Difference between revisions of "Agent John Smith"
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{{Q|Never send a human to do a machine's job.|Agent Smith||nolink=1}} | {{Q|Never send a human to do a machine's job.|Agent Smith||nolink=1}} | ||
| + | |||
| + | == Досье == | ||
| + | |||
| + | Джон Смит, 2409 г.р. В 2431 году поступает новобранцем в роботизированную пехоту Его Величества, где и служит по 2436 год. Перед завершением пятилетнего контракта успешно проходит вступительные испытания в Special Space Service, идеологического наследника SAS, где по распределению попадает в Heavy Duty Team. В HDT работает по профилю: силовое проникновение, огневая поддержка, эвакуация раненых, освобождение заложников. Отзывы сослуживцев и командиров - положительные. В конце 2439го года был ранен в голову и уволен из SAS по состоянию здоровья. | ||
| + | |||
| + | Практически сразу начинает работу в ЧВК "Вектор" в качестве тяжелой огневой поддержки и меняет образ жизни: появляется пристрастие к табаку, дорогие костюмы, дворецкий. О происхождении денег умалчивает или отшучивается. С 2440го года работает в паре с Николаем. В Кашмирском конфликте ЧВК "Вектор" обеспечивала безопасность сотрудников ООН, проводила диверсионные и иные операции против радикальных группировок сикхов, пытавшихся в очередной раз построить независимый Кашмир. | ||
| + | |||
| + | |||
| + | == Метрика == | ||
<div class="gurps_holder"> | <div class="gurps_holder"> | ||
| Line 68: | Line 77: | ||
<tr> | <tr> | ||
<td class="label">Advantages:</td> | <td class="label">Advantages:</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">111</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 80: | Line 89: | ||
<tr> | <tr> | ||
<td class="label">Skills:</td> | <td class="label">Skills:</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">101</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 88: | Line 97: | ||
<tr> | <tr> | ||
<td class="label">Race:</td> | <td class="label">Race:</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">91</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
| Line 130: | Line 139: | ||
<tr> | <tr> | ||
<td class="label">Age:</td> | <td class="label">Age:</td> | ||
| − | <td class="value"> | + | <td class="value">35</td> |
<td class="label">Size:</td> | <td class="label">Size:</td> | ||
<td class="value">+0</td> | <td class="value">+0</td> | ||
| Line 303: | Line 312: | ||
<td class="clabel">R. Leg</td> | <td class="clabel">R. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
| Line 310: | Line 319: | ||
<td class="clabel">R. Arm</td> | <td class="clabel">R. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
| Line 317: | Line 326: | ||
<td class="clabel">Torso</td> | <td class="clabel">Torso</td> | ||
<td class="label">0</td> | <td class="label">0</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
| Line 324: | Line 333: | ||
<td class="clabel">Groin</td> | <td class="clabel">Groin</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
| Line 331: | Line 340: | ||
<td class="clabel">L. Arm</td> | <td class="clabel">L. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
| Line 338: | Line 347: | ||
<td class="clabel">L. Leg</td> | <td class="clabel">L. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
| Line 366: | Line 375: | ||
<td class="clabel">Vitals</td> | <td class="clabel">Vitals</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
| − | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
| Line 501: | Line 510: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Advantage</td> | <td class="description" >Advantage</td> | ||
| − | <td class="points"> | + | <td class="points">106</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| Line 536: | Line 545: | ||
<tr class="odd"> | <tr class="odd"> | ||
| + | <td class="description" style="padding-left: 12px;" >Reputation 3<div class="note">People Affected (Special Forces), x0.33; Recognized sometimes (10-), x0.5.</div></td> | ||
| + | <td class="points">3</td> | ||
| + | <td class="ref">B26</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Wealth<div class="note">Filthy Rich (Starting wealth is 100x average), +50.</div></td> | <td class="description" style="padding-left: 12px;" >Wealth<div class="note">Filthy Rich (Starting wealth is 100x average), +50.</div></td> | ||
<td class="points">50</td> | <td class="points">50</td> | ||
| Line 541: | Line 556: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" >Android</td> | <td class="description" >Android</td> | ||
| − | <td class="points"> | + | <td class="points">91</td> |
<td class="ref">UT41</td> | <td class="ref">UT41</td> | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Advantages</td> | <td class="description" style="padding-left: 12px;" >Advantages</td> | ||
| − | <td class="points"> | + | <td class="points">44</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="odd"> | ||
| + | <td class="description" style="padding-left: 24px;" >Absolute Direction</td> | ||
| + | <td class="points">5</td> | ||
| + | <td class="ref">B34</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
| − | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Appearance<div class="note">Attractive, +4.</div></td> |
| − | <td class="points"> | + | <td class="points">4</td> |
| − | <td class="ref"> | + | <td class="ref">B21</td> |
</tr> | </tr> | ||
| Line 764: | Line 785: | ||
<tr class="odd"> | <tr class="odd"> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<td class="description" style="padding-left: 12px;" >Callous</td> | <td class="description" style="padding-left: 12px;" >Callous</td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 775: | Line 790: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> | <td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
