Difference between revisions of "Agent John Smith"
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(25й век, 25й) |
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[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:A_Civil_Campaign]] | [[Category:A_Civil_Campaign]] | ||
− | {{Q|Never send a human to do a machine's job.|Agent Smith| | + | {{Q|Never send a human to do a machine's job.|Agent Smith||nolink=1}} |
+ | |||
+ | == Досье == | ||
+ | |||
+ | Джон Смит, 2409 г.р. В 2431 году поступает новобранцем в роботизированную пехоту Его Величества, где и служит по 2436 год. Перед завершением пятилетнего контракта успешно проходит вступительные испытания в Special Space Service, идеологического наследника SAS, где по распределению попадает в Heavy Duty Team. В HDT работает по профилю: силовое проникновение, огневая поддержка, эвакуация раненых, освобождение заложников. Отзывы сослуживцев и командиров - положительные. В конце 2439го года был ранен в голову и уволен из SAS по состоянию здоровья. | ||
+ | |||
+ | Практически сразу начинает работу в ЧВК "Вектор" в качестве тяжелой огневой поддержки и меняет образ жизни: появляется пристрастие к табаку, дорогие костюмы, дворецкий. О происхождении денег умалчивает или отшучивается. С 2440го года работает в паре с Николаем. В Кашмирском конфликте ЧВК "Вектор" обеспечивала безопасность сотрудников ООН, проводила диверсионные и иные операции против радикальных группировок сикхов, пытавшихся в очередной раз построить независимый Кашмир. | ||
+ | |||
+ | |||
+ | == Метрика == | ||
<div class="gurps_holder"> | <div class="gurps_holder"> | ||
Line 68: | Line 77: | ||
<tr> | <tr> | ||
<td class="label">Advantages:</td> | <td class="label">Advantages:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">111</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 76: | Line 85: | ||
<tr> | <tr> | ||
<td class="label">Quirks:</td> | <td class="label">Quirks:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-5</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Skills:</td> | <td class="label">Skills:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">101</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 88: | Line 97: | ||
<tr> | <tr> | ||
<td class="label">Race:</td> | <td class="label">Race:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">91</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 130: | Line 139: | ||
<tr> | <tr> | ||
<td class="label">Age:</td> | <td class="label">Age:</td> | ||
− | <td class="value"> | + | <td class="value">35</td> |
<td class="label">Size:</td> | <td class="label">Size:</td> | ||
<td class="value">+0</td> | <td class="value">+0</td> | ||
Line 303: | Line 312: | ||
<td class="clabel">R. Leg</td> | <td class="clabel">R. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 310: | Line 319: | ||
<td class="clabel">R. Arm</td> | <td class="clabel">R. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
Line 317: | Line 326: | ||
<td class="clabel">Torso</td> | <td class="clabel">Torso</td> | ||
<td class="label">0</td> | <td class="label">0</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 324: | Line 333: | ||
<td class="clabel">Groin</td> | <td class="clabel">Groin</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 331: | Line 340: | ||
<td class="clabel">L. Arm</td> | <td class="clabel">L. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
Line 338: | Line 347: | ||
<td class="clabel">L. Leg</td> | <td class="clabel">L. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 366: | Line 375: | ||
<td class="clabel">Vitals</td> | <td class="clabel">Vitals</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 501: | Line 510: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Advantage</td> | <td class="description" >Advantage</td> | ||
− | <td class="points"> | + | <td class="points">106</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 518: | Line 527: | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >G-Experience (All)</td> | ||
+ | <td class="points">10</td> | ||
+ | <td class="ref">B57</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >High Pain Threshold<div class="note">Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</div></td> | <td class="description" style="padding-left: 12px;" >High Pain Threshold<div class="note">Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</div></td> | ||
<td class="points">10</td> | <td class="points">10</td> | ||
Line 523: | Line 538: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Patron<div class="note">Hell Vectors, +15; Minimal Interventions, -50%.</div></td> | <td class="description" style="padding-left: 12px;" >Patron<div class="note">Hell Vectors, +15; Minimal Interventions, -50%.</div></td> | ||
<td class="points">8</td> | <td class="points">8</td> | ||
Line 529: | Line 544: | ||
</tr> | </tr> | ||
− | <tr class="even"> | + | <tr class="odd"> |
+ | <td class="description" style="padding-left: 12px;" >Reputation 3<div class="note">People Affected (Special Forces), x0.33; Recognized sometimes (10-), x0.5.</div></td> | ||
+ | <td class="points">3</td> | ||
+ | <td class="ref">B26</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Wealth<div class="note">Filthy Rich (Starting wealth is 100x average), +50.</div></td> | <td class="description" style="padding-left: 12px;" >Wealth<div class="note">Filthy Rich (Starting wealth is 100x average), +50.</div></td> | ||
<td class="points">50</td> | <td class="points">50</td> | ||
Line 536: | Line 557: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" >Android</td> |
− | <td class="points"> | + | <td class="points">91</td> |
− | <td class="ref"> | + | <td class="ref">UT41</td> |
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Advantages</td> | ||
+ | <td class="points">44</td> | ||
+ | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 24px;" >Absolute Direction</td> |
− | <td class="points"> | + | <td class="points">5</td> |
− | <td class="ref"></td> | + | <td class="ref">B34</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Appearance<div class="note">Attractive, +4.</div></td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B21</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Doesn't Breathe</td> |
− | <td class="points"> | + | <td class="points">20</td> |
− | <td class="ref"> | + | <td class="ref">B49</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Telecommunication<div class="note">Burst 1, +30%; Radio, +10; Secure, +20%.</div></td> |
− | <td class="points"> | + | <td class="points">15</td> |
− | <td class="ref"> | + | <td class="ref">B91</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Attribute Modifiers</td> |
− | <td class="points"> | + | <td class="points">30</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Increased Strength 3</td> |
− | <td class="points"> | + | <td class="points">30</td> |
− | <td class="ref"> | + | <td class="ref">B14</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Bionic Ears (TL9)</td> |
− | <td class="points">- | + | <td class="points">-1</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Deafness<div class="note">Mitigator, -70%.</div></td> |
− | <td class="points">- | + | <td class="points">-6</td> |
<td class="ref">B129</td> | <td class="ref">B129</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Protected Sense (Hearing)</td> | ||
+ | <td class="points">5</td> | ||
+ | <td class="ref">B78</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Disadvantages</td> |
<td class="points">-20</td> | <td class="points">-20</td> | ||
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Electrical</td> |
− | <td class="points">- | + | <td class="points">-20</td> |
− | <td class="ref"> | + | <td class="ref">B134</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Meta-Trait: Machine</td> |
− | <td class="points"> | + | <td class="points">0</td> |
− | <td class="ref"> | + | <td class="ref">B263</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Wears out instead of aging</td> |
− | <td class="points"> | + | <td class="points">0</td> |
− | <td class="ref"> | + | <td class="ref">B263</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Perks</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Accessory (Personal computer)</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B100</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Secondary Characteristic Modifiers</td> |
− | <td class="points"> | + | <td class="points">14</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Extra Hit Points 7</td> |
− | <td class="points"> | + | <td class="points">14</td> |
− | <td class="ref"> | + | <td class="ref">B16</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Thermal Imaging Eyes (TL10)</td> |
<td class="points">5</td> | <td class="points">5</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 644: | Line 677: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Accessory (HUD)</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B100</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Blindness<div class="note">Mitigator, -70%.</div><div class="note">-6 to all combat skills; cannot target hit locations</div></td> |
− | <td class="points"> | + | <td class="points">-15</td> |
− | <td class="ref"> | + | <td class="ref">B124</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Infravision<div class="note">Electrical, -20%.</div></td> |
