Difference between revisions of "Worst Poetry In Great Britain/Rosemary Neumann"

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(Meet Rosemary)
 
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Rosemary Neumann, Lady's Maid
 
Rosemary Neumann, Lady's Maid
  
Occupation: Nurse
+
'''Occupation:''' Nurse
  
Drive: Follower of [[Worst_Poetry_In_Great_Britain/Amrita_Mortimer|Amrita Mortimer]]
+
'''Drive:''' Follower (of [[Worst_Poetry_In_Great_Britain/Amrita_Mortimer|Amrita Mortimer]])
  
Investigative Build Points: 16 + 1 (to Medicine from 8+ First Aid)
+
'''Pillars:''' Morals, Family, Nature
  
General Build Points: 65
+
'''Investigative Build Points:''' 16 + 3 (from template) + 1 (to Medicine from 8+ First Aid)
  
Hit Threshold 4
+
'''General Build Points:''' 65
  
=== Occupation ===
+
=== Features ===
By using <s>Medicine or</s> Reassurance, you have access to <s>medical records and hospital wards</s> <i>servants quarters and staff rooms</i> generally off limits to the public. If you are affiliated with a <s>hospital, sanitarium, or other facility</s> <i>noble house</i>, you can automatically use Reassurance to talk your way into any part of your <s>institution</s> <i>patron's homestead</i> from the drugs locker to the deep freeze.
+
;<s>Nurse</s> <i>Maid</i>
 +
:By using <s>Medicine or</s> Reassurance, you have access to <s>medical records and hospital wards</s> <i>servants quarters and staff rooms</i> generally off limits to the public. If you are affiliated with a <s>hospital, sanitarium, or other facility</s> <i>noble house</i>, you can automatically use Reassurance to talk your way into any part of your <s>institution</s> <i>patron's estate</i> from the drugs locker to the deep freeze.
  
When you use First Aid, each point spent heals 3 Health points, rather than 2. (You gain 2 Health points rather than 1 for each First Aid point you spend to heal yourself.) You can stabilize the condition of a seriously wounded victim by spending only 1 First Aid point, rather than 2.
+
;Nurse
 +
:When you use First Aid, each point spent heals 3 Health points, rather than 2. (You gain 2 Health points rather than 1 for each First Aid point you spend to heal yourself.) You can stabilize the condition of a seriously wounded victim by spending only 1 First Aid point, rather than 2.
 +
 
 +
;Preparedness
 +
:If you have time to prepare and pack for any sort of expedition, then you bring enough for everyone. When you succeed at a Preparedness test to obtain an item, you may spend one extra point to have one of those items for everyone in the group. For example, if you use Preparedness to declare you’ve got an electric lamp, then you can spend an extra point to give everyone else a similar lamp too.
 +
 
 +
;Scuffling
 +
:You may make an extra Scuffling attack per round, as long as you hit with your first attack. To make the second attack you must pay a number of Scuffling pool points equal to the result of the damage die from the first attack (so, if you roll damage of 2, you must pay 2 Scuffling pool points for another swing).
  
 
=== Academic Abilities ===  
 
=== Academic Abilities ===  
 +
    Accounting
 +
    Anthropology
 +
    Archaeology
 +
    Architecture
 +
    Art History
 
   4 Biology *
 
   4 Biology *
   3 Languages
+
    Cryptography
      German (native)
+
    Forbidden Lore
      English
+
    Geology
      French
+
    History
      Latin
+
   3 Languages (German *, English, French, Latin)
 +
    Law
 +
    Library Use
 
   4 Medicine *^
 
   4 Medicine *^
 +
    Occult
 +
    Physics
 +
    Theology
  
 
=== Interpersonal Abilities ===  
 
=== Interpersonal Abilities ===  
 
   2 Access Honesty *
 
   2 Access Honesty *
  2 Credit Rating
+
    Bargain
 +
    Bureaucracy
 +
    Cop Talk
 
   2 Flattery *
 
   2 Flattery *
 +
    Interrogation
 +
    Intimidation
 +
    Oral History
 
   4 Reassurance *
 
   4 Reassurance *
 +
  2 Society
 +
    Streetwise
  
=== Technical Abilities ===  
+
=== Technical Abilities ===
 +
    Art
 +
    Astronomy
 
