Difference between revisions of "Viktoria Novak"

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{{FloatTOC|Character |Description|Background|Active Skills|Knowledge Skills|Attacks|Qualities|Powers|Vehicles and Drones|Lifestyles|Contacts|SINs|Commlinks|Weapons|Armor|Gear|Nuyen Expenses }}
<div style="clear:left; float:left; margin-top:38em; margin-left:-12.9em; width:10.35em; padding:0px; position:sticky; position:-webkit-sticky; top:0.5em;">
 
<h3 class="portlet" style="font-size:1em;">contents</h3>
 
<div class="toc" style="width:100%;">
 
[[#Character|Character]]<br/>
 
[[#Description|Description]]<br/>
 
[[#Background|Background]]<br/>
 
[[#Active Skills|Active Skills]]<br/>
 
[[#Knowledge Skills|Knowledge Skills]]<br/>
 
[[#Attacks|Attacks]]<br/>
 
[[#Qualities|Qualities]]<br/>
 
[[#Powers|Powers]]<br/>
 
[[#Vehicles and Drones|Vehicles and Drones]]<br/>
 
[[#Lifestyles|Lifestyles]]<br/>
 
[[#Contacts|Contacts]]<br/>
 
[[#SINs|SINs]]<br/>
 
[[#Commlinks|Commlinks]]<br/>
 
[[#Weapons|Weapons]]<br/>
 
[[#Armor|Armor]]<br/>
 
[[#Gear|Gear]]<br/>
 
[[#Nuyen Expenses|Nuyen Expenses]]<br/>
 
</div></div>
 
  
 
{{Sidebar|Name=<onlyinclude>{{SR4_Statblock
 
{{Sidebar|Name=<onlyinclude>{{SR4_Statblock
Line 388: Line 367:
 
   | style="text-align:center;" | INT
 
   | style="text-align:center;" | INT
 
   | style="text-align:center;" | 4
 
   | style="text-align:center;" | 4
   | style="text-align:right;" | '''9''' || (5+4) || Physical || || +3 smell, hearing
+
   | style="text-align:right;" | '''9''' || (5+4) || Physical || || +3 smell, hearing, vision
 
   |-
 
   |-
 
   | Pilot Aerospace
 
   | Pilot Aerospace
Line 560: Line 539:
 
   ! Name !! DMG !! AP !! Mode !! Type !! Range !! Pool !! Notes
 
   ! Name !! DMG !! AP !! Mode !! Type !! Range !! Pool !! Notes
 
   |-
 
   |-
   | style="vertical-align:top;" | Grenade <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flare ({{Tooltip|Text=x1|Popup=Butt Pack}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flash-Bang ({{Tooltip|Text=x1|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flash-Pak ({{Tooltip|Text=x1|Popup=Pockets}})  
+
   | style="vertical-align:top;" | Grenade <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flare ({{Tooltip|Text=x1|Popup=Butt Pack}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flash-Bang ({{Tooltip|Text=x1|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flash-Pak ({{Tooltip|Text=x1|Popup=Belt}})  
 
   | style="vertical-align:top;" | <br/>0 <br/>6S (10m Radius) <br/>Special
 
   | style="vertical-align:top;" | <br/>0 <br/>6S (10m Radius) <br/>Special
 
   | style="vertical-align:top;" | <br/>- <br/>-3 <br/>-
 
   | style="vertical-align:top;" | <br/>- <br/>-3 <br/>-
Line 568: Line 547:
 
   | style="vertical-align:top;" | 2 ||
 
   | style="vertical-align:top;" | 2 ||
 
   |-
 
   |-
   | style="vertical-align:top;" | Lone Star Franchi SPAS-22 <br/>&nbsp;&nbsp;&nbsp;&nbsp;APDS ({{Tooltip|Text=x30|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flare Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Shock Lock Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Stick-n-Shock ({{Tooltip|Text=x30|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Subsonic Rounds ({{Tooltip|Text=x30|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Suppression Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag ({{Tooltip|Text=x10|Popup=Mercury Comet}})  
+
   | style="vertical-align:top;" | Lone Star Franchi SPAS-22 <br/>&nbsp;&nbsp;&nbsp;&nbsp;APDS ({{Tooltip|Text=x30|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flare Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Shock Lock Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Stick-n-Shock ({{Tooltip|Text=x25|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Subsonic Rounds ({{Tooltip|Text=x30|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Suppression Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag ({{Tooltip|Text=x10|Popup=Mercury Comet}})  
 
   | style="vertical-align:top;" | 7P <br/>+0 <br/>-2 <br/>+1 <br/>6S(e) <br/>+0 <br/>+0 <br/>
 
   | style="vertical-align:top;" | 7P <br/>+0 <br/>-2 <br/>+1 <br/>6S(e) <br/>+0 <br/>+0 <br/>
 
   | style="vertical-align:top;" | -1 <br/>-4 <br/>+2 <br/>+0 <br/>-half <br/>+2 <br/>+1 <br/>
 
   | style="vertical-align:top;" | -1 <br/>-4 <br/>+2 <br/>+0 <br/>-half <br/>+2 <br/>+1 <br/>
Line 619: Line 598:
  
 
== Qualities ==
 
== Qualities ==
;<span id="Adept"> Adept </span> <span style="font-weight:normal; font-style:italic;"> (SR4 90)</span>
+
;<span id="Adept"> Adept </span> <span class="ref"> (SR4 90)</span>
;<span id="Broad Auditory System (Ultrasound)"> Broad Auditory System (Ultrasound) </span> <span style="font-weight:normal; font-style:italic;"> (RC 111)</span>
+
;<span id="Broad Auditory System (Ultrasound)"> Broad Auditory System (Ultrasound) </span> <span class="ref"> (RC 111)</span>
 
:<p align="justify">This natural increased auditory spectrum enables the character to hear outside the range of normal metahuman hearing. The user can either hear ultrasonic, high-frequency sound (including ultrasound emitters) or infrasonic, low-frequency noises. He cannot choose or control a certain frequency of this increased spectrum. In game terms, the character may make a Perception Test to detect communication or sounds within his chosen frequency band. <br/> </p><p align="justify"> As this kind of hearing can be considered “always on,” the character may sometimes be distracted or deafened by noises inaudible to others. This expression results in visible changes to the size and structure of the outer ear.</p>
 
:<p align="justify">This natural increased auditory spectrum enables the character to hear outside the range of normal metahuman hearing. The user can either hear ultrasonic, high-frequency sound (including ultrasound emitters) or infrasonic, low-frequency noises. He cannot choose or control a certain frequency of this increased spectrum. In game terms, the character may make a Perception Test to detect communication or sounds within his chosen frequency band. <br/> </p><p align="justify"> As this kind of hearing can be considered “always on,” the character may sometimes be distracted or deafened by noises inaudible to others. This expression results in visible changes to the size and structure of the outer ear.</p>
;<span id="Celerity"> Celerity </span> <span style="font-weight:normal; font-style:italic;"> (RC 112)</span>
+
;<span id="Celerity"> Celerity </span> <span class="ref"> (RC 112)</span>
 
:<p align="justify">Characters with this quality benefit from strengthening of the musculature involved in running. Leg muscles become ropy and more prominent. Increase the character’s Walking and Running rates <i>(Movement, SR4 138)</i> by one-half (round down) its current value.</p>
 
:<p align="justify">Characters with this quality benefit from strengthening of the musculature involved in running. Leg muscles become ropy and more prominent. Increase the character’s Walking and Running rates <i>(Movement, SR4 138)</i> by one-half (round down) its current value.</p>
;<span id="Changeling (Class III SURGE)"> Changeling (Class III SURGE) </span> <span style="font-weight:normal; font-style:italic;"> (RC 73)</span>
+
;<span id="Changeling (Class III SURGE)"> Changeling (Class III SURGE) </span> <span class="ref"> (RC 73)</span>
 
:<p align="justify">"Foxgirl" [+35/-15]: <br/> &nbsp;&nbsp; [+5] Broad Auditory System (Ultrasound) <br/> &nbsp;&nbsp; [0] Distinctive Style <br/> &nbsp;&nbsp; [+5] Celerity <br/> &nbsp;&nbsp; [-5] Extravagant Eyes <br/> &nbsp;&nbsp; [+15] Glamour <br/> &nbsp;&nbsp; [-5] Unusual Hair <br/> &nbsp;&nbsp; [-5] Vestigial Tail <br/> &nbsp;&nbsp; [+10] Vomeronasal Organ</p>
 
:<p align="justify">"Foxgirl" [+35/-15]: <br/> &nbsp;&nbsp; [+5] Broad Auditory System (Ultrasound) <br/> &nbsp;&nbsp; [0] Distinctive Style <br/> &nbsp;&nbsp; [+5] Celerity <br/> &nbsp;&nbsp; [-5] Extravagant Eyes <br/> &nbsp;&nbsp; [+15] Glamour <br/> &nbsp;&nbsp; [-5] Unusual Hair <br/> &nbsp;&nbsp; [-5] Vestigial Tail <br/> &nbsp;&nbsp; [+10] Vomeronasal Organ</p>
;<span id="Day Job (40 hrs/week)"> Day Job (40 hrs/week) </span> <span style="font-weight:normal; font-style:italic;"> (RC 103)</span>
+
;<span id="Day Job (40 hrs/week)"> Day Job (40 hrs/week) </span> <span class="ref"> (RC 103)</span>
 
:<p align="justify">Lone Star Detective, 5000¥/mo</p>
 
:<p align="justify">Lone Star Detective, 5000¥/mo</p>
;<span id="Distinctive Style"> Distinctive Style </span> <span style="font-weight:normal; font-style:italic;"> (RC 103)</span>
+
;<span id="Distinctive Style"> Distinctive Style </span> <span class="ref"> (RC 103)</span>
 
:<p align="justify">Fox tail, ears and eyes, long orange hair.</p>
 
:<p align="justify">Fox tail, ears and eyes, long orange hair.</p>
;<span id="Extravagant Eyes"> Extravagant Eyes </span> <span style="font-weight:normal; font-style:italic;"> (RC 117)</span>
+
;<span id="Extravagant Eyes"> Extravagant Eyes </span> <span class="ref"> (RC 117)</span>
;<span id="Geas"> Geas (Improved Reflexes, Nature Affinity) </span> <span style="font-weight:normal; font-style:italic;"> (SM 27)</span>
+
;<span id="Geas"> Geas (Improved Reflexes, Nature Affinity) </span> <span class="ref"> (SM 27)</span>
;<span id="Geas"> Geas (Combat Sense, Nature Affinity) </span> <span style="font-weight:normal; font-style:italic;"> (SM 27)</span>
+
;<span id="Geas"> Geas (Combat Sense, Nature Affinity) </span> <span class="ref"> (SM 27)</span>
;<span id="Glamour"> Glamour </span> <span style="font-weight:normal; font-style:italic;"> (RC 113)</span>
+
;<span id="Glamour"> Glamour </span> <span class="ref"> (RC 113)</span>
 
:<p align="justify">A character with Glamour is paranaturally gifted so that all sapient beings perceive her as moving with unearthly grace, her countenance as always radiant, and her voice as soul-wrenching and laden with emotion. People may describe her as angelic or fairylike, and everyone she speaks to cannot help but feel moved and inspired. <br/> </p><p align="justify"> Sapient beings will always respond with awe, deference, and kindness to the character as long as she does not act hostile. The character gains a +3 dice pool modifier to all Social Skill Tests except Intimidation. <br/> </p><p align="justify"> This quality renders the character particularly memorable and she suffers from the effects of Distinctive Style <i>(RC 103)</i>.</p>
 
