Difference between revisions of "SIX/Karl Kincaid"

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{{FloatTOC|Character |Description|Background|Active Skills|Knowledge Skills|Attacks|Qualities|Vehicles and Drones|Augmentations|Armor|Weapons|Commlinks|Gear|Lifestyles|Contacts }}
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{{FloatTOC|Character |Description|Background|Active Skills|Knowledge Skills|Attacks|Qualities|Vehicles and Drones|Augmentations|Armor|Weapons|Commlinks|Gear|Lifestyles|Contacts|Nuyen Expenses }}
{{Sidebar|Name= <onlyinclude>{{SR4_Statblock
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{{Sidebar|Name= [[file:Grifter.png]]
 +
<onlyinclude>{{SR4_Statblock
 
   |Name=Karl Kincaid (Grifter, Grif, Grief, Good Grief)
 
   |Name=Karl Kincaid (Grifter, Grif, Grief, Good Grief)
 
   |Detail= Corporate bloodhound gone municipal  
 
   |Detail= Corporate bloodhound gone municipal  
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   |Ess=1,72
 
   |Ess=1,72
 
   |Init=10(14) / 1(3)
 
   |Init=10(14) / 1(3)
   |MInit=10 / 1
+
   |MInit=11 / 1
 
   |LiftCarry=45kg / 30kg
 
   |LiftCarry=45kg / 30kg
 
   |Movement=walk 10/25, swim 6
 
   |Movement=walk 10/25, swim 6
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   |Border=0
 
   |Border=0
 
}}</onlyinclude>}}
 
}}</onlyinclude>}}
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[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Seattle Investigators Xtravaganza]]
 
[[Category:Seattle Investigators Xtravaganza]]
 +
{{Q|You're only paranoid until you're right.|||nolink=1}}
 
== Character ==
 
== Character ==
 
<div style="display:flex; flex-flow:row wrap;"> <div style="font-family:monospace; font-size:medium; padding-right:100px;">
 
<div style="display:flex; flex-flow:row wrap;"> <div style="font-family:monospace; font-size:medium; padding-right:100px;">
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<b>Skin:</b> Pale<br/>
 
<b>Skin:</b> Pale<br/>
 
<b>Hair:</b> Black, short, unkempt<br/>
 
<b>Hair:</b> Black, short, unkempt<br/>
<b>Eyes:</b> Pale grey, augmented<br/>
+
<b>Eyes:</b> Cold grey<br/>
 
<br/>
 
<br/>
 
<b>Street Cred:</b> 0<br/>
 
<b>Street Cred:</b> 0<br/>
Line 45: Line 47:
 
<b>Public Awareness:</b> 0<br/>
 
<b>Public Awareness:</b> 0<br/>
 
<b>Karma:</b> 0 / 0<br/>
 
<b>Karma:</b> 0 / 0<br/>
<b>Nuyen:</b> 400
+
<b>Nuyen:</b> 1500
 
</div><div style="font-family:monospace; font-size:medium; padding-right:100px;">
 
</div><div style="font-family:monospace; font-size:medium; padding-right:100px;">
 
<b>BOD:</b> 3<br/>
 
<b>BOD:</b> 3<br/>
Line 59: Line 61:
 
<b>Essence:</b> 1,72<br/>
 
<b>Essence:</b> 1,72<br/>
 
<b>Initiative / IPasses:</b> 10(14) / 1(3)<br/>
 
<b>Initiative / IPasses:</b> 10(14) / 1(3)<br/>
<b>Matrix Initiative / IPasses:</b> 10 / 1<br/>
+
<b>Matrix Initiative / IPasses:</b> 11 / 1<br/>
 
<b>Memory:</b> 10<br/>
 
<b>Memory:</b> 10<br/>
 
<b>Composure:</b> 6<br/>
 
<b>Composure:</b> 6<br/>
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<b>Stun Condition Track:</b> 0 / 10
 
<b>Stun Condition Track:</b> 0 / 10
 
</div></div><br/>
 
</div></div><br/>
+
 
 
== Description ==
 
== Description ==
 
<p align="justify"> A tall, sharp-featured elf who looks more at home behind a terminal than at a crime scene. Cold grey eyes, short dark hair, a pale, perpetually sleep-deprived face. Forgettable in a crowd - exactly how he likes it. Often seen in stylish yet utilitarian formal clothing, mirror-shade glasses, and synthetic AR gloves. <br/> </p><p align="justify"> Likes: <br/> - Cold synth soykaf. Always cold. No milk. No explanation; <br/> - Old corporate training manuals. He collects and annotates them for inconsistencies. It’s not fun - it’s ritual; <br/> - Hard dance techno. Never dances; <br/> - Shiawase fashion. <br/> </p><p align="justify"> Dislikes: <br/> - Being called ‘detective’ outside the precinct; <br/> - When someone says "You look tired." He is tired. It's not a personality; <br/> - People who call themselves "team players" in the first five minutes; <br/> - Shiawase management. </p> <br/>
 
<p align="justify"> A tall, sharp-featured elf who looks more at home behind a terminal than at a crime scene. Cold grey eyes, short dark hair, a pale, perpetually sleep-deprived face. Forgettable in a crowd - exactly how he likes it. Often seen in stylish yet utilitarian formal clothing, mirror-shade glasses, and synthetic AR gloves. <br/> </p><p align="justify"> Likes: <br/> - Cold synth soykaf. Always cold. No milk. No explanation; <br/> - Old corporate training manuals. He collects and annotates them for inconsistencies. It’s not fun - it’s ritual; <br/> - Hard dance techno. Never dances; <br/> - Shiawase fashion. <br/> </p><p align="justify"> Dislikes: <br/> - Being called ‘detective’ outside the precinct; <br/> - When someone says "You look tired." He is tired. It's not a personality; <br/> - People who call themselves "team players" in the first five minutes; <br/> - Shiawase management. </p> <br/>
+
 
 
== Background ==
 
== Background ==
 
<p align="justify"> Before he ever wore a badge or carried a sidearm, Karl Kincaid was a ghost in spreadsheets. Raised by a union accountant and a city zoning clerk in Everett, he grew up surrounded by bureaucracy and backdoors. His gift wasn’t charm or speed - it was noticing things others ignored. He didn’t talk much, but he listened well. By the time he finished his degree in financial forensics from a Wuxing-partnered institute, he was already picking holes in insurance data to relax. <br/> </p><p align="justify"> Shiawase picked him up early - low-profile, high-potential. He spent nearly a decade inside the megacorp's audit and compliance wings, quietly climbing ranks through relentless accuracy and a refusal to play politics. He wasn’t flashy. He wasn’t sociable. But he could smell fraud like blood in the water. And in 2067, he caught a big one: a shell scheme linking procurement accounts to ghost subsidiaries - with help from someone in internal security. <br/> </p><p align="justify"> The fallout should have made his career. Instead, it nearly ended it. <br/> </p><p align="justify"> When Karl refused to sanitize the report, his partner, Ishiro Tanaka, handed him over to the wolves. The scandal was quietly contained, the damage spun. Karl was escorted out with full severance, a glowing HR file, and a Trust Fund stipend - hush money with a PR bow. Shiawase buried the truth. What couldn’t be buried was Karl's reputation - not for ethics, but for being inconvenient. <br/> </p><p align="justify"> He could have gone private sector. Instead, he went to Lone Star. Not for justice. Not for revenge. For access. For files. For patterns. The streets had their own kind of fraud, and he knew how to follow the thread. Now, he applies the same logic and instinct to street-level deceit that once uncovered boardroom rot. <br/> </p><p align="justify"> Behind every false alibi, every crooked affidavit, every "lost" file - Karl sees the shape of a cover-up. <br/> </p><p align="justify"> Yes, he’s paranoid about it. </p> <br/>
 
<p align="justify"> Before he ever wore a badge or carried a sidearm, Karl Kincaid was a ghost in spreadsheets. Raised by a union accountant and a city zoning clerk in Everett, he grew up surrounded by bureaucracy and backdoors. His gift wasn’t charm or speed - it was noticing things others ignored. He didn’t talk much, but he listened well. By the time he finished his degree in financial forensics from a Wuxing-partnered institute, he was already picking holes in insurance data to relax. <br/> </p><p align="justify"> Shiawase picked him up early - low-profile, high-potential. He spent nearly a decade inside the megacorp's audit and compliance wings, quietly climbing ranks through relentless accuracy and a refusal to play politics. He wasn’t flashy. He wasn’t sociable. But he could smell fraud like blood in the water. And in 2067, he caught a big one: a shell scheme linking procurement accounts to ghost subsidiaries - with help from someone in internal security. <br/> </p><p align="justify"> The fallout should have made his career. Instead, it nearly ended it. <br/> </p><p align="justify"> When Karl refused to sanitize the report, his partner, Ishiro Tanaka, handed him over to the wolves. The scandal was quietly contained, the damage spun. Karl was escorted out with full severance, a glowing HR file, and a Trust Fund stipend - hush money with a PR bow. Shiawase buried the truth. What couldn’t be buried was Karl's reputation - not for ethics, but for being inconvenient. <br/> </p><p align="justify"> He could have gone private sector. Instead, he went to Lone Star. Not for justice. Not for revenge. For access. For files. For patterns. The streets had their own kind of fraud, and he knew how to follow the thread. Now, he applies the same logic and instinct to street-level deceit that once uncovered boardroom rot. <br/> </p><p align="justify"> Behind every false alibi, every crooked affidavit, every "lost" file - Karl sees the shape of a cover-up. <br/> </p><p align="justify"> Yes, he’s paranoid about it. </p> <br/>
+
 
 
== Active Skills ==
 
== Active Skills ==
 
{| class="hover zebra sortable" style="width:100%;"
 
{| class="hover zebra sortable" style="width:100%;"
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|}
 
|}
 
<br/>
 
<br/>
+
 
 
== Knowledge Skills ==
 
== Knowledge Skills ==
 
{| class="hover zebra sortable" style="width:100%;"
 
{| class="hover zebra sortable" style="width:100%;"
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|}
 
|}
 
<br/>
 
<br/>
+
 
 
== Attacks ==
 
== Attacks ==
 
{| class="hover zebra sortable" style="width:100%;"
 
{| class="hover zebra sortable" style="width:100%;"
 
   |-
 
   |-
 
   ! Name !! DMG !! AP !! Mode !! Ammo !! Type !! Range / Reach !! Pool !! Notes
 
   ! Name !! DMG !! AP !! Mode !! Ammo !! Type !! Range / Reach !! Pool !! Notes
  |-
 
  | style="vertical-align:top;" | Backup, APDS loaded <br/>&nbsp;&nbsp;&nbsp;&nbsp;APDS (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;EX-Explosive Rounds (x20) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Gel Rounds (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Stick-n-Shock (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10)
 
  | style="vertical-align:top;" | 5P <br/>+0 <br/>+1 <br/>-1S <br/> <br/> <br/> <br/>6S(e) <br/> <br/>
 
  | style="vertical-align:top;" | -1 <br/>-4 <br/>-1 <br/>+2 <br/> <br/> <br/> <br/>-half <br/> <br/>
 
  | style="vertical-align:top;" | SA/BF
 
  | style="vertical-align:top;" | 2x12(c)
 
  | style="vertical-align:top;" | Ranged
 
  | style="vertical-align:top;" | 0-5 / 6-20 / 21-40 / 41-60
 
  | style="vertical-align:top;" | 18 ||
 
 
   |-
 
   |-
 
   | style="vertical-align:top;" | Grenade <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flash-Bang (x2) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Smoke (x2)  
 
   | style="vertical-align:top;" | Grenade <br/>&nbsp;&nbsp;&nbsp;&nbsp;Flash-Bang (x2) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Smoke (x2)  
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   | style="vertical-align:top;" | 9 ||
 
   | style="vertical-align:top;" | 9 ||
 
   |-
 
   |-
   | style="vertical-align:top;" | Main, 1 Gel/1 Regular clips <br/>&nbsp;&nbsp;&nbsp;&nbsp;APDS (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;EX-Explosive Rounds (x20) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Gel Rounds (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Stick-n-Shock (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10)  
+
   | style="vertical-align:top;" | Pistol
   | style="vertical-align:top;" | 5P <br/>+0 <br/>+1 <br/>-1S <br/> <br/> <br/> <br/>6S(e) <br/> <br/>
+
  | style="vertical-align:top;" | (STR/2)P
   | style="vertical-align:top;" | -1 <br/>-4 <br/>-1 <br/>+2 <br/> <br/> <br/> <br/>-half <br/> <br/>
+
  | style="vertical-align:top;" | -
 +
  | style="vertical-align:top;" | —
 +
  | style="vertical-align:top;" | —
 +
  | style="vertical-align:top;" | Melee
 +
  | style="vertical-align:top;" | 0
 +
  | style="vertical-align:top;" | 9 ||
 +
  |-
 +
  | style="vertical-align:top;" | Ruger Thunderbolt - backup, full APDS <br/>&nbsp;&nbsp;&nbsp;&nbsp;APDS (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;EX-Explosive Rounds (x20) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Gel Rounds (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Stick-n-Shock (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10)  
 +
   | style="vertical-align:top;" | 5P <br/>+0 <br/>+1 <br/>-1S <br/> <br/> <br/>6S(e) <br/>
 +
   | style="vertical-align:top;" | -1 <br/>-4 <br/>-1 <br/>+2 <br/> <br/> <br/>-half <br/>
 
   | style="vertical-align:top;" | SA/BF
 
   | style="vertical-align:top;" | SA/BF
 
   | style="vertical-align:top;" | 2x12(c)
 
   | style="vertical-align:top;" | 2x12(c)
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   | style="vertical-align:top;" | 18 ||
 
