Difference between revisions of "Coors"
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[[Category:Hexpanse]] | [[Category:Hexpanse]] | ||
[[Category:The Hexpanse]] | [[Category:The Hexpanse]] | ||
− | {{Q|Any sufficiently | + | {{Q|Any sufficiently analyzed magic is indistinguishable from technology.|Corollary to Clarke's Third Law|nolink=1}} |
== Описание персонажа == | == Описание персонажа == | ||
Revision as of 21:20, 7 February 2019
Any sufficiently analyzed magic is indistinguishable from technology.
- ~ Corollary to Clarke's Third Law
- ~ Corollary to Clarke's Third Law
Описание персонажа
Totally not Miller.
Чаршит
Hemlock Coors Male Tiefling Warlock 6 Background: Guild Artisan (Hexcraft) Patron: Great Old One -------------------------------------------------------------------------------- Str 08(-1) Dex 12(+1) Con 14(+2) Int 14(+2) (+1 tiefling) Wis 12(+1) Cha 18(+4) (+2 tiefling, +2 ASI) -------------------------------------------------------------------------------- HP 35 (6#1d8+2 HD) Hero pts 05 (0 currently spent) AC 16 = 15(armour) +1(dex) Speed 30 ft Init +1 Prof +3 Melee +4 = +3(prof) +1(dex) Ranged +4 = +3(prof) +1(dex) Spells +7 = +3(prof) +4(cha) Spell DC 15 = 8(base) +3(prof) +4(cha) Passive Perception: 11 = 10(taken) +1(wis) -------------------------------------------------------------------------------- Proficiencies Armor: Light Weapons: Simple Tools: Artisan's Tools (Hexcraft) Languages: Common, Infernal, Arcane Script Saving throws: Wis, Cha Skills: Arcana, Deception, Insight, Investigation, Perception, Persuasion -------------------------------------------------------------------------------- Abilities [Racial] Darkvision [Racial] Voidburn Resistance (resist fire damage) [Racial] Void Legacy (bonus spells) [Backgr] Guild Membership (misc social ties) [Warloc] Pact of the Tome (3 bonus cantrips) [Warloc] Pact Magic (spellcasting) [Warloc] Eldritch Invocations (3 total) [Warloc] Awakened Mind (telelink with anyone within 30' LoS) [Warloc] Entropic Ward (1/short: reaction to disadv @ incoming attack, if missed - adv @ return attack) -------------------------------------------------------------------------------- Invocations 1. Agonizing Blast (+cha to Eldritch Blast damage) 2. Book of Ancient Secrets (ritual magic) 3. Beguiling Influence (bonus skills) -------------------------------------------------------------------------------- Cantrips (3 known from Pact) 1. Thaumaturgy (racial, 1 action, range 30', 1 minute, 3 stacks: harmless weird shit) 2. Eldritch Blast (1 action, range 120': 2 beams of 1d10+4 force damage) 3. Prestidigitation (1 action, range 10', 1 hr, 3 stacks: useful stuff) 4. Minor Illusion (1 action, range 30', 1 minute: SFX) 5. Mending (tome bonus, 1 minute, touch: fix stuff) 6. Mage Hand (tome bonus, 1 action, range 30', 1 minute: telemove up to 10 lbs) 7. Vicious Mockery (tome bonus, 1 action, range 60': 1d4 psy damage + disadv @ next attack, wis negates both) -------------------------------------------------------------------------------- Spells (7 known total, 3rd lvl slots x2) (listed damage is up to date for 3rd lvl slots, scaling in brackets provided for future reference) R. Hellish Rebuke (racial, 1/long as lvl 2, reaction, range 60': 3d10 fire damage, dex half) R. Darkness (racial, 1/long, 1 action, range 60', conc up to 10 min: 15' radius sphere of duh) 1. Armor of Agathys (1 action, self, 1 hr: 5*lvl temp HP, 5*lvl cold damage to melee attackers) 2. Dissonant Whispers (1 action, range 60': 5d6 (+1d6/lvl) psy damage + use reaction to flee, wis half) 3. Hold Person (1 action, range 60', conc up to 1 minute: paralyze a humanoid, wis each turn to negate, 2 targets (+1/lvl)) 4. Invisibility (1 action, touch, conc up to 1 hr: 2 targets (+1/lvl)) 5. Fly (1 action, touch, conc up to 10 min: gain 60' of flying speed, 1 target (+1/lvl)) 6. Thunder Step (1 action, range 90': teleport self + 1 willing, 3d10 (+1d10/lvl) thunder damage within 10', con half) 7. Hypnotic Pattern (1 action, range 120', conc up to 1 minute: 30' cube, each creature charmed & incapped until woke, wis negates) -------------------------------------------------------------------------------- Known Rituals 1. Detect Magic (pact bonus) 2. Detect Flow (pact bonus, campaign) -------------------------------------------------------------------------------- Items Dagger (1d4 piercing, finesse, light, thrown 20/60) Halfplate-equivalent Hexcraft armor (25 lbs) Artisan's Tools (Hexcraft) (10 lbs) Voidwalker’s clothes (4 lbs) Component pouch