:<p align="justify">A character with Glamour is paranaturally gifted so that all sapient beings perceive her as moving with unearthly grace, her countenance as always radiant, and her voice as soul-wrenching and laden with emotion. People may describe her as angelic or fairylike, and everyone she speaks to cannot help but feel moved and inspired. <br/> </p><p align="justify"> Sapient beings will always respond with awe, deference, and kindness to the character as long as she does not act hostile. The character gains a +3 dice pool modifier to all Social Skill Tests except Intimidation. <br/> </p><p align="justify"> This quality renders the character particularly memorable and she suffers from the effects of Distinctive Style <i>(RC 103)</i>.</p>
;<span id="Low-Light Vision"> Low-Light Vision </span> <span style="font-weight:normal; font-style:italic;"> (RC 114)</span>
+
;<span id="Low-Light Vision"> Low-Light Vision </span> <span class="ref"> (RC 114)</span>
;<span id="Nano Intolerance"> Nano Intolerance </span> <span style="font-weight:normal; font-style:italic;"> (AU 22)</span>
+
;<span id="Nano Intolerance"> Nano Intolerance </span> <span class="ref"> (AU 22)</span>
;<span id="Prejudiced (Specific, Biased)"> Prejudiced (Specific, Biased) (Humanis Policlub) </span> <span style="font-weight:normal; font-style:italic;"> (RC 108)</span>
+
;<span id="Prejudiced (Specific, Biased)"> Prejudiced (Specific, Biased) (Humanis Policlub) </span> <span class="ref"> (RC 108)</span>
;<span id="Records on File"> Records on File (Lone Star) </span> <span style="font-weight:normal; font-style:italic;"> (RC 109)</span>
+
;<span id="Records on File"> Records on File (Lone Star) </span> <span class="ref"> (RC 109)</span>
;<span id="SINner (Standard)"> SINner (Standard) (Viktoria X. Novak, UCAS) </span> <span style="font-weight:normal; font-style:italic;"> (SR4 95)</span>
+
;<span id="SINner (Standard)"> SINner (Standard) (Viktoria X. Novak, UCAS) </span> <span class="ref"> (SR4 95)</span>
;<span id="The Warrior's Way"> The Warrior's Way </span> <span style="font-weight:normal; font-style:italic;"> (WA 14)</span>
+
;<span id="The Warrior's Way"> The Warrior's Way </span> <span class="ref"> (WA 14)</span>
 
:<p align="justify">Characters with this quality may purchase the following powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic points: Combat Sense, Counterstrike, Critical Strike, Improved Ability (Combat Skills), Improved Physical Attribute (Any), Improved Reflexes, Killing Hands, Missile Mastery, Mystic Armor, Quick Draw. <br/> </p><p align="justify"> In addition, they receive a +1 to effective Initiate grade for the Adept Centering technique (for Combat Active skills only, not Physical Active Skills), and for the Attunement (Item) Metamagic. Also, subtract one from the Karma cost to Attune to any weapon via the Attunement (Item) Metamagic.</p>
 
:<p align="justify">Characters with this quality may purchase the following powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic points: Combat Sense, Counterstrike, Critical Strike, Improved Ability (Combat Skills), Improved Physical Attribute (Any), Improved Reflexes, Killing Hands, Missile Mastery, Mystic Armor, Quick Draw. <br/> </p><p align="justify"> In addition, they receive a +1 to effective Initiate grade for the Adept Centering technique (for Combat Active skills only, not Physical Active Skills), and for the Attunement (Item) Metamagic. Also, subtract one from the Karma cost to Attune to any weapon via the Attunement (Item) Metamagic.</p>
;<span id="Unusual Hair"> Unusual Hair </span> <span style="font-weight:normal; font-style:italic;"> (RC 119)</span>
+
;<span id="Unusual Hair"> Unusual Hair </span> <span class="ref"> (RC 119)</span>
;<span id="Vestigial Tail"> Vestigial Tail </span> <span style="font-weight:normal; font-style:italic;"> (RC 119)</span>
+
;<span id="Vestigial Tail"> Vestigial Tail </span> <span class="ref"> (RC 119)</span>
;<span id="Vomeronasal Organ"> Vomeronasal Organ </span> <span style="font-weight:normal; font-style:italic;"> (RC 116)</span>
+
;<span id="Vomeronasal Organ"> Vomeronasal Organ </span> <span class="ref"> (RC 116)</span>
 
:<p align="justify">The character’s nose contains additional olfactory organelles that augment her sense of smell, granting a higher sensitivity and contrast (sending neural signals not only to the accessory olfactory bulb, but to the amygdala and hypothalamus as well). This enhances a metahuman’s innate ability to discern and react to individuals by scent, as well as detecting basic emotional cues (fear, anger, lust) from smells. A character with this quality can also identify individual people and animals by their smell and can recognize clues to a person’s emotional state based on body odors. Add a +3 dice pool modifier to any Perception Tests based on smell and a +2 modifier to any Test involving social interaction. <br/> </p><p align="justify"> Strong odors and intense background smells (ie. garbage, spicy foods, etc) may diminish this ability or even confuse it, and the character may experience extreme discomfort when confronted with overwhelming odors (i.e. large crowds or offensive smells). To reflect distraction or discomfort, add a –2 dice pool modifier to all tests (though a respirator can reduce these penalties by its rating). Thanks to the neural connections between vomeronasal organs and the behavioral centers of the brain, tailored pheromones provide twice their normal bonus against characters with this quality. If the character also possesses an adrenaline pump (SR4 338), the pump may be set off by other people’s smells of fear, anger, and lust. In these cases, the character should make a Composure (1) Test.</p>
 
:<p align="justify">The character’s nose contains additional olfactory organelles that augment her sense of smell, granting a higher sensitivity and contrast (sending neural signals not only to the accessory olfactory bulb, but to the amygdala and hypothalamus as well). This enhances a metahuman’s innate ability to discern and react to individuals by scent, as well as detecting basic emotional cues (fear, anger, lust) from smells. A character with this quality can also identify individual people and animals by their smell and can recognize clues to a person’s emotional state based on body odors. Add a +3 dice pool modifier to any Perception Tests based on smell and a +2 modifier to any Test involving social interaction. <br/> </p><p align="justify"> Strong odors and intense background smells (ie. garbage, spicy foods, etc) may diminish this ability or even confuse it, and the character may experience extreme discomfort when confronted with overwhelming odors (i.e. large crowds or offensive smells). To reflect distraction or discomfort, add a –2 dice pool modifier to all tests (though a respirator can reduce these penalties by its rating). Thanks to the neural connections between vomeronasal organs and the behavioral centers of the brain, tailored pheromones provide twice their normal bonus against characters with this quality. If the character also possesses an adrenaline pump (SR4 338), the pump may be set off by other people’s smells of fear, anger, and lust. In these cases, the character should make a Composure (1) Test.</p>
 
<br/>
 
<br/>
  
 
== Powers ==
 
== Powers ==
;<span id="Astral Perception"> Astral Perception </span> <span style="font-weight:normal; font-style:italic;"> (SR4 195)</span>
+
;<span id="Astral Perception"> Astral Perception </span> <span class="ref"> (SR4 195)</span>
 
:<p align="justify">This power allows the adept to bridge the gap between the physical and astral realms and “see” into the astral plane. Adepts with this power follow all the normal rules for astral perception.</p>
 
:<p align="justify">This power allows the adept to bridge the gap between the physical and astral realms and “see” into the astral plane. Adepts with this power follow all the normal rules for astral perception.</p>
;<span id="Combat Sense"> Combat Sense 3 </span> <span style="font-weight:normal; font-style:italic;"> (SR4 195)</span>
+
;<span id="Combat Sense"> Combat Sense 3 </span> <span class="ref"> (SR4 195)</span>
 
:<p align="justify">Combat Sense provides an instinctive sense about an area and any potential threats nearby. The character gains one die per level for Reaction on Surprise Tests and when defending against ranged and melee attacks.</p>
 
:<p align="justify">Combat Sense provides an instinctive sense about an area and any potential threats nearby. The character gains one die per level for Reaction on Surprise Tests and when defending against ranged and melee attacks.</p>
;<span id="Commanding Voice"> Commanding Voice </span> <span style="font-weight:normal; font-style:italic;"> (SM 176)</span>
+
;<span id="Commanding Voice"> Commanding Voice </span> <span class="ref"> (SM 176)</span>
 
:<p align="justify">This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (five words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Leadership. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely he will obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add +1 dice per additional target (max. +5). <br/> </p><p align="justify"> Commanding voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplified or broadcast via technological means (eg. wireless transmission, loudspeaker, etc). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.</p>
 
:<p align="justify">This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (five words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Leadership. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely he will obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add +1 dice per additional target (max. +5). <br/> </p><p align="justify"> Commanding voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplified or broadcast via technological means (eg. wireless transmission, loudspeaker, etc). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.</p>
;<span id="Eidetic Sense Memory"> Eidetic Sense Memory </span> <span style="font-weight:normal; font-style:italic;"> (SM 176)</span>
+
;<span id="Eidetic Sense Memory"> Eidetic Sense Memory </span> <span class="ref"> (SM 176)</span>
 
:<p align="justify">An adept with this power has the ability to memorize all types of sensory input. Besides perfect photographic visual memory, the adept can recollect sounds, textures, tastes, and smells—and any combination thereof. The adept can recall these sensory impressions at will, and will remember who or what they have memorized in future encounters. The adept can also photo-read, greatly increasing their reading speed.</p>
 
:<p align="justify">An adept with this power has the ability to memorize all types of sensory input. Besides perfect photographic visual memory, the adept can recollect sounds, textures, tastes, and smells—and any combination thereof. The adept can recall these sensory impressions at will, and will remember who or what they have memorized in future encounters. The adept can also photo-read, greatly increasing their reading speed.</p>
;<span id="Improved Reflexes 3"> Improved Reflexes 3 </span> <span style="font-weight:normal; font-style:italic;"> (SR4 196)</span>
+
;<span id="Improved Reflexes 3"> Improved Reflexes 3 </span> <span class="ref"> (SR4 196)</span>
 
:<p align="justify">This power increases the speed at which you react, just like wired reflexes. For each level, you receive +1 die to Reaction (this also affects Initiative) and 1 extra Initiative Pass. The maximum rating of Improved Reflexes is 3, and the increase cannot be combined with technological or other magical increases to Initiative.</p>
 
:<p align="justify">This power increases the speed at which you react, just like wired reflexes. For each level, you receive +1 die to Reaction (this also affects Initiative) and 1 extra Initiative Pass. The maximum rating of Improved Reflexes is 3, and the increase cannot be combined with technological or other magical increases to Initiative.</p>
;<span id="Magic Sense"> Magic Sense </span> <span style="font-weight:normal; font-style:italic;"> (SM 178)</span>
+
;<span id="Magic Sense"> Magic Sense </span> <span class="ref"> (SM 178)</span>
 
:<p align="justify">This power grants the adept extra sensitivity to the ebbs and flows of mana in his vicinity. The adept can sense magical activity on the same plane within (Magic x 10) meters of his person. This power will detect active foci, spells, mana barriers, dual-natured beings, and mana anomalies; on the astral it will also detect astral forms. Treat this power as the Detect Magic spell <i>(SR4 199)</i>, with a Force equal to the adept’s Magic.</p>
 
:<p align="justify">This power grants the adept extra sensitivity to the ebbs and flows of mana in his vicinity. The adept can sense magical activity on the same plane within (Magic x 10) meters of his person. This power will detect active foci, spells, mana barriers, dual-natured beings, and mana anomalies; on the astral it will also detect astral forms. Treat this power as the Detect Magic spell <i>(SR4 199)</i>, with a Force equal to the adept’s Magic.</p>
 
<br/>
 
<br/>
  
 
== Vehicles and Drones ==
 
== Vehicles and Drones ==
;<span id="Honda-GM 3220 (Sports Car)"> Ford Mustang 2060 (Sports Car) </span> <span style="font-weight:normal; font-style:italic;"> (Honda-GM 3220 (Sports Car), UCL 18)</span>
+
;<span id="Honda-GM 3220 (Sports Car)"> Ford Mustang 2060 (Sports Car) </span> <span class="ref"> (Honda-GM 3220 (Sports Car), UCL 18)</span>
 
:<p align="justify"> Sports Car: Handling -1, Acceleration 20/50, Speed 160, Body 10, Armor 5.</p>
 
:<p align="justify"> Sports Car: Handling -1, Acceleration 20/50, Speed 160, Body 10, Armor 5.</p>
 
:<p align="justify"> Dogbrain: Pilot 1, Device 2, Response 3, System 3, Signal 3, Firewall 3.</p>
 
:<p align="justify"> Dogbrain: Pilot 1, Device 2, Response 3, System 3, Signal 3, Firewall 3.</p>
Line 673: Line 652:
  
 
== Lifestyles ==
 
== Lifestyles ==
;<span id="Lone Star Apartment Complex">Lone Star Apartment Complex</span> <span style="font-weight:normal; font-style:italic;"> (1 month)</span>
+
;<span id="Lone Star Apartment Complex">Lone Star Apartment Complex</span> <span class="ref"> (1 month)</span>
 
:Mid/Mid/Mid/Mid/Mid, base cost 3800/mo. Concerned Neighbors [2LP], Corporate Owned [-3LP], Donut Shop (Rating 2) [-4LP], Perfect Roommate [2LP], Ultramodern [1LP].
 
