Johnny Ardiente
From Game Logs
Arson, after all, is an artificial crime...A large number of houses deserve to be burnt.
- ~ H. G. Wells
- ~ H. G. Wells
Name: Johnny "Tormenta Ardiente" Fernandez Build: Appearance: Age: Languages: Spanish (native), English (native) Hook: Points (total/spent): 300 + 123 / 303 + 123 ************************* Attributes [190]: ST 10 = 10 HP 10 = 10 DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect) IQ 10 = 10 Per 12 = 10 + 2[10] HT 12 = 10 + 2[ 20] FP 12 = 12 Dmg : 1d-1 / 1d+1 Lift : 20 (40/60/120) Speed: 7 Move : 7 (14 flight) Dodge: 12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics) Parry: 15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes) | precognitive parry: 12 ************************* Advantages/Perks [201]: Combat Reflexes [15] *Psychokinesis: PK Talent lvl. 4 [20] -DR20 [40] [Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Forcefield +20%] -Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%] -Pyrokinesis lvl. 4 (4d6 burn) [24] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, Uncontrollable -30%, 1/2D range x5 +10%] this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 (self-control fail @ 14+) -Psychic Blade lvl. 3 (3d6 cut) [12] [Innate cutting attack: Psychic -10%, Melee C -30%] It has no range, but allows Parry, Rapid Strike, Feint. Penetrating dmg x 1.5, causes blunt trauma and knockback. lvl. 2 (2d6 imp) [ 2] [Innate alternative impale attack (/5): Psychic -10%, Melee C -30%] Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals. *Telepathy/ESP ESP -Detect Psi (Rare) [ 5] -Danger sense [14] [Psychic -10%] Telepathy -Mind Shield lvl. 4 [14] [Psychic -10%] will 20 = 16 + 4 vs. telepathy *Psychic Healing: -Regeneration(Regular) [23] [Psychic -10%] ************************* Disadvantages/Quirks [-123]: Enemy (Psychics) [-30] (Psychics are totalitarian secret group exclusively controlled by powerful telepaths. I run away...) Easy to read [-10] Frightens animals [-10] Pyromania [- 5] Unnaturally high body temperature [- 5] Weirdness Magnet [-15] (wild psychic talent - "witch") Bad temper [-10] Insomniac [-10] Paranoia [-10] Nightmares [- 5] Phantom voices (annoying) [- 5] Loner [- 5] Broad-minded [- 1] Likes (redheads) [- 1] Dislikes (cold) [- 1] ************************* Skills [52]: Innate attack (Gaze) DX/E [8] DX+3 Brawling DX/E [8] DX+3 Precognitive Parry IQ/H [12] IQ+2 Acrobatics DX/H [4] DX+0 Aerobatics DX/H [4] DX+0 Escape DX/H [4] DX+0 First Aid IQ/E [1] IQ+0 Stealth DX/A [2] DX+0 Survival Per/A [2] Per+0 Urban survival Per/A [2] Per+0 Tracking Per/A [2] Per+0 Observation Per/A [2] Per+0 Shadowing IQ/A [1] IQ-1 ************************* Inventory: ************************* Combat Stats: 1. Pyrokinesis 4d6 burn @ skill 27 = 16 + 4 + 4 + 3 acc 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 2. Psychic Blade 3d6 cut @ skill 23 = 16 + 3 + 4 3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4 Protection: all front DR20 (semi-ablative 1/10) Unprotected: all back