Difference between revisions of "Nikolai Lee von Lange"
From Game Logs
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<tr> | <tr> | ||
<td class="label">Attributes:</td> | <td class="label">Attributes:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">300</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Advantages:</td> | <td class="label">Advantages:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">110</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Disadvantages:</td> | <td class="label">Disadvantages:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-169</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Quirks:</td> | <td class="label">Quirks:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-5</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Skills:</td> | <td class="label">Skills:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">64</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 98: | Line 98: | ||
<tr> | <tr> | ||
<td class="label">Earned:</td> | <td class="label">Earned:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">0</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 181: | Line 181: | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Basic Speed:</td> | <td class="label">Basic Speed:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">7</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Basic Move:</td> | <td class="label">Basic Move:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">7</td> |
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
Line 226: | Line 226: | ||
<td class="title">Move</td> | <td class="title">Move</td> | ||
<td class="title">Dodge</td> | <td class="title">Dodge</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="encumbrance" > | ||
+ | <td class="label">• None (0)</td> | ||
+ | <td class="rvalue">22,05 lb</td> | ||
+ | <td class="rvalue">7</td> | ||
+ | <td class="rvalue">11</td> | ||
</tr> | </tr> | ||
<tr > | <tr > | ||
− | <td class="label"> | + | <td class="label">Light (1)</td> |
− | <td class="rvalue"> | + | <td class="rvalue">44,1 lb</td> |
− | <td class="rvalue"> | + | <td class="rvalue">5</td> |
<td class="rvalue">10</td> | <td class="rvalue">10</td> | ||
</tr> | </tr> | ||
− | <tr | + | <tr > |
− | <td class="label"> | + | <td class="label">Medium (2)</td> |
− | <td class="rvalue"> | + | <td class="rvalue">66,15 lb</td> |
<td class="rvalue">4</td> | <td class="rvalue">4</td> | ||
<td class="rvalue">9</td> | <td class="rvalue">9</td> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr > | <tr > | ||
<td class="label">Heavy (3)</td> | <td class="label">Heavy (3)</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">132,3 lb</td> |
<td class="rvalue">2</td> | <td class="rvalue">2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td class="label">X-Heavy (4)</td> | <td class="label">X-Heavy (4)</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">220,5 lb</td> |
<td class="rvalue">1</td> | <td class="rvalue">1</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">7</td> |
</tr> | </tr> | ||
Line 415: | Line 415: | ||
<tr> | <tr> | ||
<td class="label">Basic HP:</td> | <td class="label">Basic HP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">15</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 422: | Line 422: | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Reeling:</td> | <td class="label">Reeling:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">4</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 430: | Line 430: | ||
<tr> | <tr> | ||
<td class="label">Check #1:</td> | <td class="label">Check #1:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-15</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #2:</td> | <td class="label">Check #2:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-30</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #3:</td> | <td class="label">Check #3:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-45</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #4:</td> | <td class="label">Check #4:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-60</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Dead:</td> | <td class="label">Dead:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-75</td> |
</tr> | </tr> | ||
</table> | </table> | ||
Line 459: | Line 459: | ||
<tr> | <tr> | ||
<td class="label">Basic Lift:</td> | <td class="label">Basic Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">22,05 lb</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">One-Handed Lift:</td> | <td class="label">One-Handed Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">44,1 lb</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Two-Handed Lift:</td> | <td class="label">Two-Handed Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">176,4 lb</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Shove & Knock Over:</td> | <td class="label">Shove & Knock Over:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">264,6 lb</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Running Shove & Knock Over:</td> | <td class="label">Running Shove & Knock Over:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">529,2 lb</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Carry On Back:</td> | <td class="label">Carry On Back:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">330,75 lb</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Shift Slightly:</td> | <td class="label">Shift Slightly:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">1 102,5 lb</td> |
</tr> | </tr> | ||
</table> | </table> | ||
Line 554: | Line 554: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" >Distinctive Features<div class="note"> | + | <td class="description" style="padding-left: 24px;" >Distinctive Features<div class="note">Obvious augmentation</div></td> |
<td class="points">-1</td> | <td class="points">-1</td> | ||
<td class="ref">B165</td> | <td class="ref">B165</td> | ||
Line 566: | Line 566: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Telecommunication<div class="note">Radio, +10; Secure, +20%; Reduced range 1/10, -30%; Temporary: Electrical, -20%.</div></td> |
<td class="points">7</td> | <td class="points">7</td> | ||
− | <td class="ref"></td> | + | <td class="ref">B91</td> |
</tr> | </tr> | ||
Line 603: | Line 603: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" >Disadvantages</td> | <td class="description" >Disadvantages</td> | ||
