Difference between revisions of "Extraction/Jee Angers"
From Game Logs
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[[Category:Characters]] | [[Category:Characters]] | ||
{{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name="Uncatchable" Jee Angers|Detail=Human ganger (tier 2, rank 1)|Wounds=0 / 6|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM, SCUM|S=1|T=2|A=5|I=4|Wil=2|Int=2|Fel=5|Defence=3|Resilence=3|Determination=2|Speed=6|Conviction=2|Resolve=2|Influence=6|Wealth=2|Skills=Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3|Border=0}}</onlyinclude>}} | {{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name="Uncatchable" Jee Angers|Detail=Human ganger (tier 2, rank 1)|Wounds=0 / 6|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM, SCUM|S=1|T=2|A=5|I=4|Wil=2|Int=2|Fel=5|Defence=3|Resilence=3|Determination=2|Speed=6|Conviction=2|Resolve=2|Influence=6|Wealth=2|Skills=Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3|Border=0}}</onlyinclude>}} | ||
| + | {{Stamp|Text=WORK IN PROGRESS|Y=30%}} | ||
| − | |||
== Attributes & Traits== | == Attributes & Traits== | ||
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| style="text-align:right;" | Influence || || 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension) | | style="text-align:right;" | Influence || || 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension) | ||
|} | |} | ||
| − | Wounds 0 / 6 | + | Wounds 0 / 6 (Memorable Injury: Twitch) |
Shock 0 / 4 | Shock 0 / 4 | ||
Corruption 0 | Corruption 0 | ||
| Line 60: | Line 60: | ||
! Notes | ! Notes | ||
|- | |- | ||
| − | | style="text-align:right;" | Athletics || S || 1 | + | | style="text-align:right;" | Athletics || S || 1 || 2 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (1 + 1 strength) |
|- | |- | ||
| − | | style="text-align:right;" | Awareness || Int || 3 | + | | style="text-align:right;" | Awareness || Int || 3 || 5 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (3 + 2 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Ballistic || A || 3 | + | | style="text-align:right;" | Ballistic || A || 3 || 8 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (3 + 5 agility) |
|- | |- | ||
| − | | style="text-align:right;" | Cunning || Fel || 3 | + | | style="text-align:right;" | Cunning || Fel || 3 || 9 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (3 + 5 fellowship + 1 talent) |
|- | |- | ||
| − | | style="text-align:right;" | Deception || Fel || 3 | + | | style="text-align:right;" | Deception || Fel || 3 || 8 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (3 + 5 fellowship) |
|- | |- | ||
| − | | style="text-align:right;" | Insight || Fel || 0 | + | | style="text-align:right;" | Insight || Fel || 0 || 5 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (0 + 5 fellowship) |
|- | |- | ||
| − | | style="text-align:right;" | Intimidation || Wil || 0 | + | | style="text-align:right;" | Intimidation || Wil || 0 || 3 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (0 + 2 willpower + 1 wound) |
|- | |- | ||
| − | | style="text-align:right;" | Investigation || Int || 0 | + | | style="text-align:right;" | Investigation || Int || 0 || 2 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (0 + 2 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Leadership || Wil || 0 | + | | style="text-align:right;" | Leadership || Wil || 0 || 2 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (0 + 2 willpower) |
|- | |- | ||
| − | | style="text-align:right;" | Medicae || Int || 0 | + | | style="text-align:right;" | Medicae || Int || 0 || 2 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (0 + 2 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Persuasion || Fel || 3 | + | | style="text-align:right;" | Persuasion || Fel || 3 || 8 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (3 + 5 fellowship) |
|- | |- | ||
| − | | style="text-align:right;" | Pilot || A || 1 | + | | style="text-align:right;" | Pilot || A || 1 || 6 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (1 + 5 agility) |
|- | |- | ||
| − | | style="text-align:right;" | Psychic Mastery || Wil || - | + | | style="text-align:right;" | Psychic Mastery || Wil || - || - |
| − | | style="text-align:left;" | + | | style="text-align:left;" | |
|- | |- | ||
| − | | style="text-align:right;" | Scholar || Int || 0 | + | | style="text-align:right;" | Scholar || Int || 0 || 2 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (0 + 2 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Stealth || A || 3 | + | | style="text-align:right;" | Stealth || A || 3 || 8 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (3 + 5 agility) |
|- | |- | ||
| − | | style="text-align:right;" | Survival || Wil || 1 | + | | style="text-align:right;" | Survival || Wil || 1 || 3 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (1 + 2 willpower) |
|- | |- | ||
| − | | style="text-align:right;" | Tech || Int || 0 | + | | style="text-align:right;" | Tech || Int || 0 || 2 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (0 + 2 intellect) |
|- | |- | ||
| − | | style="text-align:right;" | Weapon || I || 0 | + | | style="text-align:right;" | Weapon || I || 0 || 4 |
| − | | style="text-align:left;" | | + | | style="text-align:left;" | (0 + 4 initiative) |
