Difference between revisions of "Coors"
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{{Q|Any sufficiently analyzed magic is indistinguishable from technology.|Corollary to Clarke's Third Law|nolink=1}} | {{Q|Any sufficiently analyzed magic is indistinguishable from technology.|Corollary to Clarke's Third Law|nolink=1}} | ||
== Описание персонажа == | == Описание персонажа == | ||
− | {{Sidebar|Name=[[file:Coors1.jpg|250px]]<br><onlyinclude>{{Statblock_DnD5|Border=0|Name=Coors, warlock (lvl 6)|Detail=Medium humanoid (tiefling)|AC=13 (studded armor)|HP=35 (6#1d8+2)|Speed=30 ft.|STR=8 (-1)|DEX=12 (+1)|CON=14 (+2)|INT=14 (+2)|WIS=12 (+1)|CHA=18 (+4)|Saves=Wis +5, Cha +8 (+1 to all)|DR=fire|Skills=Arcana, Deception, Insight, Investigation, Perception, Persuasion (+1 to all)|Senses=darkvision 60ft., passive Perception | + | {{Sidebar|Name=[[file:Coors1.jpg|250px]]<br><onlyinclude>{{Statblock_DnD5|Border=0|Name=Coors, warlock (lvl 6)|Detail=Medium humanoid (tiefling)|AC=13 (studded armor)|HP=35 (6#1d8+2)|Speed=30 ft.|STR=8 (-1)|DEX=12 (+1)|CON=14 (+2)|INT=14 (+2)|WIS=12 (+1)|CHA=18 (+4)|Saves=Wis +5, Cha +8 (+1 to all)|DR=fire|Skills=Arcana, Deception, Insight, Investigation, Perception, Persuasion (+1 to all)|Senses=darkvision 60ft., passive Perception 15|Languages=Common, Infernal, Arcane Script|Tools=Artisan's Tools (Hexcraft)|Weapons=simple weapons|Armor=light|Features='''Spellcasting.''' Spellcasting ability is Charisma<br>(spell save DC 15, +7 to hit with spell attacks)<br>'''Awakened Mind.''' Telepatic comm with any creature you can see within 30'.<br>'''Entropic Ward.''' Use your reaction to impose disadvantage on incoming attack roll. If the attack misses you, your next attack roll against that creature has advantage if you make it before the end of your next turn. 1/short rest.}}</onlyinclude>}} |
(Because it's not Miller) | (Because it's not Miller) | ||
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Tools: Artisan's Tools (Hexcraft) | Tools: Artisan's Tools (Hexcraft) | ||
Languages: Common, Infernal, Arcane Script | Languages: Common, Infernal, Arcane Script | ||
− | Saving throws: Wis, Cha (+1 | + | Saving throws: Wis, Cha (+1 luck) |
Skills: Arcana, Deception, Insight, Investigation, Perception, Persuasion (+1 luck) | Skills: Arcana, Deception, Insight, Investigation, Perception, Persuasion (+1 luck) | ||
Revision as of 16:53, 15 February 2019
Any sufficiently analyzed magic is indistinguishable from technology.
- ~ Corollary to Clarke's Third Law
- ~ Corollary to Clarke's Third Law
Описание персонажа
(Because it's not Miller)
Безглазый, но весьма осмотрительный гражданин.
