Difference between revisions of "Spot"
From Game Logs
m (portrait) |
m (tacsheet added) |
||
(32 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:A Game Of Drowning]] | [[Category:A Game Of Drowning]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
+ | {{Q|'Tis far better, I entreat, to eat toads for your meat<br>Than to eat of the wild, wild berry|The Devil and The Huntsman|nolink=1}} | ||
== Описание персонажа == | == Описание персонажа == | ||
− | {{Sidebar|File= | + | {{Sidebar|Name=[[file:Elfranger1.jpg|250px]]<br><onlyinclude>{{Statblock_DnD5|Border=0|Name=Spot, ranger (lvl 5)|Detail=Medium humanoid (elf)|AC=16 (studded leather armor)|HP=44 (5#1d10+2)|Speed=35 ft.|STR=8 (-1)|DEX=18 (+4)|CON=14 (+2)|INT=12 (+1)|WIS=16 (+3)|CHA=8 (-1)|Saves=Str +2, Dex +7|CI=sleep, advantage vs charm|Skills=Athletics, Nature, Insight, Perception, Stealth, Survival|Senses=darkvision 60ft., passive Perception 16|Languages=Gildentale, Hisperante, Austere, Naidhil'taal|Tools=Cook's Utensils|Weapons=simple weapons, martial weapons|Armor=light, medium, shields|Features='''Spellcasting.''' Spellcasting ability is Wisdom<br>(spell save DC 14, +6 to hit with spell attacks)<br>1st lvl (4 slots): ''Goodberry'', ''Hunter's Mark''<br>2nd lvl (2 slots): ''Pass Without Trace'', ''Spike Growth''<br>'''Favored Enemy (Monstrosities).''' +2 damage, advantage on checks to track, and on checks to recall information about them. <br>'''Natural Explorer.''' This grants the following:<br>• Ignore difficult terrain.<br>• Advantage on initiative rolls.<br>• On the first turn, advantage on attack rolls against creatures that have not yet acted.<br>'''Primeval Awareness.''' Spot can communicate simple ideas to a beast as an action, and can read its basic mood and intent.<br>Additionally, by spending 1 minute in concentration, Spot can sense favored enemies within 5 miles.<br>'''Mask of the Wild.''' Can hide in light obstruction.}}</onlyinclude>}} |
+ | {{Sidebar|File=Drowhelmet1.jpg|Name=Ancient drow visored helmet, of advantage to perception}} | ||
+ | |||
Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести. | Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести. | ||
− | Сыну пришлось расти на месте. За прошедшие 20+ лет он | + | Сыну пришлось расти на месте. За прошедшие 20+ лет он так и не умер, что по меркам этого континента уже очень неплохо. |
+ | |||
+ | == Чаршит == | ||
+ | |||
+ | <html><pre>Sebastian "Spot" Peltier | ||
+ | Male Wood Elf Ranger 5 (Revised) | ||
+ | Background: Outlander | ||
+ | Archetype: Hunter | ||
+ | |||
+ | -------------------------------------------------------------------------------- | ||
+ | Str 08(-1) | ||
+ | Dex 18(+4) (elf bonus, ASI x1) | ||
+ | Con 14(+2) | ||
+ | Int 12(+1) | ||
+ | Wis 16(+3) (wood elf bonus) | ||
+ | Cha 08(-1) | ||
+ | -------------------------------------------------------------------------------- | ||
+ | HP 44 (5#1d10+2 HD) | ||
+ | Hero pts 07 (5 currently spent) | ||
+ | AC 16 = 12(armor) +4(dex) | ||
+ | Speed 35 ft | ||
+ | Init +4, with advantage (ranger) | ||
+ | Prof +3 | ||
+ | Melee +7 = +3(prof) +4(dex) | ||
+ | Ranged +9 = +3(prof) +4(dex) +2(style) | ||
+ | Spells +6 = +3(prof) +3(wis) | ||
+ | Spell DC 14 = 8(base) +3(prof) +3(wis) | ||
+ | |||
+ | Passive Perception: 16 = 10(taken) +3(prof) +3(wis) | ||
+ | |||
+ | -------------------------------------------------------------------------------- | ||
+ | Proficiencies | ||
+ | Armor: Light, Medium, Shields | ||
+ | Weapons: Simple, Martial | ||
+ | Tools: Artisan's Tools (Cook's Utensils) | ||
+ | Languages: Gildentale, Hisperante, Austere, Naidhil'taal | ||
+ | Saving throws: Str, Dex | ||
+ | Skills: Athletics, Nature, Insight, Perception, Stealth, Survival | ||
+ | |||
+ | -------------------------------------------------------------------------------- | ||
+ | Abilities | ||
+ | [Elf ] Darkvision | ||
