Difference between revisions of "Marcus Certus"
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Type Amount Wt | Type Amount Wt | ||
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− | Autocannon | + | Autocannon Belts 4(80) 16 kg |
− | + | Shotgun 4(240) 2.6 kg | |
Frag grenades 2 1 kg | Frag grenades 2 1 kg | ||
Blind grenades 2 1 kg | Blind grenades 2 1 kg |
Revision as of 16:09, 14 December 2019
Contents
Regiment
Home world: Death World +3 Commanding officer Phlegmatic +1 Regiment Type: Guerrilla Regiment +4 Doctrines: Anti-Armour +4 Anti-Aircraft +4 Regiment Drawback: The Few -5 Replace a M36 lasgun (Main Weapon) or lascarbine (Main Weapon) with a combat shotgun (Main Weapon) and 4 clips - 10 Best Quality Sword 15 Clip/Drop Harness 5 Chrono 2
Personal
Name : Marcus Certus Regiment : Catachan AT/AA Speciality : Heavy Gunner Demeanor : Optimist XP Total : 1450/1500 XP
Build
Characteristics
WS 32 = 20 + 12 BS 43 = 20 + 18 + 05(250XP) S 45 = 20 + 17 + 03(Death world) + 5(100xp) T 50 = 20 + 17 + 05(HG) + 03(Death world) + 5(100xp) Ag 36 = 20 + 16 Int 30 = 20 + 10 Per 37 = 20 + 14 + 3(Guerrilla) WP 27 = 20 + 07 Fel 23 = 20 + 06 - 3(Guerrilla)
Initiative: 3 = 3(Ag) Half move : 3 Wounds : 15 = 13 + 2(Death world) Fate : 1
Comrade
Name: Igor Demeanour: Cook Advance: Stabilise [300 XP] State: Alive
Aptitudes
Ballistic Skill (HG) Strength (swapped Ballistic Skill from Anti-Aircraft) Defence (HG) Fellowship (HG) Offence (HG) Perception (HG) Toughness (HG)
Traits
Fluency: While death worlders have learned to speak Low Gothic, they do not have time in their violent lives to learn how to read or write the universal language of the Imperium. Because of this, death worlders do not start with the Linguistics (Low Gothic) Skill at creation, however they are still capable of engaging in any verbal communication in Low Gothic that does not require a Skill Test.
Wary of Outsiders: Death worlders tend to be slow to put their faith in anyone other than themselves and their comrades, and they chafe at the expectations and strictures of more civilised society. They suffer a –10 penalty on all Interaction Skill Tests made in formal surroundings, and similarly impose a –10 penalty on any Interaction Skill Tests made on them by any non-death worlders. These penalties can be waived at the GM’s discretion if the death worlders are dealing with those who have earned their trust.
Due to their special training and their encyclopaedic knowledge of enemy armoured vehicles and their strengths and weaknesses, Anti-Armour regiments are unparalleled tank- killers. Members of Anti-Armour regiments add an additional amount to the Penetration of their weapons equal to their Degrees of Success on the attack roll when attacking vehicles.
Members of Anti-Aircraft regiments gain an additional +10 bonus to their Ballistic Skill to hit airborne targets such as aircraft, ships, and flying creatures.
Limited Numbers: When a Squad from this regiment requests reinforcements (to replace fallen Comrades), it must make a Hard (–20) Logistics Test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test if a significant portion of the regiment is not currently in the field (these Tests already include situational modifiers except those added at the GM’s discretion). If it fails, the regiment simply has no reinforcements it can spare for the Squad, and its members must soldier on until its members can put in another request for troop support.
Skills
Athletics Common Lore (Imperial Guard) +10 Common Lore (Imperium) Common Lore (Tech) Common Lore (War) +10 Awareness [200 XP] Intimidate Survival Stealth
Talents
Ambush Iron Jaw Tank Hunter Weapon training (Las) Weapon training (SP) [200 XP] Weapon training (Heavy) Weapon training (Low-Tech) Lightning Reflexes Storm of Iron Bulging Biceps [300 XP]
Inventory
Weapons
Name Range RoF Dam Pen Clip Rld Special Wt ----------------------------------------------------------------------------------------------- M34 Autocannon 300m S/3/– 3d10+8I 6 20 Full Ogryn-Proof, Reliable 40 kg Custom grip (+5 BS) Fluid action (+1 hit in semi-auto) Home Materials (+5 WP vs fear) Sacred Inscription (+10 WP vs pinning) Combat shotgun 30m S/3/- 1d10+4I 0 18 Half 6,5 kg Scatter (+10 to hit and +3 Damage (Point Blank Range) +10 to hit (Short Range)–3 Damage other ranges. Custom grip (+5 BS) Fluid action (+1 hit in semi-auto) Home Materials (+5 WP vs fear) Sacred Inscription (+10 WP vs pinning) Sword 1d10R 0 Balanced, Best Quality 3 kg Knife 1d5 R 0 Thrown 1 kg
Armor
Name/Pattern Covers AP Wt Special ----------------------------------------------------------------------------------------------- Flak vest Body 4 5 kg +1 AP against blast damage.
Ammo
Type Amount Wt --------------------------------------------------- Autocannon Belts 4(80) 16 kg Shotgun 4(240) 2.6 kg Frag grenades 2 1 kg Blind grenades 2 1 kg Stun grenades 2 1 kg
Equipment
Type Wt ------------------------------------------------------- Uniform 3 kg Poor Weather Gear 2 kg Rucksack 2 kg Basic Toolkit 1 kg Mess Kit and water Canteen 0.5 kg Blanket and Sleep Bag 4 kg Rechargeable Lamp-pack 0.5 kg Grooming Kit 0.1 kg Dog Tags 1 kg Uplifting Primer 0 kg Combat sustenance rations 14 days 14 kg Entrenching Tool 2 kg Field Sutures 0.5 kg Chrono 0 kg Micro-bead 0 kg Gas Mask 0.5 kg Clip/Drop Harness 2 kg