− | <td class="points"> | + | <td class="points">8</td> |
− | <td class="ref"> | + | <td class="ref">B60</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Nictitating Membrane 2</td> |
− | <td class="points"> | + | <td class="points">2</td> |
− | <td class="ref"> | + | <td class="ref">B71</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Protected Sense (Vision)</td> |
− | <td class="points"> | + | <td class="points">5</td> |
− | <td class="ref"></td> | + | <td class="ref">B78</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 24px;" >Telescopic Vision 1<div class="note">Electrical, -20%.</div></td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"></td> | + | <td class="ref">B92</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >TL Lenses</td> |
− | <td class="points"> | + | <td class="points">11</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Lens: TL10 Model<div class="note">$50,000. 100-250lbs. 2D/24hr. LC4.</div></td> |
− | + | <td class="points">11</td> | |
− | + | <td class="ref">UT41</td> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <td class=" | ||
− | <td class=" | ||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" | + | <td class="description" style="padding-left: 36px;" >Increased Health 1</td> |
− | + | <td class="points">10</td> | |
− | + | <td class="ref">B14</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Maintenance<div class="note">People Required: 1, -10; Frequency: Bi-weekly, x0.33333.</div></td> |
− | + | <td class="points">-3</td> | |
− | + | <td class="ref">B143</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Reduced Consumption 2</td> |
− | + | <td class="points">4</td> | |
− | + | <td class="ref">B80</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Two Bionic Arms (TL9)</td> |
− | + | <td class="points">7</td> | |
− | + | <td class="ref"></td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Arm ST 2<div class="note">Electrical, -20%; Maintenance (1 person, weekly), -5%.</div></td> |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B40</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Damage Resistance 2<div class="note">Limited (Arms), -20%.</div></td> |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B47</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 24px;" >No Fine Manipulators<div class="note">Mitigator, -70%.</div></td> |
− | + | <td class="points">-9</td> | |
− | + | <td class="ref">B145</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description | + | <td class="description" >Disadvantages</td> |
− | <td class=" | + | <td class="points">-170</td> |
− | + | <td class="ref"></td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Addiction (Good tobacco)<div class="note">Cost: Expensive, -10; Legal, +5.</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B122</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Amnesia (Partial)</td> |
− | <td class=" | + | <td class="points">-10</td> |
− | + | <td class="ref">B123</td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Callous</td> |
− | <td class=" | + | <td class="points">-5</td> |
− | + | <td class="ref">B125</td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> |
− | <td class=" | + | <td class="points">-10</td> |
− | + | <td class="ref">B127</td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Compulsive Generosity<div class="note">CR: 12 (Quite Often), +10% Cost of Living Increase.</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B128</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B129</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Delusion<div class="note">Major, -10.</div></td> |
− | + | <td class="points">-10</td> | |
− | + | <td class="ref">B130</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Duty (Hell Vectors)<div class="note">FR: 15, -15; Extremely Hazardous, -5.</div></td> |
− | + | <td class="points">-20</td> | |
− | + | <td class="ref">B133</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Enemy (Same as Zu's enemy)<div class="note">Large/Powerful Group, -30.</div></td> |
− | + | <td class="points">-30</td> | |
− | + | <td class="ref">B135</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B148</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Secret<div class="note">Possible Death, -30.</div></td> |
− | + | <td class="points">-30</td> | |
− | + | <td class="ref">B152</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Selfish<div class="note">CR: 12 (Quite Often).</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B153</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Sense of Duty<div class="note">Friends and Companions, -5.</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B153</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Stubbornness</td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B157</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Thalassophobia (Oceans)<div class="note">CR: 12 (Quite Often).</div></td> |
− | + | <td class="points">-10</td> | |
− | + | <td class="ref">B150</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Xenophilia<div class="note">CR: 12 (Quite Often), +2 Fright Check Bonus.</div></td> |
− | + | <td class="points">-10</td> | |
− | + | <td class="ref">B162</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >Perks</td> |
− | + | <td class="points">5</td> | |
− | + | <td class="ref"></td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Honest Face</td> |
− | |||
− | |||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B101</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Style Familiarity (Assaulter)<div class="note">Style Familiarity means you’ve studied and/or practiced one of the shooting styles on pp. 47-52.</div></td> |
− | |||
− | |||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">TS37</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Shtick<div class="note">clothing is always spotless</div></td> |
− | |||
− | |||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B101, HT250, MA51</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Sure Footed (Uneven)<div class="note">Let you ignore bad footing.</div></td> |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">HT250, MA52</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Standard Operating Procedure<div class="note">Check the Crowd</div></td> |
− | |||
− | |||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">TS40</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >Quirks</td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref"></td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Chauvinistic<div class="note">Human</div></td> |
− | + | <td class="points">-1</td> | |
− | + | <td class="ref">B163</td> | |
− | <td class="points">1</td> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Distinctive Features<div class="note">Glasses, see Agent Smith's glasses</div></td> |
− | + | <td class="points">-1</td> | |
− | + | <td class="ref">B165</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Names His Weapons</td> |
− | + | <td class="points">-1</td> | |
− | + | <td class="ref">B165</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Proud</td> |
− | + | <td class="points">-1</td> | |
− | + | <td class="ref">B164</td> | |
− | <td class="points">1</td> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Religious</td> |
− | <td class=" | + | <td class="points">-1</td> |
− | <td class=" | + | <td class="ref">B165</td> |
− | <td class=" | + | </tr> |
− | <td class=" | + | |
+ | </table> | ||
+ | </td> | ||
+ | <td class="spacer"></td> | ||
+ | <td> | ||
+ | <table class="skills list"> | ||
+ | <tr> | ||
+ | <td class="title">Skills</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" >Driving</td> |
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
<td class="relative_skill_level"></td> | <td class="relative_skill_level"></td> | ||
Line 1,001: | Line 962: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Boating/TL9 (Motorboat)</td> |
<td class="skill_level">17</td> | <td class="skill_level">17</td> | ||
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B180</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Driving/TL9 (Automobile)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B188</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Driving/TL9 (Heavy Wheeled)</td> |
<td class="skill_level">17</td> | <td class="skill_level">17</td> | ||
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B188</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Driving/TL9 (Mecha)</td> |
− | <td class="skill_level"></td> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"></td> | + | <td class="relative_skill_level">DX-1</td> |
− | <td class="points"></td> | + | <td class="points">1</td> |
− | <td class="ref"></td> | + | <td class="ref">B188</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Driving/TL9 (Motorcycle)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B188</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >DX</td> |
− | <td class="skill_level"> | + | <td class="skill_level"></td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level"></td> |