:Mid/Mid/Mid/Mid/Mid, base cost 3800/mo. Concerned Neighbors [2LP], Corporate Owned [-3LP], Donut Shop (Rating 2) [-4LP], Perfect Roommate [2LP], Ultramodern [1LP].
 
:<p align="justify">1 roommate ([[#Lee, June|June Lee]]), total cost 4180/mo, split ~52.5/47.5 (2200/mo). <br/> </p><p align="justify"> Concerned Neighbors [+2]: The character’s neighbors are tighter knit (or proactively paranoid) and keep an eye on each other. They will investigate unusual sounds and will either check on the character or call the police/security. Consider concerned neighbors as an additional security test. Just be sure to tell your neighbors when your weirdo friends are coming to visit. <br/> </p><p align="justify"> Corporate Owned [-3]: The home is part of corporate-built housing such as an arcology or gated wage-slave community. While the place is nice and secure, everything is monitored. Security watches inside and out. A character who takes Corporate Owned for a residence must take the quality Day Job (p. 103). <br/> </p><p align="justify"> Donut Shop [-4]: For whatever reason, cops hang around near your hiding spot. You found <br/> one of the few untarnished badges in the Sixth World, and you have to sneak past them to be safe. Nothing will help you if they catch you after you killed a “Brother In Blue.” <br/> </p><p align="justify"> Perfect Roommate [+2]: Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician. <br/> </p><p align="justify"> Ultramodern [+1]: The best and brightest technology can be found in your place; the cutting edge wishes it was as sharp as what you have here! Increase the Device Rating of all the electronics by 1.</p>
 
:<p align="justify">1 roommate ([[#Lee, June|June Lee]]), total cost 4180/mo, split ~52.5/47.5 (2200/mo). <br/> </p><p align="justify"> Concerned Neighbors [+2]: The character’s neighbors are tighter knit (or proactively paranoid) and keep an eye on each other. They will investigate unusual sounds and will either check on the character or call the police/security. Consider concerned neighbors as an additional security test. Just be sure to tell your neighbors when your weirdo friends are coming to visit. <br/> </p><p align="justify"> Corporate Owned [-3]: The home is part of corporate-built housing such as an arcology or gated wage-slave community. While the place is nice and secure, everything is monitored. Security watches inside and out. A character who takes Corporate Owned for a residence must take the quality Day Job (p. 103). <br/> </p><p align="justify"> Donut Shop [-4]: For whatever reason, cops hang around near your hiding spot. You found <br/> one of the few untarnished badges in the Sixth World, and you have to sneak past them to be safe. Nothing will help you if they catch you after you killed a “Brother In Blue.” <br/> </p><p align="justify"> Perfect Roommate [+2]: Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician. <br/> </p><p align="justify"> Ultramodern [+1]: The best and brightest technology can be found in your place; the cutting edge wishes it was as sharp as what you have here! Increase the Device Rating of all the electronics by 1.</p>
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== Contacts ==
 
== Contacts ==
;<span id=" Lone Star Seattle"> Lone Star Seattle </span> <span style="font-weight:normal; font-style:italic;"> (Contact, Connection 6 (10), Loyalty 2)
+
;<span id=" Lone Star Seattle"> Lone Star Seattle </span> <span class="ref"> (Contact, Connection 6 (10), Loyalty 2)
 
</span>
 
</span>
 
:<p align="justify">Employing organization</p>
 
:<p align="justify">Employing organization</p>
;<span id="Beiler, Aaron"> Beiler, Aaron </span> <span style="font-weight:normal; font-style:italic;"> (Contact, Connection 5, Loyalty 5)
+
;<span id="Beiler, Aaron"> Beiler, Aaron </span> <span class="ref"> (Contact, Connection 5, Loyalty 5)
 
</span>
 
</span>
 
:<p align="justify">Lone Star Seattle. Head of Homicide Department, Captain. <br/> Family friend. <br/> Male human, 42.</p>
 
:<p align="justify">Lone Star Seattle. Head of Homicide Department, Captain. <br/> Family friend. <br/> Male human, 42.</p>
;<span id="Lee, June"> Lee, June </span> <span style="font-weight:normal; font-style:italic;"> (Contact, Connection 1, Loyalty 4)
+
;<span id="Lee, June"> Lee, June </span> <span class="ref"> (Contact, Connection 1, Loyalty 4)
 
</span>
 
</span>
 
:<p align="justify">Lone Star Seattle. Junior Crime Scene Investigator. Techie and geek. <br/> Roommate, friend. <br/> Female human, 24.</p>
 
:<p align="justify">Lone Star Seattle. Junior Crime Scene Investigator. Techie and geek. <br/> Roommate, friend. <br/> Female human, 24.</p>
;<span id="Sanchez, Sofia"> Sanchez, Sofia </span> <span style="font-weight:normal; font-style:italic;"> (Contact, Connection 5, Loyalty 1)
+
;<span id="Sanchez, Sofia"> Sanchez, Sofia </span> <span class="ref"> (Contact, Connection 5, Loyalty 1)
 
</span>
 
</span>
 
:<p align="justify">Lone Star Seattle. Head of Supernatural Crimes Department, Captain. <br/> Female human.</p>
 
:<p align="justify">Lone Star Seattle. Head of Supernatural Crimes Department, Captain. <br/> Female human.</p>
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== SINs ==
 
== SINs ==
;<span id="sin!Viktoria X. Novak, UCAS"> Viktoria X. Novak, UCAS </span> <span style="font-weight:normal; font-style:italic;"> (Standard) </span>
+
;<span id="sin!Viktoria X. Novak, UCAS"> Viktoria X. Novak, UCAS </span> <span class="ref"> (Standard) </span>
 
:<p align="justify"> Licenses: Body Armor, Concealed Carry, Driving, {{Tooltip|Text=Lone Star|Style=text-align:justify;|Popup=Job-specific.}}, Pistols.</p>
 
:<p align="justify"> Licenses: Body Armor, Concealed Carry, Driving, {{Tooltip|Text=Lone Star|Style=text-align:justify;|Popup=Job-specific.}}, Pistols.</p>
 
:<p align="justify">Lifestyles: [[#Lone Star Apartment Complex|Lone Star Apartment Complex]] <br/> </p><p align="justify"> Vehicles: [[#Honda-GM 3220 (Sports Car)|Ford Mustang 2060]]</p>
 
:<p align="justify">Lifestyles: [[#Lone Star Apartment Complex|Lone Star Apartment Complex]] <br/> </p><p align="justify"> Vehicles: [[#Honda-GM 3220 (Sports Car)|Ford Mustang 2060]]</p>
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== Commlinks ==
 
== Commlinks ==
;<span id="comm!Erika Elite"> Erika Elite </span> <span style="font-weight:normal; font-style:italic;"> (SR4 328)</span>
+
;<span id="comm!Erika Elite"> Erika Elite </span> <span class="ref"> (SR4 328)</span>
 
:<p align="justify"> Commlink: Response 3, Signal 4, System 3, Firewall 6. </p>
 
:<p align="justify"> Commlink: Response 3, Signal 4, System 3, Firewall 6. </p>
 
:<p align="justify"> Running Software: Facial Recognition Software (Rating 3), Iris Antivirus <span style="opacity:0.67;">[Analyze (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]</span>, Purge (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]</span>]</span>, Iris Orb <span style="opacity:0.67;">[Firewall 6]</span>, Vehicle Identification Software (Rating 3).</p>
 
:<p align="justify"> Running Software: Facial Recognition Software (Rating 3), Iris Antivirus <span style="opacity:0.67;">[Analyze (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]</span>, Purge (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]</span>]</span>, Iris Orb <span style="opacity:0.67;">[Firewall 6]</span>, Vehicle Identification Software (Rating 3).</p>
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   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flare!" style="font-weight:bold; font-style:normal;"> Grenade: Flare </span><span style="font-weight:normal; font-style:italic;"> (AR 36)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flare!" style="font-weight:bold; font-style:normal;"> Grenade: Flare </span><span class="ref"> (AR 36)</span>
 
:<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage 0, AP -.</p>
 
:<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage 0, AP -.</p>
 
</div>
 
</div>
Line 724: Line 703:
 
   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flash-Bang!" style="font-weight:bold; font-style:normal;"> Grenade: Flash-Bang </span><span style="font-weight:normal; font-style:italic;"> (SR4 324)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flash-Bang!" style="font-weight:bold; font-style:normal;"> Grenade: Flash-Bang </span><span class="ref"> (SR4 324)</span>
 
:<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage 6S (10m Radius), AP -3.</p>
 
:<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage 6S (10m Radius), AP -3.</p>
 
</div>
 
</div>
Line 731: Line 710:
 
   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flash-Pak!" style="font-weight:bold; font-style:normal;"> Grenade: Flash-Pak </span><span style="font-weight:normal; font-style:italic;"> (SR4 324)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flash-Pak!" style="font-weight:bold; font-style:normal;"> Grenade: Flash-Pak </span><span class="ref"> (SR4 324)</span>
 
:<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage Special, AP -.</p>
 
:<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage Special, AP -.</p>
 
</div>
 
</div>
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   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Franchi SPAS-22!Lone Star Franchi SPAS-22" style="font-weight:bold; font-style:normal;"> Lone Star Franchi SPAS-22 </span><span style="font-weight:normal; font-style:italic;"> (Franchi SPAS-22, AR 28)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Franchi SPAS-22!Lone Star Franchi SPAS-22" style="font-weight:bold; font-style:normal;"> Lone Star Franchi SPAS-22 </span><span class="ref"> (Franchi SPAS-22, AR 28)</span>
 
:<p align="justify">Ranged Weapon: Range 0-11 / 12-44 / 45-88 / 89-165, Damage 7P, AP -1, Mode SA/BF.</p>
 
:<p align="justify">Ranged Weapon: Range 0-11 / 12-44 / 45-88 / 89-165, Damage 7P, AP -1, Mode SA/BF.</p>
 
:<p align="justify"> Modifications: Advanced Safety (Basic System) , Barrel Extension, Extended Clip, Folding Stock, Improved Range Finder, Silencer, Skinlink, Smartgun System, Tracker.</p>
 
:<p align="justify"> Modifications: Advanced Safety (Basic System) , Barrel Extension, Extended Clip, Folding Stock, Improved Range Finder, Silencer, Skinlink, Smartgun System, Tracker.</p>
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   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ruger Thunderbolt w/ Smartgun!Lone Star Ruger Thunderbolt" style="font-weight:bold; font-style:normal;"> Lone Star Ruger Thunderbolt </span><span style="font-weight:normal; font-style:italic;"> (Ruger Thunderbolt w/ Smartgun, AR 24)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ruger Thunderbolt w/ Smartgun!Lone Star Ruger Thunderbolt" style="font-weight:bold; font-style:normal;"> Lone Star Ruger Thunderbolt </span><span class="ref"> (Ruger Thunderbolt w/ Smartgun, AR 24)</span>
 
:<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF.</p>
 
:<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF.</p>
 
:<p align="justify"> Modifications: Advanced Safety (Basic System) , Firing Selection Change (Small Mod (SA)) , Gecko Grip, Laser Sight, Melee Hardening, Personalized Grip, Reduced Weight, Skinlink, Sling, Smartgun System, Tracker.</p>
 
:<p align="justify"> Modifications: Advanced Safety (Basic System) , Firing Selection Change (Small Mod (SA)) , Gecko Grip, Laser Sight, Melee Hardening, Personalized Grip, Reduced Weight, Skinlink, Sling, Smartgun System, Tracker.</p>
Line 758: Line 737:
 