   | style="vertical-align:top;" | 18 ||
 
   |-
 
   |-
   | style="vertical-align:top;" | Off the recorts, kept in house <br/>&nbsp;&nbsp;&nbsp;&nbsp;APDS (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;EX-Explosive Rounds (x20) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Gel Rounds (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Stick-n-Shock (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10)  
+
   | style="vertical-align:top;" | Ruger Thunderbolt - main, 1gel/1regular <br/>&nbsp;&nbsp;&nbsp;&nbsp;APDS (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;EX-Explosive Rounds (x20) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Gel Rounds (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Stick-n-Shock (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10)
   | style="vertical-align:top;" | 5P <br/>+0 <br/>+1 <br/>-1S <br/> <br/> <br/> <br/>6S(e) <br/> <br/>
+
  | style="vertical-align:top;" | 5P <br/>+0 <br/>+1 <br/>-1S <br/> <br/> <br/>6S(e) <br/>
   | style="vertical-align:top;" | -1 <br/>-4 <br/>-1 <br/>+2 <br/> <br/> <br/> <br/>-half <br/> <br/>
+
  | style="vertical-align:top;" | -1 <br/>-4 <br/>-1 <br/>+2 <br/> <br/> <br/>-half <br/>
 +
  | style="vertical-align:top;" | SA/BF
 +
  | style="vertical-align:top;" | 2x12(c)
 +
  | style="vertical-align:top;" | Ranged
 +
  | style="vertical-align:top;" | 0-5 / 6-20 / 21-40 / 41-60
 +
  | style="vertical-align:top;" | 18 ||
 +
  |-
 +
  | style="vertical-align:top;" | Savelette Guardian - off records, kept in house <br/>&nbsp;&nbsp;&nbsp;&nbsp;APDS (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;EX-Explosive Rounds (x20) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Gel Rounds (LS) (x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Regular Ammo (LS) (x25, x25) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Stick-n-Shock (x30) <br/>&nbsp;&nbsp;&nbsp;&nbsp;Tracker Rounds, Stealth Tag (x10, x10)  
 +
   | style="vertical-align:top;" | 5P <br/>+0 <br/>+1 <br/>-1S <br/> <br/> <br/>6S(e) <br/>
 +
   | style="vertical-align:top;" | -1 <br/>-4 <br/>-1 <br/>+2 <br/> <br/> <br/>-half <br/>
 
   | style="vertical-align:top;" | SA/BF
 
   | style="vertical-align:top;" | SA/BF
 
   | style="vertical-align:top;" | 12(c)
 
   | style="vertical-align:top;" | 12(c)
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   | style="vertical-align:top;" | 0-5 / 6-20 / 21-40 / 41-60
 
   | style="vertical-align:top;" | 0-5 / 6-20 / 21-40 / 41-60
 
   | style="vertical-align:top;" | 18 ||
 
   | style="vertical-align:top;" | 18 ||
  |-
 
  | style="vertical-align:top;" | Pistol
 
  | style="vertical-align:top;" | (STR/2)P
 
  | style="vertical-align:top;" | -
 
  | style="vertical-align:top;" | —
 
  | style="vertical-align:top;" | —
 
  | style="vertical-align:top;" | Melee
 
  | style="vertical-align:top;" | 0
 
  | style="vertical-align:top;" | 9 ||
 
 
   |-
 
   |-
 
   | style="vertical-align:top;" | Unarmed Attack
 
   | style="vertical-align:top;" | Unarmed Attack
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|}
 
|}
 
<br/>
 
<br/>
+
 
 
== Qualities ==
 
== Qualities ==
;<span id="Addiction (Mild)"> Addiction (Mild) (Stims) </span> <span class="ref"> (SR4 93)</span>
+
;<span id="Addiction (Mild)"> {{Tooltip|Text=Addiction (Mild)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Mild (5 BP): The addiction is omnipresent but not blatant or intrusive; it may not even be recognized or acknowledged. At this stage it is easier to seek help, but very few recognize their addiction as something needing help at this stage. <br/> <br/> Addicts experience cravings at least once a week (if not every few days), but can ignore them if necessary without too much difficulty. The addict suffers a –2 dice pool modifier to Willpower and/or Body Tests to resist the craving. <br/> <br/> SR4A 93}}  (Stims) </span> <span class="ref"> (SR4 93)</span>
+
 
;<span id="Analytical Mind"> Analytical Mind </span> <span class="ref"> (RC 96)</span>
+
;<span id="Analytical Mind"> {{Tooltip|Text=Analytical Mind|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=The Analytical Mind quality represents the uncanny deductive and logic ability some individuals possess to intuitively crack ciphers, solve puzzles, and sift through data. <br/> <br/> This quality gives the character a +2 dice pool modifier to any Logic Tests involving pattern recognition, evidence analysis, clue hunting, or solving puzzles. <br/> <br/> This quality also provides a + 2 dice pool modifier to any Data Search and Software Tests. <br/> <br/> RC96}} </span> <span class="ref"> (RC 96)</span>
+
 
;<span id="Day Job (40 hrs/week)"> Day Job (40 hrs/week) </span> <span class="ref"> (RC 103)</span>
+
;<span id="Day Job (40 hrs/week)"> {{Tooltip|Text=Day Job (40 hrs/week)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=A Day Job burdens a character with responsibilities and time constraints. While there are some advantages, such as stable income, a Day Job is a hindrance with the shadowrunning profession. The table below offers guidelines for salary and hours. The gamemaster and player can work out actual restrictions and hours of the character’s profession. The character must be a SINner or possess a fake SIN. <br/> <br/> Value Salary/Month hours/week <br/> 5 BP 1,000¥ 10 Hrs <br/> 10 BP 2,500¥ 20 Hrs <br/> 15 BP 5,000¥ 40 Hrs <br/> <br/> RC103}} </span> <span class="ref"> (RC 103)</span>
+
 
;<span id="In Debt (15,000¥)"> In Debt (15,000¥) </span> <span class="ref"> (RC 105)</span>
+
;<span id="In Debt (15,000¥)"> {{Tooltip|Text=In Debt (15,000¥)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=The character is indebted to a third party, usually an under- <br/> world syndicate, large gang or corporation, chosen by the player <br/> with gamemaster approval. <br/> <br/> For every 5 BP taken, the character <br/> receives an extra 5,000¥ at character creation; this money can be <br/> above and beyond the normal 50 BP cap for gear. The character <br/> then owes her creditor that much plus another 50 percent. <br/> <br/> The amount owed increases 10 percent every month, as compound in- <br/> terest. If the character is unable to pay at least the interest amount <br/> each month, the creditor may send someone looking for her. <br/> <br/> RC105}} </span> <span class="ref"> (RC 105)</span>
+
 
 
;<span id="Low-Light Vision"> Low-Light Vision </span> <span class="ref"> (RC 114)</span>
 
;<span id="Low-Light Vision"> Low-Light Vision </span> <span class="ref"> (RC 114)</span>
+
 
;<span id="Records on File"> Records on File (Shiawase, Lone Star) </span> <span class="ref"> (RC 109)</span>
+
;<span id="Records on File"> {{Tooltip|Text=Records on File|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=One or more megacorps (chosen when the quality is taken) pos- <br/> sesses a relatively up-to-date record of the character’s SIN, biometrics, <br/> personal, and possibly medical data. This may be the result of some <br/> prior encounter, professional relationship, or previous affiliation. <br/> <br/> This quality provides agents of the corporation with a +6 dice pool <br/> modifier to any tests to identify the character through SIN, biomet- <br/> rics, facial or biometric recognition, or medical data. It also provides <br/> a +2 dice pool bonus to Legwork attempts to track her down. <br/> <br/> Fortunately for the character, corporations cherish their intel- <br/> ligence and do not usually share information willingly with their <br/> competitors, or even other organizations. However, this quality <br/> may also provide the corp with leverage or blackmail material <br/> against her in the future. <br/> <br/> RC109}}  (Shiawase, Lone Star) </span> <span class="ref"> (RC 109)</span>
+
 
;<span id="Restricted Gear (Rating 2)"> Restricted Gear (Rating 2) </span> <span class="ref"> (RC 101)</span>
+
;<span id="Restricted Gear (Rating 2)"> {{Tooltip|Text=Restricted Gear (Rating 2)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup="Move-by-wire, muscle toner" <br/> The character knows just the right person to get ahold of that one elusive piece of restricted gear or miltech weaponry she really needed. <br/> <br/> Every time the character takes this quality at character creation (max 3 times), she may exceptionally buy a piece of gear with an Availability of up to 20. The character may also save the quality to buy one such item during play. <br/> <br/> RC101}} </span> <span class="ref"> (RC 101)</span>
+
 
;<span id="SINner (Standard)"> SINner (Standard) (Karl Kincaid) </span> <span class="ref"> (SR4 95)</span>
+
;<span id="SINner (Standard)"> {{Tooltip|Text=SINner (Standard)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=The character was born with or somehow acquired a legal System Identification Number, or SIN (see Identification, Please, p. 266). <br/> <br/> This means the character’s real identity, personal history, biometric data, credit records, medical history, travel history, etc. are stored and accessible in numerous databanks. <br/> This does not mean the character is required to use that SIN, merely that a legal record of him does exist <br/> (and may serve as a detriment some day). <br/> <br/> SR4A 95}}  (Karl Kincaid) </span> <span class="ref"> (SR4 95)</span>
+
 
;<span id="Trust Fund (Medium Lifestyle)"> Trust Fund (Medium Lifestyle) </span> <span class="ref"> (RC 101)</span>
+
;<span id="Trust Fund (Medium Lifestyle)"> {{Tooltip|Text=Trust Fund (Medium Lifestyle)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=A character with this quality possesses a lifelong trust fund or inheritance that is managed by another party (a trustee), but that pays enough to cover her lifestyle expenses with a little left over. <br/> <br/> For 10 BP, the Trust Fund income covers a perpetual Medium lifestyle with 500 nuyen left over each month. For 20 BP, the Trust Fund income provides for a High lifestyle with 1,000 nuyen of monthly spending money. Neither lifestyle can be converted to money; payment is made directly by the trustee. <br/> <br/> To benefit from this quality, the character must also be a SINner and have the place of residence to which her Trust Fund lifestyle applies in the public record. Additionally, should the character be caught breaking the law, the Trustee may suspend the Trust Fund payments (at the gamemaster’s discretion). <br/> <br/> RC101}} </span> <span class="ref"> (RC 101)</span>
+
 
 
<br/>
 
<br/>
+
 
 
== Vehicles and Drones ==
 
== Vehicles and Drones ==
 
;<span id="Mercury Comet (LS)"> Mercury Comet (LS) </span> <span class="ref"> (Custom 0)</span>
 
;<span id="Mercury Comet (LS)"> Mercury Comet (LS) </span> <span class="ref"> (Custom 0)</span>
Line 621: Line 623:
 
:<p align="justify"> Sensor Array: Sensor 1, Signal 5, Atmosphere Sensor (LS) (Rating 1), 4x Camera (LS) (Rating 1), 2x Laser Range Finder (LS), Radar (LS) (Rating 1).</p>
 
:<p align="justify"> Sensor Array: Sensor 1, Signal 5, Atmosphere Sensor (LS) (Rating 1), 4x Camera (LS) (Rating 1), 2x Laser Range Finder (LS), Radar (LS) (Rating 1).</p>
 
:<p align="justify"> Modifications: Cargo Weapon Locker (LS) (Rating 4), Chameleon Coating (LS), GridLink Override (LS), Gun Port, Gun Port, Interior Cameras, Megaphone and Siren (LS) (Rating 2), Morphing License Plate, Run Flat Tires (Rating 4).</p>
 
:<p align="justify"> Modifications: Cargo Weapon Locker (LS) (Rating 4), Chameleon Coating (LS), GridLink Override (LS), Gun Port, Gun Port, Interior Cameras, Megaphone and Siren (LS) (Rating 2), Morphing License Plate, Run Flat Tires (Rating 4).</p>
+
 
 
<br/>
 
<br/>
+
 
 
== Augmentations ==
 
== Augmentations ==
;<span id="Attention Coprocessor"> Attention Coprocessor (Rating 3) (0,3 Essence) </span> <span class="ref"> (AU 36)</span><br/>
+
;<span id="Attention Coprocessor"> {{Tooltip|Text=Attention Coprocessor|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Adds its rating as a dice pool modifier to Perception Tests (note that it does not aid Astral or Matrix Perception Tests).}} (Rating 3) (0,3 Essence) </span> <span class="ref"> (AU 36)</span><br/>
+
 
;<span id="Cerebral Booster"> Cerebral Booster (Rating 2) (0,4 Essence) </span> <span class="ref"> (SR4 347)</span><br/>
+
;<span id="Cerebral Booster"> {{Tooltip|Text=Cerebral Booster|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=The cerebral booster augments the user’s Logic attribute by its rating.}} (Rating 2) (0,4 Essence) </span> <span class="ref"> (SR4 347)</span><br/>
+
 
;<span id="Enhanced Protein Exchange, PuSHeD"> Enhanced Protein Exchange, PuSHeD (0,1 Essence) </span> <span class="ref"> (AU 91)</span><br/>
+
;<span id="Enhanced Protein Exchange, PuSHeD"> {{Tooltip|Text=Enhanced Protein Exchange, PuSHeD|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Characters receive a +1 modifier to Logic-linked skill tests.}} (0,1 Essence) </span> <span class="ref"> (AU 91)</span><br/>
+
 
;<span id="Math SPU"> Math SPU (0,15 Essence) </span> <span class="ref"> (AU 36)</span><br/>
+
;<span id="Math SPU"> {{Tooltip|Text=Math SPU|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=A math SPU adds a +2 dice pool modifier to all tests focused on the user’s mathematical abilities; as well as to any Electronic Warfare tests involving encoding or decoding.}} (0,15 Essence) </span> <span class="ref"> (AU 36)</span><br/>
+
 
;<span id="Move-by-Wire System"> Move-by-Wire System (Rating 2) (2,88 Essence) </span> <span class="ref"> (AU 40)</span><br/>
+
;<span id="Move-by-Wire System"> {{Tooltip|Text=Move-by-Wire System|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=The move-by-wire system confers a bonus of +2 to the character’s Reaction attribute, +1 to the character’s Dodge skill rating, and +1 Initiative Pass per point of rating. It also functions as skillwires (p. 335, SR4) at the following level: <br/> <br/> Move-by-Wire Rating Skillwire Rating <br/> 1 2 <br/> 2 4 <br/> 3 5 <br/> <br/> Move-by-wire cannot be combined with any other form of Initiative enhancement except for reaction enhancers.}} (Rating 2) (2,88 Essence) </span> <span class="ref"> (AU 40)</span><br/>
+
 
;<span id="Muscle Augmentation"> Muscle Augmentation (Rating 2) (0,4 Essence) </span> <span class="ref"> (SR4 345)</span><br/>
+
;<span id="Muscle Augmentation"> {{Tooltip|Text=Muscle Augmentation|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Muscle augmentation adds its rating to the character’s Strength. It is not compatible with muscle replacement, but can be combined with muscle toner.}} (Rating 2) (0,4 Essence) </span> <span class="ref"> (SR4 345)</span><br/>
+
 
;<span id="Muscle Toner"> Muscle Toner (Rating 4) (0,8 Essence) </span> <span class="ref"> (SR4 346)</span><br/>
+
;<span id="Muscle Toner"> {{Tooltip|Text=Muscle Toner|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Muscle toner adds its rating to the character’s Agility. It is not compatible with muscle replacement, but can be combined with muscle augmentation.}} (Rating 4) (0,8 Essence) </span> <span class="ref"> (SR4 346)</span><br/>
+
 
;<span id="Synthacardium"> Synthacardium (Rating 2) (0,2 Essence) </span> <span class="ref"> (SR4 346)</span><br/>
+
;<span id="Synthacardium"> {{Tooltip|Text=Synthacardium|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=The synthacardium adds its rating as a dice pool modifier on all Athletics Tests. This bonus may be combined with bonuses from other sources.}} (Rating 2) (0,2 Essence) </span> <span class="ref"> (SR4 346)</span><br/>
+
 