− | <td class="points"> | + | <td class="points"></td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Acrobatics</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B174</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Climbing</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B183</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Environment Suit/TL9 (Battlesuit)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B192</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Escape</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-2</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B192</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Forced Entry</td> |
<td class="skill_level">18</td> | <td class="skill_level">18</td> | ||
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B196</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Free Fall</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B197</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-2</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B203</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Karate</td> |
− | <td class="skill_level"></td> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level"></td> | + | <td class="relative_skill_level">DX-2</td> |
− | <td class="points"></td> | + | <td class="points">1</td> |
− | <td class="ref"></td> | + | <td class="ref">B203</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Knife</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level">+ | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B208</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Parachuting/TL9</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX+0</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B212</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Stealth</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B222</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >HT</td> |
− | <td class="skill_level"> | + | <td class="skill_level"></td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level"></td> |
− | <td class="points"> | + | <td class="points"></td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Hiking</td> |
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">HT-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B200</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Running</td> |
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">HT-1</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B218</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Swimming</td> |
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">HT+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B224</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" >IQ</td> |
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
<td class="relative_skill_level"></td> | <td class="relative_skill_level"></td> | ||
Line 1,177: | Line 1,138: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Architecture/TL9</td> |
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B176</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Camouflage</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B183</td> |
</tr> | </tr> | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Computer Operation/TL9</td> | |
− | + | <td class="skill_level">12</td> | |
− | + | <td class="relative_skill_level">IQ+0</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B184</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Connoisseur (Cigars)</td> | |
− | + | <td class="skill_level">11</td> | |
− | + | <td class="relative_skill_level">IQ-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B185</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Connoisseur (Guns)</td> | |
− | + | <td class="skill_level">11</td> | |
− | + | <td class="relative_skill_level">IQ-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B185</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Cooking</td> | |
− | + | <td class="skill_level">14</td> | |
− | + | <td class="relative_skill_level">IQ+2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B185</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Electronics Operation/TL9 (Communications)</td> | |
− | + | <td class="skill_level">11</td> | |
− | + | <td class="relative_skill_level">IQ-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B189</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Electronics Repair/TL9 (Computer)</td> | |
− | + | <td class="skill_level">13</td> | |
− | + | <td class="relative_skill_level">IQ+1</td> | |
− | + | <td class="points">4</td> | |
− | + | <td class="ref">B190</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Expert Skill (Military Science)</td> | |
− | + | <td class="skill_level">10</td> | |
− | + | <td class="relative_skill_level">IQ-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B193</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >First Aid/TL9</td> | |
− | + | <td class="skill_level">12</td> | |
− | + | <td class="relative_skill_level">IQ+0</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B195</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Leadership</td> | |
− | + | <td class="skill_level">11</td> | |
− | + | <td class="relative_skill_level">IQ-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B204</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Mechanic/TL9 (Robotics)</td> | |
− | + | <td class="skill_level">13</td> | |
− | + | <td class="relative_skill_level">IQ+1</td> | |
− | + | <td class="points">4</td> | |
− | + | <td class="ref">B207</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Savoir-Faire (Dojo)</td> | |
− | + | <td class="skill_level">12</td> | |
− | + | <td class="relative_skill_level">IQ+0</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B218</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Savoir-Faire (Military)</td> | |
− | + | <td class="skill_level">12</td> | |
− | + | <td class="relative_skill_level">IQ+0</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B218</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Soldier/TL9</td> | |
− | + | <td class="skill_level">14</td> | |
− | + | <td class="relative_skill_level">IQ+2</td> | |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B221</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Spacer/TL9</td> | |
− | + | <td class="skill_level">12</td> | |
− | + | <td class="relative_skill_level">IQ+0</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B185</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Tactics</td> | |
− | + | <td class="skill_level">12</td> | |
− | + | <td class="relative_skill_level">IQ+0</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B224</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" >Per</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Body Language</td> | |
− | + | <td class="skill_level">17</td> | |
− | + | <td class="relative_skill_level">Per-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B181</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Detect Lies</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">Per-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B187</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Observation</td> | |
− | + | <td class="skill_level">17</td> | |
− | + | <td class="relative_skill_level">Per-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B211</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" >Shooting skills</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Artillery/TL9 (Guided Missile)</td> | |
− | + | <td class="skill_level">13</td> | |
− | + | <td class="relative_skill_level">IQ+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B178</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Beam Weapons/TL9 (Rifle)</td> | |
− | + | <td class="skill_level">20</td> | |
− | + | <td class="relative_skill_level">DX+2</td> | |
− | + | <td class="points">2</td> | |
− | + | <td class="ref">B179</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Fast-Draw (Long Arm)</td> | |
− | + | <td class="skill_level">19</td> | |
− | + | <td class="relative_skill_level">DX+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B194</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Fast-Draw (Pistol)</td> | |
− | + | <td class="skill_level">19</td> | |
− | + | <td class="relative_skill_level">DX+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B194</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Fast-Draw/TL9 (Ammo)</td> | |
− | + | <td class="skill_level">19</td> | |
− | + | <td class="relative_skill_level">DX+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B194</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Gunner/TL9 (Beams)</td> | |
− | + | <td class="skill_level">23</td> | |
− | + | <td class="relative_skill_level">DX+5</td> | |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Gunner/TL9 (Rockets)</td> | |
− | + | <td class="skill_level">20</td> | |
− | + | <td class="relative_skill_level">DX+2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Gyroc)</td> | |
− | + | <td class="skill_level">21</td> | |
− | + | <td class="relative_skill_level">DX+3</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Pistol)</td> | |
− | + | <td class="skill_level">23</td> | |
− | + | <td class="relative_skill_level">DX+5</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Rifle)</td> | |
− | + | <td class="skill_level">25</td> | |
− | + | <td class="relative_skill_level">DX+7</td> | |
− | + | <td class="points">16</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Throwing</td> | |
− | + | <td class="skill_level">17</td> | |
