Difference between revisions of "Victor Stalwart"
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Revision as of 21:18, 11 August 2010
Квентоманч
Виктор родился в семье рода известного, но в значительной степени уже увядшег о, однако, все еще поставляющего [локальному государственному образованию] достаточно способных grammary adept'ов. Сам Виктор показывал многообещающие результаты с самого начала обучения, и в принципе, был уже готов пойти на службу [].. Как вдруг со слов одного из дальних родственников услышал про ППП. Учитывая, что доходы там обещались куда как обширнее, действия интереснее, а занудные стариканы над головой - реже, решил согласиться на предложение. Не, вначале он даже был безусловно рад ситуации - эксперименты в поле шли куда более бодро(иногда даже на сокомандниках), деньги действительно впервые были свои, да и девушки, как выяснилось, на название конторы откликались куда более бодро..
ППП не всегда поощряет...
Charsheet
Name: Victor Stalewart Race: Human Male Age: 27 Size: Medium Specialty: Wizard Talent: Intelligent Classes: Mage 10 Abilities STR: 08 = 8(-1) DEX: 14 = 14(+2) CON: 10 + 4(Item) = 14(+2) INT: 16 + 2(Intelligent) + 1(lvl) + 1(Mage) = 20(+5) WIS: 12 + 1(lvl) + 3(Item) = 16(+3) CHA: 14 = 14(+2) Init: +8 (+2 Dex +6 Base) Speed: 30' (25' in armor) Wounds: [10] Vitality:[6+0]x10=60 AP: 4d6 Lifestyle: [7]=5+2(CHA) (Panache 5, Prudence 4) Appearance: +2 Legend: [8] BAB +5 Combat Melee: +4 = 5 - 1(STR) Ranged: +7 = 5 + 2(DEX) Weapons(Crossbow) Ranged: +7 = 5 + 2(DEX) Damage: 1d6 Defence:16=10+4(Mage)+2(DEX) Flat-footed: 14 DR2 Damage Resistance: Edged 4 Blunt 2 Saving throws Fortitude: +5 = 3(Mage) + 2(CON) Reflexes: +5 = 3(Mage) + 2(DEX) Will: +10 = 7(Mage) + 3(WIS) Skills Knowledge: 9 = 4 + 5(Int) Spellcraft: 22 = 13 + 5(Int) + 4(Insight) Intimidate: 16 = 13 + 3(Wis) Bluff: 17 = 13 + 2(Cha) + 2(Appearance) Impress: 17 = 13 + 2(Cha) + 2(Appearance) Notice: 16 = 13 + 3(Wis) Sneak(Origin): 15 = 13 + 2(Dex) Resolve: 15 = 13 + 2(Con) Investigate: 16 = 13 + 3(Wis) Medicine: 18 = 13 + 5(Int) Sense Motive: 16 = 13 + 3(Wis) Search: 18 = 13 + 5(Int) Prestidigitation: 15 = 13 + 2(Dex) Ride: 13 = 11 + 2(Dex) Languages Common, High Tongue, Modern English, Middle English, Old English. Studies: Fey, Mages society history, Politics in <add place we are>, Mage-created creatures Feat: [0 - Specialty]Spell Library(+5 Spells) [1 - lvl]Casting Basics - +2Ins to SpellC, 19-20 crit [3 - vl]Casting Mastery - +3Ins to SpellC, 18-20 crit, 1 reroll [4 - Mage lvl]Casting Supremacy - +4Ins to SpellC, 17-20 crit, crit with -1AD [6 - lvl]Opener of the Way. [8 - Mage lvl]Spell Power[+ad SP each scene] [9 - lvl]Spell Conversion[Effect] - Focus Spell[-1lvl/0.5 to all effects]/Power Spell[+3SP, maximized effects] Proficiences 6= +4 lvl +2 mage Forte Bow Prof edged (3=>lng) Race feature: Human:Intelligence(Talent) Intelligence boost [up to 2 AD for Int-based checks] Split Decision [FullAct=2 ready actions with 2 separate checks. only one goes] Specialty feature: Wizard: prudence +2 practiced spellcasting(if spellcasting attempt with AD failed, AD is returned) encouragement(+1 morale bonus to saves, 1 minute of encouraging) +2studies Class abilities: Mage: SP: 24 = 20(base) + 4(feat) each scene Spells: 27 = 18(lvl) + 5(Spell Library) + 4(lvl0, Arcane adept) Arcane adept(+4 lvl0 spells, 1 per scene: fa, +up to 3xAD spellpoints) Circle of power IV(cast 4 level spells) Arcane Might(+2 to cast Call Lighting II, Brawn II, CWIV) Spell Secret(Call Lighting II, Charm III) Arcane Wellspring I(cast lvl1 spells without SP when SP=0) Reputation: Renown: 2(0)+1(30)=+3(Adventurer)(Gallant) Prizes: Карманные часы интеллекта +3 30 Rep Пояс +4 консты 40 rep 21,6lbs Crossbow, light 90s 8 lbs Bolt(10) 10s 0.1 lb Chainmail(Reinf.,Cuff.) 100s 24 lbs Equipment 157s 19.75 lb Backpack/saddlebags 10s - Bedroll 5s 5 lb Outfit (Travelling mage) ? mage pouch MWK 100s 4 lbs Paper x 10 5s 0.5 lbs Ink 2s 0.5 lbs scribes kit 20s 2 lbs climber's kit 15s 8 lbs Potions 525s 3.25 lbs Mana x3 300s Sustaining x10 250s 15s left Spells: 4x0+18+5. 0: The everlasting lights of true blood(dancing lights), Feather Fall, Detect secret doors, Whispers 1: Charm I, Detect Magic, Identify I, CW I, MM, The golden dust of sudden desire(Color Spray) 2: Mage Armor, Stalewart's finest vampire broach(Scorching ray), Knock 3: Counter Magic I, Fireball I, Fly I, Haste, Invisibility, The blue eyes of magic(See Invisible), Slow 4: Brawn II, Wit II, CW IV, The life-eating worms of winter(Polar Ray II), True Strike II 5. The key to the playbox of gods(Call Lighting II), Charm III Themed magic: Dancing lights, Color spray, Scorching ray, See invisible, Polar ray II, Call Lighting II =========================== Load 30 lb. | 31–60 lb. | 61–90 lb. (50/100/150) {By slots} [Head] [Face] [Throat] Карманные часы мудрости +3 [Shoulders] [Body] Chainmail, Reinforced, cuffed(DR2 Edged 4 Blunt 2 DP-1 ACP 0 Speed-5, Disg -4) [Torso] [Hands] [Arms] [Waist] Зеленый магокушак крепости +4 [Ring1] [Ring2] [Feet] [NO Slot] Player: Guns_n_Droids