| Line 781: | Line 796: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Compulsive Generosity<div class="note">CR: 12 (Quite Often), +10% Cost of Living Increase.</div></td> | <td class="description" style="padding-left: 12px;" >Compulsive Generosity<div class="note">CR: 12 (Quite Often), +10% Cost of Living Increase.</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 787: | Line 802: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> | <td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 793: | Line 808: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Delusion<div class="note">Major, -10.</div></td> | <td class="description" style="padding-left: 12px;" >Delusion<div class="note">Major, -10.</div></td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
| Line 799: | Line 814: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Duty (Hell Vectors)<div class="note">FR: 15, -15; Extremely Hazardous, -5.</div></td> | <td class="description" style="padding-left: 12px;" >Duty (Hell Vectors)<div class="note">FR: 15, -15; Extremely Hazardous, -5.</div></td> | ||
<td class="points">-20</td> | <td class="points">-20</td> | ||
| Line 805: | Line 820: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Enemy (Same as Zu's enemy)<div class="note">Large/Powerful Group, -30.</div></td> | <td class="description" style="padding-left: 12px;" >Enemy (Same as Zu's enemy)<div class="note">Large/Powerful Group, -30.</div></td> | ||
<td class="points">-30</td> | <td class="points">-30</td> | ||
| Line 811: | Line 826: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td> | <td class="description" style="padding-left: 12px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 817: | Line 832: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Secret<div class="note">Possible Death, -30.</div></td> | <td class="description" style="padding-left: 12px;" >Secret<div class="note">Possible Death, -30.</div></td> | ||
<td class="points">-30</td> | <td class="points">-30</td> | ||
<td class="ref">B152</td> | <td class="ref">B152</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="even"> | ||
| + | <td class="description" style="padding-left: 12px;" >Selfish<div class="note">CR: 12 (Quite Often).</div></td> | ||
| + | <td class="points">-5</td> | ||
| + | <td class="ref">B153</td> | ||
</tr> | </tr> | ||
| Line 836: | Line 857: | ||
<tr class="odd"> | <tr class="odd"> | ||
| − | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Thalassophobia (Oceans)<div class="note">CR: 12 (Quite Often).</div></td> |
| − | <td class="points">- | + | <td class="points">-10</td> |
| − | <td class="ref"> | + | <td class="ref">B150</td> |
</tr> | </tr> | ||
| Line 849: | Line 870: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Perks</td> | <td class="description" >Perks</td> | ||
| − | <td class="points"> | + | <td class="points">5</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| Line 860: | Line 881: | ||
<tr class="odd"> | <tr class="odd"> | ||
| − | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Style Familiarity (Assaulter)<div class="note">Style Familiarity means you’ve studied and/or practiced one of the shooting styles on pp. 47-52.</div></td> |
<td class="points">1</td> | <td class="points">1</td> | ||
| − | <td class="ref"> | + | <td class="ref">TS37</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
| − | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Shtick<div class="note">clothing is always spotless</div></td> |
<td class="points">1</td> | <td class="points">1</td> | ||
| − | <td class="ref"> | + | <td class="ref">B101, HT250, MA51</td> |
</tr> | </tr> | ||
| Line 878: | Line 899: | ||
<tr class="even"> | <tr class="even"> | ||
| + | <td class="description" style="padding-left: 12px;" >Standard Operating Procedure<div class="note">Check the Crowd</div></td> | ||
| + | <td class="points">1</td> | ||
| + | <td class="ref">TS40</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="odd"> | ||
<td class="description" >Quirks</td> | <td class="description" >Quirks</td> | ||
<td class="points">-5</td> | <td class="points">-5</td> | ||
| Line 883: | Line 910: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Chauvinistic<div class="note">Human</div></td> | <td class="description" style="padding-left: 12px;" >Chauvinistic<div class="note">Human</div></td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 889: | Line 916: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Distinctive Features<div class="note">Glasses, see Agent Smith's glasses</div></td> | <td class="description" style="padding-left: 12px;" >Distinctive Features<div class="note">Glasses, see Agent Smith's glasses</div></td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 895: | Line 922: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Names His Weapons</td> | <td class="description" style="padding-left: 12px;" >Names His Weapons</td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 901: | Line 928: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Proud</td> | <td class="description" style="padding-left: 12px;" >Proud</td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 907: | Line 934: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Religious</td> | <td class="description" style="padding-left: 12px;" >Religious</td> | ||
<td class="points">-1</td> | <td class="points">-1</td> | ||
| Line 1,024: | Line 1,051: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Free Fall</td> | <td class="description" style="padding-left: 12px;" >Free Fall</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">17</td> |
| − | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B197</td> | <td class="ref">B197</td> | ||
| Line 1,288: | Line 1,315: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Artillery/TL9 (Guided Missile)</td> | <td class="description" style="padding-left: 12px;" >Artillery/TL9 (Guided Missile)</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">13</td> |
| − | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ+1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B178</td> | <td class="ref">B178</td> | ||