− | <td class="points">- | + | <td class="points">-169</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Quirks</td> |
− | <td class="points">- | + | <td class="points">-4</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Broad-Minded</td> |
− | <td class="points">- | + | <td class="points">-1</td> |
− | <td class="ref"> | + | <td class="ref">B163</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Minor Addiction<div class="note">Coffee</div></td> |
− | <td class="points">- | + | <td class="points">-1</td> |
− | <td class="ref"> | + | <td class="ref">B165</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Careful</td> |
− | <td class="points">- | + | <td class="points">-1</td> |
− | <td class="ref"> | + | <td class="ref">B163</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Proud</td> |
− | <td class="points">- | + | <td class="points">-1</td> |
− | <td class="ref"> | + | <td class="ref">B164</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Skinny<div class="note">-2 ST vs. knockback</div></td> |
<td class="points">-5</td> | <td class="points">-5</td> | ||
− | <td class="ref"> | + | <td class="ref">B18</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Light Sleeper</td> |
<td class="points">-5</td> | <td class="points">-5</td> | ||
− | + | <td class="ref">B142</td> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <td class="ref">B142</td> | ||
</tr> | </tr> | ||
Line 698: | Line 674: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> |
− | <td class="points">- | + | <td class="points">-10</td> |
− | <td class="ref"> | + | <td class="ref">B127</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Code of Honor (Professional)</td> |
− | <td class="points">- | + | <td class="points">-5</td> |
− | <td class="ref"> | + | <td class="ref">B127</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Duty (Hell Vectors)<div class="note">FR: 15, -15; Extremely Hazardous, -5.</div></td> |
− | <td class="points"> | + | <td class="points">-20</td> |
− | <td class="ref"></td> | + | <td class="ref">B133</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Enemy (Radical group)<div class="note">Appears fairly often (9-), x1; Large/Powerful Group, -30.</div></td> |
− | <td class="points"> | + | <td class="points">-30</td> |
− | <td class="ref"> | + | <td class="ref">B135</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Agoraphobia (Open Spaces)<div class="note">CR: 9 (Fairly Often).</div><div class="note">Spacer</div></td> |
− | <td class="points"> | + | <td class="points">-15</td> |
− | <td class="ref"> | + | <td class="ref">B150</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Bad Temper<div class="note">CR: 9 (Fairly Often).</div></td> |
− | <td class="points"> | + | <td class="points">-15</td> |
− | <td class="ref"> | + | <td class="ref">B124</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Xenophilia<div class="note">CR: 12 (Quite Often), +2 Fright Check Bonus.</div></td> |
− | <td class="points">10</td> | + | <td class="points">-10</td> |
− | <td class="ref"> | + | <td class="ref">B162</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> |
− | <td class="points">5</td> | + | <td class="points">-5</td> |
− | <td class="ref"> | + | <td class="ref">B129</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Compulsive Spending<div class="note">CR: 12 (Quite Often), +20% Cost of Living Increase.</div></td> |
− | <td class="points"> | + | <td class="points">-5</td> |
− | <td class="ref"> | + | <td class="ref">B129</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Loner<div class="note">CR: 12 (Quite Often), -2 Reaction Penalty.</div></td> |
− | <td class="points">5</td> | + | <td class="points">-5</td> |
− | <td class="ref"> | + | <td class="ref">B142</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Post-Combat Shakes<div class="note">CR: 12 (Quite Often).</div></td> |
− | <td class="points"> | + | <td class="points">-5</td> |
− | <td class="ref"></td> | + | <td class="ref">B150</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Social Stigma (Disowned, Non-heir)<div class="note">-1 Reaction</div></td> |
− | <td class="points"> | + | <td class="points">-5</td> |
− | <td class="ref"> | + | <td class="ref">B155</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" | + | <td class="description" >Advantages</td> |
− | <td class="points"> | + | <td class="points">87</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Perks</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Alcohol Tolerance</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B100</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >No Hangover</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B101</td> |
</tr> | </tr> | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Wealth<div class="note">Wealthy (Starting wealth is 5x average), +20.</div></td> | |
− | + | <td class="points">20</td> | |
− | + | <td class="ref">B25</td> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | <td class=" | ||
− | <td class=" | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Patron<div class="note">Hell Vectors, +15; Appears fairly often (9-), x1; Minimal Interventions, -50%.</div></td> |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B72</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >High Pain Threshold<div class="note">Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</div></td> |
− | + | <td class="points">10</td> | |
− | + | <td class="ref">B59</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >G-Experience 1<div class="note">Moon</div></td> |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B57</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >G-Experience 1<div class="note">Mars</div></td> |
− | |||
− | |||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B57</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >G-Experience 1<div class="note">Jovian moons</div></td> |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B57</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >G-Experience 1<div class="note">Spaceships</div></td> |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B57</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Fit<div class="note">+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</div></td> |
− | + | <td class="points">5</td> | |
− | + | <td class="ref">B55</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td> |
− | + | <td class="points">15</td> | |
− | + | <td class="ref">B43</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Ambidexterity</td> |