|} | |} | ||
| + | |||
== Abilities & Talents == | == Abilities & Talents == | ||
;<span id="Scrounger">Scrounger</span><span class="ref"> (WnG 96)</span> | ;<span id="Scrounger">Scrounger</span><span class="ref"> (WnG 96)</span> | ||
:Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance. | :Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance. | ||
| + | |||
== Ascension == | == Ascension == | ||
| Line 125: | Line 127: | ||
:<b>Story Element:</b> Memorable Injury (Twitch). | :<b>Story Element:</b> Memorable Injury (Twitch). | ||
:<b>Wargear:</b> 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles). | :<b>Wargear:</b> 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles). | ||
| + | |||
| + | |||
| + | == Wargear == | ||
| + | {{Sidebar|Nick=Ammo|Autopistol<br>* Standard|3/3<br>3}} | ||
| + | === Weapons === | ||
| + | {| class="hover zebra" style="width:calc(100%-23em); text-align:center;" | ||
| + | ! width="150px" | Name | ||
| + | ! width="50px" | Dmg | ||
| + | ! width="50px" | ED | ||
| + | ! width="50px" | AP | ||
| + | ! width="100px" | Range | ||
| + | ! width="50px" | Salvo | ||
| + | ! width="100px" | Traits | ||
| + | ! width="50px" | Value | ||
| + | ! width="100px" | Rarity | ||
| + | ! Keywords | ||
| + | |- | ||
| + | | style="text-align:left;" | Autopistol<br>+ Red-Dot Sight || 7 || 1 || – || 6-12-18 || 2 || Pistol || 3<br>5 || Common<br>Uncommon || PROJECTILE, IMPERIUM, SCUM<br>IMPERIUM, SCUM | ||
| + | |- | ||
| + | | style="text-align:left;" | Knife || S + 2 || 2 || – || Thrown S x 4 || – || – || 2 || Common || BLADE, [ANY] | ||
| + | |} | ||
| + | |||
| + | |||
| + | === Equipment === | ||
| + | * A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket) | ||
| + | * Bedroll | ||
| + | * Canteen | ||
| + | * Clothing in gang colours [WnG236] | ||
| + | * Cameleoline Cloak [WnG247] (+1 bonus die to Stealth (A) Tests and +1 to Defence when in shadow or cover) | ||
| + | * Preysense Goggles [WnG239] (ignore any penalties to Tests due to visual conditions) | ||
| + | * Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres) | ||
| + | * Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency) | ||
Revision as of 21:17, 24 August 2025
"Uncatchable" Jee Angers Human ganger (tier 2, rank 1) Wounds 0 / 6 Shock 0 / 4 Corruption 0 Keywords: IMPERIUM, SCUM
Skills: Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3 |
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WORK IN PROGRESS
Contents
Attributes & Traits
| Attribute | Value | |
|---|---|---|
| Strength (S) | 1 | |
| Toughness (T) | 2 | |
| Agility (A) | 5 | |
| Initiative (I) | 4 | |
| Willpower (Wil) | 2 | |
| Intellect (Int) | 2 | |
| Fellowship (Fel) | 5 |
| Trait | Value | |
|---|---|---|
| Speed | 6 (6 human) | |
| Defence | 3 (-1 base + 4 initiative) | |
| Resilience | 3 (1 base + 2 toughness) | |
| Determination | 2 (2 toughness) | |
| Conviction | 2 (2 willpower) | |
| Resolve | 2 (-1 base + 2 willpower + 1 background) | |
| Influence | 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension) |
Wounds 0 / 6 (Memorable Injury: Twitch) Shock 0 / 4 Corruption 0 Wealth 2
Skills
| Skill Name | Attr | Rtng | Total | Notes |
|---|---|---|---|---|
| Athletics | S | 1 | 2 | (1 + 1 strength) |
| Awareness | Int | 3 | 5 | (3 + 2 intellect) |
| Ballistic | A | 3 | 8 | (3 + 5 agility) |
| Cunning | Fel | 3 | 9 | (3 + 5 fellowship + 1 talent) |
| Deception | Fel | 3 | 8 | (3 + 5 fellowship) |
| Insight | Fel | 0 | 5 | (0 + 5 fellowship) |
| Intimidation | Wil | 0 | 3 | (0 + 2 willpower + 1 wound) |
| Investigation | Int | 0 | 2 | (0 + 2 intellect) |
| Leadership | Wil | 0 | 2 | (0 + 2 willpower) |
| Medicae | Int | 0 | 2 | (0 + 2 intellect) |
| Persuasion | Fel | 3 | 8 | (3 + 5 fellowship) |
| Pilot | A | 1 | 6 | (1 + 5 agility) |
| Psychic Mastery | Wil | - | - | |
| Scholar | Int | 0 | 2 | (0 + 2 intellect) |
| Stealth | A | 3 | 8 | (3 + 5 agility) |
| Survival | Wil | 1 | 3 | (1 + 2 willpower) |
| Tech | Int | 0 | 2 | (0 + 2 intellect) |
| Weapon | I | 0 | 4 | (0 + 4 initiative) |
Abilities & Talents
- Scrounger (WnG 96)
- Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.
Ascension
- Stay the Course (WnG 154)
- XP Cost: 10 x new Tier (20XP).
- Influence Bonus: +1 per Tier Ascended.
- Story Element: Memorable Injury (Twitch).
- Wargear: 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).
Wargear
| Ammo | |
|---|---|
| Autopistol * Standard | 3/3 3 |
Weapons
| Name | Dmg | ED | AP | Range | Salvo | Traits | Value | Rarity | Keywords |
|---|---|---|---|---|---|---|---|---|---|
| Autopistol + Red-Dot Sight |
7 | 1 | – | 6-12-18 | 2 | Pistol | 3 5 |
Common Uncommon |
PROJECTILE, IMPERIUM, SCUM IMPERIUM, SCUM |
| Knife | S + 2 | 2 | – | Thrown S x 4 | – | – | 2 | Common | BLADE, [ANY] |
Equipment
- A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
- Bedroll
- Canteen
- Clothing in gang colours [WnG236]
- Cameleoline Cloak [WnG247] (+1 bonus die to Stealth (A) Tests and +1 to Defence when in shadow or cover)
- Preysense Goggles [WnG239] (ignore any penalties to Tests due to visual conditions)
- Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
- Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)