Difference between revisions of "Spot"
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[[Category:A Game Of Drowning]] | [[Category:A Game Of Drowning]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
+ | {{Q|'Tis far better, I entreat, to eat toads for your meat<br>Than to eat of the wild, wild berry|The Devil and The Huntsman|nolink=1}} | ||
== Описание персонажа == | == Описание персонажа == | ||
− | {{Sidebar|File= | + | {{Sidebar|Name=[[file:Elfranger1.jpg|250px]]<br><onlyinclude>{{Statblock_DnD5|Border=0|Name=Spot, ranger (lvl 5)|Detail=Medium humanoid (elf)|AC=16 (studded leather armor)|HP=44 (5#1d10+2)|Speed=35 ft.|STR=8 (-1)|DEX=18 (+4)|CON=14 (+2)|INT=12 (+1)|WIS=16 (+3)|CHA=8 (-1)|Saves=Str +2, Dex +7|CI=sleep, advantage vs charm|Skills=Athletics, Nature, Insight, Perception, Stealth, Survival|Senses=darkvision 60ft., passive Perception 16|Languages=Gildentale, Hisperante, Austere, Naidhil'taal|Tools=Cook's Utensils|Weapons=simple weapons, martial weapons|Armor=light, medium, shields|Features='''Spellcasting.''' Spellcasting ability is Wisdom<br>(spell save DC 14, +6 to hit with spell attacks)<br>1st lvl (4 slots): ''Goodberry'', ''Hunter's Mark''<br>2nd lvl (2 slots): ''Pass Without Trace'', ''Spike Growth''<br>'''Favored Enemy (Monstrosities).''' +2 damage, advantage on checks to track, and on checks to recall information about them. <br>'''Natural Explorer.''' This grants the following:<br>• Ignore difficult terrain.<br>• Advantage on initiative rolls.<br>• On the first turn, advantage on attack rolls against creatures that have not yet acted.<br>'''Primeval Awareness.''' Spot can communicate simple ideas to a beast as an action, and can read its basic mood and intent.<br>Additionally, by spending 1 minute in concentration, Spot can sense favored enemies within 5 miles.<br>'''Mask of the Wild.''' Can hide in light obstruction.}}</onlyinclude>}} |
+ | {{Sidebar|File=Drowhelmet1.jpg|Name=Ancient drow visored helmet, of advantage to perception}} | ||
+ | |||
Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести. | Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести. | ||
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== Чаршит == | == Чаршит == | ||
− | <html><pre>Spot | + | <html><pre>Sebastian "Spot" Peltier |
− | Male Wood Elf Ranger | + | Male Wood Elf Ranger 5 (Revised) |
Background: Outlander | Background: Outlander | ||
Archetype: Hunter | Archetype: Hunter | ||
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Cha 08(-1) | Cha 08(-1) | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
− | HP | + | HP 44 (5#1d10+2 HD) |
− | Hero pts 07 ( | + | Hero pts 07 (5 currently spent) |
AC 16 = 12(armor) +4(dex) | AC 16 = 12(armor) +4(dex) | ||
Speed 35 ft | Speed 35 ft | ||
− | Init +4 | + | Init +4, with advantage (ranger) |
− | Prof + | + | Prof +3 |
− | Melee + | + | Melee +7 = +3(prof) +4(dex) |
− | Ranged + | + | Ranged +9 = +3(prof) +4(dex) +2(style) |
− | Spells + | + | Spells +6 = +3(prof) +3(wis) |
− | Spell DC | + | Spell DC 14 = 8(base) +3(prof) +3(wis) |
− | Passive Perception: | + | Passive Perception: 16 = 10(taken) +3(prof) +3(wis) |
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
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Weapons: Simple, Martial | Weapons: Simple, Martial | ||
Tools: Artisan's Tools (Cook's Utensils) | Tools: Artisan's Tools (Cook's Utensils) | ||
− | Languages: | + | Languages: Gildentale, Hisperante, Austere, Naidhil'taal |
Saving throws: Str, Dex | Saving throws: Str, Dex | ||
Skills: Athletics, Nature, Insight, Perception, Stealth, Survival | Skills: Athletics, Nature, Insight, Perception, Stealth, Survival | ||
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[Elf ] Mask of the Wild (hide @ lightly obstructed areas) | [Elf ] Mask of the Wild (hide @ lightly obstructed areas) | ||
[Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging) | [Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging) | ||
− | [Ranger] Favored | + | [Ranger] Favored Enemy (Monstrosities) (+2 damage, adv @ checks to track & checks to recall information about them) |