− | + | <td class="points">5</td> | |
− | + | <td class="ref">B39</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Languages</td> |
− | + | <td class="points">18</td> | |
− | + | <td class="ref"></td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Language: Russian<div class="note">Native, -6; Spoken (Native), +3; Written (Native), +3.</div></td> |
− | + | <td class="points">0</td> | |
− | + | <td class="ref">B24</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Language: German<div class="note">Spoken (Native), +3; Written (Native), +3.</div></td> |
− | + | <td class="points">6</td> | |
− | + | <td class="ref">B24</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Language: English<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td> |
− | + | <td class="points">4</td> | |
− | + | <td class="ref">B24</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Language: Chinglish<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td> |
− | + | <td class="points">4</td> | |
− | + | <td class="ref">B24</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Language: Cantonese<div class="note">Spoken (Accented), +2; Written (Accented), +2.</div></td> |
− | + | <td class="points">4</td> | |
− | + | <td class="ref">B24</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
− | + | </table> | |
− | + | </td> | |
− | <td class=" | + | <td class="spacer"></td> |
− | <td class=" | + | <td> |
− | <td class=" | + | <table class="skills list"> |
− | <td class=" | + | <tr> |
+ | <td class="title">Skills</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >Techniques</td> |
− | <td class="skill_level"> | + | <td class="skill_level"></td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level"></td> |
− | <td class="points"> | + | <td class="points"></td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Pistol))</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">+1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">HT250</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >No-Landing Extraction (Piloting)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">-1</td> |
− | <td class="points"> | + | <td class="points">3</td> |
− | <td class="ref"> | + | <td class="ref">B233</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Feint (Knife)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">+1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B231</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >DX</td> |
− | <td class="skill_level"> | + | <td class="skill_level"></td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level"></td> |
− | <td class="points"> | + | <td class="points"></td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Guns</td> |
− | <td class="skill_level"> | + | <td class="skill_level"></td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level"></td> |
− | <td class="points"> | + | <td class="points"></td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Gunner/TL9 (Beams)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX+0</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B198</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Gunner/TL9 (Cannon)</td> |
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B198</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Gunner/TL9 (Rockets)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B198</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Guns/TL9 (Pistol)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B198</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Guns/TL9 (Rifle)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B198</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Piloting</td> |
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
<td class="relative_skill_level"></td> | <td class="relative_skill_level"></td> | ||
Line 1,031: | Line 975: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Piloting/TL9 (Aerospace)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX+0</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref">B214</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Piloting/TL9 (High-Performance Spaecraft)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX+0</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref">B214</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Piloting/TL9 (Low-Performance Spacecraft)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX+0</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref">B214</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Melee</td> |
− | <td class="skill_level"> | + | <td class="skill_level"></td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level"></td> |
− | <td class="points"> | + | <td class="points"></td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Karate</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B203</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B203</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Knife</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B208</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Vacc Suit/TL9</td> |
− | <td class="skill_level"></td> | + | <td class="skill_level">15</td> |
− | <td class="relative_skill_level"></td> | + | <td class="relative_skill_level">DX-1</td> |
− | <td class="points"></td> | + | <td class="points">1</td> |
− | <td class="ref"></td> | + | <td class="ref">B192</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Acrobatics</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B174</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Aerobatics</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B174</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Running</td> |
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">HT+0</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref">B218</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Jumping</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B203</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Climbing</td> |
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B183</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Escape</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B192</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Free Fall</td> |
+ | <td class="skill_level">15</td> | ||
+ | <td class="relative_skill_level">DX-1</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B197</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >IQ</td> | ||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
