augmetic Eye (Night) [WnG 243] (ignore any penalties to Tests due to visual conditions)

Equipment

  • A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
  • Bedroll
  • Canteen
  • Clothing in AdMech colours [WnG236]
  • Worn combi-tool [WnG237] (ignore DN penalties to build, repair, maintain, and sabotage Imperial technology)
  • Respirator [WnG239] (2 hour immunity to breathable poisons and toxic atmospheres)
  • Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
  • Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)
  • Silencer (broken)

Experience

0 free / 200 + 14 total

 4 [skill] Tech 1->2
10 [talent] Fast Draw