Difference between revisions of "Extraction/Jee Angers"

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[[Category:Characters]]
 
[[Category:Characters]]
 
{{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name="Uncatchable" Jee Angers|Detail=Human ganger (tier 2, rank 1)|Wounds=0 / 6|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM, SCUM|S=1|T=2|A=5|I=4|Wil=2|Int=2|Fel=5|Defence=3|Resilence=3|Determination=2|Speed=6|Conviction=2|Resolve=2|Influence=6|Wealth=2|Skills=Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3|Border=0}}</onlyinclude>}}
 
{{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name="Uncatchable" Jee Angers|Detail=Human ganger (tier 2, rank 1)|Wounds=0 / 6|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM, SCUM|S=1|T=2|A=5|I=4|Wil=2|Int=2|Fel=5|Defence=3|Resilence=3|Determination=2|Speed=6|Conviction=2|Resolve=2|Influence=6|Wealth=2|Skills=Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3|Border=0}}</onlyinclude>}}
 +
{{Stamp|Text=WORK IN PROGRESS|Y=30%}}
  
{{Stamp|Text=WORK IN PROGRESS|Y=30%}}
 
  
 
== Attributes & Traits==
 
== Attributes & Traits==
Line 46: Line 46:
 
| style="text-align:right;" | Influence || || 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension)
 
| style="text-align:right;" | Influence || || 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension)
 
|}
 
|}
   Wounds 0 / 6
+
   Wounds 0 / 6   (Memorable Injury: Twitch)
 
   Shock 0 / 4
 
   Shock 0 / 4
 
   Corruption 0
 
   Corruption 0
Line 60: Line 60:
 
! Notes
 
! Notes
 
|-
 
|-
| style="text-align:right;" | Athletics || S || 1
+
| style="text-align:right;" | Athletics || S || 1 || 2
| style="text-align:left;" | 2 (1 + 1 strength) ||
+
| style="text-align:left;" | (1 + 1 strength)
 
|-
 
|-
| style="text-align:right;" | Awareness || Int || 3
+
| style="text-align:right;" | Awareness || Int || 3 || 5
| style="text-align:left;" | 5 (3 + 2 intellect) ||
+
| style="text-align:left;" | (3 + 2 intellect)
 
|-
 
|-
| style="text-align:right;" | Ballistic || A || 3
+
| style="text-align:right;" | Ballistic || A || 3 || 8
| style="text-align:left;" | 8 (3 + 5 agility) ||
+
| style="text-align:left;" | (3 + 5 agility)
 
|-
 
|-
| style="text-align:right;" | Cunning || Fel || 3
+
| style="text-align:right;" | Cunning || Fel || 3 || 9
| style="text-align:left;" | 9 (3 + 5 fellowship + 1 talent) ||
+
| style="text-align:left;" | (3 + 5 fellowship + 1 talent)
 
|-
 
|-
| style="text-align:right;" | Deception || Fel || 3
+
| style="text-align:right;" | Deception || Fel || 3 || 8
| style="text-align:left;" | 8 (3 + 5 fellowship) ||
+
| style="text-align:left;" | (3 + 5 fellowship)
 
|-
 
|-
| style="text-align:right;" | Insight || Fel || 0
+
| style="text-align:right;" | Insight || Fel || 0 || 5
| style="text-align:left;" | 5 (0 + 5 fellowship) ||
+
| style="text-align:left;" | (0 + 5 fellowship)
 
|-
 
|-
| style="text-align:right;" | Intimidation || Wil || 0
+
| style="text-align:right;" | Intimidation || Wil || 0 || 3
| style="text-align:left;" | 3 (0 + 2 willpower + 1 wound) ||
+
| style="text-align:left;" | (0 + 2 willpower + 1 wound)
 
|-
 
|-
| style="text-align:right;" | Investigation || Int || 0
+
| style="text-align:right;" | Investigation || Int || 0 || 2
| style="text-align:left;" | 2 (0 + 2 intellect) ||
+
| style="text-align:left;" | (0 + 2 intellect)
 
|-
 
|-
| style="text-align:right;" | Leadership || Wil || 0
+
| style="text-align:right;" | Leadership || Wil || 0 || 2
| style="text-align:left;" | 2 (0 + 2 willpower) ||
+
| style="text-align:left;" | (0 + 2 willpower)
 