Чаршит
Hemlock Coors Male Tiefling Warlock 6 Background: Guild Artisan (Hexcraft) Patron: Great Old One -------------------------------------------------------------------------------- Str 08(-1) Dex 12(+1) Con 14(+2) Int 14(+2) (+1 tiefling) Wis 12(+1) Cha 18(+4) (+2 tiefling, +2 ASI) -------------------------------------------------------------------------------- HP 35 (6#1d8+2 HD) Hero pts 05 (1 currently spent) AC 13 = 12(armour) +1(dex) Speed 30 ft Init +2 (+1 luck) Prof +3 Melee +4 = +3(prof) +1(dex) Ranged +4 = +3(prof) +1(dex) Spells +7 = +3(prof) +4(cha) Spell DC 15 = 8(base) +3(prof) +4(cha) Passive Perception: 15 = 10(taken) +3(prof) +1(wis) (+1 luck) -------------------------------------------------------------------------------- Proficiencies Armor: Light Weapons: Simple Tools: Artisan's Tools (Hexcraft) Languages: Common, Infernal, Arcane Script Saving throws: Wis, Cha (+1 luck) Skills: Arcana, Deception, Insight, Investigation, Perception, Persuasion (+1 luck) -------------------------------------------------------------------------------- Abilities [Racial] Darkvision [Racial] Voidburn Resistance (resist fire damage) [Racial] Void Legacy (bonus spells) [Backgr] Guild Membership (misc social ties) [Warloc] Pact of the Tome (3 bonus cantrips) [Warloc] Pact Magic (spellcasting) [Warloc] Eldritch Invocations (3 total) [Warloc] Awakened Mind (telelink with anyone within 30' LoS) [Warloc] Entropic Ward (1/short: reaction to disadv @ incoming attack, if missed - adv @ return attack) -------------------------------------------------------------------------------- Invocations 1. Agonizing Blast (+cha to Eldritch Blast damage) 2. Book of Ancient Secrets (ritual magic) 3. Beguiling Influence (bonus skills) -------------------------------------------------------------------------------- Cantrips (3 known from Pact) 1. Thaumaturgy (racial, 1 action, range 30', 1 minute, 3 stacks: harmless weird shit) 2. Eldritch Blast (1 action, range 120': 2 beams of 1d10+4 force damage) 3. Prestidigitation (1 action, range 10', 1 hr, 3 stacks: useful stuff) 4. Minor Illusion (1 action, range 30', 1 minute: SFX) 5. Mending (tome bonus, 1 minute, touch: fix stuff) 6. Mage Hand (tome bonus, 1 action, range 30', 1 minute: telemove up to 10 lbs) 7. Vicious Mockery (tome bonus, 1 action, range 60': 1d4 psy damage + disadv @ next attack, wis negates both) -------------------------------------------------------------------------------- Spells (7 known total, 3rd lvl slots x2) (listed damage is up to date for 3rd lvl slots, scaling in brackets provided for future reference) R. Hellish Rebuke (racial, 1/long as lvl 2, reaction, range 60': 3d10 fire damage, dex half) R. Darkness (racial, 1/long, 1 action, range 60', conc up to 10 min: 15' radius sphere of duh) 1. Hex (1 bonus, range 90', conc up to 8 hrs: +1d6 necrotic damage on attacks, disadv @ chosen ability checks, bonus to retarget at 0 hp) 2. Armor of Agathys (1 action, self, 1 hr: 5*lvl temp HP, 5*lvl cold damage to melee attackers) 3. Mirror Image (1 action, self, 1 min: +3 selfs, 1d20 to redirect an attack (6+ for 3, 8+ for 2, 11+ for last), AC 11) 4. Invisibility (1 action, touch, conc up to 1 hr: 2 targets (+1/lvl)) 5. Fly (1 action, touch, conc up to 10 min: gain 60' of flying speed, 1 target (+1/lvl)) 6. Thunder Step (1 action, range 90': teleport self + 1 willing, 3d10 (+1d10/lvl) thunder damage within 10', con half) 7. Hypnotic Pattern (1 action, range 120', conc up to 1 minute: 30' cube, each creature charmed & incapped until woke, wis negates) -------------------------------------------------------------------------------- Known Rituals 1. Detect Magic (pact bonus) 2. Detect Flow (pact bonus, campaign) 3. Identify 4. Magic Mouth (requires 10gp of jade dust) 5. Tenser’s Floating Disk 6. Unseen Servant 7. Find Familiar (Hextech homunculus, pilot assistant) -------------------------------------------------------------------------------- Items Dagger (1d4 piercing, finesse, light, thrown 20/60) Studded Hexcraft armor (12 lbs) Artisan's Tools (Hexcraft) (10 lbs) Voidwalker’s clothes (4 lbs) Arcane focus (wrist-mounted circular slide rule) Assorted Hexcraft spare parts and components pouch Gloves of Minute Examination (advantage @ investigation checks made by touch) Personal Entropic Nexus (aka Stone of Luck, +1 to ability checks and saves) [attunement] Spyglass Voidwalker's set: * Air Dome * Spurs of Attraction * Ring of Controlled Free Falling [attunement] -------------------------------------------------------------------------------- Hexcraft R&D Pipeline * Rod of the Pact Keeper (+X to eldrtich blast attacks, +X to Save DC, free recharge of a spell slot 1/day) [attunement] * Anything AC-related (best option: Elven Chain, worse options: +X studded, ring of protection, bracers of defense)