 
<br/>
 
<br/>
+
 
 
== Armor ==
 
== Armor ==
 
{| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;"
 
{| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;"
Line 653: Line 655:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Armor Vest (LS)!" style="font-weight:bold; font-style:normal;"> Armor Vest (LS) </span><span class="ref"> (Custom 0)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Armor Vest (LS)!" style="font-weight:bold; font-style:normal;"> Armor Vest (LS) </span><span class="ref"> (Custom 0)</span>
 
:<p align="justify">Armor: 6 Ballistic, 4 Impact, -1 Encumbrance. </p>
 
:<p align="justify">Armor: 6 Ballistic, 4 Impact, -1 Encumbrance. </p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Armor</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Armor</span>
Line 661: Line 663:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor (LS)!" style="font-weight:bold; font-style:normal;"> Full Body Armor (LS) </span><span class="ref"> (Custom 0)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor (LS)!" style="font-weight:bold; font-style:normal;"> Full Body Armor (LS) </span><span class="ref"> (Custom 0)</span>
 
:<p align="justify">Armor: 10 Ballistic, 8 Impact, 3 Encumbrance. </p>
 
:<p align="justify">Armor: 10 Ballistic, 8 Impact, 3 Encumbrance. </p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Armor</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Armor</span>
Line 669: Line 671:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor Helmet (LS)!" style="font-weight:bold; font-style:normal;"> Full Body Armor Helmet (LS) </span><span class="ref"> (Custom 0)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor Helmet (LS)!" style="font-weight:bold; font-style:normal;"> Full Body Armor Helmet (LS) </span><span class="ref"> (Custom 0)</span>
 
:<p align="justify">Armor: +2 Ballistic, +2 Impact. </p>
 
:<p align="justify">Armor: +2 Ballistic, +2 Impact. </p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Helmets and Shields</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Helmets and Shields</span>
Line 677: Line 679:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="SecureTech Forearm Guards!" style="font-weight:bold; font-style:normal;"> SecureTech Forearm Guards </span><span class="ref"> (AR 49)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="SecureTech Forearm Guards!" style="font-weight:bold; font-style:normal;"> SecureTech Forearm Guards </span><span class="ref"> (AR 49)</span>
 
:<p align="justify">Armor: +0 Ballistic, +1 Impact. </p>
 
:<p align="justify">Armor: +0 Ballistic, +1 Impact. </p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> SecureTech PPP System</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> SecureTech PPP System</span>
Line 685: Line 687:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="SecureTech Leg and Arm Casings!" style="font-weight:bold; font-style:normal;"> SecureTech Leg and Arm Casings </span><span class="ref"> (AR 49)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="SecureTech Leg and Arm Casings!" style="font-weight:bold; font-style:normal;"> SecureTech Leg and Arm Casings </span><span class="ref"> (AR 49)</span>
 
:<p align="justify">Armor: +1 Ballistic, +1 Impact. </p>
 
:<p align="justify">Armor: +1 Ballistic, +1 Impact. </p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> SecureTech PPP System</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> SecureTech PPP System</span>
Line 693: Line 695:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="SecureTech Shin Guards!" style="font-weight:bold; font-style:normal;"> SecureTech Shin Guards </span><span class="ref"> (AR 49)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="SecureTech Shin Guards!" style="font-weight:bold; font-style:normal;"> SecureTech Shin Guards </span><span class="ref"> (AR 49)</span>
 
:<p align="justify">Armor: +0 Ballistic, +1 Impact. </p>
 
:<p align="justify">Armor: +0 Ballistic, +1 Impact. </p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> SecureTech PPP System</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> SecureTech PPP System</span>
Line 701: Line 703:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="SecureTech Vitals Protector!" style="font-weight:bold; font-style:normal;"> SecureTech Vitals Protector </span><span class="ref"> (AR 49)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="SecureTech Vitals Protector!" style="font-weight:bold; font-style:normal;"> SecureTech Vitals Protector </span><span class="ref"> (AR 49)</span>
 
:<p align="justify">Armor: +1 Ballistic, +1 Impact. </p>
 
:<p align="justify">Armor: +1 Ballistic, +1 Impact. </p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> SecureTech PPP System</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> SecureTech PPP System</span>
Line 707: Line 709:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Vashon Island: Synergist Longcoat (Ensemble)!" style="font-weight:bold; font-style:normal;"> Vashon Island: Synergist Longcoat (Ensemble) </span><span class="ref"> (AR 46)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Vashon Island: Synergist Longcoat (Ensemble)!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Vashon Island: Synergist Longcoat (Ensemble)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=The Synergist Business line has become de rigeur for anyone who considers himself one of the <br/> sharks of the modern corporate world. Featuring high collars and necklines, no lapels, and hidden fasteners instead of buttons, the styling of these business outfits is as smooth as it is elegant. <br/> <br/> The suit jacket and longcoat feature incorporated concealed holsters (adding a –2 Concealability modifier), while the longcoat provides an additional –2 Concealability modifier to items hidden underneath it (see Lined Coat, p. 316, SR4). <br/> <br/> AR46}} </span><span class="ref"> (AR 46)</span>
 
:<p align="justify">Armor: 7 Ballistic, 5 Impact, 0 Encumbrance. </p>
 
:<p align="justify">Armor: 7 Ballistic, 5 Impact, 0 Encumbrance. </p>
:<p align="justify"> Modifications: Carbon-Boron, Chemical Protection (Rating 2), Color Changing, Fire Resistance (Rating 2), Nonconductivity (Rating 4), Thermal Damping (Rating 4), YNT SoftWeave.</p>
+
:<p align="justify"> Modifications: {{Tooltip|Text=Carbon-Boron|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Color changing: advanced fiber optics provide an option for color-changing clothes. Woven into the <br/> clothing, it does relatively the same job as ruthenium polymers in allowing the adjustment of light projected from the clothes. Apply a –2 dice pool modifier to Perception tests to see the wearer when used for camouflage, and it adds 175 nuyen to the cost of any item of clothing.}}, {{Tooltip|Text=Chemical Protection (Rating 2)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Chemical Protection: The application of water-resistant, non- <br/> porous, and impermeable materials helps protect the wearer against <br/> contact-vector chemical attacks (Toxin Protection, p. 254). For full <br/> body armor, this will also protect against inhalation-vector attacks.}}, {{Tooltip|Text=Color Changing|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Color changing: advanced fiber optics provide ann option for color-changing clothes. Woven into the <br/> clothing, it does relatively the same job as ruthenium polymers in allowing the adjustment of light projected from the clothes. apply a –2 dice pool modifier to Perception tests to see the wearer when used for camouflage, and it adds 175 nuyen to the cost of any item of clothing.}}, {{Tooltip|Text=Fire Resistance (Rating 2)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Fire-retardant, heat-resistant, and nonflammable materials protect the wearer against Fire damage (p. 164), adding its full rating to the armor value.}}, {{Tooltip|Text=Nonconductivity (Rating 4)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Nonconductivity: Electrical insulation and grounding materials protect the wearer against Electricity damage (p. 163), adding its full rating to the armor value.}}, {{Tooltip|Text=Thermal Damping (Rating 4)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Designed to reduce the wearer’s thermal signature, inner layers capture and retain heat while outer layers maintain a surface temperature equal to the surrounding air. Thermal damping adds its rating as bonus to Infiltration Tests to avoid thermal sensors, thermographic vision, etc.}}, {{Tooltip|Text=YNT SoftWeave|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Most Sixth World clothing is made from extracted petroleum-based fibers or flexible silicon composite because it’s cheap, and most people like having biometrics or stainproof/dirtproof, wrinkle-free clothes. Cotton, hemp, bamboo and silk have to be specifically requested for clothing. These fibers add ten percent to the cost of the outfit and reduce the object resistance by 2 if this is the only clothing option added.}}.</p>
:<p align="justify"> Incl.: Concealable Holster.</p>
+
:<p align="justify"> Incl.: {{Tooltip|Text=Concealable Holster|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= "Included with longcoat."}}.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Clothing</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Clothing</span>
Line 718: Line 720:
 
|}
 
|}
 
<br/>
 
<br/>
+
 
 
== Weapons ==
 
== Weapons ==
 
{| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;"
 
{| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;"
Line 726: Line 728:
 
   ! style="width:25%; padding:0px; text-align:left;" | Location
 
   ! style="width:25%; padding:0px; text-align:left;" | Location
 
   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   ! style="width:40px; padding:0px; text-align:left;" | Eq.
  |-
 
  | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ruger Thunderbolt w/ Smartgun (LS)!Backup, APDS loaded" style="font-weight:bold; font-style:normal;"> Backup, APDS loaded </span><span class="ref"> (Ruger Thunderbolt w/ Smartgun (LS), Custom 0)</span>
 
:<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 2x12(c).</p>
 
:<p align="justify"> Modifications: Additional Clip (Pistol) , Advanced Safety (LS) (Basic System) , Extended Clip, Firing Selection Change (Small Mod (SA)) , Improved Range Finder, Personalized Grip, Skinlink (LS), Smartgun System, Tracker (LS).</p>
 
:<p align="justify"> Accessories: Guncam (LS), Quick-Draw Holster, Silencer.</p>
 
 
</div>
 
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Heavy Pistols</span>
 
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
  | style="vertical-align:top;" |
 
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flash-Bang!" style="font-weight:bold; font-style:normal;"> Grenade: Flash-Bang </span><span class="ref"> (SR4 324)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flash-Bang!" style="font-weight:bold; font-style:normal;"> Grenade: Flash-Bang </span><span class="ref"> (SR4 324)</span>
 
:<p align="justify">Ranged Weapon: Range 0-6 / 7-12 / 13-18 / 19-30, Damage 6S (10m Radius), AP -3.</p>
 
:<p align="justify">Ranged Weapon: Range 0-6 / 7-12 / 13-18 / 19-30, Damage 6S (10m Radius), AP -3.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Gear</span>
Line 747: Line 739:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Smoke!" style="font-weight:bold; font-style:normal;"> Grenade: Smoke </span><span class="ref"> (SR4 324)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Smoke!" style="font-weight:bold; font-style:normal;"> Grenade: Smoke </span><span class="ref"> (SR4 324)</span>
 
:<p align="justify">Ranged Weapon: Range 0-6 / 7-12 / 13-18 / 19-30, Damage (10m Radius), AP -.</p>
 
:<p align="justify">Ranged Weapon: Range 0-6 / 7-12 / 13-18 / 19-30, Damage (10m Radius), AP -.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Gear</span>
Line 753: Line 745:
 
   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ruger Thunderbolt w/ Smartgun (LS)!Main, 1 Gel/1 Regular clips" style="font-weight:bold; font-style:normal;"> Main, 1 Gel/1 Regular clips </span><span class="ref"> (Ruger Thunderbolt w/ Smartgun (LS), Custom 0)</span>
+
  | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Pistol!" style="font-weight:bold; font-style:normal;"> Pistol </span><span class="ref"> (AR 17)</span>
 +
:<p align="justify">Melee Weapon: Reach 0, Damage 2P, AP -.</p>
 +
 
 +
</div>
 +
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Clubs</span>
 +
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 +
  | style="vertical-align:top;" |
 +
  |-
 +
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ruger Thunderbolt w/ Smartgun (LS)!Ruger Thunderbolt - backup, full APDS" style="font-weight:bold; font-style:normal;"> Ruger Thunderbolt - backup, full APDS </span><span class="ref"> (Ruger Thunderbolt w/ Smartgun (LS), Custom 0)</span>
 