|-
 
|-
| style="text-align:right;" | Medicae || Int || 0
+
| style="text-align:right;" | Medicae || Int || 0 || 2
| style="text-align:left;" | 2 (0 + 2 intellect) ||
+
| style="text-align:left;" | (0 + 2 intellect)
 
|-
 
|-
| style="text-align:right;" | Persuasion || Fel || 3
+
| style="text-align:right;" | Persuasion || Fel || 3 || 8
| style="text-align:left;" | 8 (3 + 5 fellowship) ||
+
| style="text-align:left;" | (3 + 5 fellowship)
 
|-
 
|-
| style="text-align:right;" | Pilot || A || 1
+
| style="text-align:right;" | Pilot || A || 1 || 6
| style="text-align:left;" | 6 (1 + 5 agility) ||
+
| style="text-align:left;" | (1 + 5 agility)
 
|-
 
|-
| style="text-align:right;" | Psychic Mastery || Wil || -
+
| style="text-align:right;" | Psychic Mastery || Wil || - || -
| style="text-align:left;" | - ||
+
| style="text-align:left;" |
 
|-
 
|-
| style="text-align:right;" | Scholar || Int || 0
+
| style="text-align:right;" | Scholar || Int || 0 || 2
| style="text-align:left;" | 2 (0 + 2 intellect) ||
+
| style="text-align:left;" | (0 + 2 intellect)
 
|-
 
|-
| style="text-align:right;" | Stealth || A || 3
+
| style="text-align:right;" | Stealth || A || 3 || 8
| style="text-align:left;" | 8 (3 + 5 agility) ||
+
| style="text-align:left;" | (3 + 5 agility)
 
|-
 
|-
| style="text-align:right;" | Survival || Wil || 1
+
| style="text-align:right;" | Survival || Wil || 1 || 3
| style="text-align:left;" | 3 (1 + 2 willpower) ||
+
| style="text-align:left;" | (1 + 2 willpower)
 
|-
 
|-
| style="text-align:right;" | Tech || Int || 0
+
| style="text-align:right;" | Tech || Int || 0 || 2
| style="text-align:left;" | 2 (0 + 2 intellect) ||
+
| style="text-align:left;" | (0 + 2 intellect)
 
|-
 
|-
| style="text-align:right;" | Weapon || I || 0
+
| style="text-align:right;" | Weapon || I || 0 || 4
| style="text-align:left;" | 4 (0 + 4 initiative) ||
+
| style="text-align:left;" | (0 + 4 initiative)
 
|}
 
|}
 +
  
 
== Abilities & Talents ==
 
== Abilities & Talents ==
 
;<span id="Scrounger">Scrounger</span><span class="ref"> (WnG 96)</span>
 
;<span id="Scrounger">Scrounger</span><span class="ref"> (WnG 96)</span>
 
:Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.
 
:Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.
 +
  
 
== Ascension ==
 
== Ascension ==
Line 125: Line 127:
 
:<b>Story Element:</b> Memorable Injury (Twitch).
 
:<b>Story Element:</b> Memorable Injury (Twitch).
 
:<b>Wargear:</b> 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).
 
:<b>Wargear:</b> 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).
 +
 +
 +
== Wargear ==
 +
{{Sidebar|Nick=Ammo|Autopistol<br>* Standard|3/3<br>3}}
 +
=== Weapons ===
 +
{| class="hover zebra" style="width:calc(100%-23em); text-align:center;"
 +
! width="150px" | Name
 +
! width="50px" | Dmg
 +
! width="50px" | ED
 +
! width="50px" | AP
 +
! width="100px" | Range
 +
! width="50px" | Salvo
 +
! width="100px" | Traits
 +
! width="50px" | Value
 +
! width="100px" | Rarity
 +
! Keywords
 +
|-
 +
| style="text-align:left;" | Autopistol<br>+ Red-Dot Sight || 7 || 1 || – || 6-12-18 || 2 || Pistol || 3<br>5 || Common<br>Uncommon || PROJECTILE, IMPERIUM, SCUM<br>IMPERIUM, SCUM
 +
|-
 +
| style="text-align:left;" | Knife || S + 2 || 2 || – || Thrown S x 4 || – || – || 2 || Common || BLADE, [ANY]
 +
|}
 +
 +
 +
=== Equipment ===
 +
* A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
 +
* Bedroll
 +
* Canteen
 +
* Clothing in gang colours [WnG236]
 +
* Cameleoline Cloak [WnG247] (+1 bonus die to Stealth (A) Tests and +1 to Defence when in shadow or cover)
 +
* Preysense Goggles [WnG239] (ignore any penalties to Tests due to visual conditions)
 +
* Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
 +
* Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)

