Difference between revisions of "Extraction/Jee Angers"

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(Created page with "Category:Warhammer 40000 Category:Wrath and Glory Category:Extraction Category:Characters {{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name="Uncatchable" Jee An...")
 
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[[Category:Extraction]]
 
[[Category:Extraction]]
 
[[Category:Characters]]
 
[[Category:Characters]]
{{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name="Uncatchable" Jee Angers|Detail=Human ganger (tier 2, rank 1)|Wounds=0 / 6|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM, SCUM|S=1|T=2|A=5|I=4|Wil=2|Int=2|Fel=5|Defence=3|Resilence=3|Determination=2|Speed=6|Conviction=2|Resolve=2|Influence=6|Wealth=2|Skills=Athletics 3, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Stealth 8|Border=0}}</onlyinclude>}}
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{{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name="Uncatchable" Jee Angers|Detail=Human ganger (tier 2, rank 1)|Wounds=0 / 6|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM, SCUM|S=1|T=2|A=5|I=4|Wil=2|Int=2|Fel=5|Defence=3|Resilence=3|Determination=2|Speed=6|Conviction=2|Resolve=2|Influence=6|Wealth=2|Skills=Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3|Border=0}}</onlyinclude>}}
  
 
{{Stamp|Text=WORK IN PROGRESS|Y=30%}}
 
{{Stamp|Text=WORK IN PROGRESS|Y=30%}}
 +
 +
== Attributes & Traits==
 +
{| class="hover zebra" style="display:inline-block; max-width:200px;"
 +
! width="100px" | Attribute
 +
! width="25px" |
 +
! width="50px" | Value
 +
|-
 +
| style="text-align:right;" | Strength (S) || || 1
 +
|-
 +
| style="text-align:right;" | Toughness (T) || || 2
 +
|-
 +
| style="text-align:right;" | Agility (A) || || 5
 +
|-
 +
| style="text-align:right;" | Initiative (I) || || 4
 +
|-
 +
| style="text-align:right;" | Willpower (Wil) || || 2
 +
|-
 +
| style="text-align:right;" | Intellect (Int) || || 2
 +
|-
 +
| style="text-align:right;" | Fellowship (Fel) || || 5
 +
|}
 +
{| class="hover zebra" style="display:inline-block; max-width:500px; margin-left:50px;"
 +
! width="100px" | Trait
 +
! width="25px" |
 +
! width="375px" | Value
 +
|-
 +
| style="text-align:right;" | Speed || || 6 (6 human)
 +
|-
 +
| style="text-align:right;" | Defence || || 3 (-1 base + 4 initiative)
 +
|-
 +
| style="text-align:right;" | Resilience || || 3 (1 base + 2 toughness)
 +
|-
 +
| style="text-align:right;" | Determination || || 2 (2 toughness)
 +
|-
 +
| style="text-align:right;" | Conviction || || 2 (2 willpower)
 +
|-
 +
| style="text-align:right;" | Resolve || || 2 (-1 base + 2 willpower + 1 background)
 +
|-
 +
| style="text-align:right;" | Influence || || 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension)
 +
|}
 +
  Wounds 0 / 6
 +
  Shock 0 / 4
 +
  Corruption 0
 +
  Wealth 2
 +
 +
 +
== Skills ==
 +
{| class="hover zebra" style="width:calc(100%-23em); text-align:center;"
 +
! width="100px" | Skill Name
 +
! width="50px" | Attr
 +
! width="50px" | Rtng
 +
! Total
 +
! Notes
 +
|-
 +
| style="text-align:right;" | Athletics || S || 1
 +
| style="text-align:left;" | 2 (1 + 1 strength) ||
 +
|-
 +
| style="text-align:right;" | Awareness || Int || 3
 +
| style="text-align:left;" | 5 (3 + 2 intellect) ||
 +
|-
 +
| style="text-align:right;" | Ballistic || A || 3
 +
| style="text-align:left;" | 8 (3 + 5 agility) ||
 +
|-
 +
| style="text-align:right;" | Cunning || Fel || 3
 +
| style="text-align:left;" | 9 (3 + 5 fellowship + 1 talent) ||
 +
|-
 +
| style="text-align:right;" | Deception || Fel || 3
 +
| style="text-align:left;" | 8 (3 + 5 fellowship) ||
 +
|-
 +
| style="text-align:right;" | Insight || Fel || 0
 +
| style="text-align:left;" | 5 (0 + 5 fellowship) ||
 +
|-
 +
| style="text-align:right;" | Intimidation || Wil || 0
 +
| style="text-align:left;" | 3 (0 + 2 willpower + 1 wound) ||
 +
|-
 +
| style="text-align:right;" | Investigation || Int || 0
 +
| style="text-align:left;" | 2 (0 + 2 intellect) ||
 +
|-
 +
| style="text-align:right;" | Leadership || Wil || 0
 +
| style="text-align:left;" | 2 (0 + 2 willpower) ||
 +
|-
 +
| style="text-align:right;" | Medicae || Int || 0
 +
| style="text-align:left;" | 2 (0 + 2 intellect) ||
 +
|-
 +
| style="text-align:right;" | Persuasion || Fel || 3
 +
| style="text-align:left;" | 8 (3 + 5 fellowship) ||
 +
|-
 +
| style="text-align:right;" | Pilot || A || 1
 +
| style="text-align:left;" | 6 (1 + 5 agility) ||
 +
|-
 +
| style="text-align:right;" | Psychic Mastery || Wil || -
 +
| style="text-align:left;" | - ||
 +
|-
 +
| style="text-align:right;" | Scholar || Int || 0
 +
| style="text-align:left;" | 2 (0 + 2 intellect) ||
 +
|-
 +
| style="text-align:right;" | Stealth || A || 3
 +
| style="text-align:left;" | 8 (3 + 5 agility) ||
 +
|-
 +
| style="text-align:right;" | Survival || Wil || 1
 +
| style="text-align:left;" | 3 (1 + 2 willpower) ||
 +
|-
 +
| style="text-align:right;" | Tech || Int || 0
 +
| style="text-align:left;" | 2 (0 + 2 intellect) ||
 +
|-
 +
| style="text-align:right;" | Weapon || I || 0
 +
| style="text-align:left;" | 4 (0 + 4 initiative) ||
 +
|}
 +
 +
== Abilities & Talents ==
 +
;<span id="Scrounger">Scrounger</span><span class="ref"> (WnG 96)</span>
 +
:Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.
 +
 +
== Ascension ==
 +
;<span id="StayTheCourse">Stay the Course</span><span class="ref"> (WnG 154)</span>
 +
:<b>XP Cost:</b> 10 x new Tier (20XP).
 +
:<b>Influence Bonus:</b> +1 per Tier Ascended.
 +
:<b>Story Element:</b> Memorable Injury (Twitch).
 +
:<b>Wargear:</b> 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).