− | + | <td class="relative_skill_level">DX-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B226</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" >Techniques</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Rifle))</td> | |
− | + | <td class="skill_level">26</td> | |
− | + | <td class="relative_skill_level">+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">HT250</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Pistol))</td> | |
− | + | <td class="skill_level">20</td> | |
− | + | <td class="relative_skill_level">-3</td> | |
− | + | <td class="points">3</td> | |
− | + | <td class="ref">HT252</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Rifle))</td> | |
− | + | <td class="skill_level">22</td> | |
− | + | <td class="relative_skill_level">-3</td> | |
− | + | <td class="points">3</td> | |
− | + | <td class="ref">HT252</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Pistol))</td> | |
− | + | <td class="skill_level">21</td> | |
− | + | <td class="relative_skill_level">-2</td> | |
− | + | <td class="points">3</td> | |
− | + | <td class="ref">HT252</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Rifle))</td> | |
− | <td class=" | + | <td class="skill_level">23</td> |
− | <td class=" | + | <td class="relative_skill_level">-2</td> |
− | <td class=" | + | <td class="points">3</td> |
− | <td class=" | + | <td class="ref">HT252</td> |
− | <td class=" | + | </tr> |
− | <td class=" | + | |
− | + | <tr class="odd"> | |
− | + | <td class="description" >Will</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Autohypnosis</td> | |
− | + | <td class="skill_level">10</td> | |
− | + | <td class="relative_skill_level">Will-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B179</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Intimidation</td> | |
− | + | <td class="skill_level">13</td> | |
− | + | <td class="relative_skill_level">Will+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B202</td> | |
− | + | </tr> | |
− | + | ||
− | + | </table> | |
− | + | </td> | |
− | + | </tr> | |
− | + | </table> | |
− | + | <table class="spells list"> | |
− | + | <tr> | |
− | + | <td class="title">Spells</td> | |
− | + | <td class="title">Class</td> | |
− | + | <td class="title">Mana Cost</td> | |
+ | <td class="title">Time</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
</tr> | </tr> | ||
− | + | </table> | |
− | + | <table class="melee_weapons list"> | |
− | <td class=" | + | <tr> |
− | <td class=" | + | <td class="title">Melee Weapons</td> |
− | <td class=" | + | <td class="title">Usage</td> |
− | <td class=" | + | <td class="title">Lvl</td> |
− | <td class=" | + | <td class="title">Parry</td> |
− | <td class=" | + | <td class="title">Block</td> |
− | <td class=" | + | <td class="title">Damage</td> |
+ | <td class="title">Reach</td> | ||
+ | <td class="title">ST</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | + | <td class="description">Natural</td> | |
− | <td class=" | + | <td class="usage">Kick</td> |
− | <td class=" | + | <td class="level">16</td> |
− | <td class=" | + | <td class="parry">No</td> |
− | <td class=" | + | <td class="block"></td> |
− | <td class=" | + | <td class="damage">1d cr</td> |
− | <td class=" | + | <td class="reach">C,1</td> |
− | <td class=" | + | <td class="strength"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | + | <td class="description">Natural</td> | |
− | <td class=" | + | <td class="usage">Kick w/Boots</td> |
− | <td class=" | + | <td class="level">16</td> |
− | <td class=" | + | <td class="parry">No</td> |
− | <td class=" | + | <td class="block"></td> |
− | <td class=" | + | <td class="damage">1d+1 cr</td> |
− | <td class=" | + | <td class="reach">C,1</td> |
− | <td class=" | + | <td class="strength"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | + | <td class="description">Natural</td> | |
− | <td class=" | + | <td class="usage">Punch</td> |
− | <td class=" | + | <td class="level">18</td> |
− | <td class=" | + | <td class="parry">13</td> |
− | <td class=" | + | <td class="block"></td> |
− | <td class=" | + | <td class="damage">1d-1 cr</td> |
− | <td class=" | + | <td class="reach">C</td> |
− | <td class=" | + | <td class="strength"></td> |
</tr> | </tr> | ||
− | <tr class=" | + | </table> |
− | + | <table class="ranged_weapons list"> | |
− | <td class=" | + | <tr> |
− | <td class=" | + | <td class="title">Ranged Weapons</td> |
− | <td class=" | + | <td class="title">Usage</td> |
− | <td class=" | + | <td class="title">Lvl</td> |
− | <td class=" | + | <td class="title">Acc</td> |
− | <td class=" | + | <td class="title">Damage</td> |
− | <td class=" | + | <td class="title">Range</td> |
+ | <td class="title">RoF</td> | ||
+ | <td class="title">Shots</td> | ||
+ | <td class="title">Bulk</td> | ||
+ | <td class="title">Rcl</td> | ||
+ | <td class="title">ST</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | <table class="equipment list"> | ||
+ | <tr> | ||
+ | <td class="title">Equipment (16 lb; $2,759,000)</td> | ||
+ | <td class="title">√</td> | ||
+ | <td class="title">#</td> | ||
+ | <td class="title">$</td> | ||
+ | <td class="title">W</td> | ||
+ | <td class="title">∑ $</td> | ||
+ | <td class="title">∑ W</td> | ||
+ | <td class="title">Ref</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >Armor</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">676,350</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">291.5 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Heavy</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">567,050</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">251.5 lb</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Gyrostabilized Weapon Harness (up to 70 lb)<div class="note">Expensive, $400 and 2/3lb. per pound of loaded weight + $2000 base</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">30,000</td> |
− | <td class="weight"> | + | <td class="weight">47 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">30,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">47 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT150</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Near Miss Indicator</td> |
− | <td class="state"> | + | <td class="state">-</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT188</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Personal Radar/Laser Detector<div class="note">A/10 days.</div></td> |
− | <td class="state"> | + | <td class="state">-</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">50</td> |
− | <td class="weight">0 lb</td> | + | <td class="weight">0.5 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">50</td> |
− | <td class="weight_summary">0 lb</td> | + | <td class="weight_summary">0.5 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT188</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Shoulder Servomount (up to 50 lb)<div class="note">Expensive, $2,000 and 2lbs. per pound of weapon loaded weight.</div></td> |
− | <td class="state"> | + | <td class="state">-</td> |
− | <td class="quantity"> | + | <td class="quantity">2</td> |
− | <td class="cost"> | + | <td class="cost">100,000</td> |
− | <td class="weight"> | + | <td class="weight">100 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">200,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">200 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT152</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Space Combat Walker<div class="note">2E/48hr., weight = 350 lbs</div></td> |
− | <td class="state"> | + | <td class="state">-</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">330,000</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">330,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT186</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Thermo-Optic Chameleon Surface</td> |
− | <td class="state"> | + | <td class="state">-</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">4,000</td> |
− | <td class="weight"> | + | <td class="weight">4 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">4,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">4 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT99</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 24px;" >Trauma Maintenance System<div class="note">For battlesuits. A/1yr.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">2,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">2,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT189</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Medium</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">97,050</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">19.5 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Near Miss Indicator</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT188</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Personal Radar/Laser Detector<div class="note">A/10 days.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">50</td> |
− | <td class="weight">0 lb</td> | + | <td class="weight">0.5 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">50</td> |
− | <td class="weight_summary">0 lb</td> | + | <td class="weight_summary">0.5 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT188</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Powered Combat Armor<div class="note">Super Jump 1. E/18hr., 150 lb</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">80,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">80,000</td> |