<td class="relative_skill_level"></td> | <td class="relative_skill_level"></td> | ||
Line 1,150: | Line 1,102: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Smuggling</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B221</td> |
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Holdout</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ- | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B200</td> |
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Heraldry</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ- | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B199</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Current Affairs/TL9 (Science & Technology)</td> |
<td class="skill_level">18</td> | <td class="skill_level">18</td> | ||
<td class="relative_skill_level">IQ+0</td> | <td class="relative_skill_level">IQ+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B186</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Current Affairs/TL9 (Politics)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B186</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Spacer/TL9</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B185</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Navigation/TL9 (Space)</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="skill_level">17</td> | <td class="skill_level">17</td> | ||
<td class="relative_skill_level">IQ-1</td> | <td class="relative_skill_level">IQ-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B211</td> |
</tr> | </tr> | ||
− | <tr class="odd"> | + | <tr class="even"> |
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 12px;" >Electronics</td> |
+ | <td class="skill_level"></td> | ||
+ | <td class="relative_skill_level"></td> | ||
+ | <td class="points"></td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Electronics Operation/TL9 (Communications)</td> | ||
<td class="skill_level">17</td> | <td class="skill_level">17</td> | ||
<td class="relative_skill_level">IQ-1</td> | <td class="relative_skill_level">IQ-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B189</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Electronics Operation/TL9 (Electronic Warfare)</td> |
<td class="skill_level">17</td> | <td class="skill_level">17</td> | ||
<td class="relative_skill_level">IQ-1</td> | <td class="relative_skill_level">IQ-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B189</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Electronics Operation/TL9 (Sensors)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B189</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Electronics Repair/TL9 (Communications)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ- | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B190</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Electronics Repair/TL9 (Electronic Warfare)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ- | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B190</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Electrician/TL9</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ- | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B189</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Computer</td> |
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
<td class="relative_skill_level"></td> | <td class="relative_skill_level"></td> | ||
Line 1,279: | Line 1,223: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Computer Operation/TL9</td> |
+ | <td class="skill_level">18</td> | ||
+ | <td class="relative_skill_level">IQ+0</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B184</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Computer Programming/TL9</td> | ||
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
<td class="relative_skill_level">IQ-2</td> | <td class="relative_skill_level">IQ-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B184</td> |
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Cryptography/TL9</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">IQ- | + | <td class="relative_skill_level">IQ-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B186</td> |
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Military</td> | ||
+ | <td class="skill_level"></td> | ||
+ | <td class="relative_skill_level"></td> | ||
+ | <td class="points"></td> | ||
+ | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Savoir-Faire (Military)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B218</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Soldier/TL9</td> |
<td class="skill_level">17</td> | <td class="skill_level">17</td> | ||
<td class="relative_skill_level">IQ-1</td> | <td class="relative_skill_level">IQ-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B221</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Artillery/TL9 (Guided Missile)</td> |
− | <td class="skill_level"></td> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"></td> | + | <td class="relative_skill_level">IQ-1</td> |
− | <td class="points"></td> | + | <td class="points">1</td> |
− | <td class="ref"></td> | + | <td class="ref">B178</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Expert Skill (Military Science)</td> |
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
<td class="relative_skill_level">IQ-2</td> | <td class="relative_skill_level">IQ-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B193</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Explosives/TL9 (Demolition)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ- | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B194</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Explosives/TL9 (Explosive Ordnance Disposal)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">IQ- | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B194</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Explosives/TL9 (Nuclear Ordnance Disposal)</td> |
<td class="skill_level">17</td> | <td class="skill_level">17</td> | ||
<td class="relative_skill_level">IQ-1</td> | <td class="relative_skill_level">IQ-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B194</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >First Aid/TL9</td> |
+ | <td class="skill_level">18</td> | ||
+ | <td class="relative_skill_level">IQ+0</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B195</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Intelligence Analysis/TL9</td> | ||
+ | <td class="skill_level">16</td> | ||
