Worst Poetry In Great Britain/Dubhghall Caimbeul

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Bio

Name: Dubhghall Caimbeul
Drive: Duty
Occupation: Military(Officer)
Occupation Ability: You can spend 2 points from your Reassurance pool to steady panicking or erratic characters (see p. 79) as long as your own Stability is above 0.
Build Points: 16/65
Hit Threshold: 4

Sources of Stability

Wilhelmina Caimbeul (nee Mortimer) - Wife

Eilidh (Helen) Caimbeul - Daughter

Pillars of Sanity

For Queen and country (Patriotism and national virtue)

Scientific Progress

Abilities

Investigative:
Cryptography        1
Cop Talk            1
Society             1
Evidence Collection 1
History             2
Languages           2
    Greek
    Latin
Assess Honesty      2
Bureaucracy         3
Credit Rating       5
Interrogation       3
Reassurance         3

General:
Athletics          12
Firearms           12
Health             12
Preparedness       6
Riding             8
Sanity             8
Scuffling          6
Sense Trouble      12
Stability          8
Weapons            12

Cherries


Firearms: Nerves of Steel
Difficulty numbers for your Firearms tests aren’t affected by being shaken. 

Sense Trouble: Quick Reflexes
If you overspend on a successful Sense Trouble test, you get the excess pool points back, but they can only be spent on Athletics, Fleeing, Firearms, Scuffling or Weapons tests in the first round of combat or in tests immediately related to the trouble you sensed. e.g. say the difficulty to sense a lurking enemy is 5 and you spend 3 Sense Trouble and roll a 4, for a total of 7, beating the difficulty by 2; you get 2 pool points back that you must spend immediately on attacking or escaping. The maximum size of the refund pool can not be more than the number of Sense Trouble pool points spent i.e. if you’d rolled a 6 in the example above, you’d have beaten the difficulty by 4, but you’d still only get 3 pool points back because you only spent 3 to add to the test die roll. 

Weapons: Favourite Weapon
Pick your favourite melee weapon. You draw strength and courage from its familiar heft in your hand. Once per adventure, you may gain 4 Stability from drawing or brandishing your weapon. With this sword by your side, there’s nothing you can’t handle. 

Weapons

Fist, kick (-2)
Enfield revolver Mk I (+1)
Swordcane (+1)
Сanne d'arme (+0)

Equipment