Difference between revisions of "Agent John Smith"
From Game Logs
m (Computers, Money) |
m (No one loves bullies) |
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<tr> | <tr> | ||
<td class="label">Advantages:</td> | <td class="label">Advantages:</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">111</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 80: | Line 80: | ||
<tr> | <tr> | ||
<td class="label">Skills:</td> | <td class="label">Skills:</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">101</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 88: | Line 88: | ||
<tr> | <tr> | ||
<td class="label">Race:</td> | <td class="label">Race:</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">91</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 130: | Line 130: | ||
<tr> | <tr> | ||
<td class="label">Age:</td> | <td class="label">Age:</td> | ||
| − | <td class="value"> | + | <td class="value">35</td> |
<td class="label">Size:</td> | <td class="label">Size:</td> | ||
<td class="value">+0</td> | <td class="value">+0</td> | ||
| Line 501: | Line 501: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Advantage</td> | <td class="description" >Advantage</td> | ||
| − | <td class="points"> | + | <td class="points">106</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| Line 536: | Line 536: | ||
<tr class="odd"> | <tr class="odd"> | ||
| + | <td class="description" style="padding-left: 12px;" >Reputation 3<div class="note">People Affected (Special Forces), x0.33; Recognized sometimes (10-), x0.5.</div></td> | ||
| + | <td class="points">3</td> | ||
| + | <td class="ref">B26</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Wealth<div class="note">Filthy Rich (Starting wealth is 100x average), +50.</div></td> | <td class="description" style="padding-left: 12px;" >Wealth<div class="note">Filthy Rich (Starting wealth is 100x average), +50.</div></td> | ||
<td class="points">50</td> | <td class="points">50</td> | ||
| Line 541: | Line 547: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" >Android</td> | <td class="description" >Android</td> | ||
| − | <td class="points"> | + | <td class="points">91</td> |
<td class="ref">UT41</td> | <td class="ref">UT41</td> | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Advantages</td> | <td class="description" style="padding-left: 12px;" >Advantages</td> | ||
| − | <td class="points"> | + | <td class="points">44</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="odd"> | ||
| + | <td class="description" style="padding-left: 24px;" >Absolute Direction</td> | ||
| + | <td class="points">5</td> | ||
| + | <td class="ref">B34</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
| − | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Appearance<div class="note">Attractive, +4.</div></td> |
| − | <td class="points"> | + | <td class="points">4</td> |
| − | <td class="ref"> | + | <td class="ref">B21</td> |
</tr> | </tr> | ||
| Line 764: | Line 776: | ||
<tr class="odd"> | <tr class="odd"> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<td class="description" style="padding-left: 12px;" >Callous</td> | <td class="description" style="padding-left: 12px;" >Callous</td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 775: | Line 781: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> | <td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
| Line 781: | Line 787: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Compulsive Generosity<div class="note">CR: 12 (Quite Often), +10% Cost of Living Increase.</div></td> | <td class="description" style="padding-left: 12px;" >Compulsive Generosity<div class="note">CR: 12 (Quite Often), +10% Cost of Living Increase.</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 787: | Line 793: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> | <td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 793: | Line 799: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Delusion<div class="note">Major, -10.</div></td> | <td class="description" style="padding-left: 12px;" >Delusion<div class="note">Major, -10.</div></td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
| Line 799: | Line 805: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Duty (Hell Vectors)<div class="note">FR: 15, -15; Extremely Hazardous, -5.</div></td> | <td class="description" style="padding-left: 12px;" >Duty (Hell Vectors)<div class="note">FR: 15, -15; Extremely Hazardous, -5.</div></td> | ||
<td class="points">-20</td> | <td class="points">-20</td> | ||
| Line 805: | Line 811: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Enemy (Same as Zu's enemy)<div class="note">Large/Powerful Group, -30.</div></td> | <td class="description" style="padding-left: 12px;" >Enemy (Same as Zu's enemy)<div class="note">Large/Powerful Group, -30.</div></td> | ||
<td class="points">-30</td> | <td class="points">-30</td> | ||
| Line 811: | Line 817: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td> | <td class="description" style="padding-left: 12px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 817: | Line 823: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Secret<div class="note">Possible Death, -30.</div></td> | <td class="description" style="padding-left: 12px;" >Secret<div class="note">Possible Death, -30.</div></td> | ||
<td class="points">-30</td> | <td class="points">-30</td> | ||
<td class="ref">B152</td> | <td class="ref">B152</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="even"> | ||
| + | <td class="description" style="padding-left: 12px;" >Selfish<div class="note">CR: 12 (Quite Often).</div></td> | ||