+ | <td class="relative_skill_level">IQ-2</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B201</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Strategy (Space)</td> | ||
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
<td class="relative_skill_level">IQ-2</td> | <td class="relative_skill_level">IQ-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B222</td> |
</tr> | </tr> | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 24px;" >Tactics</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">IQ-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B224</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Enginering</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 24px;" >Engineer/TL9 (Starships)</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">IQ-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B190</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 24px;" >Mechanic/TL9 (Aerospace)</td> | |
− | + | <td class="skill_level">17</td> | |
− | + | <td class="relative_skill_level">IQ-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B207</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 24px;" >Mechanic/TL9 (High-Performance Spacecraft)</td> | |
− | + | <td class="skill_level">17</td> | |
− | + | <td class="relative_skill_level">IQ-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B207</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 24px;" >Mechanic/TL9 (Low-Performance Spacecraft)</td> | |
− | + | <td class="skill_level">17</td> | |
− | + | <td class="relative_skill_level">IQ-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B207</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Science</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 24px;" >Mathematics/TL9 (Applied)</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">IQ-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B207</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 24px;" >Astronomy/TL9</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">IQ-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B179</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 24px;" >Chemistry/TL9</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">IQ-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B183</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 24px;" >Meteorology/TL9 (Gas Giants)</td> | |
− | + | <td class="skill_level">17</td> | |
− | <tr> | + | <td class="relative_skill_level">IQ-1</td> |
− | <td class="title"> | + | <td class="points">1</td> |
− | <td class="title"> | + | <td class="ref">B209</td> |
− | <td class="title"> | + | </tr> |
− | <td class="title"> | + | |
− | <td class="title"> | + | <tr class="odd"> |
− | <td class="title"> | + | <td class="description" style="padding-left: 24px;" >Physics/TL9 (Applied)</td> |
− | <td class="title"> | + | <td class="skill_level">16</td> |
+ | <td class="relative_skill_level">IQ-2</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B213</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table class="spells list"> | ||
+ | <tr> | ||
+ | <td class="title">Spells</td> | ||
+ | <td class="title">Class</td> | ||
+ | <td class="title">Mana Cost</td> | ||
+ | <td class="title">Time</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
<td class="title">Ref</td> | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="melee_weapons list"> | ||
+ | <tr> | ||
+ | <td class="title">Melee Weapons</td> | ||
+ | <td class="title">Usage</td> | ||
+ | <td class="title">Lvl</td> | ||
+ | <td class="title">Parry</td> | ||
+ | <td class="title">Block</td> | ||
+ | <td class="title">Damage</td> | ||
+ | <td class="title">Reach</td> | ||
+ | <td class="title">ST</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | + | <td class="description">Small Knife<div class="note">Superfine blade</div></td> | |
− | <td class=" | + | <td class="usage">Swung</td> |
− | <td class=" | + | <td class="level">16</td> |
− | <td class=" | + | <td class="parry">11</td> |
− | <td class=" | + | <td class="block">No</td> |
− | <td class=" | + | <td class="damage">1d-1(2) cut</td> |
− | <td class=" | + | <td class="reach">C,1</td> |
− | <td class=" | + | <td class="strength">5</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | + | <td class="description">Small Knife<div class="note">Superfine blade</div></td> | |
− | <td class=" | + | <td class="usage">Thrust</td> |
− | <td class=" | + | <td class="level">16</td> |
− | <td class=" | + | <td class="parry">11</td> |
− | <td class=" | + | <td class="block">No</td> |
− | <td class=" | + | <td class="damage">1d-1(2) imp</td> |
− | <td class=" | + | <td class="reach">C</td> |
− | <td class=" | + | <td class="strength">5</td> |
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="ranged_weapons list"> | ||
+ | <tr> | ||
+ | <td class="title">Ranged Weapons</td> | ||
+ | <td class="title">Usage</td> | ||
+ | <td class="title">Lvl</td> | ||
+ | <td class="title">Acc</td> | ||
+ | <td class="title">Damage</td> | ||
+ | <td class="title">Range</td> | ||
+ | <td class="title">RoF</td> | ||
+ | <td class="title">Shots</td> | ||
+ | <td class="title">Bulk</td> | ||
+ | <td class="title">Rcl</td> | ||
+ | <td class="title">ST</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | + | <td class="description">Small Knife<div class="note">Superfine blade</div></td> | |
+ | <td class="usage">Thrown</td> | ||
+ | <td class="level">12</td> | ||
+ | <td class="accuracy">+0</td> | ||
+ | <td class="damage">1d-1(2) imp</td> | ||
+ | <td class="range">5/10</td> | ||
+ | <td class="rof">1</td> | ||
+ | <td class="shots">T(1)</td> | ||
+ | <td class="bulk">-1</td> | ||
+ | <td class="recoil"></td> | ||
+ | <td class="strength">5</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="equipment list"> | ||
+ | <tr> | ||
+ | <td class="title">Equipment (21,55 lb; $82 998,96)</td> | ||
+ | <td class="title">v</td> | ||
+ | <td class="title">#</td> | ||
+ | <td class="title">$</td> | ||
+ | <td class="title">W</td> | ||
+ | <td class="title">? $</td> | ||
+ | <td class="title">? W</td> | ||
+ | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Mandatory</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary">200</td> | + | <td class="cost_summary">25 150</td> |
+ | <td class="weight_summary">0,5907 kg</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Clothing<div class="note">Fancy, varicloth</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">3 000</td> | ||
+ | <td class="weight">0,5 kg</td> | ||