   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Survival Knife!" style="font-weight:bold; font-style:normal;"> Survival Knife </span><span style="font-weight:normal; font-style:italic;"> (SR4 315)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Survival Knife!" style="font-weight:bold; font-style:normal;"> Survival Knife </span><span class="ref"> (SR4 315)</span>
 
:<p align="justify">Melee Weapon: Reach 0, Damage 2P, AP -1.</p>
 
:<p align="justify">Melee Weapon: Reach 0, Damage 2P, AP -1.</p>
 
:<p align="justify"> Modifications: Personalized Grip (Melee) .</p>
 
:<p align="justify"> Modifications: Personalized Grip (Melee) .</p>
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   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ballistic Mask!" style="font-weight:bold; font-style:normal;"> Ballistic Mask </span><span style="font-weight:normal; font-style:italic;"> (WAR 160)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ballistic Mask!" style="font-weight:bold; font-style:normal;"> Ballistic Mask </span><span class="ref"> (WAR 160)</span>
 
:<p align="justify">Armor: +2 Ballistic, +1 Impact. </p>
 
:<p align="justify">Armor: +2 Ballistic, +1 Impact. </p>
 
:<p align="justify"> Modifications: Color Changing, Flare Compensation, Thermal Damping (Rating 6).</p>
 
:<p align="justify"> Modifications: Color Changing, Flare Compensation, Thermal Damping (Rating 6).</p>
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   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Clothing!Cargo Pants and Short Jacket" style="font-weight:bold; font-style:normal;"> Cargo Pants and Short Jacket </span><span style="font-weight:normal; font-style:italic;"> (Clothing, SR4 326)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Clothing!Cargo Pants and Short Jacket" style="font-weight:bold; font-style:normal;"> Cargo Pants and Short Jacket </span><span class="ref"> (Clothing, SR4 326)</span>
 
:<p align="justify">Armor: 0 Ballistic, 0 Impact, 0 Encumbrance. </p>
 
:<p align="justify">Armor: 0 Ballistic, 0 Impact, 0 Encumbrance. </p>
 
:<p align="justify"> Modifications: Natural Fiber.</p>
 
:<p align="justify"> Modifications: Natural Fiber.</p>
Line 793: Line 772:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor!" style="font-weight:bold; font-style:normal;"> Full Body Armor </span><span style="font-weight:normal; font-style:italic;"> (SR4 326)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor!" style="font-weight:bold; font-style:normal;"> Full Body Armor </span><span class="ref"> (SR4 326)</span>
 
:<p align="justify">Armor: 10 Ballistic, 8 Impact, 7 Encumbrance. </p>
 
:<p align="justify">Armor: 10 Ballistic, 8 Impact, 7 Encumbrance. </p>
 
</div>
 
</div>
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   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor Helmet!" style="font-weight:bold; font-style:normal;"> Full Body Armor Helmet </span><span style="font-weight:normal; font-style:italic;"> (SR4 326)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor Helmet!" style="font-weight:bold; font-style:normal;"> Full Body Armor Helmet </span><span class="ref"> (SR4 326)</span>
 
:<p align="justify">Armor: +2 Ballistic, +2 Impact. </p>
 
:<p align="justify">Armor: +2 Ballistic, +2 Impact. </p>
 
</div>
 
</div>
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   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Clothing!Light Poncho" style="font-weight:bold; font-style:normal;"> Light Poncho </span><span style="font-weight:normal; font-style:italic;"> (Clothing, SR4 326)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Clothing!Light Poncho" style="font-weight:bold; font-style:normal;"> Light Poncho </span><span class="ref"> (Clothing, SR4 326)</span>
 
:<p align="justify">Armor: 0 Ballistic, 0 Impact, 0 Encumbrance. </p>
 
:<p align="justify">Armor: 0 Ballistic, 0 Impact, 0 Encumbrance. </p>
 
:<p align="justify"> Modifications: Chemical Protection (Rating 6), Color Changing, Thermal Damping (Rating 3).</p>
 
:<p align="justify"> Modifications: Chemical Protection (Rating 6), Color Changing, Thermal Damping (Rating 3).</p>
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   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Armor Vest!Lone Star Armor Vest" style="font-weight:bold; font-style:normal;"> Lone Star Armor Vest </span><span style="font-weight:normal; font-style:italic;"> (Armor Vest, SR4 326)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Armor Vest!Lone Star Armor Vest" style="font-weight:bold; font-style:normal;"> Lone Star Armor Vest </span><span class="ref"> (Armor Vest, SR4 326)</span>
 
:<p align="justify">Armor: 7 Ballistic, 5 Impact, 3 Encumbrance. </p>
 
:<p align="justify">Armor: 7 Ballistic, 5 Impact, 3 Encumbrance. </p>
 
:<p align="justify"> Modifications: Gel Packs, YNT SoftWeave.</p>
 
:<p align="justify"> Modifications: Gel Packs, YNT SoftWeave.</p>
Line 834: Line 813:
 
   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: APDS!" style="font-weight:bold; font-style:normal;"> Ammo: APDS (Shotguns) x30 </span><span style="font-weight:normal; font-style:italic;"> (SR4 323)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: APDS!" style="font-weight:bold; font-style:normal;"> Ammo: APDS (Shotguns) x30 </span><span class="ref"> (SR4 323)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 840: Line 819:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Flare Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Flare Rounds (Shotguns) x10 </span><span style="font-weight:normal; font-style:italic;"> (AR 35)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Flare Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Flare Rounds (Shotguns) x10 </span><span class="ref"> (AR 35)</span>
 
:<p align="justify">Flare rounds are rarely used for attack but rather are intended to be shot into the air and act as a signal or location marker. After 60 meters of flight, they explode into a large shower of burning sparks. Targets struck by a flare round may catch fire <i>(SR4 155)</i> but receive a +2 dice pool modifier to their damage resistance test.</p>
 
:<p align="justify">Flare rounds are rarely used for attack but rather are intended to be shot into the air and act as a signal or location marker. After 60 meters of flight, they explode into a large shower of burning sparks. Targets struck by a flare round may catch fire <i>(SR4 155)</i> but receive a +2 dice pool modifier to their damage resistance test.</p>
 
</div>
 
</div>
Line 847: Line 826:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Gel Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Gel Rounds (Heavy Pistols) x25 </span><span style="font-weight:normal; font-style:italic;"> (SR4 323)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Gel Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Gel Rounds (Heavy Pistols) x25 </span><span class="ref"> (SR4 323)</span>
 
:<p align="justify">These non-lethal rounds use a hard jelly-like substance and are often employed for riot control. They are usually semi-rigid slugs that flatten on impact, disbursing their kinetic energy over a larger-than-normal area. Gel rounds inflict Stun damage and are resisted with Impact armor (AP +2). Gel rounds reduce the target’s Body by 2 when checking for knockdown <i>(Knockdown, SR4 161)</i>.</p>
 
:<p align="justify">These non-lethal rounds use a hard jelly-like substance and are often employed for riot control. They are usually semi-rigid slugs that flatten on impact, disbursing their kinetic energy over a larger-than-normal area. Gel rounds inflict Stun damage and are resisted with Impact armor (AP +2). Gel rounds reduce the target’s Body by 2 when checking for knockdown <i>(Knockdown, SR4 161)</i>.</p>
 
</div>
 
</div>
Line 854: Line 833:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (Heavy Pistols) x25 </span><span style="font-weight:normal; font-style:italic;"> (SR4 324)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (Heavy Pistols) x25 </span><span class="ref"> (SR4 324)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 860: Line 839:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (Shotguns) x30 </span><span style="font-weight:normal; font-style:italic;"> (SR4 324)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (Shotguns) x30 </span><span class="ref"> (SR4 324)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 866: Line 845:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Shock Lock Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Shock Lock Rounds (Shotguns) x10 </span><span style="font-weight:normal; font-style:italic;"> (AR 35)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Shock Lock Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Shock Lock Rounds (Shotguns) x10 </span><span class="ref"> (AR 35)</span>
 
:<p align="justify">Shock lock rounds are designed to shatter a door’s lock or hinge and halve the Barrier ratings of doors or similar barriers when used to destroy them <i>(Destroying Barriers, SR4 157)</i>. Against other targets, treat shock lock rounds as standard explosive rounds.</p>
 
:<p align="justify">Shock lock rounds are designed to shatter a door’s lock or hinge and halve the Barrier ratings of doors or similar barriers when used to destroy them <i>(Destroying Barriers, SR4 157)</i>. Against other targets, treat shock lock rounds as standard explosive rounds.</p>
 
</div>
 
</div>
Line 873: Line 852:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Stick-n-Shock!" style="font-weight:bold; font-style:normal;"> Ammo: Stick-n-Shock (Shotguns) x30 </span><span style="font-weight:normal; font-style:italic;"> (SR4 324)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Stick-n-Shock!" style="font-weight:bold; font-style:normal;"> Ammo: Stick-n-Shock (Shotguns) x25 </span><span class="ref"> (SR4 324)</span>
 
:<p align="justify">This is a special adhesive projectile that sticks to the target and incorporates a battery pack that delivers short bursts of high-voltage pulses. The Stick-n-Shock replaces the weapon’s Damage Value with its own.</p>
 
:<p align="justify">This is a special adhesive projectile that sticks to the target and incorporates a battery pack that delivers short bursts of high-voltage pulses. The Stick-n-Shock replaces the weapon’s Damage Value with its own.</p>
 
</div>
 
</div>
Line 880: Line 859:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Subsonic Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Subsonic Rounds (Shotguns) x30 </span><span style="font-weight:normal; font-style:italic;"> (AR 35)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Subsonic Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Subsonic Rounds (Shotguns) x30 </span><span class="ref"> (AR 35)</span>
 
:<p align="justify">Subsonic ammunition applies a –1 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the firing position. This dice pool modifier increases to –2 if a silencer <i>(SR4 311)</i> or sound suppressor <i>(SR4 312)</i> is used. Reduce the weapon’s range by 20%.</p>
 
:<p align="justify">Subsonic ammunition applies a –1 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the firing position. This dice pool modifier increases to –2 if a silencer <i>(SR4 311)</i> or sound suppressor <i>(SR4 312)</i> is used. Reduce the weapon’s range by 20%.</p>
 
</div>
 
</div>
Line 887: Line 866:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Suppression Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Suppression Rounds (Shotguns) x10 </span><span style="font-weight:normal; font-style:italic;"> (WAR 156)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Suppression Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Suppression Rounds (Shotguns) x10 </span><span class="ref"> (WAR 156)</span>
 
:<p align="justify">These so-called “scary rounds” are designed to be loud and intimidating. They make a harsh buzzing sound through the air and a loud bang when they strike targets. Targets downrange take a –2 dice pool penalty to Composure Tests, and Perception Tests receive a +2 dice pool bonus to hear suppression rounds. The energy used to make all this noise takes away from the rounds’ impact on a target.</p>
 
:<p align="justify">These so-called “scary rounds” are designed to be loud and intimidating. They make a harsh buzzing sound through the air and a loud bang when they strike targets. Targets downrange take a –2 dice pool penalty to Composure Tests, and Perception Tests receive a +2 dice pool bonus to hear suppression rounds. The energy used to make all this noise takes away from the rounds’ impact on a target.</p>
 
</div>
 
</div>
Line 894: Line 873:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Tracker Rounds, Stealth Tag!" style="font-weight:bold; font-style:normal;"> Ammo: Tracker Rounds, Stealth Tag (Shotguns) x10 </span><span style="font-weight:normal; font-style:italic;"> (AR 35)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Tracker Rounds, Stealth Tag!" style="font-weight:bold; font-style:normal;"> Ammo: Tracker Rounds, Stealth Tag (Shotguns) x10 </span><span class="ref"> (AR 35)</span>
 
:<p align="justify">Th ese rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags <i>(SR4 318)</i> that can be used to track the target’s movement, home in drones or artillery fi re, and any other possibilities for using tags.</p>
 
:<p align="justify">Th ese rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags <i>(SR4 318)</i> that can be used to track the target’s movement, home in drones or artillery fi re, and any other possibilities for using tags.</p>
 