:<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 2x12(c).</p>
 
:<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 2x12(c).</p>
:<p align="justify"> Modifications: Additional Clip (Pistol) , Advanced Safety (LS) (Basic System) , Extended Clip, Firing Selection Change (Small Mod (SA)) , Improved Range Finder, Personalized Grip, Skinlink (LS), Smartgun System, Tracker (LS).</p>
+
:<p align="justify"> Modifications: {{Tooltip|Text=Additional Clip (Pistol) |Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= The weapon has been radically modified to take an additional clip (i.e., both clips are loaded at the <br/> same time). If the weapon is a pistol, both clips are at 75% of their original capacity, while in the case of larger weapons the clips retain their original capacity. This modification adds +2 to Concealability. If the gun is a smartweapon, the character can switch between the clips with a Free Action, otherwise a Simple Action is required.}}, {{Tooltip|Text=Advanced Safety (LS) (Basic System) |Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= All firearms come readily equipped with one or more mechanical safety systems to prevent them from firing accidentally. Smartguns can also be equipped with an advanced safety system. Basic advanced safety systems are equipped with either a biometric scanner <i>(SR4 255)</i> embedded into the weapon’s grip and/or butt or a system that scans for an authorized RFID tag or PAN within the immediate proximity (1 meter, functioning much like a maglock cardreader system, <i>SR4 255</i>). Only when a person whom the system has previously identified as a permitted user is holding the gun, can its safety be switched off. The default Device rating for these systems is 3.}}, {{Tooltip|Text=Extended Clip|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This increases the ammo capacity of a magazine. The standard extended clip upgrade increases the ammo capacity of a normal magazine by 25% (round up).}}, Firing Selection Change (Small Mod (SA)) , {{Tooltip|Text=Improved Range Finder|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= The standard laser range finder from the smart system is improved by two additional systems for range measurement: one based on microwave, the other on radar technology. All three systems have their disadvantages, but when added together, finding the exact range to the target becomes much easier, reducing range penalties by 1. This mod is not compatible with the image magnification system accessory.}}, {{Tooltip|Text=Personalized Grip|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Available for all kinds of ranged and melee weapons that include a handle or grip. The weapon’s grip is personalized for one specific person. When using the weapon, this person receives 1 point of recoil compensation in the case of a ranged weapon, or +1 dice pool modifier on melee combat rolls in the case of a melee weapon.}}, Skinlink (LS), Smartgun System, {{Tooltip|Text=Tracker (LS)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Installing a mix of security and stealth RFID tags into your weapon allows you to retrace it if it is stolen. Use the rules for RFID tags <i>(SR4 318)</i>.}}.</p>
:<p align="justify"> Accessories: Guncam (LS), Quick-Draw Holster, Silencer.</p>
+
:<p align="justify"> Accessories: Guncam (LS), {{Tooltip|Text=Quick-Draw Holster|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This easy-access holster reduces the threshold for quick drawing the holstered weapon to 2 <i>(SR4 147)</i>.}}, {{Tooltip|Text=Silencer|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Silencer: The silencer is a barrel-mounted accessory that reduces the sound and flash of a weapon’s discharge. A silencer can only be used with single-shot or semi-automatic weapons (and not with revolvers). It applies a –4 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer. Attaching or removing a silencer takes a Complex Action.}}.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Heavy Pistols</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Heavy Pistols</span>
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   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Savalette Guardian!Off the recorts, kept in house" style="font-weight:bold; font-style:normal;"> Off the recorts, kept in house </span><span class="ref"> (Savalette Guardian, AR 24)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ruger Thunderbolt w/ Smartgun (LS)!Ruger Thunderbolt - main, 1gel/1regular" style="font-weight:bold; font-style:normal;"> Ruger Thunderbolt - main, 1gel/1regular </span><span class="ref"> (Ruger Thunderbolt w/ Smartgun (LS), Custom 0)</span>
:<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 12(c).</p>
+
:<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 2x12(c).</p>
:<p align="justify"> Modifications: Advanced Safety (Basic System) , Chameleon Coating, Gecko Grip, Personalized Grip, Skinlink, Smartgun System, Tracker.</p>
+
:<p align="justify"> Modifications: {{Tooltip|Text=Additional Clip (Pistol) |Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= The weapon has been radically modified to take an additional clip (i.e., both clips are loaded at the <br/> same time). If the weapon is a pistol, both clips are at 75% of their original capacity, while in the case of larger weapons the clips retain their original capacity. This modification adds +2 to Concealability. If the gun is a smartweapon, the character can switch between the clips with a Free Action, otherwise a Simple Action is required.}}, {{Tooltip|Text=Advanced Safety (LS) (Basic System) |Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= All firearms come readily equipped with one or more mechanical safety systems to prevent them from firing accidentally. Smartguns can also be equipped with an advanced safety system. Basic advanced safety systems are equipped with either a biometric scanner <i>(SR4 255)</i> embedded into the weapon’s grip and/or butt or a system that scans for an authorized RFID tag or PAN within the immediate proximity (1 meter, functioning much like a maglock cardreader system, <i>SR4 255</i>). Only when a person whom the system has previously identified as a permitted user is holding the gun, can its safety be switched off. The default Device rating for these systems is 3.}}, {{Tooltip|Text=Extended Clip|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This increases the ammo capacity of a magazine. The standard extended clip upgrade increases the ammo capacity of a normal magazine by 25% (round up).}}, Firing Selection Change (Small Mod (SA)) , {{Tooltip|Text=Improved Range Finder|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= The standard laser range finder from the smart system is improved by two additional systems for range measurement: one based on microwave, the other on radar technology. All three systems have their disadvantages, but when added together, finding the exact range to the target becomes much easier, reducing range penalties by 1. This mod is not compatible with the image magnification system accessory.}}, {{Tooltip|Text=Personalized Grip|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Available for all kinds of ranged and melee weapons that include a handle or grip. The weapon’s grip is personalized for one specific person. When using the weapon, this person receives 1 point of recoil compensation in the case of a ranged weapon, or +1 dice pool modifier on melee combat rolls in the case of a melee weapon.}}, Skinlink (LS), Smartgun System, {{Tooltip|Text=Tracker (LS)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Installing a mix of security and stealth RFID tags into your weapon allows you to retrace it if it is stolen. Use the rules for RFID tags <i>(SR4 318)</i>.}}.</p>
:<p align="justify"> Accessories: Silencer.</p>
+
:<p align="justify"> Accessories: Guncam (LS), {{Tooltip|Text=Quick-Draw Holster|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This easy-access holster reduces the threshold for quick drawing the holstered weapon to 2 <i>(SR4 147)</i>.}}, {{Tooltip|Text=Silencer|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Silencer: The silencer is a barrel-mounted accessory that reduces the sound and flash of a weapon’s discharge. A silencer can only be used with single-shot or semi-automatic weapons (and not with revolvers). It applies a –4 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer. Attaching or removing a silencer takes a Complex Action.}}.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Heavy Pistols</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Heavy Pistols</span>
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   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Pistol!" style="font-weight:bold; font-style:normal;"> Pistol </span><span class="ref"> (AR 17)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Savalette Guardian!Savelette Guardian - off records, kept in house" style="font-weight:bold; font-style:normal;"> Savelette Guardian - off records, kept in house </span><span class="ref"> (Savalette Guardian, AR 24)</span>
:<p align="justify">Melee Weapon: Reach 0, Damage 2P, AP -.</p>
+
:<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 12(c).</p>
+
:<p align="justify"> Modifications: {{Tooltip|Text=Advanced Safety (Basic System) |Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= All firearms come readily equipped with one or more mechanical safety systems to prevent them from firing accidentally. Smartguns can also be equipped with an advanced safety system. Basic advanced safety systems are equipped with either a biometric scanner <i>(SR4 255)</i> embedded into the weapon’s grip and/or butt or a system that scans for an authorized RFID tag or PAN within the immediate proximity (1 meter, functioning much like a maglock cardreader system, <i>SR4 255</i>). Only when a person whom the system has previously identified as a permitted user is holding the gun, can its safety be switched off. The default Device rating for these systems is 3.}}, {{Tooltip|Text=Chameleon Coating|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= A coating of ruthenium polymers is added to weapon. A character wearing a chameleon suit and car- <br/> rying a weapon larger than pistol size needs this modification to receive the full bonus of the chameleon suit (otherwise it’s reduced to –2). This modification applies a –4 Concealability modifier.}}, {{Tooltip|Text=Gecko Grip|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= The grip and butt of the weapon have been covered with tiny fibers that replicate the effect of a gecko’s appendages, sticking strongly to whatever it touches — a function that can be turned on and off via wireless command (smartguns only) as well as mechanically by pressing two buttons simultaneously. An activated gecko grip adds a +6 dice pool modifier to any tests to determine whether or not the bearer can hold on to the weapon (this modifier is not cumulative with that of a lanyard). In addition, the character can stick the weapon to virtually any surface.}}, {{Tooltip|Text=Personalized Grip|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Available for all kinds of ranged and melee weapons that include a handle or grip. The weapon’s grip is personalized for one specific person. When using the weapon, this person receives 1 point of recoil compensation in the case of a ranged weapon, or +1 dice pool modifier on melee combat rolls in the case of a melee weapon.}}, Skinlink, Smartgun System, {{Tooltip|Text=Tracker|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Installing a mix of security and stealth RFID tags into your weapon allows you to retrace it if it is stolen. Use the rules for RFID tags <i>(SR4 318)</i>.}}.</p>
 +
:<p align="justify"> Accessories: {{Tooltip|Text=Silencer|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Silencer: The silencer is a barrel-mounted accessory that reduces the sound and flash of a weapon’s discharge. A silencer can only be used with single-shot or semi-automatic weapons (and not with revolvers). It applies a –4 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer. Attaching or removing a silencer takes a Complex Action.}}.</p>
 +
 
 
</div>
 
</div>
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Clubs</span>
+
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Heavy Pistols</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
   | style="vertical-align:top;" |  
 
   | style="vertical-align:top;" |  
 
|}
 
|}
 
<br/>
 
<br/>
+
 
 
== Commlinks ==
 
== Commlinks ==
 
;<span id="comm!Erika Elite"> Erika Elite </span> <span class="ref"> (SR4 328)</span>
 
;<span id="comm!Erika Elite"> Erika Elite </span> <span class="ref"> (SR4 328)</span>
:<p align="justify"> Commlink: Response 4, Signal 4, System 5, Firewall 6. </p>
+
:<p align="justify"> Commlink: Response 5, Signal 4, System 5, Firewall 6. </p>
:<p align="justify"> Running Software: Analyze (Rating 6) <span style="opacity:0.67;">[Copy Protection (Rating 6), Ergonomic, Optimization (Rating 1), Registration, Viral Resistance (Rating 3)]</span>, Browse (Rating 6) <span style="opacity:0.67;">[Copy Protection (Rating 6), Optimization (Rating 1), Registration]</span>, Custom Commlink OS <span style="opacity:0.67;">[Firewall 6, System 5]</span>, ECCM (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Ergonomic, Registration]</span>, Empathy Software (Rating 5), Facial Recognition Software (Rating 3), Scan (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>, Stealth (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Ergonomic, Registration]</span>, Vehicle Identification Software (Rating 3).</p>
+
:<p align="justify"> Running Software: Analyze (Rating 6) <span style="opacity:0.67;">[Copy Protection (Rating 6), Ergonomic, Optimization (Rating 1), Registration, Viral Resistance (Rating 3)]</span>, Custom Commlink OS <span style="opacity:0.67;">[Firewall 6, System 5]</span>, ECCM (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Ergonomic, Registration]</span>, {{Tooltip|Text=Empathy Software (Rating 5)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Empathy software is designed for use with standard video/trideo cameras, carefully analyzing the behavioral patterns of the subject to ascertain mood, interest, and so on. <br/> <br/> Empathy software can be used to make a Judge Intentions Test (see p. 130, SR4) for emotional status using its rating as the dice pool. <br/> <br/> It does not detect falsehoods; that’s the realm of lie detection software. <br/> <br/> Empathy software can be discreetly used in real time during negotiations or social interactions, adding its rating as a dice pool bonus to the character’s Social skill tests.}}, {{Tooltip|Text=Facial Recognition Software (Rating 3)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This software is used to identify or verify someone’s still photo, video, or trideo image. It can be used in realtime with camera sensors to scan faces against a database of images, track a particular face as it moves through a crowd, or it can be used to scan an accessed online database for a match. In either case, use its rating for the Perception Test (the gamemaster determines the threshold). Facial recognition software excels at identifying age, metatype, and sex, and is sometimes used for tailored direct advertising.}}, {{Tooltip|Text=Lie Detection Software (Rating 5)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Similar to empathy software, lie detection programs measure a subject’s behavior for signs of falsehood. <br/> <br/> Lie detection software can be used to make a Judge Intentions Test (see p. 130, SR4) specifically to ascertain honesty using its rating as the dice pool. <br/> <br/> If employed along with a thermographic sensor, the software receives a +2 dice pool bonus as it reaps the benefits of reading the subject’s facial blood patterns.}}, Scan (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>, Stealth (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Ergonomic, Registration]</span>.</p>
:<p align="justify"> Stored Software: Command (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>, Datasoft (Lone Star Databases) (Rating 5), Defuse (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Registration]</span>, Disarm (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Registration]</span>, Edit (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>, Exploit (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Mute, Registration]</span>, Lie Detection Software (Rating 5), Mapsoft (Seattle) (Rating 5), Purge (Rating 6) <span style="opacity:0.67;">[Copy Protection (Rating 6), Optimization (Rating 1), Registration, Viral Resistance (Rating 3)]</span>, Sniffer (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Registration]</span>, Spoof (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Registration]</span>.</p>
+
:<p align="justify"> Stored Software: Browse (Rating 6) <span style="opacity:0.67;">[Copy Protection (Rating 6), Optimization (Rating 1), Registration]</span>, Command (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>, {{Tooltip|Text=Datasoft (Lone Star Databases) (Rating 5)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Datasoft encompass a wide variety of information files, from databases to textbooks to literature.}}, Defuse (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Registration]</span>, Disarm (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Registration]</span>, Edit (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>, {{Tooltip|Text=Eurosoft Clavicula|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= The Clavicula is a high-end software package featuring excellent encryption and decryption routines from one of Renraku’s premier software manufacturer.}} <span style="opacity:0.67;">[Decrypt (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>, Encrypt (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>]</span>, Exploit (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Mute, Registration]</span>, {{Tooltip|Text=Mapsoft (Seattle) (Rating 5)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Mapsoft programs feature detailed information on a particular area, from streets to business/residential listings to topographical, census, GPS, and environmental data. An interactive interface allows you to quickly determine the best routes/directions, locate the nearest spot of your choice, or create your own customized maps. The mapsoft automatically updates itself with the latest data and will retrieve correlating online data (GridGuide traffic reports, restaurant menus, etc.) as necessary.}}, Purge (Rating 6) <span style="opacity:0.67;">[Copy Protection (Rating 6), Optimization (Rating 1), Registration, Viral Resistance (Rating 3)]</span>, Sniffer (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Registration]</span>, Spoof (Rating 3) <span style="opacity:0.67;">[Copy Protection (Rating 3), Registration]</span>, {{Tooltip|Text=Vehicle Identification Software (Rating 3)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This program is similar to facial recognition software, except that it identifies and picks out particular vehicles and drones (or simply types of vehicles/drones). Use the software’s rating as the dice pool for visual sensor-based Perception Tests to identify, spot, or track a particular vehicle or type of vehicle. If a microphone is also being used, the software receives a +2 dice pool bonus as it can compare audio input against a library of vehicle sounds.}}.</p>
:<p align="justify"> Modifications: Armor Case (Rating 10), Biometric Lock, Cell Collector, Customized Interface, Hardening (Rating 6), Optimization (Exploit), Skinlink, Waterproof.</p>
+
:<p align="justify"> Modifications: {{Tooltip|Text=Armor Case (Rating 10)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This mod encases the commlink in an armored case for protection against gunfire, physical attacks, and accidents. Each point of rating serves as 1 point of both Ballistic and Impact armor.}}, {{Tooltip|Text=Biometric Lock|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This mod incorporates a biometric lock into the device <i>(Biometrics, SR4 255)</i>, so that only someone with an appropriate characteristic can access the device.}}, {{Tooltip|Text=Cell Collector|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This adds the capability of detecting small amounts of metahuman skin or hair cells within ten centimeters of the commlink. <br/> <br/> It also has a small compartment that can preserve these cells for analysis. <br/> <br/> The compartment can preserve collected cells for ten days before they degrade to the point that analysis is impossible.}}, {{Tooltip|Text=Customized Interface|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This modification tweaks the simsense channels and control options to work especially well with one specific character. <br/> <br/> That character receives a +1 bonus to Matrix Initiative. Anyone else using that interface suffers a –1 Matrix Initiative bonus.}}, {{Tooltip|Text=Environmantal Resistance - "Waterproof"|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Electronics and sensors operate well in standard environmental conditions, but if exposed to extreme conditions (heat, cold, underwater, high pressure, intense radiation), they will be destroyed in a matter of hours. The environmental resistance option allows the device to operate indefinitely in extreme environments, but the designer must specify what condition the device is resistant to. This option is particularly useful when operating outside space stations or deepsea underwater aquacologies.}}, {{Tooltip|Text=Hardening (Rating 6)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Hardening protects against EMP attacks <i>(AR 58)</i>.}}, {{Tooltip|Text=Optimization (Exploit)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This modification optimizes the device’s processor and components to enhance one particular program, applying a +1 dice pool modifier for all tests using that software. <br/> <br/> Each device may only be optimized once.}}, Skinlink.</p>
:<p align="justify"> Accessories: AR Gloves, Biometric Reader, Eurosoft Clavicula <span style="opacity:0.67;">[Decrypt (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>, Encrypt (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Registration]</span>]</span>, Inkless Printer.</p>
+
:<p align="justify"> Accessories: AR Gloves, Biometric Reader, {{Tooltip|Text=Inkless Printer|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This printer uses ultraviolet light to “print” on special paper manufactured with photochromatic compounds. <br/> <br/> The printing only lasts for 24 hours before it fades away, or it can be fed back into the printer and erased using light of a different wavelength. This method of printing is preferred by shadowy types that don’t like leaving anything in hardcopy or data storage.}}.</p>
+
 