| + | <td class="points">-5</td> | ||
| + | <td class="ref">B153</td> | ||
</tr> | </tr> | ||
| Line 836: | Line 848: | ||
<tr class="odd"> | <tr class="odd"> | ||
| − | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Thalassophobia (Oceans)<div class="note">CR: 12 (Quite Often).</div></td> |
| − | <td class="points">- | + | <td class="points">-10</td> |
| − | <td class="ref"> | + | <td class="ref">B150</td> |
</tr> | </tr> | ||
| Line 849: | Line 861: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Perks</td> | <td class="description" >Perks</td> | ||
| − | <td class="points"> | + | <td class="points">5</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| Line 878: | Line 890: | ||
<tr class="even"> | <tr class="even"> | ||
| + | <td class="description" style="padding-left: 12px;" >Standard Operating Procedure<div class="note">Check the Crowd</div></td> | ||
| + | <td class="points">1</td> | ||
| + | <td class="ref">TS40</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="odd"> | ||
<td class="description" >Quirks</td> | <td class="description" >Quirks</td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 883: | Line 901: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Chauvinistic<div class="note">Human</div></td> | <td class="description" style="padding-left: 12px;" >Chauvinistic<div class="note">Human</div></td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 889: | Line 907: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Distinctive Features<div class="note">Glasses, see Agent Smith's glasses</div></td> | <td class="description" style="padding-left: 12px;" >Distinctive Features<div class="note">Glasses, see Agent Smith's glasses</div></td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 895: | Line 913: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Names His Weapons</td> | <td class="description" style="padding-left: 12px;" >Names His Weapons</td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 901: | Line 919: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Proud</td> | <td class="description" style="padding-left: 12px;" >Proud</td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 907: | Line 925: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Religious</td> | <td class="description" style="padding-left: 12px;" >Religious</td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 1,024: | Line 1,042: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Free Fall</td> | <td class="description" style="padding-left: 12px;" >Free Fall</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">17</td> |
| − | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B197</td> | <td class="ref">B197</td> | ||
| Line 1,296: | Line 1,314: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Beam Weapons/TL9 (Rifle)</td> | <td class="description" style="padding-left: 12px;" >Beam Weapons/TL9 (Rifle)</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">20</td> |
| − | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+2</td> |
| − | <td class="points"> | + | <td class="points">2</td> |
<td class="ref">B179</td> | <td class="ref">B179</td> | ||
</tr> | </tr> | ||
| Line 1,367: | Line 1,385: | ||
<tr class="even"> | <tr class="even"> | ||
| + | <td class="description" style="padding-left: 12px;" >Throwing</td> | ||
| + | <td class="skill_level">17</td> | ||
| + | <td class="relative_skill_level">DX-1</td> | ||
| + | <td class="points">1</td> | ||
| + | <td class="ref">B226</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="odd"> | ||
<td class="description" >Techniques</td> | <td class="description" >Techniques</td> | ||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
| Line 1,374: | Line 1,400: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Rifle))</td> | ||
<td class="skill_level">26</td> | <td class="skill_level">26</td> | ||
| Line 1,382: | Line 1,408: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Pistol))</td> | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Pistol))</td> | ||
<td class="skill_level">20</td> | <td class="skill_level">20</td> | ||
| Line 1,390: | Line 1,416: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Rifle))</td> | ||
<td class="skill_level">22</td> | <td class="skill_level">22</td> | ||
| Line 1,398: | Line 1,424: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Pistol))</td> | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Pistol))</td> | ||
<td class="skill_level">21</td> | <td class="skill_level">21</td> | ||
| Line 1,406: | Line 1,432: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Rifle))</td> | ||
<td class="skill_level">23</td> | <td class="skill_level">23</td> | ||
| Line 1,414: | Line 1,440: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" >Will</td> | <td class="description" >Will</td> | ||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
| Line 1,422: | Line 1,448: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Autohypnosis</td> | <td class="description" style="padding-left: 12px;" >Autohypnosis</td> | ||
<td class="skill_level">10</td> | <td class="skill_level">10</td> | ||
| Line 1,430: | Line 1,456: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Intimidation</td> | <td class="description" style="padding-left: 12px;" >Intimidation</td> | ||
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
| Line 3,067: | Line 3,093: | ||
</tr> | </tr> | ||
</table> | </table> | ||
| − | <div class="copyright">Modified at | + | <div class="copyright">Modified at 11:53 AM on Feb 19, 2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> | ||
Revision as of 07:54, 19 February 2015
Never send a human to do a machine's job.