+ | <td class="cost_summary">3 000</td> | ||
+ | <td class="weight_summary">0,5 kg</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Smart Tattoos<div class="note">Simple procedure.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">200</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">200</td> | ||
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
<td class="ref">UT211</td> | <td class="ref">UT211</td> | ||
Line 1,535: | Line 1,607: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">20 780</td> |
<td class="weight_summary">0,02268 kg</td> | <td class="weight_summary">0,02268 kg</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 1,552: | Line 1,624: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" >Implant Radio<div class="note">Simple procedure.</div></td> | + | <td class="description" style="padding-left: 24px;" >Implant Radio<div class="note">Simple procedure. Rugged (+2 HT, 2xDR)</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">200</td> |
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">200</td> |
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
<td class="ref">UT211</td> | <td class="ref">UT211</td> | ||
Line 1,590: | Line 1,662: | ||
<td class="cost">4 000</td> | <td class="cost">4 000</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">14 480</td> |
<td class="weight_summary">0,02268 kg</td> | <td class="weight_summary">0,02268 kg</td> | ||
<td class="ref">UT215</td> | <td class="ref">UT215</td> | ||
Line 1,612: | Line 1,684: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">6 480</td> |
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 1,640: | Line 1,712: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 48px;" >Targeting<div class="note">+1 skill. Complexity 4.</div></td> | + | <td class="description" style="padding-left: 48px;" >Targeting (Guns(Pistol))<div class="note">+1 skill. Complexity 4.</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 1,651: | Line 1,723: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 48px;" > | + | <td class="description" style="padding-left: 48px;" >Targeting (Gunner(Cannon))<div class="note">+1 skill. Complexity 4.</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1 500</td> |
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1 500</td> |
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
− | <td class="ref"> | + | <td class="ref">UT149</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 48px;" >Verifier Software<div class="note">Detect Lies-12. Complexity 4.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">300</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">300</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
+ | <td class="ref">UT106</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 48px;" >Visual Enhancement<div class="note">Complexity 4.</div></td> | <td class="description" style="padding-left: 48px;" >Visual Enhancement<div class="note">Complexity 4.</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,670: | Line 1,753: | ||
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
<td class="ref">UT56</td> | <td class="ref">UT56</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 48px;" >Skill support software (various)<div class="note">Complexity 4</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">5</td> | ||
+ | <td class="cost">300</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">1 500</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
+ | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 48px;" >IFF Comm Software</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">500</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">500</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
+ | <td class="ref">UT188</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
<td class="description" >Advanced armor</td> | <td class="description" >Advanced armor</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,683: | Line 1,788: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Reflex Tacsuit<div class="note">Flexible. Double DR vs. cutting and piercing damage. C/12hr.</div></td> | <td class="description" style="padding-left: 12px;" >Reflex Tacsuit<div class="note">Flexible. Double DR vs. cutting and piercing damage. C/12hr.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,694: | Line 1,799: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Light Infantry Helmet</td> | <td class="description" style="padding-left: 12px;" >Light Infantry Helmet</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,705: | Line 1,810: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Light Infantry Helmet: Visor</td> | <td class="description" style="padding-left: 12px;" >Light Infantry Helmet: Visor</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,716: | Line 1,821: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" >Basic armor</td> | <td class="description" >Basic armor</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,727: | Line 1,832: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Armored Shades</td> | <td class="description" style="padding-left: 12px;" >Armored Shades</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,738: | Line 1,843: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Assault Boots<div class="note">DR+6 vs. piercing and cutting.</div></td> | <td class="description" style="padding-left: 12px;" >Assault Boots<div class="note">DR+6 vs. piercing and cutting.</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,749: | Line 1,854: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Magnetized Plates</td> | <td class="description" style="padding-left: 12px;" >Magnetized Plates</td> | ||
<td class="state">C</td> | <td class="state">C</td> | ||
Line 1,760: | Line 1,865: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Reflex Gloves<div class="note">DR+4 vs. piercing and cutting. Flexible.</div></td> | <td class="description" style="padding-left: 12px;" >Reflex Gloves<div class="note">DR+4 vs. piercing and cutting. Flexible.</div></td> | ||
<td class="state">C</td> | <td class="state">C</td> | ||
Line 1,771: | Line 1,876: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Reflex Bodysuit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | <td class="description" style="padding-left: 12px;" >Reflex Bodysuit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 1,782: | Line 1,887: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" >Restricted equipment</td> | <td class="description" >Restricted equipment</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,788: | Line 1,893: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">14 143,96</td> |