| Line 1,296: | Line 1,323: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Beam Weapons/TL9 (Rifle)</td> | <td class="description" style="padding-left: 12px;" >Beam Weapons/TL9 (Rifle)</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">20</td> |
| − | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+2</td> |
| − | <td class="points"> | + | <td class="points">2</td> |
<td class="ref">B179</td> | <td class="ref">B179</td> | ||
</tr> | </tr> | ||
| Line 1,328: | Line 1,355: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Gunner/TL9 (Beams)</td> | <td class="description" style="padding-left: 12px;" >Gunner/TL9 (Beams)</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">23</td> |
| − | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+5</td> |
<td class="points">8</td> | <td class="points">8</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
| Line 1,336: | Line 1,363: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Gunner/TL9 (Rockets)</td> | <td class="description" style="padding-left: 12px;" >Gunner/TL9 (Rockets)</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">20</td> |
| − | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
| Line 1,344: | Line 1,371: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL9 (Gyroc)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Gyroc)</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">21</td> |
| − | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+3</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
| Line 1,352: | Line 1,379: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL9 (Pistol)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Pistol)</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">23</td> |
| − | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+5</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
| Line 1,360: | Line 1,387: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL9 (Rifle)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Rifle)</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">25</td> |
| − | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+7</td> |
<td class="points">16</td> | <td class="points">16</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
| Line 1,367: | Line 1,394: | ||
<tr class="even"> | <tr class="even"> | ||
| + | <td class="description" style="padding-left: 12px;" >Throwing</td> | ||
| + | <td class="skill_level">17</td> | ||
| + | <td class="relative_skill_level">DX-1</td> | ||
| + | <td class="points">1</td> | ||
| + | <td class="ref">B226</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="odd"> | ||
<td class="description" >Techniques</td> | <td class="description" >Techniques</td> | ||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
| Line 1,374: | Line 1,409: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Rifle))</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">26</td> |
<td class="relative_skill_level">+1</td> | <td class="relative_skill_level">+1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
| Line 1,382: | Line 1,417: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Pistol))</td> | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Pistol))</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">20</td> |
<td class="relative_skill_level">-3</td> | <td class="relative_skill_level">-3</td> | ||
<td class="points">3</td> | <td class="points">3</td> | ||
| Line 1,390: | Line 1,425: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Rifle))</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">22</td> |
<td class="relative_skill_level">-3</td> | <td class="relative_skill_level">-3</td> | ||
<td class="points">3</td> | <td class="points">3</td> | ||
| Line 1,398: | Line 1,433: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Pistol))</td> | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Pistol))</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">21</td> |
<td class="relative_skill_level">-2</td> | <td class="relative_skill_level">-2</td> | ||
<td class="points">3</td> | <td class="points">3</td> | ||
| Line 1,406: | Line 1,441: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Rifle))</td> | ||
| − | <td class="skill_level"> | + | <td class="skill_level">23</td> |
<td class="relative_skill_level">-2</td> | <td class="relative_skill_level">-2</td> | ||
<td class="points">3</td> | <td class="points">3</td> | ||
| Line 1,414: | Line 1,449: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" >Will</td> | <td class="description" >Will</td> | ||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
| Line 1,422: | Line 1,457: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Autohypnosis</td> | <td class="description" style="padding-left: 12px;" >Autohypnosis</td> | ||
<td class="skill_level">10</td> | <td class="skill_level">10</td> | ||
| Line 1,430: | Line 1,465: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Intimidation</td> | <td class="description" style="padding-left: 12px;" >Intimidation</td> | ||
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
| Line 1,519: | Line 1,554: | ||
<table class="equipment list"> | <table class="equipment list"> | ||
<tr> | <tr> | ||
| − | <td class="title">Equipment ( | + | <td class="title">Equipment (16 lb; $2,759,000)</td> |
<td class="title">√</td> | <td class="title">√</td> | ||
<td class="title">#</td> | <td class="title">#</td> | ||
| Line 2,140: | Line 2,175: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">21,380</td> |
| − | <td class="weight_summary"> | + | <td class="weight_summary">8 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| Line 2,179: | Line 2,214: | ||
<tr class="even"> | <tr class="even"> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<td class="description" style="padding-left: 12px;" >Tactical Folding Knife "Chelubei"<div class="note">Superfine</div></td> | <td class="description" style="padding-left: 12px;" >Tactical Folding Knife "Chelubei"<div class="note">Superfine</div></td> | ||
<td class="state">C</td> | <td class="state">C</td> | ||
| Line 2,198: | Line 2,222: | ||
