Difference between revisions of "Extraction/Jee Angers"
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[[Category:Extraction]] | [[Category:Extraction]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
| − | {{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name= | + | {{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name=Jee Angers|Detail=Human ganger (tier 2, rank 1)|Wounds=0 / 6|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM, MECHANICUS, SCUM|S=1|T=2|A=5|I=4|Wil=2|Int=2|Fel=5|Defence=3|Resilence=7|Determination=2|Speed=6|Conviction=2|Resolve=2|Influence=5|Wealth=2|Skills=Athletics 3, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 7, Pilot 6, Stealth 8, Survival 3, Tech 4|Languages=Cant Mechanicus, Low Gothic|Border=0}}</onlyinclude>}} |
| + | == Character == | ||
| + | A lean, hooded figure wrapped in a patched flak coat. Only the faint glow of preysense lenses from the depths of the hood hints at a presence, leaving gender, age, and even humanity uncertain. | ||
| − | |||
| − | |||
== Attributes & Traits== | == Attributes & Traits== | ||
<b>ARCHETYPE:</b> Human Ganger (tier 1→2, rank 1) | <b>ARCHETYPE:</b> Human Ganger (tier 1→2, rank 1) | ||
| − | <b>KEYWORDS:</b> SCUM, | + | <b>KEYWORDS:</b> SCUM (Archetype), IMPERIUM (Archetype), ADEPTUS MECHANICUS (Ascension) |
{| class="hover zebra" style="display:inline-block; max-width:200px;" | {| class="hover zebra" style="display:inline-block; max-width:200px;" | ||
| Line 42: | Line 42: | ||
| style="text-align:right;" | Defence || || 3 (-1 base + 4 initiative) | | style="text-align:right;" | Defence || || 3 (-1 base + 4 initiative) | ||
|- | |- | ||
| − | | style="text-align:right;" | Resilience || || | + | | style="text-align:right;" | Resilience || || 7 (1 base + 2 toughness + 4 armour) |
|- | |- | ||
| style="text-align:right;" | Determination || || 2 (2 toughness) | | style="text-align:right;" | Determination || || 2 (2 toughness) | ||
| Line 50: | Line 50: | ||
| style="text-align:right;" | Resolve || || 2 (-1 base + 2 willpower + 1 background) | | style="text-align:right;" | Resolve || || 2 (-1 base + 2 willpower + 1 background) | ||
|- | |- | ||
| − | | style="text-align:right;" | Influence || || | + | | style="text-align:right;" | Influence || || 5 (-1 base + 5 fellowship + 1 archetype) |
|} | |} | ||
| − | {{Sidebar|Width=10em|Nick=Experience|200<br>102<br>78<br>20| | + | {{Sidebar|Width=10em|Nick=Experience|200+14<br>102<br>78+4<br>0+10<br>20| (0 free)<br>Attributes<br>Skills<br>Talents<br>Ascension}} |
| − | Wounds 0 / 6 (Memorable | + | Wrath 1 |
| + | Wounds 0 / 6 (Memorable Injuries: Battle Scar, Twitch) | ||
Shock 0 / 4 | Shock 0 / 4 | ||
Corruption 0 | Corruption 0 | ||
Wealth 2 | Wealth 2 | ||
| + | Experience 0 / 214 | ||
| Line 67: | Line 69: | ||
! Notes | ! Notes | ||
|- | |- | ||
| − | | style="text-align:right;" | Athletics || S || | + | | style="text-align:right;" | Athletics || S || 2 || 3 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (2 + 1 strength) |
|- | |- | ||
| style="text-align:right;" | Awareness || Int || 3 || 5 | | style="text-align:right;" | Awareness || Int || 3 || 5 | ||
| Line 97: | Line 99: | ||
| style="text-align:left;" | (0 + 2 intellect) | | style="text-align:left;" | (0 + 2 intellect) | ||
|- | |- | ||
| − | | style="text-align:right;" | Persuasion || Fel || | + | | style="text-align:right;" | Persuasion || Fel || 2 || 7 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (2 + 5 fellowship) |
|- | |- | ||
| style="text-align:right;" | Pilot || A || 1 || 6 | | style="text-align:right;" | Pilot || A || 1 || 6 | ||
| Line 115: | Line 117: | ||
| style="text-align:left;" | (1 + 2 willpower) | | style="text-align:left;" | (1 + 2 willpower) | ||