</div>
 
</div>
Line 901: Line 880:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Butt Pack!" style="font-weight:bold; font-style:normal;"> Butt Pack </span><span style="font-weight:normal; font-style:italic;"> (AR 62)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Butt Pack!" style="font-weight:bold; font-style:normal;"> Butt Pack </span><span class="ref"> (AR 62)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
Line 907: Line 886:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Certified Credstick, Gold!" style="font-weight:bold; font-style:normal;"> Certified Credstick, Gold </span><span style="font-weight:normal; font-style:italic;"> (SR4 331)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Certified Credstick, Gold!" style="font-weight:bold; font-style:normal;"> Certified Credstick, Gold </span><span class="ref"> (SR4 331)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> ID/Credsticks</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> ID/Credsticks</span>
Line 913: Line 892:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Chisel!" style="font-weight:bold; font-style:normal;"> Chisel </span><span style="font-weight:normal; font-style:italic;"> (SR4 335)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Chisel!" style="font-weight:bold; font-style:normal;"> Chisel </span><span class="ref"> (SR4 335)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span>
Line 919: Line 898:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Concealable Holster!" style="font-weight:bold; font-style:normal;"> Concealable Holster </span><span style="font-weight:normal; font-style:italic;"> (SR4 322)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Concealable Holster!" style="font-weight:bold; font-style:normal;"> Concealable Holster </span><span class="ref"> (SR4 322)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
Line 925: Line 904:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Contact Lenses!" style="font-weight:bold; font-style:normal;"> Contact Lenses (Rating 3) </span><span style="font-weight:normal; font-style:italic;"> (SR4 332)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Contact Lenses!" style="font-weight:bold; font-style:normal;"> Contact Lenses (Rating 3) </span><span class="ref"> (SR4 332)</span>
 
:<p align="justify"> Modifications: Image Link, Skinlink, Smartlink.</p>
 
:<p align="justify"> Modifications: Image Link, Skinlink, Smartlink.</p>
 
</div>
 
</div>
Line 932: Line 911:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Datachip!" style="font-weight:bold; font-style:normal;"> Datachip x3 </span><span style="font-weight:normal; font-style:italic;"> (SR4 330)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Datachip!" style="font-weight:bold; font-style:normal;"> Datachip x2 </span><span class="ref"> (SR4 330)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Storage Media</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Storage Media</span>
Line 938: Line 917:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Dopadrine!" style="font-weight:bold; font-style:normal;"> Dopadrine x2 </span><span style="font-weight:normal; font-style:italic;"> (AR 74)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Dopadrine!" style="font-weight:bold; font-style:normal;"> Dopadrine x2 </span><span class="ref"> (AR 74)</span>
 
:<p align="justify">Duration: 10 x 1D6 minutes. <br/> </p><p align="justify"> Effect: Cancels Berserk (see below), –1 die to all physical actions. <br/> </p><p align="justify"> A combination of antipsychotic medications and narcotics designed to cancel the rampant drug abuse by gangers, dopadrine has become a popular narcotic as well. Dopadrine prevents characters from going berserk <i>(Bear, SR4 192)</i> for the duration of the drug; if a user who is already berserk is dosed with dopadrine, the berserker rage automatically ends and they cannot become berserk again until the duration ends. Dopadrine heightens the apathy of users, making them feel disconnected from their concerns.</p>
 
:<p align="justify">Duration: 10 x 1D6 minutes. <br/> </p><p align="justify"> Effect: Cancels Berserk (see below), –1 die to all physical actions. <br/> </p><p align="justify"> A combination of antipsychotic medications and narcotics designed to cancel the rampant drug abuse by gangers, dopadrine has become a popular narcotic as well. Dopadrine prevents characters from going berserk <i>(Bear, SR4 192)</i> for the duration of the drug; if a user who is already berserk is dosed with dopadrine, the berserker rage automatically ends and they cannot become berserk again until the duration ends. Dopadrine heightens the apathy of users, making them feel disconnected from their concerns.</p>
 
</div>
 
</div>
Line 945: Line 924:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Earbuds!" style="font-weight:bold; font-style:normal;"> Earbuds (Rating 3) </span><span style="font-weight:normal; font-style:italic;"> (SR4 333)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Earbuds!" style="font-weight:bold; font-style:normal;"> Earbuds (Rating 3) </span><span class="ref"> (SR4 333)</span>
 
:<p align="justify"> Modifications: Audio Enhancement (Rating 3), Select Sound Filter (Rating 3), Skinlink.</p>
 
:<p align="justify"> Modifications: Audio Enhancement (Rating 3), Select Sound Filter (Rating 3), Skinlink.</p>
 
</div>
 
</div>
Line 952: Line 931:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Emergency Field Dressing!" style="font-weight:bold; font-style:normal;"> Emergency Field Dressing x2 </span><span style="font-weight:normal; font-style:italic;"> (WAR 164)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Emergency Field Dressing!" style="font-weight:bold; font-style:normal;"> Emergency Field Dressing x2 </span><span class="ref"> (WAR 164)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span>
Line 958: Line 937:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Endoscope!" style="font-weight:bold; font-style:normal;"> Endoscope (Rating 3) </span><span style="font-weight:normal; font-style:italic;"> (SR4 332)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Endoscope!" style="font-weight:bold; font-style:normal;"> Endoscope (Rating 3) </span><span class="ref"> (SR4 332)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span>
Line 964: Line 943:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Fingerprint Dust!" style="font-weight:bold; font-style:normal;"> Fingerprint Dust </span><span style="font-weight:normal; font-style:italic;"> (AR 82)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Fingerprint Dust!" style="font-weight:bold; font-style:normal;"> Fingerprint Dust </span><span class="ref"> (AR 82)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Compounds</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Compounds</span>
Line 970: Line 949:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Flashlight!" style="font-weight:bold; font-style:normal;"> Flashlight </span><span style="font-weight:normal; font-style:italic;"> (SR4 336)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Flashlight!" style="font-weight:bold; font-style:normal;"> Flashlight </span><span class="ref"> (SR4 336)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span>
Line 976: Line 955:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Forensic Tool Kit!" style="font-weight:bold; font-style:normal;"> Forensic Tool Kit </span><span style="font-weight:normal; font-style:italic;"> (AR 62)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Forensic Tool Kit!" style="font-weight:bold; font-style:normal;"> Forensic Tool Kit </span><span class="ref"> (AR 62)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
Line 982: Line 961:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="G3!" style="font-weight:bold; font-style:normal;"> G3 x10 </span><span style="font-weight:normal; font-style:italic;"> (AR 74)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="G3!" style="font-weight:bold; font-style:normal;"> G3 x10 </span><span class="ref"> (AR 74)</span>
 
:<p align="justify">Duration: (15 – Body) hours, minimum 1 hour. <br/> </p><p align="justify"> Effect: +1 Body when resisting Fatigue damage, Longevity (see below). <br/> </p><p align="justify"> A “gerispice” pharmaceutical believed by many to help prevent aging, G3 takes its name from the main ingredients: ginseng, guarana, and ginkgo biloba. G3 contains vitamin additives and antioxidants that help combat fatigue, making it a popular supplement for athletes, professional mercenaries, and other individuals who face regular strenuous activity. At the gamemaster’s discretion, characters who regularly take G3 on a daily basis may suffer the effects of old age somewhat less than others.</p>
 
:<p align="justify">Duration: (15 – Body) hours, minimum 1 hour. <br/> </p><p align="justify"> Effect: +1 Body when resisting Fatigue damage, Longevity (see below). <br/> </p><p align="justify"> A “gerispice” pharmaceutical believed by many to help prevent aging, G3 takes its name from the main ingredients: ginseng, guarana, and ginkgo biloba. G3 contains vitamin additives and antioxidants that help combat fatigue, making it a popular supplement for athletes, professional mercenaries, and other individuals who face regular strenuous activity. At the gamemaster’s discretion, characters who regularly take G3 on a daily basis may suffer the effects of old age somewhat less than others.</p>
 
</div>
 
</div>
Line 989: Line 968:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Glasscutter!" style="font-weight:bold; font-style:normal;"> Glasscutter </span><span style="font-weight:normal; font-style:italic;"> (AR 62)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Glasscutter!" style="font-weight:bold; font-style:normal;"> Glasscutter </span><span class="ref"> (AR 62)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
Line 995: Line 974:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Glasses!" style="font-weight:bold; font-style:normal;"> Glasses (Rating 2) </span><span style="font-weight:normal; font-style:italic;"> (SR4 332)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Glasses!" style="font-weight:bold; font-style:normal;"> Glasses (Rating 3) </span><span class="ref"> (SR4 332)</span>
:<p align="justify"> Modifications: Dynamic Polarization Lenses, Flare Compensation, Vision Magnification.</p>
+
:<p align="justify"> Modifications: Dynamic Polarization Lenses, Flare Compensation, Vision Enhancement (Rating 3), Vision Magnification.</p>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span>
Line 1,002: Line 981:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Light Stick!" style="font-weight:bold; font-style:normal;"> Light Stick x3 </span><span style="font-weight:normal; font-style:italic;"> (SR4 336)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Light Stick!" style="font-weight:bold; font-style:normal;"> Light Stick x3 </span><span class="ref"> (SR4 336)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span>
Line 1,008: Line 987:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Light Stick!" style="font-weight:bold; font-style:normal;"> Light Stick x10 </span><span style="font-weight:normal; font-style:italic;"> (SR4 336)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Light Stick!" style="font-weight:bold; font-style:normal;"> Light Stick x10 </span><span class="ref"> (SR4 336)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span>
Line 1,014: Line 993:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Lockpick Set!" style="font-weight:bold; font-style:normal;"> Lockpick Set </span><span style="font-weight:normal; font-style:italic;"> (SR4 335)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Lockpick Set!" style="font-weight:bold; font-style:normal;"> Lockpick Set </span><span class="ref"> (SR4 335)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span>
Line 1,020: Line 999:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Custom Placeholder!LSS Det Badge 5104" style="font-weight:bold; font-style:normal;"> LSS Det Badge 5104 </span><span style="font-weight:normal; font-style:italic;"> (Custom Placeholder, SR4 0)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Custom Placeholder!LSS Det Badge 5104" style="font-weight:bold; font-style:normal;"> LSS Det Badge 5104 </span><span class="ref"> (Custom Placeholder, SR4 0)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
Line 1,026: Line 1,005:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Luminol!" style="font-weight:bold; font-style:normal;"> Luminol </span><span style="font-weight:normal; font-style:italic;"> (AR 83)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Luminol!" style="font-weight:bold; font-style:normal;"> Luminol </span><span class="ref"> (AR 83)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Compounds</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Compounds</span>
Line 1,032: Line 1,011:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Magemask!" style="font-weight:bold; font-style:normal;"> Magemask </span><span style="font-weight:normal; font-style:italic;"> (AR 66)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Magemask!" style="font-weight:bold; font-style:normal;"> Magemask </span><span class="ref"> (AR 66)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Manatech</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Manatech</span>
Line 1,038: Line 1,017:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Medkit!" style="font-weight:bold; font-style:normal;"> Medkit (Rating 6) </span><span style="font-weight:normal; font-style:italic;"> (SR4 337)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Medkit!" style="font-weight:bold; font-style:normal;"> Medkit (Rating 6) </span><span class="ref"> (SR4 337)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Biotech</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Biotech</span>
Line 1,044: Line 1,023:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Metal Restraints!" style="font-weight:bold; font-style:normal;"> Metal Restraints x2 </span><span style="font-weight:normal; font-style:italic;"> (SR4 335)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Metal Restraints!" style="font-weight:bold; font-style:normal;"> Metal Restraints x2 </span><span class="ref"> (SR4 335)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span>
Line 1,050: Line 1,029:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Plasteel Restraints!" style="font-weight:bold; font-style:normal;"> Plasteel Restraints </span><span style="font-weight:normal; font-style:italic;"> (SR4 335)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Plasteel Restraints!" style="font-weight:bold; font-style:normal;"> Plasteel Restraints </span><span class="ref"> (SR4 335)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span>
Line 1,056: Line 1,035:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Plastic Restraints!" style="font-weight:bold; font-style:normal;"> Plastic Restraints x10 </span><span style="font-weight:normal; font-style:italic;"> (SR4 335)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Plastic Restraints!" style="font-weight:bold; font-style:normal;"> Plastic Restraints x10 </span><span class="ref"> (SR4 335)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span>
Line 1,062: Line 1,041:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Quick-Draw Holster!" style="font-weight:bold; font-style:normal;"> Quick-Draw Holster </span><span style="font-weight:normal; font-style:italic;"> (SR4 322)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Quick-Draw Holster!" style="font-weight:bold; font-style:normal;"> Quick-Draw Holster </span><span class="ref"> (SR4 322)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
Line 1,068: Line 1,047:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Respirator!" style="font-weight:bold; font-style:normal;"> Respirator (Rating 6) </span><span style="font-weight:normal; font-style:italic;"> (SR4 336)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Respirator!" style="font-weight:bold; font-style:normal;"> Respirator (Rating 6) </span><span class="ref"> (SR4 336)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Toxic Environment Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Toxic Environment Gear</span>
Line 1,074: Line 1,053:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Slab!" style="font-weight:bold; font-style:normal;"> Slab x2 </span><span style="font-weight:normal; font-style:italic;"> (AR 76)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Slab!" style="font-weight:bold; font-style:normal;"> Slab </span><span class="ref"> (AR 76)</span>
 
