Difference between revisions of "Spot"
From Game Logs
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Spell DC 13 = 8(base) +2(prof) +3(wis) | Spell DC 13 = 8(base) +2(prof) +3(wis) | ||
− | Passive Wisdom (Perception): 15 = 10(taken) +2(prof) +3(wis) | + | Passive Wisdom (Perception): 15 (17) = 10(taken) +2(prof, x2 in native terrain) +3(wis) |
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[Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging) | [Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging) | ||
[Ranger] Favored Friend (Drow, Humans) (adv @ checks to track & checks to recall information about them) | [Ranger] Favored Friend (Drow, Humans) (adv @ checks to track & checks to recall information about them) | ||
− | [Ranger] Natural Explorer (Jungle?) (never get lost, always alert, move fast, tons of food, precise tracking) | + | [Ranger] Natural Explorer (Jungle?) (x2 prof bonus @ all related Int and Wis checks, never get lost, always alert, move fast, tons of food, precise tracking) |
[Ranger] Fighting Style (Archery) | [Ranger] Fighting Style (Archery) | ||
[Ranger] Spellcasting | [Ranger] Spellcasting | ||
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Items | Items | ||
Longbow (1d8 piercing, range 150/600, heavy, two-handed) | Longbow (1d8 piercing, range 150/600, heavy, two-handed) | ||
− | * Arrows | + | * Arrows x32 |
* Bone arrows (poisoned) x3 | * Bone arrows (poisoned) x3 | ||
Machete (1d6 slashing, finesse, light) | Machete (1d6 slashing, finesse, light) | ||
Line 79: | Line 79: | ||
Traveler’s clothes (4 lbs) | Traveler’s clothes (4 lbs) | ||
Component pouch | Component pouch | ||
− | Belt pouch ( | + | Belt pouch (58 silver) [20gp of advance payment spent] |
Personal collection of odd maps (2 lbs) | Personal collection of odd maps (2 lbs) | ||
* Frogmen map, defaced | * Frogmen map, defaced | ||
− | + | Trophy case | |
− | + | * Cockatrice beak x2 | |
− | + | * Displacer claws x20 (1 set) | |
− | + | * Displacer tentacles x2 | |
+ | * Gar liver essense x1 (poison) | ||
+ | * Spotted eel squeezings x1 (1d8+2 temporary HP, Con save vs poisoned (1 minute)) | ||
</pre></html> | </pre></html> | ||
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Revision as of 23:44, 22 July 2016
Описание персонажа
Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести.
Сыну пришлось расти на месте. За прошедшие 20+ лет он так и не умер, что по меркам этого континента уже очень неплохо.
Чаршит
Spot Male Wood Elf Ranger 3 Background: Outlander Archetype: Hunter -------------------------------------------------------------------------------- Str 08(-1) Dex 16(+3) (elf bonus) Con 14(+2) Int 12(+1) Wis 16(+3) (wood elf bonus) Cha 08(-1) -------------------------------------------------------------------------------- HP 28 (3#1d10+2 HD) Hero pts 06 (3 currently spent) AC 15 = 12(armor) +3(dex) Speed 35 ft Init +3 Prof +2 Melee +5 = +2(prof) +3(dex) Ranged +7 = +2(prof) +3(dex) +2(style) Spells +5 = +2(prof) +3(wis) Spell DC 13 = 8(base) +2(prof) +3(wis) Passive Wisdom (Perception): 15 (17) = 10(taken) +2(prof, x2 in native terrain) +3(wis) -------------------------------------------------------------------------------- Proficiencies Armor: Light, Medium, Shields Weapons: Simple, Martial Tools: Musical Instrument (Flute) Languages: Common, every other major language and dialect in Stonebridge, Stonebridge Drow Saving throws: Str, Dex Skills: Athletics, Nature, Insight, Perception, Stealth, Survival -------------------------------------------------------------------------------- Abilities [Elf ] Darkvision [Elf ] Keen Senses (prof @ perception) [Elf ] Fey Influence (adv @ saves vs charm, immune to magic sleep) [Elf ] Trance (instead of sleep) [Elf ] Mask of the Wild (hide @ lightly obstructed areas) [Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging) [Ranger] Favored Friend (Drow, Humans) (adv @ checks to track & checks to recall information about them) [Ranger] Natural Explorer (Jungle?) (x2 prof bonus @ all related Int and Wis checks, never get lost, always alert, move fast, tons of food, precise tracking) [Ranger] Fighting Style (Archery) [Ranger] Spellcasting [Ranger] Hunter Archetype (Horde Breaker) [Ranger] Primeval Awareness -------------------------------------------------------------------------------- Spells (3 known, slots 3/-/-/-) 1. Cure Wounds (1 action, touch, 1d8+wis heal) 2. Goodberry (1 action, touch, 10x1 heal + sustain) 3. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr, mark a target for +1d6 damage and adv @ finding it) -------------------------------------------------------------------------------- Items Longbow (1d8 piercing, range 150/600, heavy, two-handed) * Arrows x32 * Bone arrows (poisoned) x3 Machete (1d6 slashing, finesse, light) Dagger (1d4 piercing, finesse, light, thrown 20/60) Walking staff (2 lbs) Healer's Kit (10 charges, 3 lbs) Rope, silk, 50' (5 lbs) Handmade flute Studded leather armor (13 lbs) Traveler’s clothes (4 lbs) Component pouch Belt pouch (58 silver) [20gp of advance payment spent] Personal collection of odd maps (2 lbs) * Frogmen map, defaced Trophy case * Cockatrice beak x2 * Displacer claws x20 (1 set) * Displacer tentacles x2 * Gar liver essense x1 (poison) * Spotted eel squeezings x1 (1d8+2 temporary HP, Con save vs poisoned (1 minute))