Difference between revisions of "Tejano"
From Game Logs
m (→Attributes) |
m |
||
Line 66: | Line 66: | ||
}} | }} | ||
{{Sidebar|Name='''Languages'''|Known| | {{Sidebar|Name='''Languages'''|Known| | ||
− | * Common | + | * Gildentale (Common) |
− | * | + | * Hisperante |
− | * | + | * Portcant}} |
== Spells == | == Spells == |
Revision as of 18:11, 8 February 2018
Tejano Baeza
Male Human Fighter/Eldritch Knight 5
Background: Inheritor
Stats |
|
HP | 44/44=10+2+4*(6+2) |
---|---|
AC | 18=14+1(drow.mail)+2(dex)+1(RoP) |
Speed | 30 ft |
Initiative | +3(dex) |
Proficiency bonus | +3(ecl) |
Spell modifier | +5=+3(prof)+2(int) |
Spell save DC | 13=+8(base)+3(prof)+2(int) |
Melee attack | +6=+3(prof)+3(dex) |
---|---|
Ranged attack | +7=+3(prof)+3(dex)+1(style) |
Passive perception | 10=10 |
Saves | Str, Con |
Contents
Attributes
Attribute | Value | Mod | Starting value | Modifications | Saves | |
---|---|---|---|---|---|---|
Str | 12 | +1 | = | 12 | +5 = +1(mod)+3(prof)+1(RoP) | |
Dex | 16 | +3 | = | 15 | +1(human) | +4 = +3(mod)+1(RoP) |
Con | 14 | +2 | = | 13 | +1(human) | +6 = +2(mod)+3(prof)+1(RoP) |
Int | 14 | +2 | = | 14 | +3 = +2(mod)+1(RoP) | |
Wis | 10 | +0 | = | 10 | +1 = +1(RoP) | |
Cha | 8 | -2 | = | 8 | -1 = -2(mod)+1(RoP) |
Equipment |
|
| |
Ammunition (ready/stored) |
|
| |
Abilities & Features
Skills |
|
Str |
|
---|---|
Dex |
|
Int |
|
Wis |
|
Cha: |
|
- [Background] Inheritance
- [Human] Feat: Pistol Expert: Thanks to extensive practice with the pistol, when you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
- [Fighter] Fighting Style: Close Quarters Shooter: You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks
- [Fighter] Second Wind
- [Fighter] Action Surge
- [Fighter] Archetype: Eldritch Knight
- [Eldritch Knight] Weapon Bond
- [Eldritch Knight] War Caster: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: 1) You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage; 2) You can perform the somatic components of spells even when you have weapons or a shield in one or both hands; 3) When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
- [Fighter] Extra Attack: you can attack twice, instead of once, whenever you take the Attack action on your turn.
Proficiencies |
|
Armor |
|
---|---|
Weapons |
|
Tools |
|
Languages |
|
Known |
|
---|---|
Spells
Cantrips: 2 known
- Green-flame Blade ( https://gc3.github.io/grimoire/spells/green-flame-blade )
- Booming Blade ( https://gc3.github.io/grimoire/spells/booming-blade )
Spells level 1: 4 known, 3 slots
- Shield ( https://gc3.github.io/grimoire/spells/shield )
- Absorb Elements ( https://gc3.github.io/grimoire/spells/absorb-elements )
- Fog Cloud ( https://gc3.github.io/grimoire/spells/fog-cloud )
- Magic Missile ( https://gc3.github.io/grimoire/spells/magic-missile )
Equipment
Armor
Name | Type | AC | Wght. |
---|---|---|---|
Studded Leather | Light Armor | 15 = 12+3(dex) | 8 |
Drow Scale Mail | Medium Armor | 17 = 14+1+2(dex) | 45 |
Ranged Arsenal
Name | Type | Damage | Wght. | Properties |
---|---|---|---|---|
Longbow | Martial | 1d8 piercing | 2 | Ammunition(150/600), heavy, two-handed |
Pistol | Martial | 1d10 piercing | 3 | Ammunition(30/90), loading |
Musket | Martial | 1d12 piercing | 10 | Ammunition(40/120), loading, two-handed |
Melee Arsenal
Name | Type | Damage | Wght. | Properties |
---|---|---|---|---|
Rapier | Martial | 1d8 piercing | 2 | Finesse |
Scimitar/Cutlass | Martial | 1d6 slashing | 3 | Finesse, Light |
Handaxe | Simple | 1d6 slashing | 2 | Light, thrown(20/60) |
Pistol-club | Simple | 1d4 bludgeoning | 3 | Light |
Drow Shortsword | Martial | 1d6+1 (+2d6 crit) piercing | 2 | Finesse, Light |
Items
Magic
- Ring of protection (+1 AC, +1 to save throws, requires atunement)
Armor
- Studded Leather
- Drow Scale Mail
Weaponry
- Rapier (weapon bonded)
- Artisan Pistol (weapon bonded)
- Scimitar/Cutlass
- Pistol (x2)
- Looted pistol
- Pistol-club
- Handaxe (x2)
- Longbow
- Musket
Clothes
- Taveller's outfit
- Leather cloak
Backpack
- Inheritance: Treasure Map
- Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, grappling hook, Ink, Ink pen, paper (10 sheets), sealing wax, tent.
- 50 feet of hempen rope strapped to the side of it.