Difference between revisions of "Worst Poetry In Great Britain/Dubhghall Caimbeul"
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</poem> | </poem> | ||
=Sources of Stability= | =Sources of Stability= | ||
+ | Wilhelmina Caimbeul (nee Mortimer) - Wife | ||
+ | Eilidh (Helen) Caimbeul - Daughter | ||
=Pillars of Sanity= | =Pillars of Sanity= | ||
For Queen and country (Patriotism and national virtue) | For Queen and country (Patriotism and national virtue) | ||
+ | |||
Scientific Progress | Scientific Progress | ||
Line 19: | Line 22: | ||
<pre> | <pre> | ||
Investigative: | Investigative: | ||
− | Cryptography | + | Cryptography 1 |
− | History | + | Cop Talk 1 |
− | Languages | + | Society 1 |
+ | Evidence Collection 1 | ||
+ | History 2 | ||
+ | Languages 2 | ||
Greek | Greek | ||
Latin | Latin | ||
− | Assess Honesty | + | Assess Honesty 2 |
− | Bureaucracy | + | Bureaucracy 3 |
− | Credit Rating | + | Credit Rating 5 |
− | + | Interrogation 3 | |
− | + | Reassurance 3 | |
− | Reassurance | ||
− | |||
General: | General: |
Latest revision as of 17:51, 4 November 2024
Contents
Bio
Name: Dubhghall Caimbeul
Drive: Duty
Occupation: Military(Officer)
Occupation Ability: You can spend 2 points from your Reassurance pool to steady panicking or erratic characters (see p. 79) as long as your own Stability is above 0.
Build Points: 16/65
Hit Threshold: 4
Sources of Stability
Wilhelmina Caimbeul (nee Mortimer) - Wife
Eilidh (Helen) Caimbeul - Daughter
Pillars of Sanity
For Queen and country (Patriotism and national virtue)
Scientific Progress
Abilities
Investigative: Cryptography 1 Cop Talk 1 Society 1 Evidence Collection 1 History 2 Languages 2 Greek Latin Assess Honesty 2 Bureaucracy 3 Credit Rating 5 Interrogation 3 Reassurance 3 General: Athletics 12 Firearms 12 Health 12 Preparedness 6 Riding 8 Sanity 8 Scuffling 6 Sense Trouble 12 Stability 8 Weapons 12
Cherries
Firearms: Nerves of Steel Difficulty numbers for your Firearms tests aren’t affected by being shaken. Sense Trouble: Quick Reflexes If you overspend on a successful Sense Trouble test, you get the excess pool points back, but they can only be spent on Athletics, Fleeing, Firearms, Scuffling or Weapons tests in the first round of combat or in tests immediately related to the trouble you sensed. e.g. say the difficulty to sense a lurking enemy is 5 and you spend 3 Sense Trouble and roll a 4, for a total of 7, beating the difficulty by 2; you get 2 pool points back that you must spend immediately on attacking or escaping. The maximum size of the refund pool can not be more than the number of Sense Trouble pool points spent i.e. if you’d rolled a 6 in the example above, you’d have beaten the difficulty by 4, but you’d still only get 3 pool points back because you only spent 3 to add to the test die roll. Weapons: Favourite Weapon Pick your favourite melee weapon. You draw strength and courage from its familiar heft in your hand. Once per adventure, you may gain 4 Stability from drawing or brandishing your weapon. With this sword by your side, there’s nothing you can’t handle.
Weapons
Fist, kick (-2)
Enfield revolver Mk I (+1)
Swordcane (+1)
Сanne d'arme (+0)