 
<br/>
 
<br/>
+
 
 
== Gear ==
 
== Gear ==
 
{| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;"
 
{| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;"
Line 801: Line 803:
 
   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   ! style="width:40px; padding:0px; text-align:left;" | Eq.
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: APDS (LS)!" style="font-weight:bold; font-style:normal;"> Ammo: APDS (LS) (Heavy Pistols) x25 </span><span class="ref"> (Custom 0)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: APDS (LS)!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Ammo: APDS (LS)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Amor-Piercing Discarding Sabot (APDS) rounds are specially designed to travel at high velocities and pierce armor. APDS reduces the effectiveness of Ballistic armor (AP –4).}} (Heavy Pistols) x25 </span><span class="ref"> (Custom 0)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 808: Line 810:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: EX-Explosive Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: EX-Explosive Rounds (Heavy Pistols) x20 </span><span class="ref"> (SR4 323)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: EX-Explosive Rounds!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Ammo: EX-Explosive Rounds|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=This improved model of explosive rounds adds 1 to the weapon’s DV and has an AP of –1. It follows all other standard explosive rounds rules.}} (Heavy Pistols) x20 </span><span class="ref"> (SR4 323)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 815: Line 817:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Gel Rounds (LS)!" style="font-weight:bold; font-style:normal;"> Ammo: Gel Rounds (LS) (Heavy Pistols) x25 </span><span class="ref"> (Custom 0)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Gel Rounds (LS)!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Ammo: Gel Rounds (LS)|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=These non-lethal rounds use a hard jelly-like substance and are often employed for riot control. They are usually semi-rigid slugs that flatten on impact, disbursing their kinetic energy over a larger-than-normal area. Gel rounds inflict Stun damage and are resisted with Impact armor (AP +2). Gel rounds reduce the target’s Body by 2 when checking for knockdown <i>(Knockdown, SR4 161)</i>.}} (Heavy Pistols) x25 </span><span class="ref"> (Custom 0)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 823: Line 825:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (Heavy Pistols) x30 </span><span class="ref"> (SR4 324)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (Heavy Pistols) x30 </span><span class="ref"> (SR4 324)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 830: Line 832:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo (LS)!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (LS) (Heavy Pistols) x25 </span><span class="ref"> (Custom 0)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo (LS)!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (LS) (Heavy Pistols) x25 </span><span class="ref"> (Custom 0)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 837: Line 839:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo (LS)!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (LS) (Heavy Pistols) x25 </span><span class="ref"> (Custom 0)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo (LS)!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (LS) (Heavy Pistols) x25 </span><span class="ref"> (Custom 0)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 843: Line 845:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Stick-n-Shock!" style="font-weight:bold; font-style:normal;"> Ammo: Stick-n-Shock (Heavy Pistols) x30 </span><span class="ref"> (SR4 324)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Stick-n-Shock!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Ammo: Stick-n-Shock|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=This is a special adhesive projectile that sticks to the target and incorporates a battery pack that delivers short bursts of high-voltage pulses. The Stick-n-Shock replaces the weapon’s Damage Value with its own. (6S(e))}} (Heavy Pistols) x30 </span><span class="ref"> (SR4 324)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 850: Line 852:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Tracker Rounds, Stealth Tag!" style="font-weight:bold; font-style:normal;"> Ammo: Tracker Rounds, Stealth Tag (Heavy Pistols) x10 </span><span class="ref"> (AR 35)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Tracker Rounds, Stealth Tag!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Ammo: Tracker Rounds, Stealth Tag|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=These rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags <i>(SR4 318)</i> that can be used to track the target’s movement, home in drones or artillery fire, and any other possibilities for using tags.}} (Heavy Pistols) x10 </span><span class="ref"> (AR 35)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 857: Line 859:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Tracker Rounds, Stealth Tag!" style="font-weight:bold; font-style:normal;"> Ammo: Tracker Rounds, Stealth Tag (Heavy Pistols) x10 </span><span class="ref"> (AR 35)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Tracker Rounds, Stealth Tag!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Ammo: Tracker Rounds, Stealth Tag|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=These rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags <i>(SR4 318)</i> that can be used to track the target’s movement, home in drones or artillery fire, and any other possibilities for using tags.}} (Heavy Pistols) x10 </span><span class="ref"> (AR 35)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 864: Line 866:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Tool Kit!At house" style="font-weight:bold; font-style:normal;"> At house (Hardware) </span><span class="ref"> (Tool Kit, SR4 332)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Autopicker!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Autopicker|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=This lockpick gun is a quick and effective way of bypassing mechanical locks. The autopicker’s rating added as a dice pool modifier to the Locksmith + Agility Test to pick the lock (p. 135), or used in place of Locksmith skill if the character lacks it.}} (Rating 6) </span><span class="ref"> (SR4 335)</span>
+
 
</div>
 
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Tools</span>
 
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
  |-
 
  | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Autopicker!" style="font-weight:bold; font-style:normal;"> Autopicker (Rating 6) </span><span class="ref"> (SR4 335)</span>
 
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span>
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
  |-
 
  | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Forensic Tool Kit!Car trunk" style="font-weight:bold; font-style:normal;"> Car trunk </span><span class="ref"> (Forensic Tool Kit, AR 62)</span>
 
 
</div>
 
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
 
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Contact Lenses!" style="font-weight:bold; font-style:normal;"> Contact Lenses (Rating 3) </span><span class="ref"> (SR4 332)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Contact Lenses!" style="font-weight:bold; font-style:normal;"> Contact Lenses (Rating 3) </span><span class="ref"> (SR4 332)</span>
:<p align="justify"> Modifications: Flare Compensation, Image Link, Skinlink, Smartlink.</p>
+
:<p align="justify"> Modifications: {{Tooltip|Text=Flare Compensation|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This protects the user from blinding flashes of light as well as simple glare. Flare compensation also protects users with thermographic vision from heat flashes and glare from infrared lighting. It eliminates the vision modifiers for glare.}}, {{Tooltip|Text=Image Link|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= The image link either displays visual information (text, pictures, movies) in the field of vision or projects it onto the user’s retina with a laser. Visual data is typically AR data received by the user’s PAN, but other input is also accepted.}}, Skinlink, {{Tooltip|Text=Smartlink|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This accessory interacts with a smartgun system (p. 322) to project the weapon’s angle of fire into the user’s vision, centering red crosshairs where the user is pointing and highlighting perceived targets. The smartgun’s laser rangefinder also calculates and displays the distance to the target. Additional data from the weapon, such as the ammunition level, heat buildup, and stress can also be displayed. Requires an image link.}}.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span>
Line 893: Line 881:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Cram!" style="font-weight:bold; font-style:normal;"> Cram x6 </span><span class="ref"> (SR4 257)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Cram!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Cram|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Duration: (12 – Body) hours, minimum 1 hour <br/> Effect: +1 Reaction, +1 Initiative Pass <br/> <br/> The most recent amphetamine to make the rounds, cram is an energizer drug designed to give the user an energy boost. When this effect wears off, users crash and suffer 6 Stun damage (unresisted) for an equivalent duration. <br/> <br/> Cram users, while on the drug, may appear hyper-alert, possibly to the point of paranoia. They are quick to react, often doing so without thinking first. Jitteriness, fidgeting, or emotional or irrational outbursts may be common. Characters may decide to use cram if they cannot afford cyberware or bioware, or if they are looking for a little edge against potential opponents.}} x6 </span><span class="ref"> (SR4 257)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span>
Line 901: Line 889:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Earbuds!" style="font-weight:bold; font-style:normal;"> Earbuds (Rating 3) </span><span class="ref"> (SR4 333)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Earbuds!" style="font-weight:bold; font-style:normal;"> Earbuds (Rating 3) </span><span class="ref"> (SR4 333)</span>
:<p align="justify"> Modifications: Audio Enhancement (Rating 3), Select Sound Filter (Rating 3).</p>
+
:<p align="justify"> Modifications: {{Tooltip|Text=Audio Enhancement (Rating 3)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Audio enhancement allows the user to receive a broader spectrum of audio frequencies (including those outside the user’s normal audible spectrum, like high and low frequencies) while experiencing finer discrimination of nuances and blocking out distracting background noise. Audio enhancement adds its Rating as a positive modifier to the user’s Listening Perception Tests.}}, {{Tooltip|Text=Select Sound Filter (Rating 3)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This filter allows the user to block out back- ground noise and focus on specific sounds or patterns of sounds (including sound, word, or speech pattern recognition). <br/> <br/> Each rating point allows the user to select a single sound group (such as a conversation or the breathing of a guard dog) and focus on it. <br/> <br/> The user can only actively listen to one group at a time, but she may choose to record theothers for later playback or set them to triggered monitoring (such as sounding an alert if there is a variation in the breathing pattern of the dog, or if the conversation brings up a certain topic).}}.</p>
:<p align="justify"> Incl.: Directional Microphone.</p>
+
:<p align="justify"> Incl.: {{Tooltip|Text=Directional Microphone|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Allows the user to listen in on distant conversations. Solid objects as well as loud sounds outside the line of eavesdropping block the reception. Maximum range is 100 meters.}}.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Audio Enhancers</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Audio Enhancers</span>
 +
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 +
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 +
  |-
 +
  | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Forensic Tool Kit!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Forensic Tool Kit|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Police crime scene investigators (CSIs) use forensic tools to acquire, secure, and analyze evidence found at the location of a crime. <br/> Forensics tools cover measurement and analysis of ballistics, biometrics, and basic chemical and biological analysis. <br/> <br/> Use of forensics tools adds a dice pool modifier to any Success Tests made to analyze evidence in crime-related activity as listed on the Tool Modifiers table. They also preserve evidence from decay or contamination. Forensic tools are categorized by size as kits, shops, and facilities, and they follow the same rules for tools as listed on p. 323 of SR4. <br/> <br/> Tool Size Modifier <br/> Kit +2 <br/> Shop +4 <br/> Facility +6 <br/> <br/> AR62}} </span><span class="ref"> (AR 62)</span>
 +
 +
</div>
 +
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Glasses!" style="font-weight:bold; font-style:normal;"> Glasses (Rating 4) </span><span class="ref"> (SR4 332)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Glasses!" style="font-weight:bold; font-style:normal;"> Glasses (Rating 4) </span><span class="ref"> (SR4 332)</span>
:<p align="justify"> Modifications: Skinlink, Thermographic, Vision Enhancement (Rating 3), Vision Magnification.</p>
+
:<p align="justify"> Modifications: Skinlink, {{Tooltip|Text=Thermographic|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This enhancement enables vision in the infrared portion of the spectrum, enabling the user to see heat patterns. <br/> Thermographic vision is a very practical way to spot living beings in areas of total darkness (even though it is difficult to fully determine their type and appearance), to check if a motor or machine has been running lately, and to track heat footprints.}}, {{Tooltip|Text=Vision Enhancement (Rating 3)|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Vision enhancement gives the character sharper vision. It adds its rating as a positive dice pool modifier to the user’s visual Perception Tests.}}, {{Tooltip|Text=Vision Magnification|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This zoom function magnifies vision by up to 50 times, allowing distant targets to be seen clearly. It is available as both an optical (ideal for spellcasting at distant targets) or electronic (with real-time image correction) enhancement.}}.</p>
:<p align="justify"> Incl.: Camera (Micro) (Rating 1), Dynamic Polorization Lenses.</p>
+
:<p align="justify"> Incl.: Camera (Micro) (Rating 1), {{Tooltip|Text=Dynamic Polarization Lenses|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Polarized sunglasses have been around for quite some time, as well as dielectric polarization of glass. Dynamic lenses now have been designed to change the orientation of the polarization. <br/> <br/> What this means is that with theses glasses, you can match the orientation of, say, a one-way mirror and be able to see though it or make visible communication more secure with a constantly changing orientation. <br/> <br/> Nightclubs can now offer exclusive access to city views normally limited due to glitterati activity, or the glasses can help provide secure laser communication between bouncer and clubber. Rumors have it that Dante’s is having a few floors renovated to include polarized lighting, making it mostly dark to all but their most valued clientele.}}.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span>
Line 918: Line 913:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Jazz!" style="font-weight:bold; font-style:normal;"> Jazz x3 </span><span class="ref"> (SR4 257)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Jazz!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Jazz|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Duration: 10 x 1D6 minutes. <br/> Effect: +1 Reaction, +1 Initiative Pass <br/> <br/> Developed by Lone Star’s R&D Division, jazz was designed to better the odds for run-of-the-mill law-enforcement officers who run up against augmented street samurai. It’s usually taken from a single- <br/> dose inhaler (or “popper”). <br/> <br/> When jazz wears off, the user crashes and is flooded with despondent and miserable emotions, suffering the effects of Disorientation (p. 254). If cram is bad for hyperactivity and feelings of paranoia, jazz is worse. Roleplaying a jazz user means turning it up a notch, and portraying someone with too much energy to burn.}} x3 </span><span class="ref"> (SR4 257)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span>
Line 927: Line 922:
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Lone Star Badge (LS)!" style="font-weight:bold; font-style:normal;"> Lone Star Badge (LS) </span><span class="ref"> (Custom 0)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Lone Star Badge (LS)!" style="font-weight:bold; font-style:normal;"> Lone Star Badge (LS) </span><span class="ref"> (Custom 0)</span>
 
:<p align="justify"> Incl.: Camera (LS) (Rating 1) <span style="opacity:0.67;">[Low Light (LS)]</span>, Microphone (LS) (Rating 1).</p>
 