+ | [Elf ] Keen Senses (prof @ perception) | ||
+ | [Elf ] Fey Influence (adv @ saves vs charm, immune to magic sleep) | ||
+ | [Elf ] Trance (instead of sleep) | ||
+ | [Elf ] Mask of the Wild (hide @ lightly obstructed areas) | ||
+ | [Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging) | ||
+ | [Ranger] Favored Enemy (Monstrosities) (+2 damage, adv @ checks to track & checks to recall information about them) | ||
+ | [Ranger] Natural Explorer (ignore diff terrain, adv @ init, adv @ attack on 1st round, never get lost, always alert, move fast, tons of food, precise tracking) | ||
+ | [Ranger] Fighting Style (Archery) | ||
+ | [Ranger] Spellcasting | ||
+ | [Ranger] Hunter Archetype (Horde Breaker) | ||
+ | [Ranger] Primeval Awareness (action to talk to beast, 1 minute to scan for Favoreds in 5 miles) | ||
+ | [Ranger] Extra Attack | ||
+ | |||
+ | -------------------------------------------------------------------------------- | ||
+ | Spells (4 known, slots 4/2/-/-) | ||
+ | 1. Goodberry (1 action, touch: 10x1 heal + sustain) | ||
+ | 2. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr: mark a target for +1d6 damage and adv @ finding it) | ||
+ | 3. Spike Growth (1 action, range 150', conc up to 10 min: 20' radius of diff terrain, creatures take 2d4 piercing damage per 5' of movement) | ||
+ | 4. Pass Without Trace (1 action, all willing within 30', conc up to 1 hr: +10 stealth, can't be tracked) | ||
+ | |||
+ | -------------------------------------------------------------------------------- | ||
+ | Items | ||
+ | Drow Bone Longbow +1 (1d8+1 piercing, range 150/600, heavy, two-handed) | ||
+ | * Arrows x21 | ||
+ | * Bone arrows (poisoned) x1 | ||
+ | * Bone arrows x4 | ||
+ | Machete (1d6 slashing, finesse, light) | ||
+ | Dagger (1d4 piercing, finesse, light, thrown 20/60) | ||
+ | Healer's Kit (10 charges, 3 lbs) | ||
+ | Cook's Utensils (8 lbs) | ||
+ | Rope, silk, 50' (5 lbs) | ||
+ | Fishing rod & accessories (1 lb) | ||
+ | Studded leather armor (13 lbs) | ||
+ | Traveler’s clothes (4 lbs) | ||
+ | Displacer beast cloak | ||
+ | Component pouch | ||
+ | Belt pouch (53 silver) [21 gp of advance payment spent] | ||
+ | Oil Flask x1 (1 lb) | ||
+ | Assorted herbs and spices (1 lb) | ||
+ | Drow poison x5 | ||
+ | |||
+ | Ancient Drow Helmet(adv @ perception checks) | ||
+ | |||
+ | Personal collection of odd maps and stuff (4 lbs) | ||
+ | * Frogmen map, defaced | ||
+ | * "Transmutation And Conjuration Magicks In Modern Cookery For An Aspiring Housewife, second edition" | ||
+ | |||
+ | Trophy case | ||
+ | * Cockatrice beak x2 | ||
+ | * Displacer beast claws x4 | ||
+ | * Displacer fang x1 | ||
+ | * Displacer irritant jar x1 | ||
+ | * Spotted eel squeezings x0 (1d8+2 temporary HP, Con save vs poisoned (1 minute)) | ||
+ | </pre></html> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | == Tactical options == | ||
+ | |||
+ | Default attack action: ranged (twice from extra attack), Drow Bone Longbow +4(dex) +3(prof) +2(style) +1(weapon) = 1d20+10, damage 1d8+5 piercing (dex+weapon) | ||
+ | |||
+ | Conditional modifiers: | ||
+ | |||
+ | * Nature Explorer: on the 1st turn gain advantage on attacks vs creatures that have not yet acted. | ||
− | + | * Horde Breaker: once per turn make another attack against a different creature within 5' of the original target. | |
− | + | * Favoured Enemy (Monstrosities): +2 to damage rolls with weapon attacks. | |
− | + | ||
− | + | * Hunter's Mark: +1d6 damage whenever you hit the mark with a weapon attack. |
Latest revision as of 02:49, 23 February 2020
'Tis far better, I entreat, to eat toads for your meat
Than to eat of the wild, wild berry
Than to eat of the wild, wild berry
- ~ The Devil and The Huntsman
- ~ The Devil and The Huntsman
Описание персонажа
Ancient drow visored helmet, of advantage to perception |
|
Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести.