− | [Ranger] Natural Explorer ( | + | [Ranger] Natural Explorer (ignore diff terrain, adv @ init, adv @ attack on 1st round, never get lost, always alert, move fast, tons of food, precise tracking) |
[Ranger] Fighting Style (Archery) | [Ranger] Fighting Style (Archery) | ||
[Ranger] Spellcasting | [Ranger] Spellcasting | ||
[Ranger] Hunter Archetype (Horde Breaker) | [Ranger] Hunter Archetype (Horde Breaker) | ||
− | [Ranger] Primeval Awareness | + | [Ranger] Primeval Awareness (action to talk to beast, 1 minute to scan for Favoreds in 5 miles) |
+ | [Ranger] Extra Attack | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
− | Spells ( | + | Spells (4 known, slots 4/2/-/-) |
− | 1 | + | 1. Goodberry (1 action, touch: 10x1 heal + sustain) |
− | + | 2. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr: mark a target for +1d6 damage and adv @ finding it) | |
− | + | 3. Spike Growth (1 action, range 150', conc up to 10 min: 20' radius of diff terrain, creatures take 2d4 piercing damage per 5' of movement) | |
+ | 4. Pass Without Trace (1 action, all willing within 30', conc up to 1 hr: +10 stealth, can't be tracked) | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
Items | Items | ||
− | Longbow (1d8 piercing, range 150/600, heavy, two-handed) | + | Drow Bone Longbow +1 (1d8+1 piercing, range 150/600, heavy, two-handed) |
− | * Arrows | + | * Arrows x21 |
− | * Bone arrows (poisoned) | + | * Bone arrows (poisoned) x1 |
* Bone arrows x4 | * Bone arrows x4 | ||
Machete (1d6 slashing, finesse, light) | Machete (1d6 slashing, finesse, light) | ||
Dagger (1d4 piercing, finesse, light, thrown 20/60) | Dagger (1d4 piercing, finesse, light, thrown 20/60) | ||
− | |||
Healer's Kit (10 charges, 3 lbs) | Healer's Kit (10 charges, 3 lbs) | ||
Cook's Utensils (8 lbs) | Cook's Utensils (8 lbs) | ||
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Studded leather armor (13 lbs) | Studded leather armor (13 lbs) | ||
Traveler’s clothes (4 lbs) | Traveler’s clothes (4 lbs) | ||
+ | Displacer beast cloak | ||
Component pouch | Component pouch | ||
− | Belt pouch ( | + | Belt pouch (53 silver) [21 gp of advance payment spent] |
+ | Oil Flask x1 (1 lb) | ||
+ | Assorted herbs and spices (1 lb) | ||
+ | Drow poison x5 | ||
+ | |||
+ | Ancient Drow Helmet(adv @ perception checks) | ||
− | Personal collection of odd maps ( | + | Personal collection of odd maps and stuff (4 lbs) |
* Frogmen map, defaced | * Frogmen map, defaced | ||
+ | * "Transmutation And Conjuration Magicks In Modern Cookery For An Aspiring Housewife, second edition" | ||
Trophy case | Trophy case | ||
* Cockatrice beak x2 | * Cockatrice beak x2 | ||
− | * Displacer claws | + | * Displacer beast claws x4 |
− | * | + | * Displacer fang x1 |
+ | * Displacer irritant jar x1 | ||
* Spotted eel squeezings x0 (1d8+2 temporary HP, Con save vs poisoned (1 minute)) | * Spotted eel squeezings x0 (1d8+2 temporary HP, Con save vs poisoned (1 minute)) | ||
</pre></html> | </pre></html> | ||
---- | ---- | ||
+ | |||
+ | == Tactical options == | ||
+ | |||
+ | Default attack action: ranged (twice from extra attack), Drow Bone Longbow +4(dex) +3(prof) +2(style) +1(weapon) = 1d20+10, damage 1d8+5 piercing (dex+weapon) | ||
+ | |||
+ | Conditional modifiers: | ||
+ | |||
+ | * Nature Explorer: on the 1st turn gain advantage on attacks vs creatures that have not yet acted. | ||
+ | |||
+ | * Horde Breaker: once per turn make another attack against a different creature within 5' of the original target. | ||
+ | |||
+ | * Favoured Enemy (Monstrosities): +2 to damage rolls with weapon attacks. | ||
+ | |||
+ | * Hunter's Mark: +1d6 damage whenever you hit the mark with a weapon attack. |
Latest revision as of 02:49, 23 February 2020
'Tis far better, I entreat, to eat toads for your meat
Than to eat of the wild, wild berry
Than to eat of the wild, wild berry
- ~ The Devil and The Huntsman
- ~ The Devil and The Huntsman
Описание персонажа
Ancient drow visored helmet, of advantage to perception |
|
Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести.