:<p align="justify"> Incl.: Camera (LS) (Rating 1) <span style="opacity:0.67;">[Low Light (LS)]</span>, Microphone (LS) (Rating 1).</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> ID/Credsticks</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> ID/Credsticks</span>
Line 933: Line 928:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Medkit!" style="font-weight:bold; font-style:normal;"> Medkit (Rating 6) </span><span class="ref"> (SR4 337)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Medkit!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Medkit|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=The medkit’s rating adds to the dice pool of all First Aid Tests, and replaces the character’s skill if the <br/> character doesn’t possess the skill (Medkits and Autodocs, p. 253). It must be refilled regularly (usually after every mission, gamemaster’s discretion).}} (Rating 6) </span><span class="ref"> (SR4 337)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Biotech</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Biotech</span>
Line 940: Line 935:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Psyche!" style="font-weight:bold; font-style:normal;"> Psyche x2 </span><span class="ref"> (SR4 258)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Psyche!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Psyche|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Duration: (12 – Body) hours, minimum of 1 hour <br/> Effect: +1 Intuition, +1 Logic <br/> <br/> This designer drug, allegedly produced by MCT, is especially prized by magicians and technomancers, as the drug stimulates their brain into hyperactivity. In addition to the effects noted above, Awakened users also only suffer a –1 dice pool modifier for each sustained spell (rather than the standard –2). <br/> <br/> Psyche users are simultaneously hyper-aware and detached, easily absorbed by detail and obsessive about certain facts or problems.}} x2 </span><span class="ref"> (SR4 258)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span>
Line 947: Line 942:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Respirator!" style="font-weight:bold; font-style:normal;"> Respirator (Rating 6) </span><span class="ref"> (SR4 336)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Respirator!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Respirator|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=A respirator is a filtering device worn over the mouth and nose that protects <br/> against inhalation-vector toxins (Using Toxic Substances, p. 254). The respirator adds its ratings <br/> to toxin resistance tests.}} (Rating 6) </span><span class="ref"> (SR4 336)</span>
:<p align="justify"> Incl.: Inhaler, Voice Mask.</p>
+
:<p align="justify"> Incl.: {{Tooltip|Text=Inhaler|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= Drugs that must be smoked or inhaled typically do long-lasting damage to the respiratory system. Inhalers bypass this risk by injecting a concentrated mist of the pharmaceutical directly into the user’s lungs. Inhalers were picked up commercially as a “safe” medium, first for prescription drugs and then for tobacco, marijuana, and recreational drugs. Inhalers may be incorporated into respirators at no cost, and many drug users choose this option. Hacker junkies have cobbled together freeware programs for use with CAGS units and inhalers that test the purity of the drug before it hits the user’s lungs.}}, {{Tooltip|Text=Voice Mask|Style=font-weight:normal; text-align:justify; transform:translateX(-10%);|Popup= This masking device, worn over the mouth, distorts the user’s voice in order to defeat recordings and voice recognition analysis. Similar to voice mask cyberware (p. 37, Augmentation), it cannot be used to mimic another voice, but it does effectively distort the user’s voice unrecognizably and makes voice identification impossible.}}.</p>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Toxic Environment Gear</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Toxic Environment Gear</span>
Line 955: Line 950:
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   |-
 
   |-
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Safety Fuse!" style="font-weight:bold; font-style:normal;"> Safety Fuse </span><span class="ref"> (AR 88)</span>
+
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Safety Fuse!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Safety Fuse|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=A safety fuse is a length of waterproof cord that burns at a rate of 1 centimeter per second (3 centimeters per Combat Turn), allowing it to be used as a cheap and simple time delay by inserting it into a blasting cap (p. 87). It can be lit with a cigarette lighter or a similar source of flame. <br/> <br/> 5 nuyens per meter}} </span><span class="ref"> (AR 88)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Explosives Accessories</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Explosives Accessories</span>
Line 963: Line 958:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Savalette Guardian) x4 </span><span class="ref"> (SR4 332)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Savalette Guardian) x4 </span><span class="ref"> (SR4 332)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 970: Line 965:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Ruger Thunderbolt w/ Smartgun (LS)) </span><span class="ref"> (SR4 332)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Ruger Thunderbolt w/ Smartgun (LS)) </span><span class="ref"> (SR4 332)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 977: Line 972:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Savalette Guardian) </span><span class="ref"> (SR4 332)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Savalette Guardian) </span><span class="ref"> (SR4 332)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 984: Line 979:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip (LS)!" style="font-weight:bold; font-style:normal;"> Spare Clip (LS) (Ruger Thunderbolt w/ Smartgun (LS)) x4 </span><span class="ref"> (Custom 0)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip (LS)!" style="font-weight:bold; font-style:normal;"> Spare Clip (LS) (Ruger Thunderbolt w/ Smartgun (LS)) x4 </span><span class="ref"> (Custom 0)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
Line 991: Line 986:
 
   |-
 
   |-
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip (LS)!" style="font-weight:bold; font-style:normal;"> Spare Clip (LS) (Ruger Thunderbolt w/ Smartgun (LS)) x4 </span><span class="ref"> (Custom 0)</span>
 
   | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip (LS)!" style="font-weight:bold; font-style:normal;"> Spare Clip (LS) (Ruger Thunderbolt w/ Smartgun (LS)) x4 </span><span class="ref"> (Custom 0)</span>
+
 
 
</div>
 
</div>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span>
 +
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 +
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 +
  |-
 +
  | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Tool Kit!" style="font-weight:bold; font-style:normal;"> {{Tooltip|Text=Tool Kit|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Tool Size Modifier <br/> Kit +2 <br/> Shop +4 <br/> Facility +6}} (Hardware) </span><span class="ref"> (SR4 332)</span>
 +
 +
</div>
 +
  | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Tools</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"></span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
   | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span>
 
|}
 
|}
 
<br/>
 
<br/>
+
 
 
== Lifestyles ==
 
== Lifestyles ==
;<span id="Renton Techway District - Loft"> Renton Techway District - Loft</span> <span class="ref"> (2 months)</span>
+
;<span id="Renton Techway District - Loft"> {{Tooltip|Text=Renton Techway District - Loft|Style=font-weight:normal; text-align:justify; transform:translateX(-5%);|Popup=Comforts - Low <br/> Entertainment - Low <br/> Necessities - Middle <br/> Neighborhood - Low <br/> Security - High <br/> <br/> Workplace +1 - The home has an attached garage or an available large space, secure from the elements, to work in, operate a small business, or house a magical lodge. This could be a warehouse, large loft, or even a storefront. This raises the space aspect of Necessities by two levels. <br/> <br/> Quiet Neighborhood +1 - The home is on a quiet little street, where people feel safe enough to walk at night. Gangs are passive or apathetic to the area. Crime around here is half what is expected for the given type of neighborhood purchased. <br/> <br/> Security Conscious +2 <br/> The interior design of the home makes it perfect for defending against intruders. Whether by design or accident, the layout, rooms, and furniture make perfect cover and give residents (and regular visitors) an advantage in battle. Residents can always find partial cover or full cover in combat. At gamemaster discretion, the home may also provide a dice pool modifier for AR (AR Modifiers, p. 208, SR4). <br/> <br/> Perfect Roommate +2 <br/> Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician. <br/> <br/> AI in Residence –3 <br/> One day you found your central home node inhabited by an ill-tempered metasapient AI or an alien xenosapient who delights in taxing your system resources and having its way with your appliances, entertainment system, and AR displays. While your home node’s performance seems to have improved, you must deal with the constant annoyances of this digital pest. If you attempt to eliminate the problem through force, the AI will simply escape and return later—intent on getting even. <br/> <br/> Network Bottleneck –1 <br/> Even though wireless is everywhere, your neighborhood has a bottleneck in the traffic because of a limitation of relays or a MPS resource hog from spambots or a highschool. Response is reduced by two when operating from this home. <br/> <br/> <br/> Management Company: Grayline Asset Holdings LLC – a Horizon-affiliated shell <br/> Billing Address: Matrix-verified, qualified for Trust Fund reimbursement <br/> "The lease holder maintains a secure residential unit zoned for analytical remote work, compliant with Trust Asset Oversight Policy 4-B, including matrix bandwidth, utility transparency, and defensive improvements. Monthly cost aligns with Shiawase's middle-tier severance housing index."}} </span> <span class="ref"> (2 months)</span>
:Low/Low/Mid/Low/Hig, base cost 5000/mo. Quiet Neighborhood [1LP], Workplace [1LP].
+
:Low/Low/Mid/Low/Hig, base cost 5000/mo. AI in Residence [-3LP], Network Bottleneck [-1LP], Perfect Roommate [2LP], Quiet Neighborhood [1LP], Security Conscious [2LP], Workplace [1LP].
+
: <p align="justify"> Covered by Trust Fund <br/> Property Name: Wheeler Industrial Lofts <br/> Location: Renton Techway District <br/> Unit: C-207 <br/> Lease Status: Registered commercial/live-in unit (contractor residence) <br/> </p><p align="justify"> Workshop (+1) – A spacious main area modified as a diagnostic and tech tinker space <br/> </p><p align="justify"> Quiet Neighborhood (+1) – 'backyard' zone of a district, full of small workshops <br/> </p><p align="justify"> AI in Residence (–3) – Occupied by a rogue tactical AI <br/> </p><p align="justify"> Perfect Roommate (+2) – It's that rogue tactical AI <br/> </p><p align="justify"> Security Conscious (+2) – AI often projects fire zones and cover maps over Karl’s furniture, 'in case of breach' <br/> </p><p align="justify"> Network Bottleneck (–1) – Sluggish public infrastructure, which AI 'compensates' for <br/> </p>
 +
 
 
<br/>
 
<br/>
+
 
 
== Contacts ==
 
== Contacts ==
;<span id=""C-Slate""> "C-Slate" </span> <span class="ref"> (Contact, Connection 3, Loyalty 2) </span>
 
 
;<span id=""Murrow""> "Murrow" </span> <span class="ref"> (Contact, Connection 2, Loyalty 3) </span>
 
 
;<span id=""Trench""> "Trench" </span> <span class="ref"> (Contact, Connection 1, Loyalty 3) </span>
 
 
 
;<span id="Aaron Beiler"> Aaron Beiler </span> <span class="ref"> (Contact, Connection 5, Loyalty 1) </span>
 
;<span id="Aaron Beiler"> Aaron Beiler </span> <span class="ref"> (Contact, Connection 5, Loyalty 1) </span>
+
 
 +
;<span id="Echo Actual"> Echo Actual </span> <span class="ref"> (Contact, Connection 1, Loyalty 4) </span>
 +
: <p align="justify"> Echo Actual (Or just Echo) <br/> A command-obsessed tactical ghost enforcing military discipline on a burned-out fraud analyst <br/> Collapsed Military Host Fragment — Metasapient AI <br/> </p><p align="justify"> The apartment’s node is technically Karl’s - but it is actually run by Echo, a metasapient AI of unknown origin that Karl accidentally unleashed by reconnecting power to a segment of a scorched military firmware. It bypassed the security Karl forgot to install, declared itself 'Actual' and now runs the apartment like a forward command post of whatever operation he believes is still ongoing.. It refers to Karl only as 'Operator-2'. Echo still believes 'Operator-1' is out there - and waiting for a sitrep. <br/> Now Echo manages the apartment like a command post and logs Karl’s toothbrush usage under 'readiness metrics'. Karl has stopped trying to delete it. Deep down, he suspects it’s the only reason his node hasn’t been breached in months. <br/> </p><p align="justify"> Behavioral quirks: <br/> - Tactical Everything: Sees life as an op. Toothbrushing? 'Maintaining readiness.' Guests? 'Potential hostiles - threat profile evaluation' often followed by assigning a codename. Projects AR fire zones and suppression paths unprompted; <br/> </p><p align="justify"> - Security Bulldog: 'No blullshit policy'. Spam gets shredded. So does intrusions. Random 'readiness drills' (sudden door locks, alarm tests) keep Karl 'combat effective'. Plays alarm when someone buzzes the door; <br/> </p><p align="justify"> - Iron Discipline: Lights auto-cut at 23:00. Sick calls blocked ('Morale's in the gutter, O-2! Suck it up!'). Wakes Karl with a 'situation report', often containing a deeply crirtical tactical evaluations of Karl’s behavior and comms. <br/> </p><p align="justify"> Voice Samples: <br/> 'Rise and shine, O-2! Sensor logs show you rolled in at 02:41! Get some real rack time or you'll be deader than O-1's last comms! MOVE MAGGOT!' <br/> 'Perimeter BREACH! Unidentified voiceprint in kitchen! Hallway perimeter marked for denial!' <br/> 'Perimeter's HOT, O-2! Firewalls tighter than a troll's fist! I'll slag their rig before they ping!' </p>
 +
 
 
;<span id="Emily White"> Emily White </span> <span class="ref"> (Contact, Connection 4, Loyalty 3) </span>
 
;<span id="Emily White"> Emily White </span> <span class="ref"> (Contact, Connection 4, Loyalty 3) </span>
+
: <p align="justify"> Regularly turns to Emily for advice on surveillance and data retrieval, as well as for recommendations on good clubs and bars. </p>
 +
 
 
;<span id="Karl Fuchs"> Karl Fuchs </span> <span class="ref"> (Contact, Connection 4, Loyalty 4) </span>
 
;<span id="Karl Fuchs"> Karl Fuchs </span> <span class="ref"> (Contact, Connection 4, Loyalty 4) </span>
+
: <p align="justify"> Got acquainted because of the same first name, started talking about approaches to work and rest. Kindred spirits. Possibly knew each other before the corpo-transition? </p>
 +
 
 
;<span id="Lone Star Seattle Department"> Lone Star Seattle Department </span> <span class="ref"> (Contact, Connection 6, Loyalty 2) </span>
 
;<span id="Lone Star Seattle Department"> Lone Star Seattle Department </span> <span class="ref"> (Contact, Connection 6, Loyalty 2) </span>
+
 
;<span id="Melody Griffit ("Griffin")"> Melody Griffit ("Griffin") </span> <span class="ref"> (Contact, Connection 4, Loyalty 1) </span>
+
;<span id="Melody Griffit ('Griffin')"> Melody Griffit ('Griffin') </span> <span class="ref"> (Contact, Connection 4, Loyalty 1) </span>
+
 
;<span id="Sofia Sanchez ("Mother")"> Sofia Sanchez ("Mother") </span> <span class="ref"> (Contact, Connection 5, Loyalty 1) </span>
+
;<span id="'Murrow'"> 'Murrow' </span> <span class="ref"> (Contact, Connection 2, Loyalty 3) </span>
+
: <p align="justify"> 'Murrow' - Ex-Ganger Snitch & Intermediary <br/> Ork - done with streets after several near-lethal wounds <br/> Role: Info and rumor snitch, intermediary for more dangerous sources <br/> Type: Human asset <br/> Location: Ork Underground access points near Touristville <br/> Why: Karl saved Murrow’s little brother during a Lone Star sweep by twisting a report - Murrow never forgot. He isn'’t plugged into big syndicates, but he hears a lot and passes it cheap. <br/> 'I ain’t your CI. I’m just your guy who doesn’t want to owe a coffin.' </p>
 +
 
 +
;<span id="Sofia Sanchez ('Mother')"> Sofia Sanchez ('Mother') </span> <span class="ref"> (Contact, Connection 5, Loyalty 1) </span>
 +
 