<td class="weight_summary">0.5 lb</td> | <td class="weight_summary">0.5 lb</td> | ||
<td class="ref">HT200</td> | <td class="ref">HT200</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="odd"> | ||
| + | <td class="description" style="padding-left: 12px;" >Reflex Bodysuit<div class="note">DR+8 vs. piercing and cutting. Flexible, Expensive</div></td> | ||
| + | <td class="state">E</td> | ||
| + | <td class="quantity">1</td> | ||
| + | <td class="cost">18,000</td> | ||
| + | <td class="weight">4 lb</td> | ||
| + | <td class="cost_summary">18,000</td> | ||
| + | <td class="weight_summary">4 lb</td> | ||
| + | <td class="ref">UT172</td> | ||
</tr> | </tr> | ||
| Line 2,217: | Line 2,252: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">277,050</td> |
| − | <td class="weight_summary"> | + | <td class="weight_summary">702.6 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| Line 2,228: | Line 2,263: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">10,700</td> |
<td class="weight_summary">21 lb</td> | <td class="weight_summary">21 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
| Line 2,239: | Line 2,274: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">700</td> |
<td class="weight_summary">1 lb</td> | <td class="weight_summary">1 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
| Line 2,256: | Line 2,291: | ||
<tr class="odd"> | <tr class="odd"> | ||
| − | <td class="description" style="padding-left: 36px;" > | + | <td class="description" style="padding-left: 36px;" >Small Computer<div class="note">Complexity 4. Hardened (HT+3). 10TB. 2B/20hr.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
| − | <td class="cost"> | + | <td class="cost">200</td> |
| − | <td class="weight"> | + | <td class="weight">1 lb</td> |
| − | <td class="cost_summary"> | + | <td class="cost_summary">200</td> |
| − | <td class="weight_summary"> | + | <td class="weight_summary">1 lb</td> |
| − | <td class="ref"> | + | <td class="ref">UT22</td> |
| − | </tr> | + | </tr> |
<tr class="even"> | <tr class="even"> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<td class="description" style="padding-left: 24px;" >Petbot<div class="note">3C/24hr.</div></td> | <td class="description" style="padding-left: 24px;" >Petbot<div class="note">3C/24hr.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,288: | Line 2,312: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Responsive Bed, Double</td> | <td class="description" style="padding-left: 12px;" >Responsive Bed, Double</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,299: | Line 2,323: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >T-800</td> | <td class="description" style="padding-left: 12px;" >T-800</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,305: | Line 2,329: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">226,450</td> |
<td class="weight_summary">343.6 lb</td> | <td class="weight_summary">343.6 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Combat Android<div class="note">2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon</div></td> | <td class="description" style="padding-left: 24px;" >Combat Android<div class="note">2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,321: | Line 2,345: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Computer</td> | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,327: | Line 2,351: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">25,150</td> |
<td class="weight_summary">40 lb</td> | <td class="weight_summary">40 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | <td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,343: | Line 2,367: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 36px;" >Microframe<div class="note">Complexity 6. 1,000TB. Hardened (HT+3).</div></td> | <td class="description" style="padding-left: 36px;" >Microframe<div class="note">Complexity 6. 1,000TB. Hardened (HT+3).</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,354: | Line 2,378: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,365: | Line 2,389: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,376: | Line 2,400: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
| − | <td class="description" style="padding-left: 36px;" > | + | <td class="description" style="padding-left: 36px;" >Target Tracking<div class="note">Complexity 2.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
| − | <td class="cost"> | + | <td class="cost">150</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | + | <td class="cost_summary">150</td> | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | <td class="cost_summary">150</td> | ||
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
<td class="ref">UT150</td> | <td class="ref">UT150</td> | ||
| Line 2,437: | Line 2,450: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">39,200</td> |
| − | <td class="weight_summary"> | + | <td class="weight_summary">198 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| Line 2,454: | Line 2,467: | ||
<tr class="odd"> | <tr class="odd"> | ||
| + | <td class="description" style="padding-left: 24px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | ||
| + | <td class="state">E</td> | ||
| + | <td class="quantity">1</td> | ||
| + | <td class="cost">1,200</td> | ||
| + | <td class="weight">8 lb</td> | ||
| + | <td class="cost_summary">1,200</td> | ||
| + | <td class="weight_summary">8 lb</td> | ||
| + | <td class="ref">UT172</td> | ||
| + | </tr> | ||
| + | |||
| + | <tr class="even"> | ||
<td class="description" style="padding-left: 24px;" >Computer</td> | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,459: | Line 2,483: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">28,000</td> |