Сыну пришлось расти на месте. За прошедшие 20+ лет он так и не умер, что по меркам этого континента уже очень неплохо.
Чаршит
Sebastian "Spot" Peltier Male Wood Elf Ranger 5 (Revised) Background: Outlander Archetype: Hunter -------------------------------------------------------------------------------- Str 08(-1) Dex 18(+4) (elf bonus, ASI x1) Con 14(+2) Int 12(+1) Wis 16(+3) (wood elf bonus) Cha 08(-1) -------------------------------------------------------------------------------- HP 44 (5#1d10+2 HD) Hero pts 07 (5 currently spent) AC 16 = 12(armor) +4(dex) Speed 35 ft Init +4, with advantage (ranger) Prof +3 Melee +7 = +3(prof) +4(dex) Ranged +9 = +3(prof) +4(dex) +2(style) Spells +6 = +3(prof) +3(wis) Spell DC 14 = 8(base) +3(prof) +3(wis) Passive Perception: 16 = 10(taken) +3(prof) +3(wis) -------------------------------------------------------------------------------- Proficiencies Armor: Light, Medium, Shields Weapons: Simple, Martial Tools: Artisan's Tools (Cook's Utensils) Languages: Gildentale, Hisperante, Austere, Naidhil'taal Saving throws: Str, Dex Skills: Athletics, Nature, Insight, Perception, Stealth, Survival -------------------------------------------------------------------------------- Abilities [Elf ] Darkvision [Elf ] Keen Senses (prof @ perception) [Elf ] Fey Influence (adv @ saves vs charm, immune to magic sleep) [Elf ] Trance (instead of sleep) [Elf ] Mask of the Wild (hide @ lightly obstructed areas) [Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging) [Ranger] Favored Enemy (Monstrosities) (+2 damage, adv @ checks to track & checks to recall information about them) [Ranger] Natural Explorer (ignore diff terrain, adv @ init, adv @ attack on 1st round, never get lost, always alert, move fast, tons of food, precise tracking) [Ranger] Fighting Style (Archery) [Ranger] Spellcasting [Ranger] Hunter Archetype (Horde Breaker) [Ranger] Primeval Awareness (action to talk to beast, 1 minute to scan for Favoreds in 5 miles) [Ranger] Extra Attack -------------------------------------------------------------------------------- Spells (4 known, slots 4/2/-/-) 1. Goodberry (1 action, touch: 10x1 heal + sustain) 2. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr: mark a target for +1d6 damage and adv @ finding it) 3. Spike Growth (1 action, range 150', conc up to 10 min: 20' radius of diff terrain, creatures take 2d4 piercing damage per 5' of movement) 4. Pass Without Trace (1 action, all willing within 30', conc up to 1 hr: +10 stealth, can't be tracked) -------------------------------------------------------------------------------- Items Drow Bone Longbow +1 (1d8+1 piercing, range 150/600, heavy, two-handed) * Arrows x21 * Bone arrows (poisoned) x1 * Bone arrows x4 Machete (1d6 slashing, finesse, light) Dagger (1d4 piercing, finesse, light, thrown 20/60) Healer's Kit (10 charges, 3 lbs) Cook's Utensils (8 lbs) Rope, silk, 50' (5 lbs) Fishing rod & accessories (1 lb) Studded leather armor (13 lbs) Traveler’s clothes (4 lbs) Displacer beast cloak Component pouch Belt pouch (53 silver) [21 gp of advance payment spent] Oil Flask x1 (1 lb) Assorted herbs and spices (1 lb) Drow poison x5 Ancient Drow Helmet(adv @ perception checks) Personal collection of odd maps and stuff (4 lbs) * Frogmen map, defaced * "Transmutation And Conjuration Magicks In Modern Cookery For An Aspiring Housewife, second edition" Trophy case * Cockatrice beak x2 * Displacer beast claws x4 * Displacer fang x1 * Displacer irritant jar x1 * Spotted eel squeezings x0 (1d8+2 temporary HP, Con save vs poisoned (1 minute))
Tactical options
Default attack action: ranged (twice from extra attack), Drow Bone Longbow +4(dex) +3(prof) +2(style) +1(weapon) = 1d20+10, damage 1d8+5 piercing (dex+weapon)
Conditional modifiers:
- Nature Explorer: on the 1st turn gain advantage on attacks vs creatures that have not yet acted.
- Horde Breaker: once per turn make another attack against a different creature within 5' of the original target.
- Favoured Enemy (Monstrosities): +2 to damage rolls with weapon attacks.
- Hunter's Mark: +1d6 damage whenever you hit the mark with a weapon attack.