- ~ Agent Smith
- ~ Agent Smith
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| Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
| Natural | Kick | 16 | No | 1d cr | C,1 | ||
| Natural | Kick w/Boots | 16 | No | 1d+1 cr | C,1 | ||
| Natural | Punch | 18 | 13 | 1d-1 cr | C |
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
| Equipment (16 lb; $2,759,000) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
| Armor | - | 1 | 0 | 0 lb | 676,350 | 291.5 lb | |
| Heavy | - | 1 | 0 | 0 lb | 567,050 | 251.5 lb | |
| Gyrostabilized Weapon Harness (up to 70 lb) Expensive, $400 and 2/3lb. per pound of loaded weight + $2000 base |
- | 1 | 30,000 | 47 lb | 30,000 | 47 lb | UT150 |
| Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
| Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
| Shoulder Servomount (up to 50 lb) Expensive, $2,000 and 2lbs. per pound of weapon loaded weight. |
- | 2 | 100,000 | 100 lb | 200,000 | 200 lb | UT152 |
| Space Combat Walker 2E/48hr., weight = 350 lbs |
- | 1 | 330,000 | 0 lb | 330,000 | 0 lb | UT186 |
| Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
| Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
| Medium | - | 1 | 0 | 0 lb | 97,050 | 19.5 lb | |
| Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
| Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
| Powered Combat Armor Super Jump 1. E/18hr., 150 lb |
- | 1 | 80,000 | 0 lb | 80,000 | 0 lb | UT186 |
| Powered Combat Armor: Helmet C/18hr. |
- | 1 | 10,000 | 15 lb | 10,000 | 15 lb | UT186 |
| Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
| Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
| Underwear | - | 1 | 0 | 0 lb | 12,250 | 20.5 lb | |
| Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
| Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
| Reflex Tacsuit Expensive, Flexible. Double DR vs. cutting and piercing damage. C/12hr. |
- | 1 | 6,000 | 10 lb | 6,000 | 10 lb | UT178 |
| Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
| Trauma Plates for Reflex Tactical Vest Expensive |
- | 1 | 1,200 | 6 lb | 1,200 | 6 lb | UT173 |
| Body | E | 1 | 0 | 0 lb | 1,237,650 | 0 lb | |
| Android Synthetic Organs |
E | 1 | 100,000 | 0 lb | 100,000 | 0 lb | UT41 |
| Bionic Ear, Advanced Minor procedure. |
E | 2 | 5,000 | 0 lb | 10,000 | 0 lb | UT209 |
| Bionic Hand Major procedure. |
E | 2 | 8,000 | 0 lb | 16,000 | 0 lb | UT209 |
| Computer | E | 1 | 0 | 0 lb | 1,103,650 | 0 lb | |
| Biopresence Software Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT109 |
| Combat | E | 1 | 0 | 0 lb | 41,650 | 0 lb | |
| IFF Comm Software | E | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
| Silhouette Complexity 5. |
E | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
| TacNet +2 Tactics. Complexity 6. |
E | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
| Target Tracking Complexity 2. |
E | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
| Targeting (Artillery/TL9) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Guns (Rifle)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Guns (Pistol)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Guns (Gyroc)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Gunner (Beams)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Gunner (Rockets)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| IQ skills | E | 1 | 0 | 0 lb | 46,000 | 0 lb | |
| Architecture/TL9 Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
| Camouflage Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
| Cooking Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