− | <td class="weight_summary">7, | + | <td class="weight_summary">7,57279 kg</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Small Ladar<div class="note">10-mile range. +3 Acc. B/8hr.</div></td> | <td class="description" style="padding-left: 12px;" >Small Ladar<div class="note">10-mile range. +3 Acc. B/8hr.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,804: | Line 1,909: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Rifle</td> | <td class="description" style="padding-left: 12px;" >Rifle</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,810: | Line 1,915: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">3 803,6</td> |
− | <td class="weight_summary">5, | + | <td class="weight_summary">5,75057 kg</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Storm Rifle, 10mmCLR<div class="note">HUD link, laser sight, diagnostic computer, recognition grip</div></td> | <td class="description" style="padding-left: 24px;" >Storm Rifle, 10mmCLR<div class="note">HUD link, laser sight, diagnostic computer, recognition grip</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,826: | Line 1,931: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Accessory Rail</td> | <td class="description" style="padding-left: 24px;" >Accessory Rail</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,837: | Line 1,942: | ||
</tr> | </tr> | ||
− | <tr class="even"> | + | <tr class="odd"> |
− | <td class="description" style="padding-left: 24px;" >10mmCLR</td> | + | <td class="description" style="padding-left: 24px;" >Compact Targeting Scope<div class="note">+2 to aimed shots. A/100hr.</div></td> |
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1 000</td> | ||
+ | <td class="weight">0,5 lb</td> | ||
+ | <td class="cost_summary">1 000</td> | ||
+ | <td class="weight_summary">0,5 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >10mmCLR</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">3</td> | <td class="quantity">3</td> | ||
Line 1,872: | Line 1,988: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 24px;" >Accessory Rail</td> | <td class="description" style="padding-left: 24px;" >Accessory Rail</td> | ||
− | <td class="state"> | + | <td class="state">-</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">100</td> | <td class="cost">100</td> | ||
Line 1,920: | Line 2,036: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary">37  | + | <td class="cost_summary">37 640</td> |
− | <td class="weight_summary">92, | + | <td class="weight_summary">92,06349 kg</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 2,014: | Line 2,130: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Scout Robot (Aerial)<div class="note">2B/8hr.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">2</td> | <td class="quantity">2</td> | ||
− | <td class="cost"> | + | <td class="cost">5 000</td> |
− | <td class="weight"> | + | <td class="weight">4 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">10 000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">8 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT80</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Suitcase Lab (Chemistry)<div class="note">4C/10hr.</div></td> |
− | <td class="state">-</td> | + | <td class="state">-</td> |
− | <td class="quantity"> | + | <td class="quantity">1</td> |
− | <td class="cost"> | + | <td class="cost">3 000</td> |
+ | <td class="weight">10 lb</td> | ||
+ | <td class="cost_summary">3 000</td> | ||
+ | <td class="weight_summary">10 lb</td> | ||
+ | <td class="ref">UT67</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Blast Foam<div class="note">Covers 3sqyd.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">3</td> | ||
+ | <td class="cost">100</td> | ||
+ | <td class="weight">30 lb</td> | ||
+ | <td class="cost_summary">300</td> | ||
+ | <td class="weight_summary">90 lb</td> | ||
+ | <td class="ref">UT87</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Mechanic (Aerospace) Toolkit<div class="note">10B/10hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">600</td> | ||
+ | <td class="weight">20 lb</td> | ||
+ | <td class="cost_summary">600</td> | ||
+ | <td class="weight_summary">20 lb</td> | ||
+ | <td class="ref">UT82</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Power Tool Box<div class="note">3C/3hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1 000</td> | ||
+ | <td class="weight">10 lb</td> | ||
+ | <td class="cost_summary">1 000</td> | ||
+ | <td class="weight_summary">10 lb</td> | ||
+ | <td class="ref">UT81</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Misc. carried</td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">1 405</td> | ||
+ | <td class="weight_summary">6,46259 kg</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Hovercart (Robo)<div class="note">Move 4. C/12hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">600</td> | ||
<td class="weight">4 lb</td> | <td class="weight">4 lb</td> | ||
− | <td class="cost_summary | + | <td class="cost_summary">1 405</td> |
− | + | <td class="weight_summary">14,25 lb</td> | |
− | + | <td class="ref">UT75</td> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <td class="weight_summary"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >A cell</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="state">C</td> | <td class="state">C</td> | ||
<td class="quantity">20</td> | <td class="quantity">20</td> | ||
Line 2,102: | Line 2,218: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >B cell</td> |
<td class="state">C</td> | <td class="state">C</td> | ||
<td class="quantity">5</td> | <td class="quantity">5</td> | ||
Line 2,113: | Line 2,229: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Attaché Case<div class="note">DR8</div></td> |
<td class="state">C</td> | <td class="state">C</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 2,124: | Line 2,240: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >First Aid Kit<div class="note">Good-quality (+1)</div></td> |
<td class="state">C</td> | <td class="state">C</td> | ||
<td class="quantity">2</td> | <td class="quantity">2</td> | ||
Line 2,135: | Line 2,251: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Filter Mask</td> |
<td class="state">C</td> | <td class="state">C</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 2,146: | Line 2,262: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Diagnostic Smart Bandage<div class="note">Four applications.</div></td> |
