Difference between revisions of "Pill ECL6"
From Game Logs
m (GI sum fix) |
(chameleon abilities added) |
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Speed 30 ft | Speed 30 ft | ||
Saves: | Saves: | ||
− | Fort +1(Rog) +3(Mar) +0(Chm) +2(Con) = +6 | + | Fort +1(Rog) +3(Mar) +0(Chm) +2(Con) = +6 [+2(chamfocus)] |
− | Ref +3(Rog) +0(Mar) +0(Chm) +3(Dex) +2(luck) = +8 | + | Ref +3(Rog) +0(Mar) +0(Chm) +3(Dex) +2(luck) = +8 [+2(chamfocus)] |
− | Will +1(Rog) +3(Mar) +0(Chm) +1(Wis) = +5 | + | Will +1(Rog) +3(Mar) +0(Chm) +1(Wis) = +5 [+2(chamfocus)] |
* +2 racial vs sleep and charm | * +2 racial vs sleep and charm | ||
+ | * +2 to some saves depending on Chameleon focus, see under "abilites" | ||
* Luck bonus to lowest base save until luck pool not empty | * Luck bonus to lowest base save until luck pool not empty | ||
Luck pool: Reroll Initiative 3/day | Luck pool: Reroll Initiative 3/day | ||
Line 66: | Line 67: | ||
* Minor Aura (Motivate Dexterity) | * Minor Aura (Motivate Dexterity) | ||
* Major Aura (Motivate Care) +1 | * Major Aura (Motivate Care) +1 | ||
+ | |||
+ | ************************* | ||
+ | Chameleon abilities: | ||
+ | * Aptitude Focus 1/day (+2) | ||
+ | ** Arcane: will save, competence on k(arcana), spellcraft | ||
+ | ** Combat: attack & damage, fort save | ||
+ | ** Divine: fort & will save, competence on k(religion) | ||
+ | ** Stealth: ref save, competence on DD, hide, MS, OL, search | ||
+ | ** Wild: fort save, competence on climb, handle, jump, k(nature), survival | ||
************************* | ************************* | ||
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(Marshal aura Motivate Dexterity provides +Cha to @-marked skills) | (Marshal aura Motivate Dexterity provides +Cha to @-marked skills) | ||
(Take 10 is always possible for skills marked with "=") | (Take 10 is always possible for skills marked with "=") | ||
+ | (Chameleon focus boni not included) | ||
************************* | ************************* |
Revision as of 22:17, 5 March 2007
Pill (Fe?)Male Changeling Rogue (feat, racial) 3 / Marshal 2 / Chameleon 1 NN Medium Humanoid (Shapechanger) Speaks Common, Planar Trade, Giant, Terran. ************************* Str 08 (-1) [00 pts] Dex 16 (+2) [06 pts] +2(Enh) Con 14 (+2) [06 pts] Int 14 (+2) [06 pts] Wis 12 (+1) [04 pts] Cha 19 (+4) [10 pts] +1(HD) +2(Enh) ************************* HP 4d6 + 2d8 + 12 = 37 AC +3(dex) +4(armor) +1(aura) = 18, Touch 14, Flat 15 Init +3(dex) +4(feat) +4(cha) = +11 BAB +3, Grapple +2 Speed 30 ft Saves: Fort +1(Rog) +3(Mar) +0(Chm) +2(Con) = +6 [+2(chamfocus)] Ref +3(Rog) +0(Mar) +0(Chm) +3(Dex) +2(luck) = +8 [+2(chamfocus)] Will +1(Rog) +3(Mar) +0(Chm) +1(Wis) = +5 [+2(chamfocus)] * +2 racial vs sleep and charm * +2 to some saves depending on Chameleon focus, see under "abilites" * Luck bonus to lowest base save until luck pool not empty Luck pool: Reroll Initiative 3/day ************************* Attacks: 1. Hand Crossbow, ranged AB: +3(BAB) +3(Dex) +1(Mwk) = +7 Damage: 1d4+0 ************************* Feats: FLW: Lucky Start [CS] HD1: Able Learner RBF: Improved Initiative HD3: Unbelievable Luck [CS] RBF: Daunting Presence [LM] MAR: Skillfocus (Diplomacy) HD6: Practiced Spellcaster ************************* Flaws&Traits: * Greater Noncombatant (-6 melee) * Androgynous (no opposite sex disguise penalty, -1 to intimidate) ************************* Changeling racial traits: * Favored class: Rogue * Misc save and skill boni, included where appropriate * Minor Change Shape (Su) ************************* Rogue abilities: * Proficiency with hand crossbow * Bonus feats (as fighter) [UA] * Social Intuition [RoE] * Minor Lore [RoE] * Evasion ************************* Marshal abilities: * Proficiency with simple and martial weapons, all armor, non-tower shields * Minor Aura (Motivate Dexterity) * Major Aura (Motivate Care) +1 ************************* Chameleon abilities: * Aptitude Focus 1/day (+2) ** Arcane: will save, competence on k(arcana), spellcraft ** Combat: attack & damage, fort save ** Divine: fort & will save, competence on k(religion) ** Stealth: ref save, competence on DD, hide, MS, OL, search ** Wild: fort save, competence on climb, handle, jump, k(nature), survival ************************* Skills (82/88 ranks): = Bluff +6(rank) +4(cha) +2(racial) = +12 * Concentration +8(rank) +2(con) = +10 * Decipher Script +1(rank) +2(int) = +3 = Diplomacy +9(rank) +4(cha) +2(bluff) +2(k(n&r)) +2(sense motive) +3(skillfocus) = +22 * Disguise +9(rank) +4(cha) +2(bluff) +10(circumstance) +2(circumstance(vestment)) +2(circumstance(kit)) = +29 = Gather Info +1(rank) +4(cha) = +5 @ Hide +0(rank) +3(dex) +4(cha) = +7 = Intimidate +0(rank) +4(cha) +2(racial) +2(bluff) -1(trait) = +7 * Knoweledges ** Arcana +5(rank) +3(int) +1(lore) = +9 ** Nobility & Royalty +5(rank) +3(int) +1(lore) = +9 ** Religion +1(rank) +3(int) +1(lore) = +5 ** The Planes +3(rank) +3(int) +1(lore) +2(competence(atlas)) = +8 @ Move Silently +0(rank) +3(dex) +4(cha) = +7 @ Open Lock +1(rank) +3(dex) +2(competence(tools)) +4(cha) = +10 * Search +0(rank) +2(int) +1(competence(eye)) = +3 = Sense Motive +5(rank) +1(wis) +2(racial) = +9 @ Sleight of Hand +5(rank) +2(dex) +2(bluff) +4(cha) = +13 * Spellcraft +4(rank) +2(int) +2(k(arcana)) = +8 [+2(UMD synergy for scrolls)] * Spot +9(rank) +1(wis) = +10 @ Tumble +1(rank) +3(dex) +4(cha) = +8 * Use Magic Device +9(rank) +4(cha) = +13 (Marshal aura Motivate Dexterity provides +Cha to @-marked skills) (Take 10 is always possible for skills marked with "=") (Chameleon focus boni not included) ************************* Skilltricks [CS]: * Assume Quirk (no familiarity bonus on spot to detect disguise) * Second Impression (Bluff check to recover blown disguise) * Conceal Spellcasting (Sleight of Hand check to hide the cast) ************************* Items ($13000 total): * Crossbow, Hand, Darkwood, Masterwork ($134 (party-crafted), 1 lbs) ** Bolt x10 ($1, 1 lb) ** Bolt, Cold Iron x10 ($2, 1 lb) ** Bolt, Silver x10 ($21, 1 lb) * Mithral Chainshirt ($367 (party-crafted), 12.5 lbs) * Cloak of Charisma +2 ($4000, 2 lbs) * Gloves of Dexterity +2 ($4000) * Explorer's Outfit, fireproof, inside pocket ($61) [CS] * Vestment of Many Styles ($500) * Money belt ($4) [AaEG] (pickpocket DC+5) * Feather fall amulet ($50) * Spell component pouch ($5, 2 lbs) ** Angel down ($100) [CM] (Extend spell, on abjurations only) ** Fairy dust ($100) [CM] (Extend spell, on transmutations only) * Holy symbol, cheap ($1) * Scrolls ** Joyful Noise ($50) [CV, bard 1, CL 2] ** Mimicry ($50) [CS, bard 1, CL 2] ** Mask of the Ideal ($200) [CM, bard 2, CL 4] * Heward Handey Haversack (2000, 5 lbs) (25.5 lbs total, light load up to 26 lbs) ($3 left, in the money belt) * HHHidden stuff (36.5/120 lbs): ** Bolt *50 ($5, 5 lbs) ** Bolt, Cold Iron *10 ($2, 1 lb) ** Dagger, Cold Iron ($4, 1 lb) ** Arcane key ($500) ** Thief tools, Mwk ($100, 2 lbs) ** Disguise kit ($50, 8 lbs) (10/10 uses) ** Mechanus eye ($100) [PlanarHB] ** Planar atlas ($25, 2 lbs) ** Spellbook, fireproof ($50, 5 lbs) ** Alchemist fire x2 ($40, 2 lbs) ** Auran mask ($60) [CM] ** Weeping flask ($50) [CM] ** Everlasting ration ($350) [HoB] ** Blessed bondage x2 ($20) [HoB] (autostabilizes) ** Waterproof ink ($6) ** Mirror, small steel ($10, 0.5 lbs) ** Silk rope ($10, 5 lbs) ** Misc stuff ($10) ************************* Arcane Spellbook: 0: all cantrips. ************************* Arcane Memorize (4/3/1): 0: 1: 2: ************************* Divine Memorize (4/3/0): 0: Detect Magic; Mending; Light; Read Magic. 1: Obscuring Mist; Snake's Swiftness; Blood Wind 2: - ************************* Action Points (8/8):