:<p align="justify">Duration: (10 – Body) hours, minimum 1 hour. <br/> </p><p align="justify"> Effect: Suspended Animation (see below). <br/> </p><p align="justify"> Originally designed as a surgical aid, slab places the user in a state of near hibernation where breathing and heart rate are lowered to an almost imperceptible level. A Perception + Medicine (4) Test is required to determine the character is still alive without proper medical equipment (a medkit is insufficient). At the end of the duration, the user receives a –4 modifier to Reaction for a number of hours equal to half the equivalent duration of the drug (rounded down). Side effects commonly include shakes, chills, and excessive appetite.</p>
 
:<p align="justify">Duration: (10 – Body) hours, minimum 1 hour. <br/> </p><p align="justify"> Effect: Suspended Animation (see below). <br/> </p><p align="justify"> Originally designed as a surgical aid, slab places the user in a state of near hibernation where breathing and heart rate are lowered to an almost imperceptible level. A Perception + Medicine (4) Test is required to determine the character is still alive without proper medical equipment (a medkit is insufficient). At the end of the duration, the user receives a –4 modifier to Reaction for a number of hours equal to half the equivalent duration of the drug (rounded down). Side effects commonly include shakes, chills, and excessive appetite.</p>
 
</div>
 
</div>
Line 1,081: Line 1,060:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Ruger Thunderbolt w/ Smartgun) x4 </span><span style="font-weight:normal; font-style:italic;"> (SR4 332)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Ruger Thunderbolt w/ Smartgun) x4 </span><span class="ref"> (SR4 332)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 1,087: Line 1,066:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Stealth Tags!" style="font-weight:bold; font-style:normal;"> Stealth Tags x3 </span><span style="font-weight:normal; font-style:italic;"> (SR4 329)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Stealth Tags!" style="font-weight:bold; font-style:normal;"> Stealth Tags x3 </span><span class="ref"> (SR4 329)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> RFID Tags</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> RFID Tags</span>
Line 1,093: Line 1,072:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Stimulant Patch!" style="font-weight:bold; font-style:normal;"> Stimulant Patch (Rating 5) x2 </span><span style="font-weight:normal; font-style:italic;"> (SR4 338)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Stimulant Patch!" style="font-weight:bold; font-style:normal;"> Stimulant Patch (Rating 5) </span><span class="ref"> (SR4 338)</span>
 
:<p align="justify">This patch allows a user to ignore the injury modifiers of Stun damage; treat it as High Pain Tolerance <i>(SR4 91)</i> equal to patch’s rating. This effect lasts for rating x 10 minutes—after that period of time, she receives one additional point of Stun damage. While a stimulant patch is in effect, the character is unable to rest.</p>
 
:<p align="justify">This patch allows a user to ignore the injury modifiers of Stun damage; treat it as High Pain Tolerance <i>(SR4 91)</i> equal to patch’s rating. This effect lasts for rating x 10 minutes—after that period of time, she receives one additional point of Stun damage. While a stimulant patch is in effect, the character is unable to rest.</p>
 
</div>
 
</div>
Line 1,100: Line 1,079:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Subvocal Microphone!" style="font-weight:bold; font-style:normal;"> Subvocal Microphone </span><span style="font-weight:normal; font-style:italic;"> (SR4 328)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Subvocal Microphone!" style="font-weight:bold; font-style:normal;"> Subvocal Microphone </span><span class="ref"> (SR4 328)</span>
 
:<p align="justify"> Modifications: Skinlink.</p>
 
:<p align="justify"> Modifications: Skinlink.</p>
 
</div>
 
</div>
Line 1,107: Line 1,086:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Trodes!" style="font-weight:bold; font-style:normal;"> Trodes </span><span style="font-weight:normal; font-style:italic;"> (SR4 328)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Trodes!" style="font-weight:bold; font-style:normal;"> Trodes </span><span class="ref"> (SR4 328)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Commlink Accessories</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Commlink Accessories</span>
Line 1,113: Line 1,092:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Water Purification Tablet!" style="font-weight:bold; font-style:normal;"> Water Purification Tablet x5 </span><span style="font-weight:normal; font-style:italic;"> (AR 53)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Water Purification Tablet!" style="font-weight:bold; font-style:normal;"> Water Purification Tablet x4 </span><span class="ref"> (AR 53)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Toxic Environment Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Toxic Environment Gear</span>
Line 1,119: Line 1,098:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Wire Clippers!" style="font-weight:bold; font-style:normal;"> Wire Clippers </span><span style="font-weight:normal; font-style:italic;"> (SR4 335)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Wire Clippers!" style="font-weight:bold; font-style:normal;"> Wire Clippers </span><span class="ref"> (SR4 335)</span>
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span>
Line 1,135: Line 1,114:
 
   ! width="63px" | Result
 
   ! width="63px" | Result
 
   |-
 
   |-
   || 16.02.2021 08:00:07
+
   || 30.05.2022 09:16:05
 
   | style="text-align:right;" | 500 || Starting Nuyen
 
   | style="text-align:right;" | 500 || Starting Nuyen
 
   | style="text-align:right;" | 500
 
   | style="text-align:right;" | 500
 
|}
 
|}
 +
<br/>

Revision as of 06:26, 30 May 2022


Viktoria X. Novak (VXN, Vixen)
SURGE'd Elf Lone Star Detective
BODAGIREASTRCHAINTLOGWILEDG
16(3)5(8)175511

Magic: 5
Essence: 6
Initiative / IP: 10(13) / 1(4)
Matrix Initiative / IP: 8 / 2
Astral Initiative / IP: 10 / 3
Lift / Carry: 15kg / 10kg
Movement: walk 15/37, swim 6
Armor: ballistic 7, impact 5
Condition Tracks: physical 9, stun 9
Active Skills: Assensing 6, Con 4, Dodge 4, Etiquette 4, Leadership 4, Longarms 1, Negotiation 4, Perception 4, Pilot Ground Craft 1, Pistols 4
Knowledge Skills: Area Knowledge: Seattle 4, Bars and Clubs 1, English N, Law Enforcement 6, Magical Theory 4, Magical Threats 4, News 2, Sperethiel 4, Street Racing 1, Underworld 4
Qualities: Adept, Broad Auditory System (Ultrasound), Celerity, Changeling (Class III SURGE), Day Job (40 hrs/week), Distinctive Style, Extravagant Eyes, Geas (Combat Sense, Nature Affinity), Geas (Improved Reflexes, Nature Affinity), Glamour, Low-Light Vision, Nano Intolerance, Prejudiced (Specific, Biased) (Humanis Policlub), Records on File (Lone Star), SINner (Standard) (Viktoria X. Novak, UCAS), The Warrior's Way, Unusual Hair, Vestigial Tail, Vomeronasal Organ
Powers: Astral Perception, Combat Sense 3, Commanding Voice, Eidetic Sense Memory, Improved Reflexes 3, Magic Sense
Why is it that every time I think I know the answers, someone goes and changes the questions?
~ Special Agent Fox Mulder

Character

Name: Viktoria X. Novak
Alias(es): VXN, Vixen
Metatype: Elf (Changeling)
Sex: Female
Age: 25
Height: 1.75m
Weight: 60kg
Skin: White
Hair: Orange
Eyes: Green

Street Cred: 0
Notoriety: 0
Public Awareness: 0
Karma: 0 / 0
Nuyen: 500

BOD: 1
AGI: 6(3)
REA: 5(8)
STR: 1
CHA: 7
INT: 5
LOG: 5
WIL: 1
EDG: 1
MAG: 5

Essence: 6
Initiative / IPasses: 10(13) / 1(4)
Astral Initiative / IPasses: 10 / 3
Matrix Initiative / IPasses: 8 / 2
Memory: 6
Composure: 8
Judge Intentions: 12
Lift and Carry: 2 (15kg / 10kg)
Movement: walk 15/37, swim 6
Armor: ballistic 7, impact 5
Physical Condition Track: 0 / 9
Stun Condition Track: 0 / 9


Description

Young surged female elf with foxy features.

Likes: action, nature.
Dislikes: being mistaken for a catgirl, K9 jokes, Humanis.


Background

Born: 20 OCT 2045 in Everett, Seattle.
Surged: 10 SEP 2061.


Active Skills

Skill ATTR Rtg Pool Math Category Group Notes
Aeronautics Mechanic LOG 0 (5-1) Technical Mechanic
Animal Handling INT 4 (5-1) Physical Animal Husbandry
Animal Training INT 4 (5-1) Physical Animal Husbandry
Arcana LOG 0 (5-1) Magical
Archery AGI 2 (3-1) Combat
Armorer LOG 4 (5-1) Technical
Artisan INT 4 (5-1) Technical
Assensing INT 6 11 (5+6) Magical
Astral Combat WIL 0 (1-1) Magical
Automatics AGI 2 (3-1) Combat Firearms
Automotive Mechanic LOG 0 (5-1) Technical Mechanic
Banishing MAG 0 (5-1) Magical Conjuring
Binding MAG 0 (5-1) Magical Conjuring
Blades AGI 2 (3-1) Combat Close Combat
Chemistry LOG 0 (5-1) Technical
Climbing STR 0 (1-1) Physical Athletics
Clubs AGI 2 (3-1) Combat Close Combat
Compiling RES 0 (1-1) Resonance Tasking
Computer LOG 4 (5-1) Technical Electronics
Con CHA 4 14 (7+4+3) Social Influence
Counterspelling MAG 0 (5-1) Magical Sorcery
Cybercombat LOG 4 (5-1) Technical Cracking
Cybertechnology LOG 0 (5-1) Technical Biotech
Data Search LOG 4 (5-1) Technical Electronics
Decompiling RES 0 (1-1) Resonance Tasking
Demolitions LOG 4 (5-1) Technical
Disguise INT 4 (5-1) Physical Stealth
Diving BOD 0 (1-1) Physical
Dodge REA 4 12 (8+4) Combat
Electronic Warfare LOG 0 (5-1) Technical Cracking
Enchanting MAG 0 (5-1) Magical
Escape Artist AGI 2 (3-1) Physical
Etiquette CHA 4 14 (7+4+3) Social Influence
First Aid LOG 4 (5-1) Technical Biotech
Flight STR 0 (1-1) Physical Athletics
Forgery AGI 2 (3-1) Technical
Gunnery AGI 2 (3-1) Vehicle
Gymnastics AGI 2 (3-1) Physical Athletics
Hacking LOG 4 (5-1) Technical Cracking
Hardware LOG 0 (5-1) Technical Electronics
Heavy Weapons AGI 2 (3-1) Combat
Industrial Mechanic LOG 0 (5-1) Technical Mechanic
Infiltration AGI 2 (3-1) Physical Stealth
Instruction CHA 6 (7-1+3) Social
Intimidation CHA 6 (7-1) Social
Leadership CHA 4 14 (7+4+3) Social Influence
Locksmith AGI 2 (3-1) Technical
Longarms AGI 1 4 (3+1) Combat Firearms
Medicine LOG 0 (5-1) Technical Biotech
Nautical Mechanic LOG 0 (5-1) Technical Mechanic
Navigation INT 4 (5-1) Physical Outdoors
Negotiation CHA 4 14 (7+4+3) Social Influence
Palming AGI 2 (3-1) Physical Stealth
Parachuting BOD 0 (1-1) Physical
Perception INT 4 9 (5+4) Physical +3 smell, hearing, vision
Pilot Aerospace REA 0 (8-1) Vehicle
Pilot Aircraft REA 0 (8-1) Vehicle
Pilot Anthroform REA 0 (8-1) Vehicle
Pilot Ground Craft REA 1 9 (8+1) Vehicle
Pilot Watercraft REA 7 (8-1) Vehicle
Pistols AGI 4 7 (3+4) Combat Firearms
Registering RES 0 (1-1) Resonance Tasking
Riding REA 7 (8-1) Physical Animal Husbandry
Ritual Spellcasting MAG 0 (5-1) Magical Sorcery
Running STR 0 (1-1) Physical Athletics
Shadowing INT 4 (5-1) Physical Stealth
Software LOG 0 (5-1) Technical Electronics
Spellcasting MAG 0 (5-1) Magical Sorcery
Summoning MAG 0 (5-1) Magical Conjuring
Survival WIL 0 (1-1) Physical Outdoors
Swimming STR 0 (1-1) Physical Athletics
Throwing Weapons AGI 2 (3-1) Combat
Tracking INT 4 (5-1) Physical Outdoors
Unarmed Combat AGI 2 (3-1) Combat Close Combat
VetTech LOG 0 (5-1) Technical Animal Husbandry


