Difference between revisions of "Ferry"
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{{Q|A good church man is always up in everybody's shit. It's how we do.|The Wire|nolink=1}} | {{Q|A good church man is always up in everybody's shit. It's how we do.|The Wire|nolink=1}} | ||
== Intro == | == Intro == | ||
− | Deacon Martin Ference, aka Ferry | + | '''Deacon Martin Ference, aka Ferry''' |
Homeworld: Shrine World | Homeworld: Shrine World | ||
Line 35: | Line 35: | ||
|'''Per'''- ||'''25''' || [+2] ||= ||25 || 0 ||0 ||OO | |'''Per'''- ||'''25''' || [+2] ||= ||25 || 0 ||0 ||OO | ||
|- | |- | ||
− | |'''WP'''+ ||'''40''' || [+4] ||= ||35 || | + | |'''WP'''+ ||'''40''' || [+4] ||= ||35 || 5 ||0 ||XO |
|- | |- | ||
|'''Fel'''+ ||'''60''' || [+6] ||= ||35 ||10 ||15[850] ||XX | |'''Fel'''+ ||'''60''' || [+6] ||= ||35 ||10 ||15[850] ||XX |
Revision as of 16:51, 14 June 2016
A good church man is always up in everybody's shit. It's how we do.
- ~ The Wire
- ~ The Wire
Contents
Intro
Deacon Martin Ference, aka Ferry
Homeworld: Shrine World
Background: Adeptus Administratum
Role: Hierophant
Divination: To War is Human
Characteristics (950 XP)
Influence | 53 |
---|---|
Intiative | +4 |
Half move | 4 |
Wounds | 10 (7+1d5) |
Fate | 4 |
Insanity | 0 |
Corruption | 0 |
XP Total | 6000 |
XP Left | 0 |
Stat | Value | Bonus | = | Base | Points | Training | Aptitudes |
---|---|---|---|---|---|---|---|
WS | 40 | [+4] | = | 30 | 10 | 0 | XO |
BS | 30 | [+3] | = | 30 | 0 | 0 | OO |
S | 30 | [+3] | = | 30 | 0 | 0 | XO |
T | 40 | [+4] | = | 30 | 10 | 0 | XO |
Ag | 40 | [+4] | = | 30 | 10 | 0 | OO |
Int | 50 | [+5] | = | 30 | 15 | 5[100] | XX |
Per- | 25 | [+2] | = | 25 | 0 | 0 | OO |
WP+ | 40 | [+4] | = | 35 | 5 | 0 | XO |
Fel+ | 60 | [+6] | = | 35 | 10 | 15[850] | XX |
Traits
- Faith in the Creed: Whenever a shrine world character spends a Fate point, he rolls 1d10. On a result of 1, the character’s total number of Fate points is not reduced.
- Master of Paperwork: An Adeptus Administratum character counts the Availability of all items as one level more available.
- Sway the Masses: a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.
Aptitudes
- General
- Willpower [home]
- Knowledge [back]
- Fellowship [role]
- Offense [role]
- Social [role]
- Toughness [role]
- Intelligence [WP role double]
Talents(3650 XP)
- [T1 XX, 200] Clues from the Crowds: reroll group gather info test 1/day
- [T2 XX, 300] Contact Network: use Fel for requisitions
- [T2 XX, 300] Coordinated Interrogation: +10 @ all Interrogation tests, +5 more per useful mate
- [T2 XX, 300] Cover Up: waste POWER OF THE EMPEROR to get some bullshit
- [T3 XO, 600] Delicate Interrogation: reduce interrogation Subtlety loss by 1d5
- [T1 XX, ---] Double Team: +10 WS with teammate, +20 with good teammate
- [T3 XO, 600] Flash of Insight: spend FP for DM clue
- [T2 XO, 450] Hardy: always heal as lightly wounded
- [T1 XO, 300] Jaded: immune to mundane fear
- [T1 XX, 200] Peer (Administratum)
- [T1 XX, 200] Peer (Ecclesiarchy)
- [T1 XX, 200] Peer (Criminal Cartels)
- [T1 XO, ---] Weapon Training (Solid Projectile)
Skills(1400 XP)
- Charm [XX, 100, Fel]
- Command [XO, 200, Fel]
- Commerce +10 [XX, 200, Int|Fel]
- Common Lore (Administratum) [XX, ---, Int]
- Deceive [XX, 100, Fel]
- Dodge [OO, ---, Ag]: free from Divination
- Inquiry +10 [XX, 300, Fel]
- Interrogate [XX, 100, WP|Fel]: +10 from Coordinated
- Intimidate [XO, 200, S|WP]
- Linguistics (High Gothic) [XX, ---, Int]
- Logic [XX, ---, Int]
- Scholastic Lore (___) [XX, ---, Int]
- Tech-Use [XO, 200, Int]
Inventory
Stub automatic Imperial robes Autoquill Chrono Dataslate Medi-kit [1/5] [2/5] [3/5] [4/5] [5/5]