   1 Chemistry
 
   1 Chemistry
   1 Evidence Collection
+
    Craft
 +
   2 Evidence Collection
 
   1 Forensics
 
   1 Forensics
   1 Outdoors(wo)man
+
    Locksmith
 +
   1 Outdoorsman
 
   4 Pharmacy *
 
   4 Pharmacy *
 +
    Photography
  
 
=== General Abilities ===  
 
=== General Abilities ===  
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   4 Conceal
 
   4 Conceal
 
   4 Disguise
 
   4 Disguise
  4 Firearms
+
    Driving
 +
    Explosives
 +
    Filch
 +
    Firearms
 
  10 First Aid *
 
  10 First Aid *
  2 Fleeing
+
    Fleeing
  8 Health
+
    Mechanical Repair
 +
    Piloting
 
   8 Preparedness
 
   8 Preparedness
   8 Sanity
+
    Psychoanalysis
 +
  2 Riding
 +
   8 Scuffling
 
   4 Sense Trouble
 
   4 Sense Trouble
 +
    Shadowing
 +
  4 Stealth
 +
    Weapons
 +
 +
=== Characteristics ===
 +
  4 Hit Threshold (from 8+ Athletics)
 +
  8 Health
 
   8 Stability
 
   8 Stability
   4 Stealth
+
   8 Sanity
   4 Weapons
+
   2 Credit Rating
  
 
=== Weapons ===
 
=== Weapons ===
 
  -2 Fist, kick
 
  -2 Fist, kick
  -1 Hairpin Stilettos
+
  -1 Hairstick Stiletto x2
  1 Umbrella Rifle Cane
 

Latest revision as of 09:25, 23 October 2024


Character

Rosemary Neumann, Lady's Maid

Occupation: Nurse

Drive: Follower (of Amrita Mortimer)

Pillars: Morals, Family, Nature

Investigative Build Points: 16 + 3 (from template) + 1 (to Medicine from 8+ First Aid)

General Build Points: 65

Features

Nurse Maid
By using Medicine or Reassurance, you have access to medical records and hospital wards servants quarters and staff rooms generally off limits to the public. If you are affiliated with a hospital, sanitarium, or other facility noble house, you can automatically use Reassurance to talk your way into any part of your institution patron's estate from the drugs locker to the deep freeze.
Nurse
When you use First Aid, each point spent heals 3 Health points, rather than 2. (You gain 2 Health points rather than 1 for each First Aid point you spend to heal yourself.) You can stabilize the condition of a seriously wounded victim by spending only 1 First Aid point, rather than 2.
Preparedness
If you have time to prepare and pack for any sort of expedition, then you bring enough for everyone. When you succeed at a Preparedness test to obtain an item, you may spend one extra point to have one of those items for everyone in the group. For example, if you use Preparedness to declare you’ve got an electric lamp, then you can spend an extra point to give everyone else a similar lamp too.
Scuffling
You may make an extra Scuffling attack per round, as long as you hit with your first attack. To make the second attack you must pay a number of Scuffling pool points equal to the result of the damage die from the first attack (so, if you roll damage of 2, you must pay 2 Scuffling pool points for another swing).

Academic Abilities

   Accounting
   Anthropology
   Archaeology
   Architecture
   Art History
 4 Biology *
   Cryptography
   Forbidden Lore
   Geology
   History
 3 Languages (German *, English, French, Latin)
   Law
   Library Use
 4 Medicine *^
   Occult
   Physics
   Theology

Interpersonal Abilities

 2 Access Honesty *
   Bargain
   Bureaucracy
   Cop Talk
 2 Flattery *
   Interrogation
   Intimidation
   Oral History
 4 Reassurance *
 2 Society
   Streetwise

Technical Abilities

   Art
   Astronomy
 1 Chemistry
   Craft
 2 Evidence Collection
 1 Forensics
   Locksmith
 1 Outdoorsman
 4 Pharmacy *
   Photography

General Abilities

 8 Athletics
 4 Conceal
 4 Disguise
   Driving
   Explosives
   Filch
   Firearms
10 First Aid *
   Fleeing
   Mechanical Repair
   Piloting
 8 Preparedness
   Psychoanalysis
 2 Riding
 8 Scuffling
 4 Sense Trouble
   Shadowing
 4 Stealth
   Weapons

Characteristics

 4 Hit Threshold (from 8+ Athletics)
 8 Health
 8 Stability
 8 Sanity
 2 Credit Rating

Weapons

-2 Fist, kick
-1 Hairstick Stiletto x2