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
− | <td class="ref"> | + | <td class="ref">UT186</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Powered Combat Armor: Helmet<div class="note">C/18hr.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">10,000</td> |
− | <td class="weight"> | + | <td class="weight">15 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">10,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">15 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT186</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Thermo-Optic Chameleon Surface</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">4,000</td> |
− | <td class="weight"> | + | <td class="weight">4 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">4,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">4 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT99</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Trauma Maintenance System<div class="note">For battlesuits. A/1yr.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">2,000</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">2,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT189</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Underwear</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">12,250</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">20.5 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Near Miss Indicator</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT188</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Personal Radar/Laser Detector<div class="note">A/10 days.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">50</td> |
− | <td class="weight">0 lb</td> | + | <td class="weight">0.5 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">50</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0.5 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT188</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Reflex Tacsuit<div class="note">Expensive, Flexible. Double DR vs. cutting and piercing damage. C/12hr.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">6,000</td> |
− | <td class="weight"> | + | <td class="weight">10 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">6,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">10 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT178</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Thermo-Optic Chameleon Surface</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">4,000</td> |
+ | <td class="weight">4 lb</td> | ||
+ | <td class="cost_summary">4,000</td> | ||
+ | <td class="weight_summary">4 lb</td> | ||
+ | <td class="ref">UT99</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Trauma Plates for Reflex Tactical Vest<div class="note">Expensive</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,200</td> | ||
+ | <td class="weight">6 lb</td> | ||
+ | <td class="cost_summary">1,200</td> | ||
+ | <td class="weight_summary">6 lb</td> | ||
+ | <td class="ref">UT173</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Body</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1,237,650</td> |
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Android<div class="note">Synthetic Organs</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">100,000</td> |
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">100,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT41</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Bionic Ear, Advanced<div class="note">Minor procedure.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">2</td> | ||
+ | <td class="cost">5,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT209</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Bionic Hand<div class="note">Major procedure.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">2</td> | ||
+ | <td class="cost">8,000</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary">1,500</td> | + | <td class="cost_summary">16,000</td> |
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT209</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Computer</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,103,650</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Biopresence Software<div class="note">Complexity 7.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT109</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Combat</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">41,650</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT188</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
<td class="ref">UT149</td> | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >TacNet<div class="note">+2 Tactics. Complexity 6.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">30,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">30,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Target Tracking<div class="note">Complexity 2.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">150</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">150</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT150</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Targeting (Artillery/TL9)<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Targeting (Guns (Rifle))<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Targeting (Guns (Pistol))<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Targeting (Guns (Gyroc))<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Targeting (Gunner (Beams))<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Targeting (Gunner (Rockets))<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >IQ skills</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">46,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Architecture/TL9<div class="note">Complexity 7.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT25</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Camouflage<div class="note">Complexity 6.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">3,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">3,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT25</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Cooking<div class="note">Complexity 6.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">3,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">3,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT25</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Electronics Repair (Computer)<div class="note">Complexity 7.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT25</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Expert Skill (Military Science)<div class="note">Complexity 7.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT25</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Mechanic (Robotics)<div class="note">Complexity 7.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT25</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Lingvo</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">6,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Chinese.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to French.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to German.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Hindi.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Russian.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Personal Computer<div class="note">Complexity 7. Genius, Hardened (HT+3). 100TB. 2C/20hr or external power, 10 lb.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT22</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Thermal Imaging Eyes<div class="note">Major procedure.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">8,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">8,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT214</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Civil outfit</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">21,380</td> | ||
+ | <td class="weight_summary">8 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Pistol</td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">2,900</td> | ||
+ | <td class="weight_summary">3 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Medium Pistol "Luca", 7.5mmCLP<div class="note">HUD Link, Expensive</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">900</td> | ||
+ | <td class="weight">1.5 lb</td> | ||
+ | <td class="cost_summary">900</td> | ||
+ | <td class="weight_summary">1.5 lb</td> | ||
+ | <td class="ref">UT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Power Holster (Medium Pistol, 7.5mmCLP)<div class="note">B/100 uses, Expensive</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">1.5 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
+ | <td class="weight_summary">1.5 lb</td> | ||
+ | <td class="ref">UT151</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Tactical Folding Knife "Chelubei"<div class="note">Superfine</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">180</td> | ||
+ | <td class="weight">0.5 lb</td> | ||
+ | <td class="cost_summary">180</td> | ||
+ | <td class="weight_summary">0.5 lb</td> | ||
+ | <td class="ref">HT200</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Reflex Bodysuit<div class="note">DR+8 vs. piercing and cutting. Flexible, Expensive</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">18,000</td> | ||
+ | <td class="weight">4 lb</td> | ||
