Difference between revisions of "Extraction/Jee Angers"

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== Character ==
 
== Character ==
A threadbare drifter, hidden beneath layers of rags and a tattered camoleoline cloak. Only the faint glow of preysense goggles from the depths of the hood hints at a presence, leaving gender, age, and even humanity uncertain.
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A threadbare drifter, hidden beneath layers of rags and a tattered cameleoline cloak. Only the faint glow of preysense goggles from the depths of the hood hints at a presence, leaving gender, age, and even humanity uncertain.
 
 
  
 
== Attributes & Traits==
 
== Attributes & Traits==

Revision as of 07:09, 25 August 2025

"Uncatchable" Jee Angers
Human ganger (tier 2, rank 1)
Wounds 0 / 6
Shock 0 / 4
Corruption 0
Keywords: IMPERIUM, SCUM
STAIWilIntFel
1254225
DefenceResilenceDeterminationSpeed
3326
ResolveConvictionInfluenceWealth
2262
Skills: Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3
Languages: Low Gothic


Character

A threadbare drifter, hidden beneath layers of rags and a tattered cameleoline cloak. Only the faint glow of preysense goggles from the depths of the hood hints at a presence, leaving gender, age, and even humanity uncertain.

Attributes & Traits

ARCHETYPE: Human Ganger (tier 1→2, rank 1)

KEYWORDS: SCUM, [ANY]→IMPERIUM

Attribute Value
Strength (S) 1
Toughness (T) 2
Agility (A) 5
Initiative (I) 4
Willpower (Wil) 2
Intellect (Int) 2
Fellowship (Fel) 5
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 3 (1 base + 2 toughness)
Determination 2 (2 toughness)
Conviction 2 (2 willpower)
Resolve 2 (-1 base + 2 willpower + 1 background)
Influence 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension)


Experience
200
102
78
20
/ 200 XP
Attributes
Skills
Ascension
 Wounds 0 / 6   (Memorable Injury: Twitch)
 Shock 0 / 4
 Corruption 0
 Wealth 2


Skills

Skill Name Attr Rtng Total Notes
Athletics S 1 2 (1 + 1 strength)
Awareness Int 3 5 (3 + 2 intellect)
Ballistic A 3 8 (3 + 5 agility)
Cunning Fel 3 9 (3 + 5 fellowship + 1 talent)
Deception Fel 3 8 (3 + 5 fellowship)
Insight Fel 0 5 (0 + 5 fellowship)
Intimidation Wil 0 3 (0 + 2 willpower + 1 wound)
Investigation Int 0 2 (0 + 2 intellect)
Leadership Wil 0 2 (0 + 2 willpower)
Medicae Int 0 2 (0 + 2 intellect)
Persuasion Fel 3 8 (3 + 5 fellowship)
Pilot A 1 6 (1 + 5 agility)
Psychic Mastery Wil - -
Scholar Int 0 2 (0 + 2 intellect)
Stealth A 3 8 (3 + 5 agility)
Survival Wil 1 3 (1 + 2 willpower)
Tech Int 0 2 (0 + 2 intellect)
Weapon I 0 4 (0 + 4 initiative)


Abilities & Talents

Scrounger (WnG 96)
Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.


Ascension

Stay the Course (WnG 154)
XP Cost: 10 x new Tier (20XP).
Influence Bonus: +1 per Tier Ascended.
Story Element: Memorable Injury (Twitch).
Wargear: 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).


Background

Born Scummy
You’ve got a natural knack for the dangerous life of Scum, barely affected by its daily trials. That, or you just love life off the Imperial grid.
Sole Survivor
You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. Gain +1 Resolve.
Hive Topper
You started at the bottom, and you’ll make it to the top. Whatever it takes, you’re going to find the good life — and maybe even be a hero while you’re at it.


Wargear


Ammo
Autopistol
* Standard
3/3
3

Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Autopistol
+ Red-Dot Sight
7 1 6-12-18 2 Pistol 3
5
Common
Uncommon
PROJECTILE, IMPERIUM, SCUM
IMPERIUM, SCUM
Knife S + 2 2 Thrown S x 4 2 Common BLADE, [ANY]


Equipment

  • A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
  • Bedroll
  • Canteen
  • Clothing in gang colours [WnG236]
  • Cameleoline Cloak [WnG237] (+1 bonus die to Stealth (A) Tests and +1 to Defence when in shadow or cover)
  • Preysense Goggles [WnG239] (ignore any penalties to Tests due to visual conditions)
  • Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
  • Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)