Difference between revisions of "Worst Poetry In Great Britain/Rosemary Neumann"

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General Build Points: 65
 
General Build Points: 65
  
Hit Threshold 4
+
Hit Threshold: 4 (from 8+ Athletics)
  
 
=== Occupation ===
 
=== Occupation ===
By using <s>Medicine or</s> Reassurance, you have access to <s>medical records and hospital wards</s> <i>servants quarters and staff rooms</i> generally off limits to the public. If you are affiliated with a <s>hospital, sanitarium, or other facility</s> <i>noble house</i>, you can automatically use Reassurance to talk your way into any part of your <s>institution</s> <i>patron's homestead</i> from the drugs locker to the deep freeze.
+
By using <s>Medicine or</s> Reassurance, you have access to <s>medical records and hospital wards</s> <i>servants quarters and staff rooms</i> generally off limits to the public. If you are affiliated with a <s>hospital, sanitarium, or other facility</s> <i>noble house</i>, you can automatically use Reassurance to talk your way into any part of your <s>institution</s> <i>patron's estate</i> from the drugs locker to the deep freeze.
  
 
When you use First Aid, each point spent heals 3 Health points, rather than 2. (You gain 2 Health points rather than 1 for each First Aid point you spend to heal yourself.) You can stabilize the condition of a seriously wounded victim by spending only 1 First Aid point, rather than 2.
 
When you use First Aid, each point spent heals 3 Health points, rather than 2. (You gain 2 Health points rather than 1 for each First Aid point you spend to heal yourself.) You can stabilize the condition of a seriously wounded victim by spending only 1 First Aid point, rather than 2.
Line 71: Line 71:
 
     Explosives
 
     Explosives
 
     Filch
 
     Filch
  4 Firearms
+
    Firearms
 
  10 First Aid *
 
  10 First Aid *
 
     Fleeing
 
     Fleeing
Line 81: Line 81:
 
   2 Riding
 
   2 Riding
 
   8 Sanity
 
   8 Sanity
    Scuffling
+
  8 Scuffling
 
   4 Sense Trouble
 
   4 Sense Trouble
 
     Shadowing
 
     Shadowing
 
   8 Stability
 
   8 Stability
 
   4 Stealth
 
   4 Stealth
  4 Weapons
+
    Weapons
  
 
=== Weapons ===
 
=== Weapons ===
 
  -2 Fist, kick
 
  -2 Fist, kick
  -1 Hairpin Stilettos
+
  -1 Hairstick Stiletto x2
  1 Umbrella Rifle Cane
 

Revision as of 18:08, 16 October 2024


Character

Rosemary Neumann, Lady's Maid

Occupation: Nurse

Drive: Follower (of Amrita Mortimer)

Investigative Build Points: 16 + 1 (to Medicine from 8+ First Aid)

General Build Points: 65

Hit Threshold: 4 (from 8+ Athletics)

Occupation

By using Medicine or Reassurance, you have access to medical records and hospital wards servants quarters and staff rooms generally off limits to the public. If you are affiliated with a hospital, sanitarium, or other facility noble house, you can automatically use Reassurance to talk your way into any part of your institution patron's estate from the drugs locker to the deep freeze.

When you use First Aid, each point spent heals 3 Health points, rather than 2. (You gain 2 Health points rather than 1 for each First Aid point you spend to heal yourself.) You can stabilize the condition of a seriously wounded victim by spending only 1 First Aid point, rather than 2.

Academic Abilities

   Accounting
   Anthropology
   Archaeology
   Architecture
   Art History
 4 Biology *
   Cryptography
   Forbidden Lore
   Geology
   History
 3 Languages (German *, English, French, Latin)
   Law
   Library Use
 4 Medicine *^
   Occult
   Physics
   Theology

Interpersonal Abilities

 2 Access Honesty *
   Bargain
   Bureaucracy
   Cop Talk
 2 Credit Rating
 2 Flattery *
   Interrogation
   Intimidation
   Oral History
 4 Reassurance *
   Streetwise

Technical Abilities

   Art
   Astronomy
 1 Chemistry
   Craft
 1 Evidence Collection
 1 Forensics
   Locksmith
 1 Outdoorsman
 4 Pharmacy *
   Photography

General Abilities

 8 Athletics
 4 Conceal
 4 Disguise
   Driving
   Explosives
   Filch
   Firearms
10 First Aid *
   Fleeing
 8 Health
   Mechanical Repair
   Piloting
 8 Preparedness
   Psychoanalysis
 2 Riding
 8 Sanity
 8 Scuffling
 4 Sense Trouble
   Shadowing
 8 Stability
 4 Stealth
   Weapons

Weapons

-2 Fist, kick
-1 Hairstick Stiletto x2