+ | <td class="cost_summary">18,000</td> | ||
+ | <td class="weight_summary">4 lb</td> | ||
+ | <td class="ref">UT172</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Tactical Folding Knife "Peresvet"<div class="note">Monowire</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">300</td> | ||
+ | <td class="weight">0.5 lb</td> | ||
+ | <td class="cost_summary">300</td> | ||
+ | <td class="weight_summary">0.5 lb</td> | ||
+ | <td class="ref">HT200</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >House staff</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">277,050</td> | ||
+ | <td class="weight_summary">702.6 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Bob, The Tyrannosaur</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">10,700</td> | ||
+ | <td class="weight_summary">21 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">700</td> | ||
+ | <td class="weight_summary">1 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT188</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Small Computer<div class="note">Complexity 4. Hardened (HT+3). 10TB. 2B/20hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">200</td> | ||
+ | <td class="weight">1 lb</td> | ||
+ | <td class="cost_summary">200</td> | ||
+ | <td class="weight_summary">1 lb</td> | ||
+ | <td class="ref">UT22</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Petbot<div class="note">3C/24hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">20 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">20 lb</td> | ||
+ | <td class="ref">UT41</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Responsive Bed, Double</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">700</td> | ||
+ | <td class="weight">140 lb</td> | ||
+ | <td class="cost_summary">700</td> | ||
+ | <td class="weight_summary">140 lb</td> | ||
+ | <td class="ref">UT69</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >T-800</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">226,450</td> | ||
+ | <td class="weight_summary">343.6 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Combat Android<div class="note">2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">200,000</td> | ||
+ | <td class="weight">300 lb</td> | ||
+ | <td class="cost_summary">200,000</td> | ||
+ | <td class="weight_summary">300 lb</td> | ||
+ | <td class="ref">UT167</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">25,150</td> | ||
+ | <td class="weight_summary">40 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT188</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Microframe<div class="note">Complexity 6. 1,000TB. Hardened (HT+3).</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">20,000</td> | ||
+ | <td class="weight">40 lb</td> | ||
+ | <td class="cost_summary">20,000</td> | ||
+ | <td class="weight_summary">40 lb</td> | ||
+ | <td class="ref">UT22</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Target Tracking<div class="note">Complexity 2.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">150</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">150</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT150</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Targeting<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >EMP Gun<div class="note">C/33 shots.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">650</td> | ||
+ | <td class="weight">1.8 lb</td> | ||
+ | <td class="cost_summary">650</td> | ||
+ | <td class="weight_summary">1.8 lb</td> | ||
+ | <td class="ref">UT121</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >EMP Gun<div class="note">C/33 shots.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">650</td> | ||
+ | <td class="weight">1.8 lb</td> | ||
+ | <td class="cost_summary">650</td> | ||
+ | <td class="weight_summary">1.8 lb</td> | ||
+ | <td class="ref">UT121</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Walter the Butler</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">39,200</td> | ||
+ | <td class="weight_summary">198 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Android body<div class="note">2D/24hr., synthetic organs, non-volition AI</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">180 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">180 lb</td> | ||
+ | <td class="ref">UT41</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,200</td> | ||
+ | <td class="weight">8 lb</td> | ||
+ | <td class="cost_summary">1,200</td> | ||
+ | <td class="weight_summary">8 lb</td> | ||
+ | <td class="ref">UT172</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">28,000</td> | ||
+ | <td class="weight_summary">10 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Lingvo</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">6,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Chinese.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to French.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to German.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Hindi.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Russian.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Personal Computer<div class="note">Complexity 5. Hardened (HT+3). 100TB. 2C/20hr or external power.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">20,000</td> | ||
+ | <td class="weight">10 lb</td> | ||
+ | <td class="cost_summary">20,000</td> | ||
+ | <td class="weight_summary">10 lb</td> | ||
+ | <td class="ref">UT22</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Illegal Weaponry</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">211,820</td> | ||
+ | <td class="weight_summary">188.1 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Carbine</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">3,650</td> | ||
+ | <td class="weight_summary">5.9 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Storm Carbine, 10mmCL "Vera"<div class="note">Expensive</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">3,600</td> | ||
+ | <td class="weight">5.5 lb</td> | ||
+ | <td class="cost_summary">3,600</td> | ||
+ | <td class="weight_summary">5.5 lb</td> | ||
+ | <td class="ref">UT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">50</td> | ||
+ | <td class="weight">0.4 lb</td> | ||
+ | <td class="cost_summary">50</td> | ||
+ | <td class="weight_summary">0.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Laser Minigun</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">66,000</td> | ||
+ | <td class="weight_summary">67 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >E cell</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">20 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
+ | <td class="weight_summary">20 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Semi-Portable Laser "Tachi"<div class="note">Expensive, External E-cell, HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">64,000</td> | ||
+ | <td class="weight">47 lb</td> | ||
+ | <td class="cost_summary">64,000</td> | ||
+ | <td class="weight_summary">47 lb</td> | ||
+ | <td class="ref">UT116</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Laser Sniper</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">40,070</td> | ||
+ | <td class="weight_summary">17.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Backpack chemical tank</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">20</td> | ||
+ | <td class="weight">4 lb</td> | ||
+ | <td class="cost_summary">20</td> | ||
+ | <td class="weight_summary">4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Laser Sniper Rifle "Naginata"<div class="note">Expensive, 4lb. backpack power cell, HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">40,000</td> | ||
+ | <td class="weight">13 lb</td> | ||
+ | <td class="cost_summary">40,000</td> | ||
+ | <td class="weight_summary">13 lb</td> | ||
+ | <td class="ref">UT115</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">50</td> | ||
+ | <td class="weight">0.4 lb</td> | ||
+ | <td class="cost_summary">50</td> | ||
+ | <td class="weight_summary">0.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Launchers</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">86,050</td> | ||
+ | <td class="weight_summary">72.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >MLAWS, 64mm "Michael"<div class="note">Expensive</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">46,000</td> | ||
+ | <td class="weight">24 lb</td> | ||
+ | <td class="cost_summary">46,000</td> | ||
+ | <td class="weight_summary">24 lb</td> | ||
+ | <td class="ref">UT146</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">50</td> | ||
+ | <td class="weight">0.4 lb</td> | ||
+ | <td class="cost_summary">50</td> | ||
+ | <td class="weight_summary">0.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >TML, 100mm "Fredo"<div class="note">HUD Link, Expensive</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">20,000</td> | ||
+ | <td class="weight">24 lb</td> | ||
+ | <td class="cost_summary">20,000</td> | ||
+ | <td class="weight_summary">24 lb</td> | ||
+ | <td class="ref">UT146</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >TML, 100mm "Sonny"<div class="note">HUD Link, Expensive</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">20,000</td> | ||
+ | <td class="weight">24 lb</td> | ||
+ | <td class="cost_summary">20,000</td> | ||
+ | <td class="weight_summary">24 lb</td> | ||