|- | |- | ||
| − | | style="text-align:right;" | Tech || Int || | + | | style="text-align:right;" | Tech || Int || 2 || 4 |
| − | | style="text-align:left;" | ( | + | | style="text-align:left;" | (2 + 2 intellect) |
|- | |- | ||
| style="text-align:right;" | Weapon || I || 0 || 4 | | style="text-align:right;" | Weapon || I || 0 || 4 | ||
| Line 124: | Line 126: | ||
== Abilities & Talents == | == Abilities & Talents == | ||
| + | ;Framework Bonus | ||
| + | :+1 bonus die to Resolve tests whilst within 10m of another Agent. | ||
| + | |||
| + | ;<span id="Fast Draw">Fast Draw</span><span class="ref"> (RR 65)</span> | ||
| + | :You may draw a weapon as a Free Action or Reaction. In combat, any attacks you make against enemies who have not yet taken a Turn gain +Double Rank bonus dice on the attack Test. | ||
| + | |||
;<span id="Scrounger">Scrounger</span><span class="ref"> (WnG 96)</span> | ;<span id="Scrounger">Scrounger</span><span class="ref"> (WnG 96)</span> | ||
:Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance. | :Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance. | ||
| Line 129: | Line 137: | ||
== Ascension == | == Ascension == | ||
| − | ;<span id=" | + | ;<span id="BackFromTheBrink">Back from the Brink</span><span class="ref"> (WnG 150)</span> |
| − | :<b>XP Cost:</b> 10 x new Tier (20XP). | + | :<b>XP Cost:</b> 10 x new Tier <i>(20XP)</i>. |
| − | :<b> | + | :<b>Keywords:</b> [ANY] <i>(ADEPTUS MECHANICUS)</i>. |
| − | :<b>Story Element:</b> Memorable Injury <i>(Twitch)</i>. | + | :<b>Story Element:</b> Memorable Injury <i>(Battle Scar, Twitch)</i>, Traumatic Injury <i>(Eye, Eye)</i>. |
| − | :<b>Wargear:</b> | + | :<b>Wargear:</b> Augmetic replacements for any lost body parts <i>(Augmetic Eye (Night), Augmetic Eye (Night))</i>. |
| Line 143: | Line 151: | ||
:You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. <i>Gain +1 Resolve.</i> | :You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. <i>Gain +1 Resolve.</i> | ||
| − | ; | + | ;Star Chaser |
| − | : | + | :Born at the bottom, you’ve always hungered for more than survival. You long to explore, to uncover the unknown, and maybe even carve your own tale of adventure along the way. |
== Wargear == | == Wargear == | ||
| − | {{Sidebar|Width=10em|Nick=Ammo|Autopistol<br>* Standard| | + | === Armour === |
| + | {| class="hover zebra" style="width:calc(100%-23em); text-align:center;" | ||
| + | ! width="200px" | Name | ||
| + | ! width="50px" | AR | ||
| + | ! width="100px" | Traits | ||
| + | ! width="50px" | Value | ||
| + | ! width="100px" | Rarity | ||
| + | ! Keywords | ||
| + | |- | ||
| + | | style="text-align:left;" | Armored Bodyglove || 4 || – || 5 || Very Rare || LIGHT, IMPERIUM | ||
| + | |} | ||
| + | {{Sidebar|Width=10em|Nick=Ammo 4/5|Autopistol<br>* Standard| <br>1|Galvanic Rifle<br>* Standard| <br>3}} | ||
=== Weapons === | === Weapons === | ||
{| class="hover zebra" style="width:calc(100%-23em); text-align:center;" | {| class="hover zebra" style="width:calc(100%-23em); text-align:center;" | ||
| Line 162: | Line 181: | ||
! Keywords | ! Keywords | ||
|- | |- | ||
| − | | style="text-align:left;" | Autopistol<br>+ Red-Dot Sight || | + | | style="text-align:left;" | Autopistol || 7 || 1 || 0 || 6 / 12 / 18 || 2 || Pistol || 3 || Common || PROJECTILE, IMPERIUM, SCUM |
| + | |- | ||
| + | | style="text-align:left;" | Galvanic Rifle<br>+ Red-Dot Sight|| 10 || 1 || 0 || 15 / 30 / 45 || 2 || Rapid Fire (1)<br>Rending (1)|| 5<br>5<br>3 || Rare<br>Uncommon || PROJECTILE, MECHANICUS<br>IMPERIUM, SCUM | ||
|- | |- | ||
| − | | style="text-align:left;" | Knife || S + 2 || 2 || | + | | style="text-align:left;" | Knife || S + 2 || 2 || 0 || Thrown S x 4 || – || – || 2 || Common || BLADE, [ANY] |