<td class="weight_summary">10 lb</td> | <td class="weight_summary">10 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >Lingvo</td> | <td class="description" style="padding-left: 36px;" >Lingvo</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,475: | Line 2,499: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Chinese.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Chinese.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,486: | Line 2,510: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to French.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to French.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,497: | Line 2,521: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to German.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to German.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,508: | Line 2,532: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Hindi.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Hindi.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,519: | Line 2,543: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,530: | Line 2,554: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Russian.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Russian.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,541: | Line 2,565: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
| − | <td class="description" style="padding-left: 36px;" >Personal Computer<div class="note">Complexity | + | <td class="description" style="padding-left: 36px;" >Personal Computer<div class="note">Complexity 5. Hardened (HT+3). 100TB. 2C/20hr or external power.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
| − | <td class="cost"> | + | <td class="cost">20,000</td> |
<td class="weight">10 lb</td> | <td class="weight">10 lb</td> | ||
| − | <td class="cost_summary"> | + | <td class="cost_summary">20,000</td> |
<td class="weight_summary">10 lb</td> | <td class="weight_summary">10 lb</td> | ||
<td class="ref">UT22</td> | <td class="ref">UT22</td> | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,559: | Line 2,583: | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
<td class="cost_summary">2,000</td> | <td class="cost_summary">2,000</td> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
<td class="ref">UT149</td> | <td class="ref">UT149</td> | ||
| Line 2,575: | Line 2,588: | ||
<tr class="even"> | <tr class="even"> | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
<td class="description" >Illegal Weaponry</td> | <td class="description" >Illegal Weaponry</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,596: | Line 2,598: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Carbine</td> | <td class="description" style="padding-left: 12px;" >Carbine</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,607: | Line 2,609: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Storm Carbine, 10mmCL "Vera"<div class="note">Expensive</div></td> | <td class="description" style="padding-left: 24px;" >Storm Carbine, 10mmCL "Vera"<div class="note">Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,618: | Line 2,620: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,629: | Line 2,631: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Laser Minigun</td> | <td class="description" style="padding-left: 12px;" >Laser Minigun</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,640: | Line 2,642: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >E cell</td> | <td class="description" style="padding-left: 24px;" >E cell</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,651: | Line 2,653: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Semi-Portable Laser "Tachi"<div class="note">Expensive, External E-cell, HUD Link</div></td> | <td class="description" style="padding-left: 24px;" >Semi-Portable Laser "Tachi"<div class="note">Expensive, External E-cell, HUD Link</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,662: | Line 2,664: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Laser Sniper</td> | <td class="description" style="padding-left: 12px;" >Laser Sniper</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,673: | Line 2,675: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Backpack chemical tank</td> | <td class="description" style="padding-left: 24px;" >Backpack chemical tank</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,684: | Line 2,686: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Laser Sniper Rifle "Naginata"<div class="note">Expensive, 4lb. backpack power cell, HUD Link</div></td> | <td class="description" style="padding-left: 24px;" >Laser Sniper Rifle "Naginata"<div class="note">Expensive, 4lb. backpack power cell, HUD Link</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,695: | Line 2,697: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,706: | Line 2,708: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Launchers</td> | <td class="description" style="padding-left: 12px;" >Launchers</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,717: | Line 2,719: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >MLAWS, 64mm "Michael"<div class="note">Expensive</div></td> | <td class="description" style="padding-left: 24px;" >MLAWS, 64mm "Michael"<div class="note">Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,728: | Line 2,730: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,739: | Line 2,741: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >TML, 100mm "Fredo"<div class="note">HUD Link, Expensive</div></td> | <td class="description" style="padding-left: 24px;" >TML, 100mm "Fredo"<div class="note">HUD Link, Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,750: | Line 2,752: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >TML, 100mm "Sonny"<div class="note">HUD Link, Expensive</div></td> | <td class="description" style="padding-left: 24px;" >TML, 100mm "Sonny"<div class="note">HUD Link, Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,761: | Line 2,763: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Payload</td> | <td class="description" style="padding-left: 12px;" >Payload</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,772: | Line 2,774: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Payload Rifle "Tsutsui", 25mmCL<div class="note">Expensive, HUD