Сыну пришлось расти на месте. За прошедшие 20+ лет он так и не умер, что по меркам этого континента уже очень неплохо.
Чаршит
Sebastian "Spot" Peltier Male Wood Elf Ranger 5 (Revised) Background: Outlander Archetype: Hunter -------------------------------------------------------------------------------- Str 08(-1) Dex 18(+4) (elf bonus, ASI x1) Con 14(+2) Int 12(+1) Wis 16(+3) (wood elf bonus) Cha 08(-1) -------------------------------------------------------------------------------- HP 44 (5#1d10+2 HD) Hero pts 07 (5 currently spent) AC 16 = 12(armor) +4(dex) Speed 35 ft Init +4, with advantage (ranger) Prof +3 Melee +7 = +3(prof) +4(dex) Ranged +9 = +3(prof) +4(dex) +2(style) Spells +6 = +3(prof) +3(wis) Spell DC 14 = 8(base) +3(prof) +3(wis) Passive Perception: 16 = 10(taken) +3(prof) +3(wis) -------------------------------------------------------------------------------- Proficiencies Armor: Light, Medium, Shields Weapons: Simple, Martial Tools: Artisan's Tools (Cook's Utensils) Languages: Gildentale, Hisperante, Austere, Naidhil'taal Saving throws: Str, Dex Skills: Athletics, Nature, Insight, Perception, Stealth, Survival -------------------------------------------------------------------------------- Abilities [Elf ] Darkvision [Elf ] Keen Senses (prof @ perception) [Elf ] Fey Influence (adv @ saves vs charm, immune to magic sleep) [Elf ] Trance (instead of sleep) [Elf ] Mask of the Wild (hide @ lightly obstructed areas) [Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging) [Ranger] Favored Enemy (Monstrosities) (+2 damage, adv @ checks to track & checks to recall information about them) [Ranger] Natural Explorer (ignore diff terrain, adv @ init, adv @ attack on 1st round, never get lost, always alert, move fast, tons of food, precise tracking) [Ranger] Fighting Style (Archery) [Ranger] Spellcasting [Ranger] Hunter Archetype (Horde Breaker) [Ranger] Primeval Awareness (action to talk to beast, 1 minute to scan for Favoreds in 5 miles) [Ranger] Extra Attack -------------------------------------------------------------------------------- Spells (4 known, slots 4/2/-/-) 1. Goodberry (1 action, touch: 10x1 heal + sustain) 2. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr: mark a target for +1d6 damage and adv @ finding it) 3. Spike Growth (1 action, range 150', conc up to 10 min: 20' radius of diff terrain, creatures take 2d4 piercing damage per 5' of movement) 4. Pass Without Trace (1 action, all willing within 30', conc up to 1 hr: +10 stealth, can't be tracked) -------------------------------------------------------------------------------- Items Drow Bone Longbow +1 (1d8+1 piercing, range 150/600, heavy, two-handed) * Arrows x21 * Bone arrows (poisoned) x1 * Bone arrows x4 Machete (1d6 slashing, finesse, light) Dagger (1d4 piercing, finesse, light, thrown 20/60) Healer's Kit (10 charges, 3 lbs) Cook's Utensils (8 lbs) Rope, silk, 50' (5 lbs) Fishing rod & accessories (1 lb) Studded leather armor (13 lbs) Traveler’s clothes (4 lbs) Displacer beast cloak Component pouch Belt pouch (53 silver) [21 gp of advance payment spent] Oil Flask x1 (1 lb) Assorted herbs and spices (1 lb) Drow poison x5 Ancient Drow Helmet(adv @ perception checks) Personal collection of odd maps and stuff (4 lbs) * Frogmen map, defaced * "Transmutation And Conjuration Magicks In Modern Cookery For An Aspiring Housewife, second edition" Trophy case * Cockatrice beak x2 * Displacer beast claws x4 * Displacer fang x1 * Displacer irritant jar x1 * Spotted eel squeezings x0 (1d8+2 temporary HP, Con save vs poisoned (1 minute))
Tactical options
Default attack action: ranged (twice from extra attack), Drow Bone Longbow +4(dex) +3(prof) +2(style) +1(weapon) = 1d20+10, damage 1d8+5 piercing (dex+weapon)
Conditional modifiers:
- Nature Explorer: on the 1st turn gain advantage on attacks vs creatures that have not yet acted.
- Horde Breaker: once per turn make another attack against a different creature within 5' of the original target.
- Favoured Enemy (Monstrosities): +2 to damage rolls with weapon attacks.
- Hunter's Mark: +1d6 damage whenever you hit the mark with a weapon attack.