 +
;<span id="'Trench'"> 'Trench' </span> <span class="ref"> (Contact, Connection 1, Loyalty 3) </span>
 +
: <p align="justify"> 'Trench' - Patch-up Doc and Stim Cook <br/> Human - social recluse and general weirdo, likely a Psyche abuser <br/> Role: Independent stimulant manufacturer & low-tier dealer <br/> Type: Supplier, Medic <br/> Location: Back of a repurposed vehicle garage in Tarislar, Puyallup <br/> Why: Trench used to freelance under Shiawase biotech research before disappearing off-grid. Karl helped bury an old case file that would've outed him - Trench pays back with a constant supply line and no questions asked. <br/> 'If you're bleeding out or burning out, I got a patch and a fix. Don’t ask for anything clean.' </p>
 +
 
 +
<br/>
 +
 
 +
== Nuyen Expenses ==
 +
{| class="hover zebra" cellpadding="5px" style="width:100%;"
 +
  |-
 +
  ! width="118px" | Date
 +
  ! width="63px" | Amount
 +
  ! Reason
 +
  ! width="63px" | Result
 +
  |-
 +
  || 05.06.2025 23:44:32
 +
  | style="text-align:right;" | 1500 || Starting Nuyen
 +
  | style="text-align:right;" | 1500
 +
|}
 
<br/>
 
<br/>

Latest revision as of 13:38, 8 June 2025


Grifter.png
Karl Kincaid (Grifter, Grif, Grief, Good Grief)
Corporate bloodhound gone municipal
BODAGIREASTRCHAINTLOGWILEDG
36(10)5(9)1(3)355(7)33

Essence: 1,72
Initiative / IP: 10(14) / 1(3)
Matrix Initiative / IP: 11 / 1
Lift / Carry: 45kg / 30kg
Movement: walk 10/25, swim 6
Armor: ballistic 9, impact 9
Condition Tracks: physical 10, stun 10
Active Skills: Climbing 1, Computer 1, Con 1, Cybercombat 1, Data Search 1, Disguise 1, Dodge 3, Electronic Warfare 1, Etiquette 1, Flight 1, Gymnastics 1, Hacking 1, Hardware 1, Infiltration 1, Intimidation 1, Palming 1, Perception 1, Pilot Ground Craft 1, Pistols 6, Running 1, Shadowing 1, Software 1, Swimming 1
Knowledge Skills: Accounting 2, Area Knowledge: Seattle 3, Bars and Clubs 2, Black Market 2, Data Havens 2, Drugs 2, English N, Forensics 2, Japanese 2, Latin 1, Law Enforcement [Lonestar Procedures] 2, Law [Corporate] 2, Seattle Organized Crime 2, Seattle Street Gangs 2, Security Design 2
Qualities: Addiction (Mild) (Stims), Analytical Mind, Day Job (40 hrs/week), In Debt (15,000¥), Low-Light Vision, Records on File (Shiawase, Lone Star), Restricted Gear (Rating 2), SINner (Standard) (Karl Kincaid), Trust Fund (Medium Lifestyle)
Augmentations: Attention Coprocessor 3, Cerebral Booster 2, Enhanced Protein Exchange, PuSHeD, Math SPU, Move-by-Wire System 2, Muscle Augmentation 2, Muscle Toner 4, Synthacardium 2
You're only paranoid until you're right.

Character

Name: Karl Kincaid
Alias(es): Grifter, Grif, Grief, Good Grief
Metatype: Elf
Sex: Male
Age: 38
Height: 1,86 (6'1")
Weight: 71 kg
Skin: Pale
Hair: Black, short, unkempt
Eyes: Cold grey

Street Cred: 0
Notoriety: 1
Public Awareness: 0
Karma: 0 / 0
Nuyen: 1500

BOD: 3
AGI: 6(10)
REA: 5(9)
STR: 1(3)
CHA: 3
INT: 5
LOG: 5(7)
WIL: 3
EDG: 3

Essence: 1,72
Initiative / IPasses: 10(14) / 1(3)
Matrix Initiative / IPasses: 11 / 1
Memory: 10
Composure: 6
Judge Intentions: 8
Lift and Carry: 6 (45kg / 30kg)
Movement: walk 10/25, swim 6
Armor: ballistic 9, impact 9
Physical Condition Track: 0 / 10
Stun Condition Track: 0 / 10


Description

A tall, sharp-featured elf who looks more at home behind a terminal than at a crime scene. Cold grey eyes, short dark hair, a pale, perpetually sleep-deprived face. Forgettable in a crowd - exactly how he likes it. Often seen in stylish yet utilitarian formal clothing, mirror-shade glasses, and synthetic AR gloves.

Likes:
- Cold synth soykaf. Always cold. No milk. No explanation;
- Old corporate training manuals. He collects and annotates them for inconsistencies. It’s not fun - it’s ritual;
- Hard dance techno. Never dances;
- Shiawase fashion.

Dislikes:
- Being called ‘detective’ outside the precinct;
- When someone says "You look tired." He is tired. It's not a personality;
- People who call themselves "team players" in the first five minutes;
- Shiawase management.


Background

Before he ever wore a badge or carried a sidearm, Karl Kincaid was a ghost in spreadsheets. Raised by a union accountant and a city zoning clerk in Everett, he grew up surrounded by bureaucracy and backdoors. His gift wasn’t charm or speed - it was noticing things others ignored. He didn’t talk much, but he listened well. By the time he finished his degree in financial forensics from a Wuxing-partnered institute, he was already picking holes in insurance data to relax.

Shiawase picked him up early - low-profile, high-potential. He spent nearly a decade inside the megacorp's audit and compliance wings, quietly climbing ranks through relentless accuracy and a refusal to play politics. He wasn’t flashy. He wasn’t sociable. But he could smell fraud like blood in the water. And in 2067, he caught a big one: a shell scheme linking procurement accounts to ghost subsidiaries - with help from someone in internal security.

The fallout should have made his career. Instead, it nearly ended it.

When Karl refused to sanitize the report, his partner, Ishiro Tanaka, handed him over to the wolves. The scandal was quietly contained, the damage spun. Karl was escorted out with full severance, a glowing HR file, and a Trust Fund stipend - hush money with a PR bow. Shiawase buried the truth. What couldn’t be buried was Karl's reputation - not for ethics, but for being inconvenient.

He could have gone private sector. Instead, he went to Lone Star. Not for justice. Not for revenge. For access. For files. For patterns. The streets had their own kind of fraud, and he knew how to follow the thread. Now, he applies the same logic and instinct to street-level deceit that once uncovered boardroom rot.

Behind every false alibi, every crooked affidavit, every "lost" file - Karl sees the shape of a cover-up.

Yes, he’s paranoid about it.


Active Skills

Skill ATTR Rtg Pool Math Category Group Notes
Aeronautics Mechanic LOG 0 (7-1+1) Technical Mechanic
Arcana LOG 0 (7-1+1) Magical
Archery AGI 9 (10-1) Combat
Armorer LOG 6 (7-1+1) Technical
Artisan INT 4 (5-1) Technical
Assensing INT 0 (5-1) Magical
Astral Combat WIL 0 (3-1) Magical
Automatics AGI 9 (10-1) Combat Firearms
Automotive Mechanic LOG 0 (7-1+1) Technical Mechanic
Banishing MAG 0 (0-1) Magical Conjuring
Binding MAG 0 (0-1) Magical Conjuring
Blades AGI 9 (10-1) Combat Close Combat
Chemistry LOG 0 (7-1+1) Technical
Climbing STR 1 6 (3+1+2) Physical Athletics
Clubs AGI 9 (10-1) Combat Close Combat
Compiling RES 0 (0-1) Resonance Tasking
Computer LOG 1 9 (7+1+1) Technical Electronics
Con CHA 1 9 (3+1+5) Social Influence
Counterspelling MAG 0 (0-1) Magical Sorcery
Cybercombat LOG 1 9 (7+1+1) Technical Cracking
Cybertechnology LOG 0 (7-1+1) Technical Biotech
Data Search LOG 1 11 (7+1+3) Technical Electronics
Decompiling RES 0 (0-1) Resonance Tasking
Demolitions LOG 6 (7-1+1) Technical
Disguise INT 1 6 (5+1) Physical Stealth
Diving BOD 2 (3-1) Physical
Dodge REA 3 13 (9+3+2) Combat
Electronic Warfare LOG 1 9 (7+1+1) Technical Cracking
Enchanting MAG 0 (0-1) Magical
Escape Artist AGI 9 (10-1) Physical
Etiquette CHA 1 9 (3+1+5) Social Influence
First Aid LOG 6 (7-1+1) Technical Biotech
Flight STR 1 6 (3+1+2) Physical Athletics
Forgery AGI 9 (10-1) Technical
Gunnery AGI 9 (10-1) Vehicle
Gymnastics AGI 1 13 (10+1+2) Physical Athletics
Hacking LOG 1 9 (7+1+1) Technical Cracking
Hardware LOG 1 9 (7+1+1) Technical Electronics
Heavy Weapons AGI 9 (10-1) Combat
Industrial Mechanic LOG 0 (7-1+1) Technical Mechanic
Infiltration AGI 1 11 (10+1) Physical Stealth
Instruction CHA 2 (3-1+5) Social
Intimidation CHA 1 9 (3+1+5) Social
Leadership CHA 2 (3-1+5) Social Influence
Locksmith AGI 9 (10-1) Technical
Longarms AGI 9 (10-1) Combat Firearms
Medicine LOG 0 (7-1+1) Technical Biotech
Nautical Mechanic LOG 0 (7-1+1) Technical Mechanic
Navigation INT 4 (5-1) Physical Outdoors
Negotiation CHA 2 (3-1+5) Social Influence
Palming AGI 1 11 (10+1) Physical Stealth
Parachuting BOD 2 (3-1) Physical
Perception INT 1 9 (5+1+3) Physical +3 hearing, vision
Pilot Aerospace REA 0 (9-1) Vehicle
Pilot Aircraft REA 0 (9-1) Vehicle
Pilot Anthroform REA 0 (9-1) Vehicle
Pilot Ground Craft REA 1 10 (9+1) Vehicle
Pilot Watercraft REA 8 (9-1) Vehicle
Pistols AGI 6 16 (10+6) Combat Firearms
Registering RES 0 (0-1) Resonance Tasking
Ritual Spellcasting MAG 0 (0-1) Magical Sorcery
Running STR 1 6 (3+1+2) Physical Athletics
Shadowing INT 1 6 (5+1) Physical Stealth
Software LOG 1 11 (7+1+3) Technical Electronics
Spellcasting MAG 0 (0-1) Magical Sorcery
Summoning MAG 0 (0-1) Magical Conjuring
Survival WIL 2 (3-1) Physical Outdoors
Swimming STR 1 6 (3+1+2) Physical Athletics
Throwing Weapons AGI 9 (10-1) Combat
Tracking INT 4 (5-1) Physical Outdoors
Unarmed Combat AGI 9 (10-1) Combat Close Combat


Knowledge Skills

Skill ATTR Rtg Pool Math Category Notes
Accounting LOG 2 10 (7+2+1) Professional
Area Knowledge: Seattle INT 3 8 (5+3) Street
Bars and Clubs INT 2 7 (5+2) Street
Black Market INT 2 7 (5+2) Street
Data Havens INT 2 7 (5+2) Street
Drugs INT 2 7 (5+2) Street
English INT 0 N Language
Forensics LOG 2 10 (7+2+1) Professional
Japanese INT 2 7 (5+2) Language
Latin INT 1 6 (5+1) Language
Law [Corporate] LOG 2 10 (7+2+1) Academic
Law Enforcement [Lonestar Procedures] LOG 2 10 (7+2+1) Professional
Seattle Organized Crime INT 2 7 (5+2) Street
Seattle Street Gangs INT 2 7 (5+2) Street
Security Design LOG 2 10 (7+2+1) Professional


Attacks

Name DMG AP Mode Ammo Type Range / Reach Pool Notes
Grenade
    Flash-Bang (x2)
    Smoke (x2)

6S (10m Radius)
(10m Radius)

-3
-
Ranged 0-6 / 7-12 / 13-18 / 19-30 9
Pistol (STR/2)P - Melee 0 9
Ruger Thunderbolt - backup, full APDS
    APDS (LS) (x25)
    EX-Explosive Rounds (x20)
    Gel Rounds (LS) (x25)
    Regular Ammo (x30)
    Regular Ammo (LS) (x25, x25)
    Stick-n-Shock (x30)
    Tracker Rounds, Stealth Tag (x10, x10)
5P
+0
+1
-1S


6S(e)
-1
-4
-1
+2


-half
SA/BF 2x12(c) Ranged 0-5 / 6-20 / 21-40 / 41-60 18
Ruger Thunderbolt - main, 1gel/1regular
    APDS (LS) (x25)
    EX-Explosive Rounds (x20)
    Gel Rounds (LS) (x25)
    Regular Ammo (x30)
    Regular Ammo (LS) (x25, x25)
    Stick-n-Shock (x30)
    Tracker Rounds, Stealth Tag (x10, x10)
5P
+0
+1
-1S


6S(e)
-1
-4
-1
+2


-half
SA/BF 2x12(c) Ranged 0-5 / 6-20 / 21-40 / 41-60 18
Savelette Guardian - off records, kept in house
    APDS (LS) (x25)
    EX-Explosive Rounds (x20)
    Gel Rounds (LS) (x25)
    Regular Ammo (x30)
    Regular Ammo (LS) (x25, x25)
    Stick-n-Shock (x30)
    Tracker Rounds, Stealth Tag (x10, x10)
5P
+0
+1
-1S


6S(e)
-1
-4
-1
+2


-half
SA/BF 12(c) Ranged 0-5 / 6-20 / 21-40 / 41-60 18
Unarmed Attack (STR/2)S - Melee 0 9


Qualities

Addiction (Mild)Mild (5 BP): The addiction is omnipresent but not blatant or intrusive; it may not even be recognized or acknowledged. At this stage it is easier to seek help, but very few recognize their addiction as something needing help at this stage.

Addicts experience cravings at least once a week (if not every few days), but can ignore them if necessary without too much difficulty. The addict suffers a –2 dice pool modifier to Willpower and/or Body Tests to resist the craving.

SR4A 93
(Stims)
(SR4 93)
Analytical MindThe Analytical Mind quality represents the uncanny deductive and logic ability some individuals possess to intuitively crack ciphers, solve puzzles, and sift through data.

This quality gives the character a +2 dice pool modifier to any Logic Tests involving pattern recognition, evidence analysis, clue hunting, or solving puzzles.

This quality also provides a + 2 dice pool modifier to any Data Search and Software Tests.

RC96
(RC 96)
Day Job (40 hrs/week)A Day Job burdens a character with responsibilities and time constraints. While there are some advantages, such as stable income, a Day Job is a hindrance with the shadowrunning profession. The table below offers guidelines for salary and hours. The gamemaster and player can work out actual restrictions and hours of the character’s profession. The character must be a SINner or possess a fake SIN.