Knowledge Skills

Skill ATTR Rtg Pool Math Category Notes
Area Knowledge: Seattle INT 4 9 (5+4) Street
Bars and Clubs INT 1 6 (5+1) Street
English INT 0 0 (5+0) Language
Law Enforcement LOG 6 11 (5+6) Professional
Magical Theory LOG 4 9 (5+4) Academic
Magical Threats LOG 4 9 (5+4) Academic
News INT 2 7 (5+2) Interest
Sperethiel INT 4 9 (5+4) Language
Street Racing INT 1 6 (5+1) Street
Underworld INT 4 9 (5+4) Street


Attacks

Name DMG AP Mode Type Range Pool Notes
Grenade
    Flare (x1Butt Pack)
    Flash-Bang (x1Mercury Comet)
    Flash-Pak (x1Belt)

0
6S (10m Radius)
Special

-
-3
-
- Ranged Range 0-2 / 3-4 / 5-6 / 7-10 2
Lone Star Franchi SPAS-22
    APDS (x30Mercury Comet)
    Flare Rounds (x10Mercury Comet)
    Shock Lock Rounds (x10Mercury Comet)
    Stick-n-Shock (x25Mercury Comet)
    Subsonic Rounds (x30Mercury Comet)
    Suppression Rounds (x10Mercury Comet)
    Tracker Rounds, Stealth Tag (x10Mercury Comet)
7P
+0
-2
+1
6S(e)
+0
+0
-1
-4
+2
+0
-half
+2
+1
SA/BF Ranged Range 0-11 / 12-44 / 45-88 / 89-165 6
Lone Star Ruger Thunderbolt
    Gel Rounds (x25Belt)
    Regular Ammo (x25Belt)
5P
-1S
-1
+2
SA/BF Ranged Range 0-5 / 6-20 / 21-40 / 41-60 9
Pistol (STR/2)P - Melee Reach 0 2
Rifle Butt (STR/2+1)P - Melee Reach 1 2
Survival Knife (STR/2+1)P -1 Melee Reach 0 3
Unarmed Attack (STR/2)S - Melee Reach 0 2


Qualities

Adept (SR4 90)
Broad Auditory System (Ultrasound) (RC 111)

This natural increased auditory spectrum enables the character to hear outside the range of normal metahuman hearing. The user can either hear ultrasonic, high-frequency sound (including ultrasound emitters) or infrasonic, low-frequency noises. He cannot choose or control a certain frequency of this increased spectrum. In game terms, the character may make a Perception Test to detect communication or sounds within his chosen frequency band.

As this kind of hearing can be considered “always on,” the character may sometimes be distracted or deafened by noises inaudible to others. This expression results in visible changes to the size and structure of the outer ear.

Celerity (RC 112)

Characters with this quality benefit from strengthening of the musculature involved in running. Leg muscles become ropy and more prominent. Increase the character’s Walking and Running rates (Movement, SR4 138) by one-half (round down) its current value.

Changeling (Class III SURGE) (RC 73)

"Foxgirl" [+35/-15]:
   [+5] Broad Auditory System (Ultrasound)
   [0] Distinctive Style
   [+5] Celerity
   [-5] Extravagant Eyes
   [+15] Glamour
   [-5] Unusual Hair
   [-5] Vestigial Tail
   [+10] Vomeronasal Organ

Day Job (40 hrs/week) (RC 103)

Lone Star Detective, 5000¥/mo

Distinctive Style (RC 103)

Fox tail, ears and eyes, long orange hair.

Extravagant Eyes (RC 117)
Geas (Improved Reflexes, Nature Affinity) (SM 27)
Geas (Combat Sense, Nature Affinity) (SM 27)
Glamour (RC 113)

A character with Glamour is paranaturally gifted so that all sapient beings perceive her as moving with unearthly grace, her countenance as always radiant, and her voice as soul-wrenching and laden with emotion. People may describe her as angelic or fairylike, and everyone she speaks to cannot help but feel moved and inspired.

Sapient beings will always respond with awe, deference, and kindness to the character as long as she does not act hostile. The character gains a +3 dice pool modifier to all Social Skill Tests except Intimidation.

This quality renders the character particularly memorable and she suffers from the effects of Distinctive Style (RC 103).

Low-Light Vision (RC 114)
Nano Intolerance (AU 22)
Prejudiced (Specific, Biased) (Humanis Policlub) (RC 108)
Records on File (Lone Star) (RC 109)
SINner (Standard) (Viktoria X. Novak, UCAS) (SR4 95)
The Warrior's Way (WA 14)

Characters with this quality may purchase the following powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic points: Combat Sense, Counterstrike, Critical Strike, Improved Ability (Combat Skills), Improved Physical Attribute (Any), Improved Reflexes, Killing Hands, Missile Mastery, Mystic Armor, Quick Draw.

In addition, they receive a +1 to effective Initiate grade for the Adept Centering technique (for Combat Active skills only, not Physical Active Skills), and for the Attunement (Item) Metamagic. Also, subtract one from the Karma cost to Attune to any weapon via the Attunement (Item) Metamagic.

Unusual Hair (RC 119)
Vestigial Tail (RC 119)
Vomeronasal Organ (RC 116)

The character’s nose contains additional olfactory organelles that augment her sense of smell, granting a higher sensitivity and contrast (sending neural signals not only to the accessory olfactory bulb, but to the amygdala and hypothalamus as well). This enhances a metahuman’s innate ability to discern and react to individuals by scent, as well as detecting basic emotional cues (fear, anger, lust) from smells. A character with this quality can also identify individual people and animals by their smell and can recognize clues to a person’s emotional state based on body odors. Add a +3 dice pool modifier to any Perception Tests based on smell and a +2 modifier to any Test involving social interaction.

Strong odors and intense background smells (ie. garbage, spicy foods, etc) may diminish this ability or even confuse it, and the character may experience extreme discomfort when confronted with overwhelming odors (i.e. large crowds or offensive smells). To reflect distraction or discomfort, add a –2 dice pool modifier to all tests (though a respirator can reduce these penalties by its rating). Thanks to the neural connections between vomeronasal organs and the behavioral centers of the brain, tailored pheromones provide twice their normal bonus against characters with this quality. If the character also possesses an adrenaline pump (SR4 338), the pump may be set off by other people’s smells of fear, anger, and lust. In these cases, the character should make a Composure (1) Test.


Powers

Astral Perception (SR4 195)

This power allows the adept to bridge the gap between the physical and astral realms and “see” into the astral plane. Adepts with this power follow all the normal rules for astral perception.

Combat Sense 3 (SR4 195)

Combat Sense provides an instinctive sense about an area and any potential threats nearby. The character gains one die per level for Reaction on Surprise Tests and when defending against ranged and melee attacks.

Commanding Voice (SM 176)

This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (five words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Leadership. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely he will obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add +1 dice per additional target (max. +5).

Commanding voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplified or broadcast via technological means (eg. wireless transmission, loudspeaker, etc). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.

Eidetic Sense Memory (SM 176)

An adept with this power has the ability to memorize all types of sensory input. Besides perfect photographic visual memory, the adept can recollect sounds, textures, tastes, and smells—and any combination thereof. The adept can recall these sensory impressions at will, and will remember who or what they have memorized in future encounters. The adept can also photo-read, greatly increasing their reading speed.

Improved Reflexes 3 (SR4 196)

This power increases the speed at which you react, just like wired reflexes. For each level, you receive +1 die to Reaction (this also affects Initiative) and 1 extra Initiative Pass. The maximum rating of Improved Reflexes is 3, and the increase cannot be combined with technological or other magical increases to Initiative.

Magic Sense (SM 178)

This power grants the adept extra sensitivity to the ebbs and flows of mana in his vicinity. The adept can sense magical activity on the same plane within (Magic x 10) meters of his person. This power will detect active foci, spells, mana barriers, dual-natured beings, and mana anomalies; on the astral it will also detect astral forms. Treat this power as the Detect Magic spell (SR4 199), with a Force equal to the adept’s Magic.


Vehicles and Drones

Ford Mustang 2060 (Sports Car) (Honda-GM 3220 (Sports Car), UCL 18)

Sports Car: Handling -1, Acceleration 20/50, Speed 160, Body 10, Armor 5.

Dogbrain: Pilot 1, Device 2, Response 3, System 3, Signal 3, Firewall 3.

Sensor Array: Sensor 1, Signal 5, Atmosphere Sensor (Rating 1), 4x Camera (Rating 1), 2x Laser Range Finder, Radar (Rating 1).

Modifications: Amenities (Middle) , GridLink, Obsolescent, Pimped Ride Level 1, Racing Tires (Rating 4), Reduced Economy.

Used.


Lifestyles

Lone Star Apartment Complex (1 month)
Mid/Mid/Mid/Mid/Mid, base cost 3800/mo. Concerned Neighbors [2LP], Corporate Owned [-3LP], Donut Shop (Rating 2) [-4LP], Perfect Roommate [2LP], Ultramodern [1LP].

1 roommate (June Lee), total cost 4180/mo, split ~52.5/47.5 (2200/mo).

Concerned Neighbors [+2]: The character’s neighbors are tighter knit (or proactively paranoid) and keep an eye on each other. They will investigate unusual sounds and will either check on the character or call the police/security. Consider concerned neighbors as an additional security test. Just be sure to tell your neighbors when your weirdo friends are coming to visit.

Corporate Owned [-3]: The home is part of corporate-built housing such as an arcology or gated wage-slave community. While the place is nice and secure, everything is monitored. Security watches inside and out. A character who takes Corporate Owned for a residence must take the quality Day Job (p. 103).

Donut Shop [-4]: For whatever reason, cops hang around near your hiding spot. You found
one of the few untarnished badges in the Sixth World, and you have to sneak past them to be safe. Nothing will help you if they catch you after you killed a “Brother In Blue.”

Perfect Roommate [+2]: Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician.

Ultramodern [+1]: The best and brightest technology can be found in your place; the cutting edge wishes it was as sharp as what you have here! Increase the Device Rating of all the electronics by 1.


Contacts

Lone Star Seattle (Contact, Connection 6 (10), Loyalty 2)

Employing organization

Beiler, Aaron (Contact, Connection 5, Loyalty 5)

Lone Star Seattle. Head of Homicide Department, Captain.
Family friend.
Male human, 42.

Lee, June (Contact, Connection 1, Loyalty 4)

Lone Star Seattle. Junior Crime Scene Investigator. Techie and geek.
Roommate, friend.
Female human, 24.