Link</div></td> | <td class="description" style="padding-left: 24px;" >Payload Rifle "Tsutsui", 25mmCL<div class="note">Expensive, HUD Link</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,783: | Line 2,785: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,794: | Line 2,796: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" >Legal Weaponry</td> | <td class="description" >Legal Weaponry</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,805: | Line 2,807: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Anti-Materiel</td> | <td class="description" style="padding-left: 12px;" >Anti-Materiel</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,816: | Line 2,818: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Anti-Materiel Rifle, 15mmCL "Yari"<div class="note">HUD Link, Expensive</div></td> | <td class="description" style="padding-left: 24px;" >Anti-Materiel Rifle, 15mmCL "Yari"<div class="note">HUD Link, Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,827: | Line 2,829: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,838: | Line 2,840: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" >Stash</td> | <td class="description" >Stash</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,849: | Line 2,851: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Ammo</td> | <td class="description" style="padding-left: 12px;" >Ammo</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,860: | Line 2,862: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,871: | Line 2,873: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,882: | Line 2,884: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Striker Missile</td> | <td class="description" style="padding-left: 24px;" >Striker Missile</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,893: | Line 2,895: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Striker Missile</td> | <td class="description" style="padding-left: 24px;" >Striker Missile</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,904: | Line 2,906: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,915: | Line 2,917: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,926: | Line 2,928: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,937: | Line 2,939: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Attaché Case w/ hidden compartment<div class="note">Holds 2cf., Expensive</div></td> | <td class="description" style="padding-left: 12px;" >Attaché Case w/ hidden compartment<div class="note">Holds 2cf., Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,948: | Line 2,950: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >hidden compartment</td> | <td class="description" style="padding-left: 24px;" >hidden compartment</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,959: | Line 2,961: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 36px;" >Monowire Whip</td> | <td class="description" style="padding-left: 36px;" >Monowire Whip</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,970: | Line 2,972: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Power</td> | <td class="description" style="padding-left: 12px;" >Power</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,981: | Line 2,983: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >D cell</td> | <td class="description" style="padding-left: 24px;" >D cell</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 2,992: | Line 2,994: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >E cell</td> | <td class="description" style="padding-left: 24px;" >E cell</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,003: | Line 3,005: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | <td class="description" style="padding-left: 12px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,014: | Line 3,016: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Scopes</td> | <td class="description" style="padding-left: 12px;" >Scopes</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,025: | Line 3,027: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Enhanced Targeting Scope<div class="note">+3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr.</div></td> | <td class="description" style="padding-left: 24px;" >Enhanced Targeting Scope<div class="note">+3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,036: | Line 3,038: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Mini-Computer Sight<div class="note">Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs.</div></td> | <td class="description" style="padding-left: 24px;" >Mini-Computer Sight<div class="note">Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,047: | Line 3,049: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Trauma Plates for Reflex Tactical Vest<div class="note">Expensive</div></td> | <td class="description" style="padding-left: 12px;" >Trauma Plates for Reflex Tactical Vest<div class="note">Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,058: | Line 3,060: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Zu</td> | <td class="description" style="padding-left: 12px;" >Zu</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,069: | Line 3,071: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Payload Rifle, 25mmCL<div class="note">HUD Link</div></td> | <td class="description" style="padding-left: 24px;" >Payload Rifle, 25mmCL<div class="note">HUD Link</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,080: | Line 3,082: | ||
</tr> | </tr> | ||
| − | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Powered Tripod Mount<div class="note">D/100 hr.</div></td> | <td class="description" style="padding-left: 24px;" >Powered Tripod Mount<div class="note">D/100 hr.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
| Line 3,100: | Line 3,102: | ||
</tr> | </tr> | ||
</table> | </table> | ||
| − | <div class="copyright">Modified at | + | <div class="copyright">Modified at 6:26 PM on Feb 22, 2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> | ||
Latest revision as of 19:12, 25 February 2015
