Difference between revisions of "On that September/James"
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==Characteristics and Derived Rolls== | ==Characteristics and Derived Rolls== | ||
total = (10+n (pb)) | total = (10+n (pb)) |
Revision as of 19:05, 8 February 2020
Contents
Characteristics and Derived Rolls
total = (10+n (pb)) STR 13 = 10+ 3 (3) Effort roll 65% CON 13 = 10+ 3 (3) Stamina roll 65% SIZ 14 = 10+ 4 (4) Damage Bonus +1d4 INT 14 = 10+ 4 (12) Idea roll 70% POW 09 = 10- 1 (-3) Luck roll 45% DEX 12 = 10+ 2 (6) Agility roll 60% APP 09 = 10- 1 (-1) Charisma roll 45%
HP = 13 = (CON+SIZ)/2, major wound = 6 = HP/2 PP = 09 = POW Fatigue points = 26 = STR+CON XP Bonus = 7 = INT/2
Skills
Profession: Journalist, INT 14
Professional Skills
(250pts, cap 75%) name, base chance + points = total % Insight 05 + 35 = 40% Listen 25 + 40 = 65% research (newspapers etc) 25 + 35 = 60% Research (Records) 25 + 35 = 60% Spot 25 + 40 = 65% Stealth 10 + 25 = 35% Knowledge (region) 05 + 40 = 45%
Personal Skills
(INT x 10 = 140 pts, cap 75% or 50%) (можно повышать профессиональные на этот же пул, но не выше капа): name, base chance + points = total % Dodge 24 + 20 = 44% Firearm (см. оружие) + 30 First Aid 30 + 20 = 50% Swim 25 + 35 = 60% Strategy 01 + 35 = 36%
Resources
Max Powerpoints = POW characteristic Powerpoint cost = Powerpoints spent to activate Resource Powerpoints are restored at the rate of 1 per hour of rest or 1 per 2 hours of activity
Danger sense Range: POW in metres Cost: always on; 2 pp to activate, 2 pp to maintain per combat round Danger Sense provides your character with an uncanny ability to sense immediate threats from the nearby vicinity, such as a sniper, sneak attack, or trap in an area he or she is ready to pass through. Traditionally, this sense is passive, and you do not need to spend any power points to activate it. If the sense is passive, your character’s chance of detecting danger is equal to a Difficult Luck roll. If the gamemaster rolls your Danger Sense passively (where it is not initiated), it does not cost any power points to initiate. However, if you wish to actively scan for danger, you can spend 1 power point to “scan” another character or area to determine if danger is present. Activating Danger Sense costs 2 power points per attempt, and the chance of detecting danger is equivalent to an unmodified Luck roll. Further Danger Sense attempts (whether the initial was passive or active) always cost 2 power points per combat round. If the result of the roll is a special success, your character gains an impression of the exact direction the threat is coming from, and if the roll is a critical success, he or she has a further insight into the nature of the threat. This ability takes the form of a neck-hairs sort of tingle, or a sudden hunch. If your character succeeds in using the Danger Sense in a combat round, he or she cannot be ambushed, surprised, or flanked, and will be able to parry or dodge as appropriate without penalty.