|} | |} | ||
| + | === Augmetics === | ||
| + | * Augmetic Eye (Night) [WnG 243] (ignore any penalties to Tests due to visual conditions) | ||
| + | * Augmetic Eye (Night) [WnG 243] (ignore any penalties to Tests due to visual conditions) | ||
=== Equipment === | === Equipment === | ||
| Line 172: | Line 196: | ||
* Bedroll | * Bedroll | ||
* Canteen | * Canteen | ||
| − | * Clothing in | + | * Clothing in AdMech colours [WnG236] |
| − | * | + | * Worn combi-tool [WnG237] (ignore DN penalties to build, repair, maintain, and sabotage Imperial technology) |
| − | * | + | * Respirator [WnG239] (2 hour immunity to breathable poisons and toxic atmospheres) |
* Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres) | * Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres) | ||
* Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency) | * Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency) | ||
| + | * Silencer (broken) | ||
| + | |||
| + | === Experience === | ||
| + | <pre> | ||
| + | 0 free / 200 + 14 total | ||
| + | |||
| + | 4 [skill] Tech 1->2 | ||
| + | 10 [talent] Fast Draw | ||
| + | </pre> | ||
Latest revision as of 19:14, 3 December 2025
Jee Angers Human ganger (tier 2, rank 1) Wounds 0 / 6 Shock 0 / 4 Corruption 0 Keywords: IMPERIUM, MECHANICUS, SCUM
Skills: Athletics 3, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 7, Pilot 6, Stealth 8, Survival 3, Tech 4 Languages: Cant Mechanicus, Low Gothic |
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Contents
Character
A lean, hooded figure wrapped in a patched flak coat. Only the faint glow of preysense lenses from the depths of the hood hints at a presence, leaving gender, age, and even humanity uncertain.
Attributes & Traits
ARCHETYPE: Human Ganger (tier 1→2, rank 1)
KEYWORDS: SCUM (Archetype), IMPERIUM (Archetype), ADEPTUS MECHANICUS (Ascension)
| Attribute | Value | |
|---|---|---|
| Strength (S) | 1 | |
| Toughness (T) | 2 | |
| Agility (A) | 5 | |
| Initiative (I) | 4 | |
| Willpower (Wil) | 2 | |
| Intellect (Int) | 2 | |
| Fellowship (Fel) | 5 |
| Trait | Value | |
|---|---|---|
| Speed | 6 (6 human) | |
| Defence | 3 (-1 base + 4 initiative) | |
| Resilience | 7 (1 base + 2 toughness + 4 armour) | |
| Determination | 2 (2 toughness) | |
| Conviction | 2 (2 willpower) | |
| Resolve | 2 (-1 base + 2 willpower + 1 background) | |
| Influence | 5 (-1 base + 5 fellowship + 1 archetype) |
| Experience | |
|---|---|
| 200+14 102 78+4 0+10 20 | (0 free) Attributes Skills Talents Ascension |
Wrath 1 Wounds 0 / 6 (Memorable Injuries: Battle Scar, Twitch) Shock 0 / 4 Corruption 0 Wealth 2 Experience 0 / 214
Skills
| Skill Name | Attr | Rtng | Total | Notes |
|---|---|---|---|---|
| Athletics | S | 2 | 3 | (2 + 1 strength) |
| Awareness | Int | 3 | 5 | (3 + 2 intellect) |
| Ballistic | A | 3 | 8 | (3 + 5 agility) |
| Cunning | Fel | 3 | 9 | (3 + 5 fellowship + 1 talent) |
| Deception | Fel | 3 | 8 | (3 + 5 fellowship) |
| Insight | Fel | 0 | 5 | (0 + 5 fellowship) |
| Intimidation | Wil | 0 | 3 | (0 + 2 willpower + 1 wound) |
| Investigation | Int | 0 | 2 | (0 + 2 intellect) |
| Leadership | Wil | 0 | 2 | (0 + 2 willpower) |
| Medicae | Int | 0 | 2 | (0 + 2 intellect) |
| Persuasion | Fel | 2 | 7 | (2 + 5 fellowship) |
| Pilot | A | 1 | 6 | (1 + 5 agility) |
| Psychic Mastery | Wil | - | - | |
| Scholar | Int | 0 | 2 | (0 + 2 intellect) |
| Stealth | A | 3 | 8 | (3 + 5 agility) |
| Survival | Wil | 1 | 3 | (1 + 2 willpower) |
| Tech | Int | 2 | 4 | (2 + 2 intellect) |
| Weapon | I | 0 | 4 | (0 + 4 initiative) |
Abilities & Talents
- Framework Bonus
- +1 bonus die to Resolve tests whilst within 10m of another Agent.
