Pill ECL7

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Pill
(Fe?)Male Changeling Rogue (feat, racial) 3 / Marshal 2 / Chameleon 2
NN Medium Humanoid (Shapechanger), ECL7
Speaks Common, Planar Trade, Giant, Terran.
Fraction: The Society of Sensations

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Str 08 (-1) [00 pts] 
Dex 16 (+3) [06 pts] +2(Enh)
Con 14 (+2) [06 pts] 
Int 14 (+2) [06 pts]
Wis 14 (+2) [04 pts] +2(Enh)
Cha 19 (+4) [10 pts] +1(HD) +2(Enh)

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HP 3d6 + 4d8 + 14 = 45
AC +3(dex) +4(armor) +1(aura) = 18, Touch 14, Flat 15
Init +3(dex) +4(feat) +4(cha) = +11
BAB +4, Grapple +3
Speed 30 ft
Saves:
Fort +1(Rog) +3(Mar) +0(Chm) +2(Con)          = +6 [+2(chamfocus)]
Ref  +3(Rog) +0(Mar) +0(Chm) +3(Dex) +2(luck) = +8 [+2(chamfocus)]
Will +1(Rog) +3(Mar) +0(Chm) +2(Wis)          = +6 [+2(chamfocus)]
* +2 racial vs sleep and charm
* +2 to some saves depending on Chameleon focus, see under "abilites"
* Luck bonus to lowest base save until luck pool not empty
Luck pool: Reroll Initiative 3/day

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Attacks:
1. Hand Crossbow, ranged
AB: +4(BAB) +3(Dex) +1(Mwk) = +8
Damage: 1d4+0

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Feats:
FLW: Lucky Start [CS]
HD1: Able Learner
RBF: Improved Initiative
HD3: Unbelievable Luck [CS]
RBF: Daunting Presence [LM]
MAR: Skillfocus (Diplomacy)
HD6: Practiced Spellcaster
CHA: [variable]

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Flaws&Traits:
* Greater Noncombatant (-6 melee)
* Androgynous (no opposite sex disguise penalty, -1 to intimidate)

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Changeling racial traits:
* Favored class: Rogue
* Misc save and skill boni, included where appropriate
* Minor Change Shape (Su)

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Rogue abilities:
* Proficiency with hand crossbow
* Bonus feats (as fighter) [UA]
* Social Intuition [RoE]
* Minor Lore [RoE]
* Evasion

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Marshal abilities:
* Proficiency with simple and martial weapons, all armor, non-tower shields
* Minor Aura (Motivate Dexterity)
* Major Aura (Motivate Care) +1

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Chameleon abilities:
* Aptitude Focus 1/day (+2)
** Arcane: spellcasting. will save, competence on k(arcana), spellcraft
** Combat: attack & damage, fort save
** Divine: spellcasting. fort & will save, competence on k(religion)
** Stealth: trapfinding, uncanny dodge. ref save, competence on DD, hide, MS, OL, search
** Wild: wild empathy, woodland stride. fort save, competence on climb, handle, jump, k(nature), survival

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Skills (82/88 ranks):
= Bluff +5(rank) +4(cha) +2(racial) = +11
* Concentration +8(rank) +2(con) = +10
= Diplomacy +10(rank) +4(cha) +2(bluff) +2(k(n&r)) +2(sense motive) +3(skillfocus) = +23
* Disguise +10(rank) +4(cha) +2(bluff) +10(circumstance) +2(circumstance(vestment)) +2(circumstance(kit)) = +30
= Gather Info +3(rank) +4(cha) = +7
* Hide +0(rank) +3(dex) +4(cha) = +7
= Intimidate +0(rank) +4(cha) +2(racial) +2(bluff) -1(trait) = +7
* Knoweledges
** Arcana +5(rank) +2(int) +1(lore) = +8
** Local [Sigil] +1(rank) +2(int) +1(lore) = +4
** Nobility&Royalty +5(rank) +2(int) +1(lore) = +8
** Religion +1(rank) +2(int) +1(lore) = +4
** The Planes +1(rank) +2(int) +1(lore) +2(competence(atlas)) = +6
* Martial Lore +1(rank) +2(int) = +3
* Move Silently +0(rank) +3(dex) +4(cha) = +7
* Open Lock +1(rank) +3(dex) +2(competence(tools)) +4(cha) = +10
* Search +0(rank) +2(int) +1(competence(eye)) = +3
= Sense Motive +6(rank) +2(wis) +2(racial) = +10
* Sleight of Hand +5(rank) +2(dex) +2(bluff) +4(cha) = +13
* Spellcraft +5(rank) +2(int) +2(k(arcana)) = +9 [+2(UMD synergy for scrolls)]
* Spot +10(rank) +2(wis) = +12
* Tumble +1(rank) +3(dex) +4(cha) = +8
* Use Magic Device +10(rank) +4(cha) = +14 [+2(synergy for scrolls)]
(Marshal aura Motivate Dexterity provides +Cha to dex-based skills)
(Take 10 is always possible for skills marked with "=")
(Chameleon focus boni not included)