Revision as of 21:17, 24 August 2025

"Uncatchable" Jee Angers
Human ganger (tier 2, rank 1)
Wounds 0 / 6
Shock 0 / 4
Corruption 0
Keywords: IMPERIUM, SCUM
STAIWilIntFel
1254225
DefenceResilenceDeterminationSpeed
3326
ResolveConvictionInfluenceWealth
2262
Skills: Athletics 2, Awareness 5 (Passive 3), Ballistic 8, Cunning 9, Deception 8, Intimidation 3, Persuasion 8, Pilot 6, Stealth 8, Survival 3
WORK IN PROGRESS


Attributes & Traits

Attribute Value
Strength (S) 1
Toughness (T) 2
Agility (A) 5
Initiative (I) 4
Willpower (Wil) 2
Intellect (Int) 2
Fellowship (Fel) 5
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 3 (1 base + 2 toughness)
Determination 2 (2 toughness)
Conviction 2 (2 willpower)
Resolve 2 (-1 base + 2 willpower + 1 background)
Influence 6 (-1 base + 5 fellowship + 1 archetype + 1 ascension)
 Wounds 0 / 6   (Memorable Injury: Twitch)
 Shock 0 / 4
 Corruption 0
 Wealth 2


Skills

Skill Name Attr Rtng Total Notes
Athletics S 1 2 (1 + 1 strength)
Awareness Int 3 5 (3 + 2 intellect)
Ballistic A 3 8 (3 + 5 agility)
Cunning Fel 3 9 (3 + 5 fellowship + 1 talent)
Deception Fel 3 8 (3 + 5 fellowship)
Insight Fel 0 5 (0 + 5 fellowship)
Intimidation Wil 0 3 (0 + 2 willpower + 1 wound)
Investigation Int 0 2 (0 + 2 intellect)
Leadership Wil 0 2 (0 + 2 willpower)
Medicae Int 0 2 (0 + 2 intellect)
Persuasion Fel 3 8 (3 + 5 fellowship)
Pilot A 1 6 (1 + 5 agility)
Psychic Mastery Wil - -
Scholar Int 0 2 (0 + 2 intellect)
Stealth A 3 8 (3 + 5 agility)
Survival Wil 1 3 (1 + 2 willpower)
Tech Int 0 2 (0 + 2 intellect)
Weapon I 0 4 (0 + 4 initiative)


Abilities & Talents

Scrounger (WnG 96)
Your life with less has made you adept at finding spares and supplies in the most unlikely of places. You gain +Rank bonus dice to Cunning (Fel) Tests. Once per session you may make an Influence or Cunning Test to acquire an item, representing something you have prepared in advance.


Ascension

Stay the Course (WnG 154)
XP Cost: 10 x new Tier (20XP).
Influence Bonus: +1 per Tier Ascended.
Story Element: Memorable Injury (Twitch).
Wargear: 2 items of Rare Wargear with a value of 3 + new Tier (Cameleoline Cloak, Preysense Goggles).


Wargear


Ammo
Autopistol
* Standard
3/3
3

Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Autopistol
+ Red-Dot Sight
7 1 6-12-18 2 Pistol 3
5
Common
Uncommon
PROJECTILE, IMPERIUM, SCUM
IMPERIUM, SCUM
Knife S + 2 2 Thrown S x 4 2 Common BLADE, [ANY]


Equipment

  • A canteen of rotgut brewed from corpse starches and thruster coolant [WnG248] (Trinket)
  • Bedroll
  • Canteen
  • Clothing in gang colours [WnG236]
  • Cameleoline Cloak [WnG247] (+1 bonus die to Stealth (A) Tests and +1 to Defence when in shadow or cover)
  • Preysense Goggles [WnG239] (ignore any penalties to Tests due to visual conditions)
  • Aux-pad (tech bracer which shows rest of the team's rough position and basic vital signs within 30 metres)
  • Encrypted Vox Bead [WnG240] (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)