- Fast Draw (RR 65)
- You may draw a weapon as a Free Action or Reaction. In combat, any attacks you make against enemies who have not yet taken a Turn gain +Double Rank bonus dice on the attack Test.
- Scrounger (WnG 96)
- Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.
Ascension
- Back from the Brink (WnG 150)
- XP Cost: 10 x new Tier (20XP).
- Keywords: [ANY] (ADEPTUS MECHANICUS).
- Story Element: Memorable Injury (Battle Scar, Twitch), Traumatic Injury (Eye, Eye).
- Wargear: Augmetic replacements for any lost body parts (Augmetic Eye (Night), Augmetic Eye (Night)).
Background
- Born Scummy
- You’ve got a natural knack for the dangerous life of Scum, barely affected by its daily trials. That, or you just love life off the Imperial grid.
- Sole Survivor
- You were part of a notorious gang that once dominated your territory. A bloody turf war wiped them out, leaving you as the sole survivor — a ghost of a forgotten crew, hardened by loss and violence. Gain +1 Resolve.
- Star Chaser
- Born at the bottom, you’ve always hungered for more than survival. You long to explore, to uncover the unknown, and maybe even carve your own tale of adventure along the way.
Wargear
Armour
| Name | AR | Traits | Value | Rarity | Keywords |
|---|---|---|---|---|---|
| Armored Bodyglove | 4 | – | 5 | Very Rare | LIGHT, IMPERIUM |
| Ammo 4/5 | |
|---|---|
| Autopistol * Standard | 1 |
| Galvanic Rifle * Standard | 3 |
Weapons
| Name | Dmg | ED | AP | Range | Salvo | Traits | Value | Rarity | Keywords |
|---|---|---|---|---|---|---|---|---|---|
| Autopistol | 7 | 1 | 0 | 6 / 12 / 18 | 2 | Pistol | 3 | Common | PROJECTILE, IMPERIUM, SCUM |
| Galvanic Rifle + Red-Dot Sight |
10 | 1 | 0 | 15 / 30 / 45 | 2 | Rapid Fire (1) Rending (1) |
5 5 3 |
Rare Uncommon |
PROJECTILE, MECHANICUS IMPERIUM, SCUM |
| Knife | S + 2 | 2 | 0 | Thrown S x 4 | – | – | 2 | Common | BLADE, [ANY] |
Augmetics
- Augmetic Eye (Night) [WnG 243] (ignore any penalties to Tests due to visual conditions)
- Augmetic Eye (Night) [WnG 243] (ignore any penalties to Tests due to visual conditions)
Equipment
- A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
- Bedroll
- Canteen
- Clothing in AdMech colours [WnG236]
- Worn combi-tool [WnG237] (ignore DN penalties to build, repair, maintain, and sabotage Imperial technology)
- Respirator [WnG239] (2 hour immunity to breathable poisons and toxic atmospheres)
- Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
- Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)
- Silencer (broken)
Experience
0 free / 200 + 14 total 4 [skill] Tech 1->2 10 [talent] Fast Draw