+ | <td class="ref">UT146</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Payload</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">16,050</td> | ||
+ | <td class="weight_summary">25.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Payload Rifle "Tsutsui", 25mmCL<div class="note">Expensive, HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">16,000</td> | ||
+ | <td class="weight">25 lb</td> | ||
+ | <td class="cost_summary">16,000</td> | ||
+ | <td class="weight_summary">25 lb</td> | ||
+ | <td class="ref">UT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">50</td> | ||
+ | <td class="weight">0.4 lb</td> | ||
+ | <td class="cost_summary">50</td> | ||
+ | <td class="weight_summary">0.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Legal Weaponry</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">16,050</td> | ||
+ | <td class="weight_summary">20.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Anti-Materiel</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">16,050</td> | ||
+ | <td class="weight_summary">20.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Anti-Materiel Rifle, 15mmCL "Yari"<div class="note">HUD Link, Expensive</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">16,000</td> | ||
+ | <td class="weight">20 lb</td> | ||
+ | <td class="cost_summary">16,000</td> | ||
+ | <td class="weight_summary">20 lb</td> | ||
+ | <td class="ref">UT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">50</td> | ||
+ | <td class="weight">0.4 lb</td> | ||
+ | <td class="cost_summary">50</td> | ||
+ | <td class="weight_summary">0.4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Stash</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">318,700</td> | ||
+ | <td class="weight_summary">1,490 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Ammo</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">176,000</td> | ||
+ | <td class="weight_summary">984 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">50</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">2 lb</td> | ||
+ | <td class="cost_summary">50,000</td> | ||
+ | <td class="weight_summary">100 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">50</td> | ||
+ | <td class="cost">800</td> | ||
+ | <td class="weight">2 lb</td> | ||
+ | <td class="cost_summary">40,000</td> | ||
+ | <td class="weight_summary">100 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Striker Missile</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">17,000</td> | ||
+ | <td class="weight">17 lb</td> | ||
+ | <td class="cost_summary">17,000</td> | ||
+ | <td class="weight_summary">17 lb</td> | ||
+ | <td class="ref">UT168</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Striker Missile</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">17,000</td> | ||
+ | <td class="weight">17 lb</td> | ||
+ | <td class="cost_summary">17,000</td> | ||
+ | <td class="weight_summary">17 lb</td> | ||
+ | <td class="ref">UT168</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing<div class="note">Skill: 14</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">10</td> | ||
+ | <td class="cost">400</td> | ||
+ | <td class="weight">25 lb</td> | ||
+ | <td class="cost_summary">4,000</td> | ||
+ | <td class="weight_summary">250 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">10</td> | ||
+ | <td class="cost">4,000</td> | ||
+ | <td class="weight">25 lb</td> | ||
+ | <td class="cost_summary">40,000</td> | ||
+ | <td class="weight_summary">250 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">10</td> | ||
+ | <td class="cost">800</td> | ||
+ | <td class="weight">25 lb</td> | ||
+ | <td class="cost_summary">8,000</td> | ||
+ | <td class="weight_summary">250 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Attaché Case w/ hidden compartment<div class="note">Holds 2cf., Expensive</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">800</td> | ||
+ | <td class="weight">1.5 lb</td> | ||
+ | <td class="cost_summary">1,700</td> | ||
+ | <td class="weight_summary">2 lb</td> | ||
+ | <td class="ref">UT97</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >hidden compartment</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">900</td> | ||
+ | <td class="weight_summary">0.5 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Monowire Whip</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">900</td> | ||
+ | <td class="weight">0.5 lb</td> | ||
+ | <td class="cost_summary">900</td> | ||
+ | <td class="weight_summary">0.5 lb</td> | ||
+ | <td class="ref">UT163</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Power</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">22,000</td> | ||
+ | <td class="weight_summary">300 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >D cell</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">20</td> | ||
+ | <td class="cost">100</td> | ||
+ | <td class="weight">5 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
+ | <td class="weight_summary">100 lb</td> | ||
+ | <td class="ref">UT19</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >E cell</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">10</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">20 lb</td> | ||
+ | <td class="cost_summary">20,000</td> | ||
+ | <td class="weight_summary">200 lb</td> | ||
+ | <td class="ref">UT19</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">12,000</td> | ||
+ | <td class="weight">8 lb</td> | ||
+ | <td class="cost_summary">12,000</td> | ||
+ | <td class="weight_summary">8 lb</td> | ||
+ | <td class="ref">UT172</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Scopes</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">82,000</td> | ||
+ | <td class="weight_summary">48 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Enhanced Targeting Scope<div class="note">+3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">4</td> | ||
+ | <td class="cost">8,000</td> | ||
+ | <td class="weight">2 lb</td> | ||
+ | <td class="cost_summary">32,000</td> | ||
+ | <td class="weight_summary">8 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Mini-Computer Sight<div class="note">Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">4</td> | ||
+ | <td class="cost">12,500</td> | ||
+ | <td class="weight">10 lb</td> | ||
+ | <td class="cost_summary">50,000</td> | ||
+ | <td class="weight_summary">40 lb</td> | ||
+ | <td class="ref">HT157</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Trauma Plates for Reflex Tactical Vest<div class="note">Expensive</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">10</td> | ||
+ | <td class="cost">1,200</td> | ||
+ | <td class="weight">6 lb</td> | ||
+ | <td class="cost_summary">12,000</td> | ||
+ | <td class="weight_summary">60 lb</td> | ||
+ | <td class="ref">UT173</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Zu</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">13,000</td> | ||
+ | <td class="weight_summary">88 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Payload Rifle, 25mmCL<div class="note">HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">8,000</td> | ||
+ | <td class="weight">38 lb</td> | ||
+ | <td class="cost_summary">8,000</td> | ||
+ | <td class="weight_summary">38 lb</td> | ||
+ | <td class="ref">UT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Powered Tripod Mount<div class="note">D/100 hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">5,000</td> | ||
+ | <td class="weight">50 lb</td> | ||
+ | <td class="cost_summary">5,000</td> | ||
+ | <td class="weight_summary">50 lb</td> | ||
+ | <td class="ref">UT151</td> | ||
</tr> | </tr> | ||
Line 1,829: | Line 3,102: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at | + | <div class="copyright">Modified at 6:26 PM on Feb 22, 2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> |
Latest revision as of 19:12, 25 February 2015
- ~ Agent Smith
- ~ Agent Smith
Досье
Джон Смит, 2409 г.р. В 2431 году поступает новобранцем в роботизированную пехоту Его Величества, где и служит по 2436 год. Перед завершением пятилетнего контракта успешно проходит вступительные испытания в Special Space Service, идеологического наследника SAS, где по распределению попадает в Heavy Duty Team. В HDT работает по профилю: силовое проникновение, огневая поддержка, эвакуация раненых, освобождение заложников. Отзывы сослуживцев и командиров - положительные. В конце 2439го года был ранен в голову и уволен из SAS по состоянию здоровья.
Практически сразу начинает работу в ЧВК "Вектор" в качестве тяжелой огневой поддержки и меняет образ жизни: появляется пристрастие к табаку, дорогие костюмы, дворецкий. О происхождении денег умалчивает или отшучивается. С 2440го года работает в паре с Николаем. В Кашмирском конфликте ЧВК "Вектор" обеспечивала безопасность сотрудников ООН, проводила диверсионные и иные операции против радикальных группировок сикхов, пытавшихся в очередной раз построить независимый Кашмир.
Метрика
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Natural | Kick | 16 | No | 1d cr | C,1 | ||
Natural | Kick w/Boots | 16 | No | 1d+1 cr | C,1 | ||
Natural | Punch | 18 | 13 | 1d-1 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Equipment (16 lb; $2,759,000) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Armor | - | 1 | 0 | 0 lb | 676,350 | 291.5 lb | |
Heavy | - | 1 | 0 | 0 lb | 567,050 | 251.5 lb | |
Gyrostabilized Weapon Harness (up to 70 lb) Expensive, $400 and 2/3lb. per pound of loaded weight + $2000 base |