- ~ Agent Smith
- ~ Agent Smith
Досье
Джон Смит, 2409 г.р. В 2431 году поступает новобранцем в роботизированную пехоту Его Величества, где и служит по 2436 год. Перед завершением пятилетнего контракта успешно проходит вступительные испытания в Special Space Service, идеологического наследника SAS, где по распределению попадает в Heavy Duty Team. В HDT работает по профилю: силовое проникновение, огневая поддержка, эвакуация раненых, освобождение заложников. Отзывы сослуживцев и командиров - положительные. В конце 2439го года был ранен в голову и уволен из SAS по состоянию здоровья.
Практически сразу начинает работу в ЧВК "Вектор" в качестве тяжелой огневой поддержки и меняет образ жизни: появляется пристрастие к табаку, дорогие костюмы, дворецкий. О происхождении денег умалчивает или отшучивается. С 2440го года работает в паре с Николаем. В Кашмирском конфликте ЧВК "Вектор" обеспечивала безопасность сотрудников ООН, проводила диверсионные и иные операции против радикальных группировок сикхов, пытавшихся в очередной раз построить независимый Кашмир.
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| Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
| Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
| Natural | Kick | 16 | No | 1d cr | C,1 | ||
| Natural | Kick w/Boots | 16 | No | 1d+1 cr | C,1 | ||
| Natural | Punch | 18 | 13 | 1d-1 cr | C |
| Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
| Equipment (16 lb; $2,759,000) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
| Armor | - | 1 | 0 | 0 lb | 676,350 | 291.5 lb | |
| Heavy | - | 1 | 0 | 0 lb | 567,050 | 251.5 lb | |
| Gyrostabilized Weapon Harness (up to 70 lb) Expensive, $400 and 2/3lb. per pound of loaded weight + $2000 base |
- | 1 | 30,000 | 47 lb | 30,000 | 47 lb | UT150 |
| Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
| Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
| Shoulder Servomount (up to 50 lb) Expensive, $2,000 and 2lbs. per pound of weapon loaded weight. |
- | 2 | 100,000 | 100 lb | 200,000 | 200 lb | UT152 |
| Space Combat Walker 2E/48hr., weight = 350 lbs |
- | 1 | 330,000 | 0 lb | 330,000 | 0 lb | UT186 |
| Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
| Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
| Medium | - | 1 | 0 | 0 lb | 97,050 | 19.5 lb | |
| Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
| Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
| Powered Combat Armor Super Jump 1. E/18hr., 150 lb |
- | 1 | 80,000 | 0 lb | 80,000 | 0 lb | UT186 |
| Powered Combat Armor: Helmet C/18hr. |
- | 1 | 10,000 | 15 lb | 10,000 | 15 lb | UT186 |
| Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
| Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
| Underwear | - | 1 | 0 | 0 lb | 12,250 | 20.5 lb | |
| Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
| Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
| Reflex Tacsuit Expensive, Flexible. Double DR vs. cutting and piercing damage. C/12hr. |
- | 1 | 6,000 | 10 lb | 6,000 | 10 lb | UT178 |
| Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
| Trauma Plates for Reflex Tactical Vest Expensive |
- | 1 | 1,200 | 6 lb | 1,200 | 6 lb | UT173 |
| Body | E | 1 | 0 | 0 lb | 1,237,650 | 0 lb | |
| Android Synthetic Organs |
E | 1 | 100,000 | 0 lb | 100,000 | 0 lb | UT41 |
| Bionic Ear, Advanced Minor procedure. |
E | 2 | 5,000 | 0 lb | 10,000 | 0 lb | UT209 |
| Bionic Hand Major procedure. |
E | 2 | 8,000 | 0 lb | 16,000 | 0 lb | UT209 |
| Computer | E | 1 | 0 | 0 lb | 1,103,650 | 0 lb | |
| Biopresence Software Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT109 |
| Combat | E | 1 | 0 | 0 lb | 41,650 | 0 lb | |
| IFF Comm Software | E | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
| Silhouette Complexity 5. |
E | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
| TacNet +2 Tactics. Complexity 6. |
E | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
| Target Tracking Complexity 2. |
E | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
| Targeting (Artillery/TL9) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Guns (Rifle)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Guns (Pistol)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Guns (Gyroc)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Gunner (Beams)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| Targeting (Gunner (Rockets)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| IQ skills | E | 1 | 0 | 0 lb | 46,000 | 0 lb | |
| Architecture/TL9 Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
| Camouflage Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
| Cooking Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
| Electronics Repair (Computer) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
| Expert Skill (Military Science) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
| Mechanic (Robotics) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
| Lingvo | E | 1 | 0 | 0 lb | 6,000 | 0 lb | |
| Native Translator Program Complexity 5. From Chinglish to Chinese. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to French. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to German. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Hindi. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Navajo. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Russian. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Personal Computer Complexity 7. Genius, Hardened (HT+3). 100TB. 2C/20hr or external power, 10 lb. |
E | 1 | 1,000,000 | 0 lb | 1,000,000 | 0 lb | UT22 |
| Thermal Imaging Eyes Major procedure. |
E | 1 | 8,000 | 0 lb | 8,000 | 0 lb | UT214 |
| Civil outfit | E | 1 | 0 | 0 lb | 21,380 | 8 lb | |
| Pistol | C | 1 | 0 | 0 lb | 2,900 | 3 lb | |
| Medium Pistol "Luca", 7.5mmCLP HUD Link, Expensive |
C | 1 | 900 | 1.5 lb | 900 | 1.5 lb | UT137 |
| Power Holster (Medium Pistol, 7.5mmCLP) B/100 uses, Expensive |
C | 1 | 2,000 | 1.5 lb | 2,000 | 1.5 lb | UT151 |
| Tactical Folding Knife "Chelubei" Superfine |