Sanchez, Sofia (Contact, Connection 5, Loyalty 1)

Lone Star Seattle. Head of Supernatural Crimes Department, Captain.
Female human.


SINs

Viktoria X. Novak, UCAS (Standard)

Licenses: Body Armor, Concealed Carry, Driving, Lone StarJob-specific., Pistols.

Lifestyles: Lone Star Apartment Complex

Vehicles: Ford Mustang 2060


Commlinks

Erika Elite (SR4 328)

Commlink: Response 3, Signal 4, System 3, Firewall 6.

Running Software: Facial Recognition Software (Rating 3), Iris Antivirus [Analyze (Rating 5) [Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)], Purge (Rating 5) [Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]], Iris Orb [Firewall 6], Vehicle Identification Software (Rating 3).

Stored Software: Datasoft (Lone Star Databases) (Rating 6), Lie Detection Software (Rating 3), Lip Reader (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 3), Registration], Mapsoft (Seattle) (Rating 6), Scan (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 3), Registration], Suite: Pro User [Analyze (Rating 4) [Copy Protection (Rating 4), Registration], Browse (Rating 4) [Copy Protection (Rating 4), Registration], Command (Rating 2) [Copy Protection (Rating 2), Registration], Edit (Rating 4) [Copy Protection (Rating 4), Registration]].

Linked SIN(s): SIN (Standard, Viktoria X. Novak, UCAS) [License (Body Armor), License (Concealed Carry), License (Driving), License (Pistols), License (Lone Star)Job-specific.].

Modifications: Armor Case (Rating 10), Biometric Lock, Environmental Resistance, Hardening (Rating 6), Skinlink.

Accessories: Biometric Reader, Sim Module (Cold).


Weapons

Name Type Location Eq.
Grenade: Flare (AR 36)

Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage 0, AP -.

Gear Butt Pack
Grenade: Flash-Bang (SR4 324)

Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage 6S (10m Radius), AP -3.

Gear Mercury Comet
Grenade: Flash-Pak (SR4 324)

Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage Special, AP -.

Gear Pockets
Lone Star Franchi SPAS-22 (Franchi SPAS-22, AR 28)

Ranged Weapon: Range 0-11 / 12-44 / 45-88 / 89-165, Damage 7P, AP -1, Mode SA/BF.

Modifications: Advanced Safety (Basic System) , Barrel Extension, Extended Clip, Folding Stock, Improved Range Finder, Silencer, Skinlink, Smartgun System, Tracker.

Accessories: Flashlight (Standard) , Shock Pad, Sling.

Add. Weapons: Rifle Butt.

Shotguns Mercury Comet
Lone Star Ruger Thunderbolt (Ruger Thunderbolt w/ Smartgun, AR 24)

Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF.

Modifications: Advanced Safety (Basic System) , Firing Selection Change (Small Mod (SA)) , Gecko Grip, Laser Sight, Melee Hardening, Personalized Grip, Reduced Weight, Skinlink, Sling, Smartgun System, Tracker.

Accessories: Flashlight (Standard) .

Add. Weapons: Pistol.

Heavy Pistols Belt, Quick-Draw Holster
Survival Knife (SR4 315)

Melee Weapon: Reach 0, Damage 2P, AP -1.

Modifications: Personalized Grip (Melee) .

Blades Butt Pack


Armor

Name Category Location Eq.
Ballistic Mask (WAR 160)

Armor: +2 Ballistic, +1 Impact.

Modifications: Color Changing, Flare Compensation, Thermal Damping (Rating 6).

Incl.: Respirator (Rating 6).

Helmets and Shields Mercury Comet
Cargo Pants and Short Jacket (Clothing, SR4 326)

Armor: 0 Ballistic, 0 Impact, 0 Encumbrance.

Modifications: Natural Fiber.

Clothing Character
Full Body Armor (SR4 326)

Armor: 10 Ballistic, 8 Impact, 7 Encumbrance.

Armor Mercury Comet
Full Body Armor Helmet (SR4 326)

Armor: +2 Ballistic, +2 Impact.

Helmets and Shields Mercury Comet
Light Poncho (Clothing, SR4 326)

Armor: 0 Ballistic, 0 Impact, 0 Encumbrance.

Modifications: Chemical Protection (Rating 6), Color Changing, Thermal Damping (Rating 3).

Clothing Butt Pack
Lone Star Armor Vest (Armor Vest, SR4 326)

Armor: 7 Ballistic, 5 Impact, 3 Encumbrance.

Modifications: Gel Packs, YNT SoftWeave.

Incl.: Biomonitor.

Armor Character


Gear

Name Type Location Eq.
Ammo: APDS (Shotguns) x30 (SR4 323)
Ammunition Mercury Comet
Ammo: Flare Rounds (Shotguns) x10 (AR 35)

Flare rounds are rarely used for attack but rather are intended to be shot into the air and act as a signal or location marker. After 60 meters of flight, they explode into a large shower of burning sparks. Targets struck by a flare round may catch fire (SR4 155) but receive a +2 dice pool modifier to their damage resistance test.

Ammunition Mercury Comet
Ammo: Gel Rounds (Heavy Pistols) x25 (SR4 323)

These non-lethal rounds use a hard jelly-like substance and are often employed for riot control. They are usually semi-rigid slugs that flatten on impact, disbursing their kinetic energy over a larger-than-normal area. Gel rounds inflict Stun damage and are resisted with Impact armor (AP +2). Gel rounds reduce the target’s Body by 2 when checking for knockdown (Knockdown, SR4 161).

Ammunition Belt
Ammo: Regular Ammo (Heavy Pistols) x25 (SR4 324)
Ammunition Belt
Ammo: Regular Ammo (Shotguns) x30 (SR4 324)
Ammunition Mercury Comet
Ammo: Shock Lock Rounds (Shotguns) x10 (AR 35)

Shock lock rounds are designed to shatter a door’s lock or hinge and halve the Barrier ratings of doors or similar barriers when used to destroy them (Destroying Barriers, SR4 157). Against other targets, treat shock lock rounds as standard explosive rounds.

Ammunition Mercury Comet
Ammo: Stick-n-Shock (Shotguns) x25 (SR4 324)

This is a special adhesive projectile that sticks to the target and incorporates a battery pack that delivers short bursts of high-voltage pulses. The Stick-n-Shock replaces the weapon’s Damage Value with its own.

Ammunition Mercury Comet
Ammo: Subsonic Rounds (Shotguns) x30 (AR 35)

Subsonic ammunition applies a –1 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the firing position. This dice pool modifier increases to –2 if a silencer (SR4 311) or sound suppressor (SR4 312) is used. Reduce the weapon’s range by 20%.

Ammunition Mercury Comet
Ammo: Suppression Rounds (Shotguns) x10 (WAR 156)

These so-called “scary rounds” are designed to be loud and intimidating. They make a harsh buzzing sound through the air and a loud bang when they strike targets. Targets downrange take a –2 dice pool penalty to Composure Tests, and Perception Tests receive a +2 dice pool bonus to hear suppression rounds. The energy used to make all this noise takes away from the rounds’ impact on a target.

Ammunition Mercury Comet
Ammo: Tracker Rounds, Stealth Tag (Shotguns) x10 (AR 35)

Th ese rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags (SR4 318) that can be used to track the target’s movement, home in drones or artillery fi re, and any other possibilities for using tags.

Ammunition Mercury Comet
Butt Pack (AR 62)
Odds and Ends Butt Pack
Certified Credstick, Gold (SR4 331)
ID/Credsticks Pockets
Chisel (SR4 335)
B&E Gear Butt Pack, Survival Knife
Concealable Holster (SR4 322)
Odds and Ends Character
Contact Lenses (Rating 3) (SR4 332)

Modifications: Image Link, Skinlink, Smartlink.

Vision Enhancers Character
Datachip x2 (SR4 330)
Storage Media Pockets
Dopadrine x2 (AR 74)

Duration: 10 x 1D6 minutes.

Effect: Cancels Berserk (see below), –1 die to all physical actions.

A combination of antipsychotic medications and narcotics designed to cancel the rampant drug abuse by gangers, dopadrine has become a popular narcotic as well. Dopadrine prevents characters from going berserk (Bear, SR4 192) for the duration of the drug; if a user who is already berserk is dosed with dopadrine, the berserker rage automatically ends and they cannot become berserk again until the duration ends. Dopadrine heightens the apathy of users, making them feel disconnected from their concerns.

Drugs Pockets
Earbuds (Rating 3) (SR4 333)

Modifications: Audio Enhancement (Rating 3), Select Sound Filter (Rating 3), Skinlink.

Audio Enhancers Character
Emergency Field Dressing x2 (WAR 164)
Camping and Survival Gear Pockets
Endoscope (Rating 3) (SR4 332)
Vision Enhancers Butt Pack
Fingerprint Dust (AR 82)
Compounds Butt Pack
Flashlight (SR4 336)
Camping and Survival Gear Butt Pack
Forensic Tool Kit (AR 62)
Odds and Ends Butt Pack
G3 x10 (AR 74)

Duration: (15 – Body) hours, minimum 1 hour.

Effect: +1 Body when resisting Fatigue damage, Longevity (see below).

A “gerispice” pharmaceutical believed by many to help prevent aging, G3 takes its name from the main ingredients: ginseng, guarana, and ginkgo biloba. G3 contains vitamin additives and antioxidants that help combat fatigue, making it a popular supplement for athletes, professional mercenaries, and other individuals who face regular strenuous activity. At the gamemaster’s discretion, characters who regularly take G3 on a daily basis may suffer the effects of old age somewhat less than others.

Drugs Pockets
Glasscutter (AR 62)
Odds and Ends Butt Pack
Glasses (Rating 3) (SR4 332)

Modifications: Dynamic Polarization Lenses, Flare Compensation, Vision Enhancement (Rating 3), Vision Magnification.

Vision Enhancers Character
Light Stick x3 (SR4 336)
Camping and Survival Gear Pockets
Light Stick x10 (SR4 336)
Camping and Survival Gear Butt Pack
Lockpick Set (SR4 335)
B&E Gear Butt Pack
LSS Det Badge 5104 (Custom Placeholder, SR4 0)
Odds and Ends Belt
Luminol (AR 83)
Compounds Butt Pack
Magemask (AR 66)
Manatech Butt Pack
Medkit (Rating 6) (SR4 337)
Biotech Butt Pack
Metal Restraints x2 (SR4 335)
Security Devices Pockets
Plasteel Restraints (SR4 335)
Security Devices Butt Pack
Plastic Restraints x10 (SR4 335)
Security Devices Butt Pack
Quick-Draw Holster (SR4 322)
Odds and Ends Belt
Respirator (Rating 6) (SR4 336)
Toxic Environment Gear Pockets
Slab (AR 76)

Duration: (10 – Body) hours, minimum 1 hour.

Effect: Suspended Animation (see below).

Originally designed as a surgical aid, slab places the user in a state of near hibernation where breathing and heart rate are lowered to an almost imperceptible level. A Perception + Medicine (4) Test is required to determine the character is still alive without proper medical equipment (a medkit is insufficient). At the end of the duration, the user receives a –4 modifier to Reaction for a number of hours equal to half the equivalent duration of the drug (rounded down). Side effects commonly include shakes, chills, and excessive appetite.

Drugs Pockets
Spare Clip (Ruger Thunderbolt w/ Smartgun) x4 (SR4 332)
Ammunition Belt
Stealth Tags x3 (SR4 329)
RFID Tags Pockets
Stimulant Patch (Rating 5) (SR4 338)

This patch allows a user to ignore the injury modifiers of Stun damage; treat it as High Pain Tolerance (SR4 91) equal to patch’s rating. This effect lasts for rating x 10 minutes—after that period of time, she receives one additional point of Stun damage. While a stimulant patch is in effect, the character is unable to rest.

Slap Patches Pockets
Subvocal Microphone (SR4 328)

Modifications: Skinlink.

Commlink Accessories Character
Trodes (SR4 328)
Commlink Accessories Butt Pack
Water Purification Tablet x4 (AR 53)
Toxic Environment Gear Pockets
Wire Clippers (SR4 335)
B&E Gear Butt Pack, Survival Knife


Nuyen Expenses

Date Amount Reason Result
30.05.2022 09:16:05 500 Starting Nuyen 500