- | 1 | 30,000 | 47 lb | 30,000 | 47 lb | UT150 |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Shoulder Servomount (up to 50 lb) Expensive, $2,000 and 2lbs. per pound of weapon loaded weight. |
- | 2 | 100,000 | 100 lb | 200,000 | 200 lb | UT152 |
Space Combat Walker 2E/48hr., weight = 350 lbs |
- | 1 | 330,000 | 0 lb | 330,000 | 0 lb | UT186 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
Medium | - | 1 | 0 | 0 lb | 97,050 | 19.5 lb | |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Powered Combat Armor Super Jump 1. E/18hr., 150 lb |
- | 1 | 80,000 | 0 lb | 80,000 | 0 lb | UT186 |
Powered Combat Armor: Helmet C/18hr. |
- | 1 | 10,000 | 15 lb | 10,000 | 15 lb | UT186 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
Underwear | - | 1 | 0 | 0 lb | 12,250 | 20.5 lb | |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Reflex Tacsuit Expensive, Flexible. Double DR vs. cutting and piercing damage. C/12hr. |
- | 1 | 6,000 | 10 lb | 6,000 | 10 lb | UT178 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Plates for Reflex Tactical Vest Expensive |
- | 1 | 1,200 | 6 lb | 1,200 | 6 lb | UT173 |
Body | E | 1 | 0 | 0 lb | 1,237,650 | 0 lb | |
Android Synthetic Organs |
E | 1 | 100,000 | 0 lb | 100,000 | 0 lb | UT41 |
Bionic Ear, Advanced Minor procedure. |
E | 2 | 5,000 | 0 lb | 10,000 | 0 lb | UT209 |
Bionic Hand Major procedure. |
E | 2 | 8,000 | 0 lb | 16,000 | 0 lb | UT209 |
Computer | E | 1 | 0 | 0 lb | 1,103,650 | 0 lb | |
Biopresence Software Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT109 |
Combat | E | 1 | 0 | 0 lb | 41,650 | 0 lb | |
IFF Comm Software | E | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Silhouette Complexity 5. |
E | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
TacNet +2 Tactics. Complexity 6. |
E | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
Target Tracking Complexity 2. |
E | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
Targeting (Artillery/TL9) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Rifle)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Pistol)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Gyroc)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Gunner (Beams)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Gunner (Rockets)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
IQ skills | E | 1 | 0 | 0 lb | 46,000 | 0 lb | |
Architecture/TL9 Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Camouflage Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
Cooking Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
Electronics Repair (Computer) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Expert Skill (Military Science) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Mechanic (Robotics) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Lingvo | E | 1 | 0 | 0 lb | 6,000 | 0 lb | |
Native Translator Program Complexity 5. From Chinglish to Chinese. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to French. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to German. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Hindi. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Russian. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 7. Genius, Hardened (HT+3). 100TB. 2C/20hr or external power, 10 lb. |
E | 1 | 1,000,000 | 0 lb | 1,000,000 | 0 lb | UT22 |
Thermal Imaging Eyes Major procedure. |
E | 1 | 8,000 | 0 lb | 8,000 | 0 lb | UT214 |
Civil outfit | E | 1 | 0 | 0 lb | 21,380 | 8 lb | |
Pistol | C | 1 | 0 | 0 lb | 2,900 | 3 lb | |
Medium Pistol "Luca", 7.5mmCLP HUD Link, Expensive |
C | 1 | 900 | 1.5 lb | 900 | 1.5 lb | UT137 |
Power Holster (Medium Pistol, 7.5mmCLP) B/100 uses, Expensive |
C | 1 | 2,000 | 1.5 lb | 2,000 | 1.5 lb | UT151 |
Tactical Folding Knife "Chelubei" Superfine |
C | 1 | 180 | 0.5 lb | 180 | 0.5 lb | HT200 |
Reflex Bodysuit DR+8 vs. piercing and cutting. Flexible, Expensive |
E | 1 | 18,000 | 4 lb | 18,000 | 4 lb | UT172 |
Tactical Folding Knife "Peresvet" Monowire |
C | 1 | 300 | 0.5 lb | 300 | 0.5 lb | HT200 |
House staff | - | 1 | 0 | 0 lb | 277,050 | 702.6 lb | |
Bob, The Tyrannosaur | - | 1 | 0 | 0 lb | 10,700 | 21 lb | |
Computer | - | 1 | 0 | 0 lb | 700 | 1 lb | |
IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Small Computer Complexity 4. Hardened (HT+3). 10TB. 2B/20hr. |
- | 1 | 200 | 1 lb | 200 | 1 lb | UT22 |
Petbot 3C/24hr. |
- | 1 | 10,000 | 20 lb | 10,000 | 20 lb | UT41 |
Responsive Bed, Double | - | 1 | 700 | 140 lb | 700 | 140 lb | UT69 |
T-800 | - | 1 | 0 | 0 lb | 226,450 | 343.6 lb | |
Combat Android 2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon |
- | 1 | 200,000 | 300 lb | 200,000 | 300 lb | UT167 |
Computer | - | 1 | 0 | 0 lb | 25,150 | 40 lb | |
IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Microframe Complexity 6. 1,000TB. Hardened (HT+3). |
- | 1 | 20,000 | 40 lb | 20,000 | 40 lb | UT22 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
Target Tracking Complexity 2. |
- | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
Targeting +2 skill. Complexity 4. |
- | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
Walter the Butler | - | 1 | 0 | 0 lb | 39,200 | 198 lb | |
Android body 2D/24hr., synthetic organs, non-volition AI |
- | 1 | 10,000 | 180 lb | 10,000 | 180 lb | UT41 |
Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
E | 1 | 1,200 | 8 lb | 1,200 | 8 lb | UT172 |
Computer | - | 1 | 0 | 0 lb | 28,000 | 10 lb | |
Lingvo | - | 1 | 0 | 0 lb | 6,000 | 0 lb | |
Native Translator Program Complexity 5. From Chinglish to Chinese. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to French. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to German. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Hindi. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Russian. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 5. Hardened (HT+3). 100TB. 2C/20hr or external power. |
- | 1 | 20,000 | 10 lb | 20,000 | 10 lb | UT22 |
Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
Illegal Weaponry | - | 1 | 0 | 0 lb | 211,820 | 188.1 lb | |
Carbine | - | 1 | 0 | 0 lb | 3,650 | 5.9 lb | |
Storm Carbine, 10mmCL "Vera" Expensive |
- | 1 | 3,600 | 5.5 lb | 3,600 | 5.5 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Laser Minigun | - | 1 | 0 | 0 lb | 66,000 | 67 lb | |
E cell | - | 1 | 2,000 | 20 lb | 2,000 | 20 lb | |
Semi-Portable Laser "Tachi" Expensive, External E-cell, HUD Link |
- | 1 | 64,000 | 47 lb | 64,000 | 47 lb | UT116 |
Laser Sniper | - | 1 | 0 | 0 lb | 40,070 | 17.4 lb | |
Backpack chemical tank | - | 1 | 20 | 4 lb | 20 | 4 lb | |
Laser Sniper Rifle "Naginata" Expensive, 4lb. backpack power cell, HUD Link |
- | 1 | 40,000 | 13 lb | 40,000 | 13 lb | UT115 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Launchers | - | 1 | 0 | 0 lb | 86,050 | 72.4 lb | |
MLAWS, 64mm "Michael" Expensive |
- | 1 | 46,000 | 24 lb | 46,000 | 24 lb | UT146 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
TML, 100mm "Fredo" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
TML, 100mm "Sonny" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
Payload | - | 1 | 0 | 0 lb | 16,050 | 25.4 lb | |
Payload Rifle "Tsutsui", 25mmCL Expensive, HUD Link |
- | 1 | 16,000 | 25 lb | 16,000 | 25 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Legal Weaponry | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
Anti-Materiel | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
Anti-Materiel Rifle, 15mmCL "Yari" HUD Link, Expensive |
- | 1 | 16,000 | 20 lb | 16,000 | 20 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Stash | - | 1 | 0 | 0 lb | 318,700 | 1,490 lb | |
Ammo | - | 1 | 0 | 0 lb | 176,000 | 984 lb | |
MLAWS Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 50 | 1,000 | 2 lb | 50,000 | 100 lb | |
MLAWS Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 50 | 800 | 2 lb | 40,000 | 100 lb | |
Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
TML Warhead: Multi-Spectral Homing Skill: 14 |
- | 10 | 400 | 25 lb | 4,000 | 250 lb | |
TML Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 10 | 4,000 | 25 lb | 40,000 | 250 lb | |
TML Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 10 | 800 | 25 lb | 8,000 | 250 lb | |
Attaché Case w/ hidden compartment Holds 2cf., Expensive |
- | 1 | 800 | 1.5 lb | 1,700 | 2 lb | UT97 |
hidden compartment | - | 1 | 0 | 0 lb | 900 | 0.5 lb | |
Monowire Whip | - | 1 | 900 | 0.5 lb | 900 | 0.5 lb | UT163 |
Power | - | 1 | 0 | 0 lb | 22,000 | 300 lb | |
D cell | - | 20 | 100 | 5 lb | 2,000 | 100 lb | UT19 |
E cell | - | 10 | 2,000 | 20 lb | 20,000 | 200 lb | UT19 |
Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
- | 1 | 12,000 | 8 lb | 12,000 | 8 lb | UT172 |
Scopes | - | 1 | 0 | 0 lb | 82,000 | 48 lb | |
Enhanced Targeting Scope +3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr. |
- | 4 | 8,000 | 2 lb | 32,000 | 8 lb | UT149 |
Mini-Computer Sight Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs. |
- | 4 | 12,500 | 10 lb | 50,000 | 40 lb | HT157 |
Trauma Plates for Reflex Tactical Vest Expensive |
- | 10 | 1,200 | 6 lb | 12,000 | 60 lb | UT173 |
Zu | - | 1 | 0 | 0 lb | 13,000 | 88 lb | |
Payload Rifle, 25mmCL HUD Link |
- | 1 | 8,000 | 38 lb | 8,000 | 38 lb | UT137 |
Powered Tripod Mount D/100 hr. |
- | 1 | 5,000 | 50 lb | 5,000 | 50 lb | UT151 |
Notes |
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0