Difference between revisions of "Johnny Ardiente"
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(Nice quote! A Kingdom for a nice quote!) | (Nice quote! A Kingdom for a nice quote!) | ||
+ | {{Q| Arson, after all, is an artificial crime...A large number of houses deserve to be burnt. | H. G. Wells |||nolink=1}} | ||
<pre> | <pre> | ||
Name: Johnny "Tormenta Ardiente" Fernandez | Name: Johnny "Tormenta Ardiente" Fernandez |
Revision as of 12:36, 18 June 2009
(Nice quote! A Kingdom for a nice quote!)
Arson, after all, is an artificial crime...A large number of houses deserve to be burnt.
- ~ H. G. Wells
- ~ H. G. Wells
Name: Johnny "Tormenta Ardiente" Fernandez Build: Appearance: Age: Languages: Spanish (native), English (native) Hook: Points (total/spent): 300 + 120 / 305 + 120 ************************* Attributes [190]: ST 10 = 10 HP 10 = 10 DX 16 = 10 + 6[120] Will 16 = 12 + 4[20] IQ 12 = 10 + 2[ 40] Per 12 = 12 HT 12 = 10 + 2[ 20] FP 10 = 10 Dmg : 1d-1 / 1d+1 Lift : 20 (40/60/120) Speed: 7 Move : 7 (14 flight) Dodge: ground 11(13) = 7 + 3 ( + 2 acrobatics/aerobatics) Parry: 14 = (16+4+3)/2 (psychic blade) + 3 ************************* Advantages/Perks [187]: Combat Reflexes [15] *Psychokinesis: PK Talent lvl. 4 [20] -DR20 [40] [Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Forcefield +20%] -Flight [36] [Psychic -10%] -Pyrokinesis lvl. 3 (3d6 burn) [18] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, Uncontrollable -30%, 1/2D range x5 +10%] this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 (self-control fail @ 14+) -Psychic Blade lvl. 3 (3d6 cut) [12] [Innate cutting attack: Psychic -10%, Melee C -30%] It has no range, but allows Parry, Rapid Strike, Feint. Penetrating dmg x 1.5, causes blunt trauma and knockback. lvl. 2 (2d6 imp) [ 2] [Innate alternative impale attack (/5): Psychic -10%, Melee C -30%] Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals. *Telepathy/ESP -Detect Psi (Rare) [ 5] -Mind Shield lvl. 5 [16] [Psychic -10%] will 21 = 16 + 5 vs. mind affect *Psychic Healing: -Regeneration(Regular) [23] [Psychic -10%] ************************* Disadvantages/Quirks [-120]: Enemy (Psychics) [-30] (Psychics are totalitarian secret group exclusively controlled by powerful telepaths. I run away...) Easy to read [-10] Frightens animals [-10] Pyromania [- 5] Unnaturally high body temperature [- 5] Weirdness Magnet [-15] (wild psychic talent - "witch") Bad temper [-10] Insomniac [-10] Paranoia [-10] Nightmares [- 5] Phantom voices (annoying) [- 5] Loner [- 5] ************************* Skills [38]: Innate attack (Gaze) DX/E [8] DX+3 Brawling DX/E [8] DX+3 Acrobatics DX/H [4] DX+0 Aerobatics DX/H [4] DX+0 Escape DX/H [4] DX+0 First Aid IQ/E [1] IQ+0 Stealth DX/A [2] DX+0 Survival Per/A [2] Per+0 Urban survival Per/A [2] Per+0 Tracking Per/A [1] Per-1 Observation Per/A [1] Per-1 Shadowing IQ/A [1] IQ-1 ************************* Inventory: ************************* Combat Stats: 1. Pyrokinesis 3d6 burn @ skill 26 = 16 + 3 + 4 + 3 acc 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 2. Psychic Blade 3d6 cut @ skill 23 = 16 + 3 + 4 3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4 Protection: all front DR20 (semi-ablative 1/10) Unprotected: all back