C | 1 | 180 | 0.5 lb | 180 | 0.5 lb | HT200 |
| Reflex Bodysuit DR+8 vs. piercing and cutting. Flexible, Expensive |
E | 1 | 18,000 | 4 lb | 18,000 | 4 lb | UT172 |
| Tactical Folding Knife "Peresvet" Monowire |
C | 1 | 300 | 0.5 lb | 300 | 0.5 lb | HT200 |
| House staff | - | 1 | 0 | 0 lb | 277,050 | 702.6 lb | |
| Bob, The Tyrannosaur | - | 1 | 0 | 0 lb | 10,700 | 21 lb | |
| Computer | - | 1 | 0 | 0 lb | 700 | 1 lb | |
| IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
| Small Computer Complexity 4. Hardened (HT+3). 10TB. 2B/20hr. |
- | 1 | 200 | 1 lb | 200 | 1 lb | UT22 |
| Petbot 3C/24hr. |
- | 1 | 10,000 | 20 lb | 10,000 | 20 lb | UT41 |
| Responsive Bed, Double | - | 1 | 700 | 140 lb | 700 | 140 lb | UT69 |
| T-800 | - | 1 | 0 | 0 lb | 226,450 | 343.6 lb | |
| Combat Android 2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon |
- | 1 | 200,000 | 300 lb | 200,000 | 300 lb | UT167 |
| Computer | - | 1 | 0 | 0 lb | 25,150 | 40 lb | |
| IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
| Microframe Complexity 6. 1,000TB. Hardened (HT+3). |
- | 1 | 20,000 | 40 lb | 20,000 | 40 lb | UT22 |
| Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
| Target Tracking Complexity 2. |
- | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
| Targeting +2 skill. Complexity 4. |
- | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
| EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
| EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
| Walter the Butler | - | 1 | 0 | 0 lb | 39,200 | 198 lb | |
| Android body 2D/24hr., synthetic organs, non-volition AI |
- | 1 | 10,000 | 180 lb | 10,000 | 180 lb | UT41 |
| Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
E | 1 | 1,200 | 8 lb | 1,200 | 8 lb | UT172 |
| Computer | - | 1 | 0 | 0 lb | 28,000 | 10 lb | |
| Lingvo | - | 1 | 0 | 0 lb | 6,000 | 0 lb | |
| Native Translator Program Complexity 5. From Chinglish to Chinese. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to French. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to German. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Hindi. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Native Translator Program Complexity 5. From Chinglish to Russian. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
| Personal Computer Complexity 5. Hardened (HT+3). 100TB. 2C/20hr or external power. |
- | 1 | 20,000 | 10 lb | 20,000 | 10 lb | UT22 |
| Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
| Illegal Weaponry | - | 1 | 0 | 0 lb | 211,820 | 188.1 lb | |
| Carbine | - | 1 | 0 | 0 lb | 3,650 | 5.9 lb | |
| Storm Carbine, 10mmCL "Vera" Expensive |
- | 1 | 3,600 | 5.5 lb | 3,600 | 5.5 lb | UT137 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| Laser Minigun | - | 1 | 0 | 0 lb | 66,000 | 67 lb | |
| E cell | - | 1 | 2,000 | 20 lb | 2,000 | 20 lb | |
| Semi-Portable Laser "Tachi" Expensive, External E-cell, HUD Link |
- | 1 | 64,000 | 47 lb | 64,000 | 47 lb | UT116 |
| Laser Sniper | - | 1 | 0 | 0 lb | 40,070 | 17.4 lb | |
| Backpack chemical tank | - | 1 | 20 | 4 lb | 20 | 4 lb | |
| Laser Sniper Rifle "Naginata" Expensive, 4lb. backpack power cell, HUD Link |
- | 1 | 40,000 | 13 lb | 40,000 | 13 lb | UT115 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| Launchers | - | 1 | 0 | 0 lb | 86,050 | 72.4 lb | |
| MLAWS, 64mm "Michael" Expensive |
- | 1 | 46,000 | 24 lb | 46,000 | 24 lb | UT146 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| TML, 100mm "Fredo" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
| TML, 100mm "Sonny" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
| Payload | - | 1 | 0 | 0 lb | 16,050 | 25.4 lb | |
| Payload Rifle "Tsutsui", 25mmCL Expensive, HUD Link |
- | 1 | 16,000 | 25 lb | 16,000 | 25 lb | UT137 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| Legal Weaponry | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
| Anti-Materiel | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
| Anti-Materiel Rifle, 15mmCL "Yari" HUD Link, Expensive |
- | 1 | 16,000 | 20 lb | 16,000 | 20 lb | UT137 |
| Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
| Stash | - | 1 | 0 | 0 lb | 318,700 | 1,490 lb | |
| Ammo | - | 1 | 0 | 0 lb | 176,000 | 984 lb | |
| MLAWS Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 50 | 1,000 | 2 lb | 50,000 | 100 lb | |
| MLAWS Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 50 | 800 | 2 lb | 40,000 | 100 lb | |
| Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
| Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
| TML Warhead: Multi-Spectral Homing Skill: 14 |
- | 10 | 400 | 25 lb | 4,000 | 250 lb | |
| TML Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 10 | 4,000 | 25 lb | 40,000 | 250 lb | |
| TML Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 10 | 800 | 25 lb | 8,000 | 250 lb | |
| Attaché Case w/ hidden compartment Holds 2cf., Expensive |
- | 1 | 800 | 1.5 lb | 1,700 | 2 lb | UT97 |
| hidden compartment | - | 1 | 0 | 0 lb | 900 | 0.5 lb | |
| Monowire Whip | - | 1 | 900 | 0.5 lb | 900 | 0.5 lb | UT163 |
| Power | - | 1 | 0 | 0 lb | 22,000 | 300 lb | |
| D cell | - | 20 | 100 | 5 lb | 2,000 | 100 lb | UT19 |
| E cell | - | 10 | 2,000 | 20 lb | 20,000 | 200 lb | UT19 |
| Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
- | 1 | 12,000 | 8 lb | 12,000 | 8 lb | UT172 |
| Scopes | - | 1 | 0 | 0 lb | 82,000 | 48 lb | |
| Enhanced Targeting Scope +3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr. |
- | 4 | 8,000 | 2 lb | 32,000 | 8 lb | UT149 |
| Mini-Computer Sight Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs. |
- | 4 | 12,500 | 10 lb | 50,000 | 40 lb | HT157 |
| Trauma Plates for Reflex Tactical Vest Expensive |
- | 10 | 1,200 | 6 lb | 12,000 | 60 lb | UT173 |
| Zu | - | 1 | 0 | 0 lb | 13,000 | 88 lb | |
| Payload Rifle, 25mmCL HUD Link |
- | 1 | 8,000 | 38 lb | 8,000 | 38 lb | UT137 |
| Powered Tripod Mount D/100 hr. |
- | 1 | 5,000 | 50 lb | 5,000 | 50 lb | UT151 |
| Notes |
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
