Difference between revisions of "Tejano"
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!| Name !! Type !! Damage !! Wght. !! Properties | !| Name !! Type !! Damage !! Wght. !! Properties | ||
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− | || Longbow || Martial || 1d8 piercing || 2 || Ammunition ( | + | || Longbow || Martial || 1d8 piercing || 2 || Ammunition(150/600), heavy, two-handed |
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|| Pistol || Martial || 1d10 piercing || 3 || Ammunition(30/90), loading | || Pistol || Martial || 1d10 piercing || 3 || Ammunition(30/90), loading |
Revision as of 12:52, 6 July 2016
Tejano Baeza Male Human Fighter/Eldritch Knight 3 Background: Inheritor
Contents
Attributes
Str: 12(+1) = 12 Dex: 16(+3) = 15 +1(human) Con: 12(+1) = 12 Int: 14(+2) = 14 Wis: 10(+0) = 10 Cha: 10(+2) = 9 +1(human)
Stats
HP 25 = 10+1+2*(6+1) AC 14 = 11(leather) +3(dex) Speed 30 ft Init +3 Prof +2 Spells +4 = +2(prof) +2(int) Save DC 12 = +8(base) +2(prof) +2(int) Melee attack: +5 = +2(prof) +3(dex) Ranged attack: +6 = +2(prof) +3(dex) +1(style) Passive perception: 12 = 10 + 2(prof) Saving throws: str, con
Proficiencies
Armor: All, Shields Weapons: Simple, Martial Tools: Dice set
Skills
Str: Athletics (fighter) Dex: Acrobatics (fighter) Int: Arcana (variant human) History (inheritor) Wis: Survival (iheritor) Cha:
Languages
- Common
- extra (human)
- extra (inheritor)
Abilities & Features
- [Back ] Inheritance
- [Human ] Feat: Pistol Expert: Thanks to extensive practice with the pistol, when you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
- [Fighter] Fighting Style: Close Quarters Shooter: You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks
- [Fighter] Second Wind
- [Fighter] Action Surge
- [Fighter] Archetype: Eldritch Knight
- [EK ] Weapon Bond
Spells
Cantrips: 2 known
- Blade Ward ( https://ephe.github.io/grimoire/spells/blade-ward )
- Booming Blade ( https://ephe.github.io/grimoire/spells/booming-blade )
Spells level 1: 3 known, 2 slots
- Shield ( https://ephe.github.io/grimoire/spells/shield )
- Burning Hands ( https://ephe.github.io/grimoire/spells/burning-hands )
- Absorb Elements ( https://ephe.github.io/grimoire/spells/absorb-elements )
Equipment
Armor
Name | Type | AC | Wght. |
---|---|---|---|
Leather | Light Armor | 14 = 11+3(dex) | 8 |
Ranged Arsenal
Name | Type | Damage | Wght. | Properties |
---|---|---|---|---|
Longbow | Martial | 1d8 piercing | 2 | Ammunition(150/600), heavy, two-handed |
Pistol | Martial | 1d10 piercing | 3 | Ammunition(30/90), loading |
Melee Arsenal
Items
- Inheritance: Treasure Map
-
any items proficient withcomponent pouch, grappling hook, Ink, Ink pen, paper (10 sheets), sealing wax, hooded lantern, tent, quiver, pistol bullet pouch - Traveller's clothes
- pouch (15 gp)
- leather, longbow and 20 arrows
- pistol, rapier (both bonded), pistol ammunition and powder horn
- two handaxes
- Explorer’s Pack. Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.