Difference between revisions of "Ferry"
From Game Logs
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* Commerce +10 [XX, 200, Int|Fel] | * Commerce +10 [XX, 200, Int|Fel] | ||
* Common Lore (Administratum) [XX, ---, Int] | * Common Lore (Administratum) [XX, ---, Int] | ||
− | |||
* Deceive [XX, 100, Fel] | * Deceive [XX, 100, Fel] | ||
* Dodge [OO, ---, Ag]: free from Divination | * Dodge [OO, ---, Ag]: free from Divination | ||
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* Linguistics (High Gothic) [XX, ---, Int] | * Linguistics (High Gothic) [XX, ---, Int] | ||
* Logic [XX, ---, Int] | * Logic [XX, ---, Int] | ||
− | * Scholastic Lore (Bureaucracy) [XX, ---, Int] | + | * Scholastic Lore (Bureaucracy) [XX, 100, Int] |
+ | * Scholastic Lore (Imperial Creed) [XX, ---, Int] | ||
* Scrutiny [XO, 200, Int] | * Scrutiny [XO, 200, Int] | ||
* Tech-Use [XO, 200, Int] | * Tech-Use [XO, 200, Int] |
Latest revision as of 20:22, 18 June 2016
A good church man is always up in everybody's shit. It's how we do.
- ~ The Wire
- ~ The Wire
Contents
Intro
Deacon Martin Ference, aka Ferry
Homeworld: Shrine World
Background: Adeptus Administratum
Role: Hierophant
Divination: To War is Human
Characteristics (950 XP)
Influence | 53 |
---|---|
Intiative | +4 |
Half move | 4 |
Wounds | 10 (7+1d5) |
Fate | 4 |
Insanity | 0 |
Corruption | 0 |
XP Total | 6300 |
XP Left | 0 |
Stat | Value | Bonus | = | Base | Points | Training | Aptitudes |
---|---|---|---|---|---|---|---|
WS | 40 | [+4] | = | 30 | 10 | 0 | XO |
BS | 30 | [+3] | = | 30 | 0 | 0 | OO |
S | 30 | [+3] | = | 30 | 0 | 0 | XO |
T | 40 | [+4] | = | 30 | 10 | 0 | XO |
Ag | 40 | [+4] | = | 30 | 10 | 0 | OO |
Int | 50 | [+5] | = | 30 | 15 | 5[100] | XX |
Per- | 25 | [+2] | = | 25 | 0 | 0 | OO |
WP+ | 40 | [+4] | = | 35 | 5 | 0 | XO |
Fel+ | 60 | [+6] | = | 35 | 10 | 15[850] | XX |
Traits
- Faith in the Creed: Whenever a shrine world character spends a Fate point, he rolls 1d10. On a result of 1, the character’s total number of Fate points is not reduced.
- Master of Paperwork: An Adeptus Administratum character counts the Availability of all items as one level more available.
- Sway the Masses: a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.
Aptitudes
- General
- Willpower [home]
- Knowledge [back]
- Fellowship [role]
- Offense [role]
- Social [role]
- Toughness [role]
- Intelligence [WP role double]
Talents(3650 XP)
- [T1 XX, 200] Clues from the Crowds: reroll group gather info test 1/day
- [T2 XX, 300] Contact Network: use Fel for requisitions
- [T2 XX, 300] Coordinated Interrogation: +10 @ all Interrogation tests, +5 more per useful mate
- [T2 XX, 300] Cover Up: waste POWER OF THE EMPEROR to get some bullshit
- [T3 XO, 600] Delicate Interrogation: reduce interrogation Subtlety loss by 1d5
- [T1 XX, ---] Double Team: +10 WS with teammate, +20 with good teammate
- [T3 XO, 600] Flash of Insight: spend FP for DM clue
- [T2 XO, 450] Hardy: always heal as lightly wounded
- [T1 XO, 300] Jaded: immune to mundane fear
- [T1 XX, 200] Peer (Administratum)
- [T1 XX, 200] Peer (Ecclesiarchy)
- [T1 XX, 200] Peer (Criminal Cartels)
- [T1 XO, ---] Weapon Training (Low-Tech)
Skills(1700 XP)
- Charm [XX, 100, Fel]
- Command [XO, 200, Fel]
- Commerce +10 [XX, 200, Int|Fel]
- Common Lore (Administratum) [XX, ---, Int]
- Deceive [XX, 100, Fel]
- Dodge [OO, ---, Ag]: free from Divination
- Inquiry +10 [XX, 300, Fel]
- Interrogate [XX, 100, WP|Fel]: +10 from Coordinated
- Intimidate [XO, 200, S|WP]
- Linguistics (High Gothic) [XX, ---, Int]
- Logic [XX, ---, Int]
- Scholastic Lore (Bureaucracy) [XX, 100, Int]
- Scholastic Lore (Imperial Creed) [XX, ---, Int]
- Scrutiny [XO, 200, Int]
- Tech-Use [XO, 200, Int]
Inventory
Imperial robes * Ecclesiarchical * Common * Diplomatic * Forge world accessories and paraphernalia Autoquill Chrono Dataslate (0.5kg) Medi-kit (2kg) [1/5] Spectacles (Photo-Visor, Good, 0.5kg) [2/5] Rebreather, Good (1kg) [3..5/5] Warhammer, Good, Mono, Custom Grip (4.5kg) [R1/5] -failed- [R2/5] Mesh Cloak (4AP @ Arms, Body, Legs, 3kg) [R3/5] Refractor Field Periapt (2kg) [R4/5] Choke Grenade x2 (0.5kg each) [R5/5] Firebomb, Good x3 (0.5kg each) Carapace chestplate (from Goblo) Cognomens (Deglubia IV): * Acolyte of Holy Inquisition * Common worker * Cartel management-sanctioned auditor * Hive enforcer * Mercenary (Isador Tuhle, Coblast Assay vox-adept) * Skorgulian trade emissary (Thomas Cyniaes, Legate Marketeer)
Armor
Head
4 (0+4)
R.Arm
8 (4+4)
L.Arm
8 (4+4)
Body
10 (6+4)
R.Leg
8 (4+4)
L.Leg
8 (4+4)
Refractor field: protection rating 30, overload rating 10 (roll under the number on 1d100).
Weapons
Warhammer: 1d10+3 I, pen 3 (not including Str) * Good quality, Custom Grip: +10 WS total * Concussive(1): target tests Toughness -10 vs being Stunned, and, if attack dealt more than Str bonus damage, vs Prone. * Mono: +2 pen and not Primitive due to pneumatic wonders of Omnissiah. Firebomb: 1d10+2 E, pen 0 * Blast (2), Flame, Reliable