Revision as of 18:37, 24 August 2025

"Uncatchable" Jee Angers
Human ganger (tier 2, rank 1)
Wounds 0 / 6
Shock 0 / 4
Corruption 0
Keywords: IMPERIUM, SCUM
STAIWilIntFel
1254225
DefenceResilenceDeterminationSpeed
3326
ResolveConvictionInfluenceWealth
2262
Skills: Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3


WORK IN PROGRESS

Attributes & Traits

Attribute Value
Strength (S) 1
Toughness (T) 2
Agility (A) 5
Initiative (I) 4
Willpower (Wil) 2
Intellect (Int) 2
Fellowship (Fel) 5
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 3 (1 base + 2 toughness)
Determination 2 (2 toughness)
Conviction 2 (2 willpower)
Resolve 2 (-1 base + 2 willpower + 1 background)
Influence 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension)
 Wounds 0 / 6
 Shock 0 / 4
 Corruption 0
 Wealth 2


Skills

Skill Name Attr Rtng Total Notes
Athletics S 1 2 (1 + 1 strength)
Awareness Int 3 5 (3 + 2 intellect)
Ballistic A 3 8 (3 + 5 agility)
Cunning Fel 3 9 (3 + 5 fellowship + 1 talent)
Deception Fel 3 8 (3 + 5 fellowship)
Insight Fel 0 5 (0 + 5 fellowship)
Intimidation Wil 0 3 (0 + 2 willpower + 1 wound)
Investigation Int 0 2 (0 + 2 intellect)
Leadership Wil 0 2 (0 + 2 willpower)
Medicae Int 0 2 (0 + 2 intellect)
Persuasion Fel 3 8 (3 + 5 fellowship)
Pilot A 1 6 (1 + 5 agility)
Psychic Mastery Wil - -
Scholar Int 0 2 (0 + 2 intellect)
Stealth A 3 8 (3 + 5 agility)
Survival Wil 1 3 (1 + 2 willpower)
Tech Int 0 2 (0 + 2 intellect)
Weapon I 0 4 (0 + 4 initiative)

Abilities & Talents

Scrounger (WnG 96)
Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.

Ascension

Stay the Course (WnG 154)
XP Cost: 10 x new Tier (20XP).
Influence Bonus: +1 per Tier Ascended.
Story Element: Memorable Injury (Twitch).
Wargear: 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).