Difference between revisions of "Mira Scillio"
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*** SKILLS *** | *** SKILLS *** | ||
| − | Name | + | Name Value Attribute Value Total |
| − | (Agi)Ballistic Skill | + | (Agi)Ballistic Skill 3 3 6 |
| − | (Agi)Pilot | + | (Agi)Pilot 1 3 4 |
| − | (Agi)Stealth | + | (Agi)Stealth 2 3 5 |
| − | (Fel)Cunning | + | (Fel)Cunning 1 1 |
| − | (Fel)Deception | + | (Fel)Deception 1 1 |
| − | (Fel)Insight | + | (Fel)Insight 1 1 |
| − | (Fel)Persuasion | + | (Fel)Persuasion 1 1 |
| − | (Ini)Weapon Skill 1 | + | (Ini)Weapon Skill 1 3 4 |
| − | (Int)Awareness 2 | + | (Int)Awareness 2 4 6 |
| − | (Int)Investigation 1 | + | (Int)Investigation 1 4 5 |
| − | (Int)Medicae 2 | + | (Int)Medicae 2 4 6 |
| − | (Int)Scholar 1 | + | (Int)Scholar 1 4 5 |
| − | (Int)Tech | + | (Int)Tech 1 4 5 |
| − | (Str)Athletics 1 | + | (Str)Athletics 1 2 3 |
| − | (Wil)Intimidation | + | (Wil)Intimidation 2 2 |
| − | (Wil)Leadership | + | (Wil)Leadership 2 2 |
| − | (Wil)Psychic Mastery N/A | + | (Wil)Psychic Mastery N/A 2 N/A |
| − | (Wil)Survival | + | (Wil)Survival 2 2 |
Revision as of 17:48, 29 April 2020
| Objectives | |
|---|---|
| 1 | Apply your experience in a crime to the current situation. |
| 2 | Verbally estimate the black market value of an item or person. |
| 3 | Recount a desperate act of survival you once made. |
| 4 | Use some gang slang — invented or real. |
| 5 | Explain how a common object has an alternative use — probably as a weapon. |
| 6 | Decry the violence and villainy of authority. |
Name : Mira "The Knife" Scillo
Archetype : None
Archetype Ability : None
Faction : Scum
Species : Human
Species Ability : None
Rank : 1
Rank Bonus : 1
Tier : 1
Keywords : Imperium, Scum.
Languages : Low Gothic.
Age : 32
Eye Colour : Sickly Green
Hair Colour : White
Height : 5 ft. 4 in.(163 cm)
*** Background ***
Origin: Fallen + 1 Resolve
Accomplishment: The Big One
Goal: Hive Topper
*** ATTRIBUTES ***
Strength : 2
Toughness : 3
Agility : 3
Intellect : 4
Willpower : 2
Fellowship : 1
Initiative : 3
*** TRAITS ***
** Combat **
Defense : 2
Resilience : 4(7)
Determination : 3
Speed : 6
Shock : 3
Wounds : 4
** Mental **
Conviction : 2
Corruption : 0
Passive Awareness : 3
Resolve : 2
** Social**
Influence : 0
Wealth : 1
*** TALENTS ***
Touched By Fates: You begin each session with an additional +Rank Wrath Points.
*** SKILLS ***
Name Value Attribute Value Total
(Agi)Ballistic Skill 3 3 6
(Agi)Pilot 1 3 4
(Agi)Stealth 2 3 5
(Fel)Cunning 1 1
(Fel)Deception 1 1
(Fel)Insight 1 1
(Fel)Persuasion 1 1
(Ini)Weapon Skill 1 3 4
(Int)Awareness 2 4 6
(Int)Investigation 1 4 5
(Int)Medicae 2 4 6
(Int)Scholar 1 4 5
(Int)Tech 1 4 5
(Str)Athletics 1 2 3
(Wil)Intimidation 2 2
(Wil)Leadership 2 2
(Wil)Psychic Mastery N/A 2 N/A
(Wil)Survival 2 2
*** Armour ***
Name AR Value Armour Traits Keywords
------------------------------------------------------------------------------------------------------------------------
Flak Armor 3 4 Flak, Imperium, Astra Militarum
*** Weapons ***
Name Range Salvo Dam AP Traits Keywords
----------------------------------------------------------------------------------------------------------------------------------------
Lasgun 120/240/360 m 2 7 + 1ED 0 Reliable , Rapid Fire (1) Las, Imperium
w. Bayonet Lug
Branded Knife Melee - 4 + 2ED 0 Blade, <Any>
*Talents and SB alredy included in damage
*** Inventory ***
Name Value
Medkit 3
Rebreather 2
Magnoculars 2
A copy of the Imperial Infantryman’s Uplifting Primer. The book is bloodstained and charred from the impact of an energy weapon.