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Skilltricks [CS]:
* Assume Quirk (no familiarity bonus on spot to detect disguise)
* Second Impression (Bluff check to recover blown disguise)
* Conceal Spellcasting (Sleight of Hand check to hide the cast)

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Items:
* Crossbow, Hand, Darkwood, Masterwork ($134 (party-crafted), 1 lbs)
** Bolt x10 ($1, 1 lb)
** Bolt, Cold Iron x10 ($2, 1 lb)
** Bolt, Silver x10 ($21, 1 lb)

* Mithral Chainshirt ($367 (party-crafted), 12.5 lbs)
* Cloak of Charisma +2 ($4000, 2 lbs)
* Gloves of Dexterity +2 ($4000)

* Explorer's Outfit, fireproof, inside pocket ($61) [CS]
* Vestment of Many Styles ($500)
* Money belt ($4) [AaEG] (pickpocket DC+5)

* Feather fall amulet ($50)
* Spell component pouch ($5, 2 lbs)
** Angel down ($100) [CM] (Extend spell, on abjurations only)
** Fairy dust ($100) [CM] (Extend spell, on transmutations only)
* Holy symbol, cheap ($1)
* Иггдрассилевское колечко, Mwk (78)

* Portal keys
** серебряное перо аркадианского голубесокола ($100)

* Scrolls
** Joyful Noise ($50) [CV, bard 1, CL 2]
** Mimicry ($50) [CS, bard 1, CL 2]
** Mask of the Ideal ($200) [CM, bard 2, CL 4]

* Heward Handey Haversack (2000, 5 lbs) 
(25.5 lbs total, light load up to 26 lbs)
($1009 left, in the money belt)

* HHHidden stuff (36.5/120 lbs):
** Bolt *43 ($5, 4 lbs)
** Bolt, Cold Iron *10 ($2, 1 lb)
** Bolt, Silver *10 ($21, 1 lb)
** Dagger, Cold Iron ($4, 1 lb)

** Arcane key ($500)
** Thief tools, Mwk ($100, 2 lbs)
** Disguise kit ($50, 8 lbs) (10/10 uses)
** Mechanus eye ($100) [PlanarHB]
** Planar atlas ($25, 2 lbs)

** Spellbook, fireproof ($50, 5 lbs)
** Acid flask x2 ($20, 2 lbs)
** Alchemist fire ($20, 1 lb)
** Auran mask ($60) [CM]
** Weeping flask ($50) [CM]
** Everlasting ration ($350) [HoB]
** Blessed bondage x2 ($20) [HoB] (autostabilizes)
** Waterproof ink ($6)
** Mirror, small steel ($10, 0.5 lbs)
** Silk rope ($10, 5 lbs)
** Misc stuff ($10)

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Arcane Spellbook:
0: all cantrips.

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Arcane Memorize (4/3/1):
0: 
1:
2:

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Divine Memorize (4/3/1):
0: Detect Magic; Mending; Light; Read Magic.
1: Obscuring Mist; Comprehend Languages; Snake's Swiftness; Blood Wind.
2: Silence, Invisibility.

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Action Points (8/8):


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