<td class="state">C</td> | <td class="state">C</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 2,157: | Line 2,273: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Smart Brush<div class="note">B/24hr.</div></td> |
<td class="state">C</td> | <td class="state">C</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 2,176: | Line 2,292: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at | + | <div class="copyright">Modified at 0:25 on 22 лют. 2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> |
Revision as of 22:28, 21 February 2015
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Small Knife Superfine blade |
Swung | 16 | 11 | No | 1d-1(2) cut | C,1 | 5 |
Small Knife Superfine blade |
Thrust | 16 | 11 | No | 1d-1(2) imp | C | 5 |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Small Knife Superfine blade |
Thrown | 12 | +0 | 1d-1(2) imp | 5/10 | 1 | T(1) | -1 | 5 |
Equipment (21,55 lb; $82 998,96) | v | # | $ | W | ? $ | ? W | Ref |
Mandatory | E | 1 | 0 | 0 kg | 25 150 | 0,5907 kg | |
Clothing Fancy, varicloth |
E | 1 | 3 000 | 0,5 kg | 3 000 | 0,5 kg | |
Smart Tattoos Simple procedure. |
E | 1 | 200 | 0 kg | 200 | 0 kg | UT211 |
Biomonitor Autoinjector Holds ten doses. |
E | 1 | 200 | 0,15 lb | 1 170 | 0,15 lb | UT197 |
Antirad | E | 6 | 150 | 0 kg | 900 | 0 kg | UT205 |
Hypercoagulin stopes bleeding after 1d+4 seconds |
E | 2 | 25 | 0 kg | 50 | 0 kg | |
Superstim gives 1d FP for number of hours equal to margin of success on HT roll; takes FP+2 afterwards |
E | 2 | 10 | 0 kg | 20 | 0 kg | |
Pilot augmetics | E | 1 | 0 | 0 kg | 20 780 | 0,02268 kg | |
Biomonitor Implant Minor procedure. |
E | 1 | 100 | 0 kg | 100 | 0 kg | UT208 |
Implant Radio Simple procedure. Rugged (+2 HT, 2xDR) |
E | 1 | 200 | 0 kg | 200 | 0 kg | UT211 |
Bionic Eye Major procedure. |
E | 1 | 5 000 | 0 kg | 5 000 | 0 kg | UT209 |
Near Miss Indicator | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | UT188 |
Computer Implant Major procedure. |
E | 1 | 4 000 | 0 kg | 14 480 | 0,02268 kg | UT215 |
Tiny Computer (Fast, Hardened) Complexity 4, 1 TB, 2A/20hr. |
E | 1 | 4 000 | 0,05 lb | 4 000 | 0,05 lb | UT22 |
Software | E | 1 | 0 | 0 kg | 6 480 | 0 kg | |
Decryption Program Complexity 2. |
E | 1 | 30 | 0 kg | 30 | 0 kg | UT47 |
Target Tracking Complexity 2. |
E | 1 | 150 | 0 kg | 150 | 0 kg | UT150 |
Targeting (Guns(Pistol)) +1 skill. Complexity 4. |
E | 1 | 1 500 | 0 kg | 1 500 | 0 kg | UT149 |
Targeting (Gunner(Cannon)) +1 skill. Complexity 4. |
E | 1 | 1 500 | 0 kg | 1 500 | 0 kg | UT149 |
Verifier Software Detect Lies-12. Complexity 4. |
E | 1 | 300 | 0 kg | 300 | 0 kg | UT106 |
Visual Enhancement Complexity 4. |
E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | UT56 |
Skill support software (various) Complexity 4 |
E | 5 | 300 | 0 kg | 1 500 | 0 kg | |
IFF Comm Software | E | 1 | 500 | 0 kg | 500 | 0 kg | UT188 |
Advanced armor | - | 1 | 0 | 0 kg | 3 350 | 9,52381 kg | |
Reflex Tacsuit Flexible. Double DR vs. cutting and piercing damage. C/12hr. |
- | 1 | 3 000 | 15 lb | 3 000 | 15 lb | UT178 |
Light Infantry Helmet | - | 1 | 250 | 3 lb | 250 | 3 lb | UT176 |
Light Infantry Helmet: Visor | - | 1 | 100 | 3 lb | 100 | 3 lb | UT176 |
Basic armor | - | 1 | 0 | 0 kg | 1 280 | 4,35374 kg | |
Armored Shades | E | 1 | 100 | 0,1 lb | 100 | 0,1 lb | UT176 |
Assault Boots DR+6 vs. piercing and cutting. |
E | 1 | 150 | 3 lb | 150 | 3 lb | UT173 |
Magnetized Plates | C | 1 | 100 | 0,5 lb | 100 | 0,5 lb | UT187 |
Reflex Gloves DR+4 vs. piercing and cutting. Flexible. |
C | 1 | 30 | 0 kg | 30 | 0 kg | UT172 |
Reflex Bodysuit DR+8 vs. piercing and cutting. Flexible. |
E | 1 | 900 | 6 lb | 900 | 6 lb | UT172 |
Restricted equipment | - | 1 | 0 | 0 kg | 14 143,96 | 7,57279 kg | |
Small Ladar 10-mile range. +3 Acc. B/8hr. |
- | 1 | 10 000 | 1 lb | 10 000 | 1 lb | UT64 |
Rifle | - | 1 | 0 | 0 kg | 3 803,6 | 5,75057 kg | |
Storm Rifle, 10mmCLR HUD link, laser sight, diagnostic computer, recognition grip |
- | 1 | 2 700 | 10 lb | 2 700 | 10 lb | UT137 |
Accessory Rail | - | 1 | 100 | 2 lb | 100 | 2 lb | UT150 |
Compact Targeting Scope +2 to aimed shots. A/100hr. |
- | 1 | 1 000 | 0,5 lb | 1 000 | 0,5 lb | UT149 |
10mmCLR | - | 3 | 1,2 | 0,06 lb | 3,6 | 0,18 lb | UT139 |
Pistol | - | 1 | 0 | 0 kg | 340,36 | 1,36871 kg | |
Holdout Pistol, 7.5mmCLP HUD link, laser sight, diagnostic computer, recognition grip |
- | 1 | 240 | 1 lb | 240 | 1 lb | UT137 |
Accessory Rail | - | 1 | 100 | 2 lb | 100 | 2 lb | UT150 |
7.5mmCLP | - | 3 | 0,12 | 0,006 lb | 0,36 | 0,018 lb | UT139 |
Legal equipment | - | 1 | 0 | 0 kg | 30 | 0,22676 kg | |
Small Knife Superfine blade |
E | 1 | 30 | 0,5 lb | 30 | 0,5 lb | B272 |
Misc. stashed | - | 1 | 0 | 0 kg | 37 640 | 92,06349 kg | |
Smart Piton | - | 10 | 10 | 0,1 lb | 100 | 1 lb | UT76 |
A cell | - | 100 | 2 | 0,005 lb | 200 | 0,5 lb | UT19 |
B cell | - | 10 | 3 | 0,05 lb | 30 | 0,5 lb | UT19 |
C cell | - | 10 | 10 | 0,5 lb | 100 | 5 lb | UT19 |
Civilian Vacc Suit Flexible. 2C/24hr. |
- | 1 | 10 000 | 25 lb | 10 000 | 25 lb | UT179 |
Reflex Vacc Suit Flexible. DR+10 vs. piercing and cutting damage. 2C/24hr. |
- | 1 | 12 000 | 30 lb | 12 000 | 30 lb | UT179 |
Suit Patches For battlesuits. Packet of ten. |
- | 30 | 10 | 0,1 lb | 300 | 3 lb | UT188 |
Gecko Adhesive Per foot. 2" wide. Supports 800lbs. |
- | 10 | 1 | 0 kg | 10 | 0 kg | UT83 |
Scout Robot (Aerial) 2B/8hr. |
- | 2 | 5 000 | 4 lb | 10 000 | 8 lb | UT80 |
Suitcase Lab (Chemistry) 4C/10hr. |
- | 1 | 3 000 | 10 lb | 3 000 | 10 lb | UT67 |
Blast Foam Covers 3sqyd. |
- | 3 | 100 | 30 lb | 300 | 90 lb | UT87 |
Mechanic (Aerospace) Toolkit 10B/10hr. |
- | 1 | 600 | 20 lb | 600 | 20 lb | UT82 |
Power Tool Box 3C/3hr. |
- | 1 | 1 000 | 10 lb | 1 000 | 10 lb | UT81 |
Misc. carried | C | 1 | 0 | 0 kg | 1 405 | 6,46259 kg | |
Hovercart (Robo) Move 4. C/12hr. |
- | 1 | 600 | 4 lb | 1 405 | 14,25 lb | UT75 |
A cell | C | 20 | 2 | 0,005 lb | 40 | 0,1 lb | UT19 |
B cell | C | 5 | 3 | 0,05 lb | 15 | 0,25 lb | UT19 |
Attaché Case DR8 |
C | 1 | 80 | 2 lb | 80 | 2 lb | UT38 |
First Aid Kit Good-quality (+1) |
C | 2 | 250 | 2 lb | 500 | 4 lb | UT198 |
Filter Mask | C | 1 | 100 | 3 lb | 100 | 3 lb | UT177 |
Diagnostic Smart Bandage Four applications. |
C | 1 | 20 | 0,4 lb | 20 | 0,4 lb | UT199 |
Smart Brush B/24hr. |
C | 1 | 50 | 0,5 lb | 50 | 0,5 lb | UT38 |
Notes |
Modified at 0:25 on 22 лют. 2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0