| Electronics Repair (Computer) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
| Expert Skill (Military Science) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
| Mechanic (Robotics) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
| Lingvo | E | 1 | 0 | 0 lb | 6,000 | 0 lb | |
| Native Translator Program Complexity 5. From Chinglish to Chinese. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to French. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to German. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Hindi. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Navajo. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Russian. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Personal Computer Complexity 7. Genius, Hardened (HT+3). 100TB. 2C/20hr or external power, 10 lb. |
E | 1 | 1,000,000 | 0 lb | 1,000,000 | 0 lb | UT22 |
| Thermal Imaging Eyes Major procedure. |
E | 1 | 8,000 | 0 lb | 8,000 | 0 lb | UT214 |
| Civil outfit | E | 1 | 0 | 0 lb | 21,380 | 8 lb | |
| Pistol | C | 1 | 0 | 0 lb | 2,900 | 3 lb | |
| Medium Pistol "Luca", 7.5mmCLP HUD Link, Expensive |
C | 1 | 900 | 1.5 lb | 900 | 1.5 lb | UT137 |
| Power Holster (Medium Pistol, 7.5mmCLP) B/100 uses, Expensive |
C | 1 | 2,000 | 1.5 lb | 2,000 | 1.5 lb | UT151 |
| Tactical Folding Knife "Chelubei" Superfine |
C | 1 | 180 | 0.5 lb | 180 | 0.5 lb | HT200 |
| Reflex Bodysuit DR+8 vs. piercing and cutting. Flexible, Expensive |
E | 1 | 18,000 | 4 lb | 18,000 | 4 lb | UT172 |
| Tactical Folding Knife "Peresvet" Monowire |
C | 1 | 300 | 0.5 lb | 300 | 0.5 lb | HT200 |
| House staff | - | 1 | 0 | 0 lb | 277,050 | 702.6 lb | |
| Bob, The Tyrannosaur | - | 1 | 0 | 0 lb | 10,700 | 21 lb | |
| Computer | - | 1 | 0 | 0 lb | 700 | 1 lb | |
| IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
| Small Computer Complexity 4. Hardened (HT+3). 10TB. 2B/20hr. |
- | 1 | 200 | 1 lb | 200 | 1 lb | UT22 |
| Petbot 3C/24hr. |
- | 1 | 10,000 | 20 lb | 10,000 | 20 lb | UT41 |
| Responsive Bed, Double | - | 1 | 700 | 140 lb | 700 | 140 lb | UT69 |
| T-800 | - | 1 | 0 | 0 lb | 226,450 | 343.6 lb | |
| Combat Android 2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon |
- | 1 | 200,000 | 300 lb | 200,000 | 300 lb | UT167 |
| Computer | - | 1 | 0 | 0 lb | 25,150 | 40 lb | |
| IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
| Microframe Complexity 6. 1,000TB. Hardened (HT+3). |
- | 1 | 20,000 | 40 lb | 20,000 | 40 lb | UT22 |
| Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
| Target Tracking Complexity 2. |
- | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
| Targeting +2 skill. Complexity 4. |
- | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
| EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
| Walter the Butler | - | 1 | 0 | 0 lb | 39,200 | 198 lb | |
| Android body 2D/24hr., synthetic organs, non-volition AI |
- | 1 | 10,000 | 180 lb | 10,000 | 180 lb | UT41 |
| Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
E | 1 | 1,200 | 8 lb | 1,200 | 8 lb | UT172 |
| Computer | - | 1 | 0 | 0 lb | 28,000 | 10 lb | |
| Lingvo | - | 1 | 0 | 0 lb | 6,000 | 0 lb | |
| Native Translator Program Complexity 5. From Chinglish to Chinese. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to French. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to German. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Hindi. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Russian. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Personal Computer Complexity 5. Hardened (HT+3). 100TB. 2C/20hr or external power. |
- | 1 | 20,000 | 10 lb | 20,000 | 10 lb | UT22 |
| Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
| Illegal Weaponry | - | 1 | 0 | 0 lb | 211,820 | 188.1 lb | |
| Carbine | - | 1 | 0 | 0 lb | 3,650 | 5.9 lb | |
| Storm Carbine, 10mmCL "Vera" Expensive |
- | 1 | 3,600 | 5.5 lb | 3,600 | 5.5 lb | UT137 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| Laser Minigun | - | 1 | 0 | 0 lb | 66,000 | 67 lb | |
| E cell | - | 1 | 2,000 | 20 lb | 2,000 | 20 lb | |
| Semi-Portable Laser "Tachi" Expensive, External E-cell, HUD Link |
- | 1 | 64,000 | 47 lb | 64,000 | 47 lb | UT116 |
| Laser Sniper | - | 1 | 0 | 0 lb | 40,070 | 17.4 lb | |
| Backpack chemical tank | - | 1 | 20 | 4 lb | 20 | 4 lb | |
| Laser Sniper Rifle "Naginata" Expensive, 4lb. backpack power cell, HUD Link |
- | 1 | 40,000 | 13 lb | 40,000 | 13 lb | UT115 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| Launchers | - | 1 | 0 | 0 lb | 86,050 | 72.4 lb | |
| MLAWS, 64mm "Michael" Expensive |
- | 1 | 46,000 | 24 lb | 46,000 | 24 lb | UT146 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| TML, 100mm "Fredo" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
| TML, 100mm "Sonny" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
| Payload | - | 1 | 0 | 0 lb | 16,050 | 25.4 lb | |
| Payload Rifle "Tsutsui", 25mmCL Expensive, HUD Link |
- | 1 | 16,000 | 25 lb | 16,000 | 25 lb | UT137 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| Legal Weaponry | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
| Anti-Materiel | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
| Anti-Materiel Rifle, 15mmCL "Yari" HUD Link, Expensive |
- | 1 | 16,000 | 20 lb | 16,000 | 20 lb | UT137 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| Stash | - | 1 | 0 | 0 lb | 318,700 | 1,490 lb | |
| Ammo | - | 1 | 0 | 0 lb | 176,000 | 984 lb | |
| MLAWS Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 50 | 1,000 | 2 lb | 50,000 | 100 lb | |
| MLAWS Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 50 | 800 | 2 lb | 40,000 | 100 lb | |
| Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
| Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
| TML Warhead: Multi-Spectral Homing Skill: 14 |
- | 10 | 400 | 25 lb | 4,000 | 250 lb | |
| TML Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 10 | 4,000 | 25 lb | 40,000 | 250 lb | |
| TML Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 10 | 800 | 25 lb | 8,000 | 250 lb | |
| Attaché Case w/ hidden compartment Holds 2cf., Expensive |
- | 1 | 800 | 1.5 lb | 1,700 | 2 lb | UT97 |
| hidden compartment | - | 1 | 0 | 0 lb | 900 | 0.5 lb | |
| Monowire Whip | - | 1 | 900 | 0.5 lb | 900 | 0.5 lb | UT163 |
| Power | - | 1 | 0 | 0 lb | 22,000 | 300 lb | |
| D cell | - | 20 | 100 | 5 lb | 2,000 | 100 lb | UT19 |
| E cell | - | 10 | 2,000 | 20 lb | 20,000 | 200 lb | UT19 |
| Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
- | 1 | 12,000 | 8 lb | 12,000 | 8 lb | UT172 |
| Scopes | - | 1 | 0 | 0 lb | 82,000 | 48 lb | |
| Enhanced Targeting Scope +3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr. |
- | 4 | 8,000 | 2 lb | 32,000 | 8 lb | UT149 |
| Mini-Computer Sight Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs. |
- | 4 | 12,500 | 10 lb | 50,000 | 40 lb | HT157 |
| Trauma Plates for Reflex Tactical Vest Expensive |
- | 10 | 1,200 | 6 lb | 12,000 | 60 lb | UT173 |
| Zu | - | 1 | 0 | 0 lb | 13,000 | 88 lb | |
| Payload Rifle, 25mmCL HUD Link |
- | 1 | 8,000 | 38 lb | 8,000 | 38 lb | UT137 |
| Powered Tripod Mount D/100 hr. |
- | 1 | 5,000 | 50 lb | 5,000 | 50 lb | UT151 |
| Notes |
Modified at 11:53 AM on Feb 19, 2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