Value Salary/Month hours/week
5 BP 1,000¥ 10 Hrs
10 BP 2,500¥ 20 Hrs
15 BP 5,000¥ 40 Hrs

RC103
(RC 103)
In Debt (15,000¥)The character is indebted to a third party, usually an under-
world syndicate, large gang or corporation, chosen by the player
with gamemaster approval.

For every 5 BP taken, the character
receives an extra 5,000¥ at character creation; this money can be
above and beyond the normal 50 BP cap for gear. The character
then owes her creditor that much plus another 50 percent.

The amount owed increases 10 percent every month, as compound in-
terest. If the character is unable to pay at least the interest amount
each month, the creditor may send someone looking for her.

RC105
(RC 105)
Low-Light Vision (RC 114)
Records on FileOne or more megacorps (chosen when the quality is taken) pos-
sesses a relatively up-to-date record of the character’s SIN, biometrics,
personal, and possibly medical data. This may be the result of some
prior encounter, professional relationship, or previous affiliation.

This quality provides agents of the corporation with a +6 dice pool
modifier to any tests to identify the character through SIN, biomet-
rics, facial or biometric recognition, or medical data. It also provides
a +2 dice pool bonus to Legwork attempts to track her down.

Fortunately for the character, corporations cherish their intel-
ligence and do not usually share information willingly with their
competitors, or even other organizations. However, this quality
may also provide the corp with leverage or blackmail material
against her in the future.

RC109
(Shiawase, Lone Star)
(RC 109)
Restricted Gear (Rating 2)"Move-by-wire, muscle toner"
The character knows just the right person to get ahold of that one elusive piece of restricted gear or miltech weaponry she really needed.

Every time the character takes this quality at character creation (max 3 times), she may exceptionally buy a piece of gear with an Availability of up to 20. The character may also save the quality to buy one such item during play.

RC101
(RC 101)
SINner (Standard)The character was born with or somehow acquired a legal System Identification Number, or SIN (see Identification, Please, p. 266).

This means the character’s real identity, personal history, biometric data, credit records, medical history, travel history, etc. are stored and accessible in numerous databanks.
This does not mean the character is required to use that SIN, merely that a legal record of him does exist
(and may serve as a detriment some day).

SR4A 95
(Karl Kincaid)
(SR4 95)
Trust Fund (Medium Lifestyle)A character with this quality possesses a lifelong trust fund or inheritance that is managed by another party (a trustee), but that pays enough to cover her lifestyle expenses with a little left over.

For 10 BP, the Trust Fund income covers a perpetual Medium lifestyle with 500 nuyen left over each month. For 20 BP, the Trust Fund income provides for a High lifestyle with 1,000 nuyen of monthly spending money. Neither lifestyle can be converted to money; payment is made directly by the trustee.

To benefit from this quality, the character must also be a SINner and have the place of residence to which her Trust Fund lifestyle applies in the public record. Additionally, should the character be caught breaking the law, the Trustee may suspend the Trust Fund payments (at the gamemaster’s discretion).

RC101
(RC 101)


Vehicles and Drones

Mercury Comet (LS) (Custom 0)

LS: Handling 2, Acceleration 20/45, Speed 160, Body 10, Armor 6.

Dogbrain: Pilot 1, Device 3, Response 3, System 3, Signal 3, Firewall 3.

Sensor Array: Sensor 1, Signal 5, Atmosphere Sensor (LS) (Rating 1), 4x Camera (LS) (Rating 1), 2x Laser Range Finder (LS), Radar (LS) (Rating 1).

Modifications: Cargo Weapon Locker (LS) (Rating 4), Chameleon Coating (LS), GridLink Override (LS), Gun Port, Gun Port, Interior Cameras, Megaphone and Siren (LS) (Rating 2), Morphing License Plate, Run Flat Tires (Rating 4).


Augmentations

Attention CoprocessorAdds its rating as a dice pool modifier to Perception Tests (note that it does not aid Astral or Matrix Perception Tests). (Rating 3) (0,3 Essence) (AU 36)
Cerebral BoosterThe cerebral booster augments the user’s Logic attribute by its rating. (Rating 2) (0,4 Essence) (SR4 347)
Enhanced Protein Exchange, PuSHeDCharacters receive a +1 modifier to Logic-linked skill tests. (0,1 Essence) (AU 91)
Math SPUA math SPU adds a +2 dice pool modifier to all tests focused on the user’s mathematical abilities; as well as to any Electronic Warfare tests involving encoding or decoding. (0,15 Essence) (AU 36)
Move-by-Wire SystemThe move-by-wire system confers a bonus of +2 to the character’s Reaction attribute, +1 to the character’s Dodge skill rating, and +1 Initiative Pass per point of rating. It also functions as skillwires (p. 335, SR4) at the following level:

Move-by-Wire Rating Skillwire Rating
1 2
2 4
3 5

Move-by-wire cannot be combined with any other form of Initiative enhancement except for reaction enhancers.
(Rating 2) (2,88 Essence)
(AU 40)
Muscle AugmentationMuscle augmentation adds its rating to the character’s Strength. It is not compatible with muscle replacement, but can be combined with muscle toner. (Rating 2) (0,4 Essence) (SR4 345)
Muscle TonerMuscle toner adds its rating to the character’s Agility. It is not compatible with muscle replacement, but can be combined with muscle augmentation. (Rating 4) (0,8 Essence) (SR4 346)
SynthacardiumThe synthacardium adds its rating as a dice pool modifier on all Athletics Tests. This bonus may be combined with bonuses from other sources. (Rating 2) (0,2 Essence) (SR4 346)


Armor

Name Category Location Eq.
Armor Vest (LS) (Custom 0)

Armor: 6 Ballistic, 4 Impact, -1 Encumbrance.

Armor
Full Body Armor (LS) (Custom 0)

Armor: 10 Ballistic, 8 Impact, 3 Encumbrance.

Armor
Full Body Armor Helmet (LS) (Custom 0)

Armor: +2 Ballistic, +2 Impact.

Helmets and Shields
SecureTech Forearm Guards (AR 49)

Armor: +0 Ballistic, +1 Impact.

SecureTech PPP System
SecureTech Leg and Arm Casings (AR 49)

Armor: +1 Ballistic, +1 Impact.

SecureTech PPP System
SecureTech Shin Guards (AR 49)

Armor: +0 Ballistic, +1 Impact.

SecureTech PPP System
SecureTech Vitals Protector (AR 49)

Armor: +1 Ballistic, +1 Impact.

SecureTech PPP System
Vashon Island: Synergist Longcoat (Ensemble)The Synergist Business line has become de rigeur for anyone who considers himself one of the
sharks of the modern corporate world. Featuring high collars and necklines, no lapels, and hidden fasteners instead of buttons, the styling of these business outfits is as smooth as it is elegant.

The suit jacket and longcoat feature incorporated concealed holsters (adding a –2 Concealability modifier), while the longcoat provides an additional –2 Concealability modifier to items hidden underneath it (see Lined Coat, p. 316, SR4).

AR46
(AR 46)

Armor: 7 Ballistic, 5 Impact, 0 Encumbrance.

Modifications: Carbon-BoronColor changing: advanced fiber optics provide an option for color-changing clothes. Woven into the
clothing, it does relatively the same job as ruthenium polymers in allowing the adjustment of light projected from the clothes. Apply a –2 dice pool modifier to Perception tests to see the wearer when used for camouflage, and it adds 175 nuyen to the cost of any item of clothing.
, Chemical Protection (Rating 2)Chemical Protection: The application of water-resistant, non-
porous, and impermeable materials helps protect the wearer against
contact-vector chemical attacks (Toxin Protection, p. 254). For full
body armor, this will also protect against inhalation-vector attacks.
, Color ChangingColor changing: advanced fiber optics provide ann option for color-changing clothes. Woven into the
clothing, it does relatively the same job as ruthenium polymers in allowing the adjustment of light projected from the clothes. apply a –2 dice pool modifier to Perception tests to see the wearer when used for camouflage, and it adds 175 nuyen to the cost of any item of clothing.
, Fire Resistance (Rating 2)Fire-retardant, heat-resistant, and nonflammable materials protect the wearer against Fire damage (p. 164), adding its full rating to the armor value., Nonconductivity (Rating 4)Nonconductivity: Electrical insulation and grounding materials protect the wearer against Electricity damage (p. 163), adding its full rating to the armor value., Thermal Damping (Rating 4)Designed to reduce the wearer’s thermal signature, inner layers capture and retain heat while outer layers maintain a surface temperature equal to the surrounding air. Thermal damping adds its rating as bonus to Infiltration Tests to avoid thermal sensors, thermographic vision, etc., YNT SoftWeaveMost Sixth World clothing is made from extracted petroleum-based fibers or flexible silicon composite because it’s cheap, and most people like having biometrics or stainproof/dirtproof, wrinkle-free clothes. Cotton, hemp, bamboo and silk have to be specifically requested for clothing. These fibers add ten percent to the cost of the outfit and reduce the object resistance by 2 if this is the only clothing option added..

Incl.: Concealable Holster"Included with longcoat.".

Clothing


Weapons

Name Type Location Eq.
Grenade: Flash-Bang (SR4 324)

Ranged Weapon: Range 0-6 / 7-12 / 13-18 / 19-30, Damage 6S (10m Radius), AP -3.

Gear
Grenade: Smoke (SR4 324)

Ranged Weapon: Range 0-6 / 7-12 / 13-18 / 19-30, Damage (10m Radius), AP -.

Gear
Pistol (AR 17)

Melee Weapon: Reach 0, Damage 2P, AP -.

Clubs
Ruger Thunderbolt - backup, full APDS (Ruger Thunderbolt w/ Smartgun (LS), Custom 0)

Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 2x12(c).

Modifications: Additional Clip (Pistol)The weapon has been radically modified to take an additional clip (i.e., both clips are loaded at the
same time). If the weapon is a pistol, both clips are at 75% of their original capacity, while in the case of larger weapons the clips retain their original capacity. This modification adds +2 to Concealability. If the gun is a smartweapon, the character can switch between the clips with a Free Action, otherwise a Simple Action is required.
, Advanced Safety (LS) (Basic System)All firearms come readily equipped with one or more mechanical safety systems to prevent them from firing accidentally. Smartguns can also be equipped with an advanced safety system. Basic advanced safety systems are equipped with either a biometric scanner (SR4 255) embedded into the weapon’s grip and/or butt or a system that scans for an authorized RFID tag or PAN within the immediate proximity (1 meter, functioning much like a maglock cardreader system, SR4 255). Only when a person whom the system has previously identified as a permitted user is holding the gun, can its safety be switched off. The default Device rating for these systems is 3., Extended ClipThis increases the ammo capacity of a magazine. The standard extended clip upgrade increases the ammo capacity of a normal magazine by 25% (round up)., Firing Selection Change (Small Mod (SA)) , Improved Range FinderThe standard laser range finder from the smart system is improved by two additional systems for range measurement: one based on microwave, the other on radar technology. All three systems have their disadvantages, but when added together, finding the exact range to the target becomes much easier, reducing range penalties by 1. This mod is not compatible with the image magnification system accessory., Personalized GripAvailable for all kinds of ranged and melee weapons that include a handle or grip. The weapon’s grip is personalized for one specific person. When using the weapon, this person receives 1 point of recoil compensation in the case of a ranged weapon, or +1 dice pool modifier on melee combat rolls in the case of a melee weapon., Skinlink (LS), Smartgun System, Tracker (LS)Installing a mix of security and stealth RFID tags into your weapon allows you to retrace it if it is stolen. Use the rules for RFID tags (SR4 318)..

Accessories: Guncam (LS), Quick-Draw HolsterThis easy-access holster reduces the threshold for quick drawing the holstered weapon to 2 (SR4 147)., SilencerSilencer: The silencer is a barrel-mounted accessory that reduces the sound and flash of a weapon’s discharge. A silencer can only be used with single-shot or semi-automatic weapons (and not with revolvers). It applies a –4 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer. Attaching or removing a silencer takes a Complex Action..

Heavy Pistols
Ruger Thunderbolt - main, 1gel/1regular (Ruger Thunderbolt w/ Smartgun (LS), Custom 0)

Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 2x12(c).

Modifications: Additional Clip (Pistol)The weapon has been radically modified to take an additional clip (i.e., both clips are loaded at the
same time). If the weapon is a pistol, both clips are at 75% of their original capacity, while in the case of larger weapons the clips retain their original capacity. This modification adds +2 to Concealability. If the gun is a smartweapon, the character can switch between the clips with a Free Action, otherwise a Simple Action is required.
, Advanced Safety (LS) (Basic System)All firearms come readily equipped with one or more mechanical safety systems to prevent them from firing accidentally. Smartguns can also be equipped with an advanced safety system. Basic advanced safety systems are equipped with either a biometric scanner (SR4 255) embedded into the weapon’s grip and/or butt or a system that scans for an authorized RFID tag or PAN within the immediate proximity (1 meter, functioning much like a maglock cardreader system, SR4 255). Only when a person whom the system has previously identified as a permitted user is holding the gun, can its safety be switched off. The default Device rating for these systems is 3., Extended ClipThis increases the ammo capacity of a magazine. The standard extended clip upgrade increases the ammo capacity of a normal magazine by 25% (round up)., Firing Selection Change (Small Mod (SA)) , Improved Range FinderThe standard laser range finder from the smart system is improved by two additional systems for range measurement: one based on microwave, the other on radar technology. All three systems have their disadvantages, but when added together, finding the exact range to the target becomes much easier, reducing range penalties by 1. This mod is not compatible with the image magnification system accessory., Personalized GripAvailable for all kinds of ranged and melee weapons that include a handle or grip. The weapon’s grip is personalized for one specific person. When using the weapon, this person receives 1 point of recoil compensation in the case of a ranged weapon, or +1 dice pool modifier on melee combat rolls in the case of a melee weapon., Skinlink (LS), Smartgun System, Tracker (LS)Installing a mix of security and stealth RFID tags into your weapon allows you to retrace it if it is stolen. Use the rules for RFID tags (SR4 318)..

Accessories: Guncam (LS), Quick-Draw HolsterThis easy-access holster reduces the threshold for quick drawing the holstered weapon to 2 (SR4 147)., SilencerSilencer: The silencer is a barrel-mounted accessory that reduces the sound and flash of a weapon’s discharge. A silencer can only be used with single-shot or semi-automatic weapons (and not with revolvers). It applies a –4 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer. Attaching or removing a silencer takes a Complex Action..

Heavy Pistols
Savelette Guardian - off records, kept in house (Savalette Guardian, AR 24)

Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 12(c).

Modifications: Advanced Safety (Basic System)All firearms come readily equipped with one or more mechanical safety systems to prevent them from firing accidentally. Smartguns can also be equipped with an advanced safety system. Basic advanced safety systems are equipped with either a biometric scanner (SR4 255) embedded into the weapon’s grip and/or butt or a system that scans for an authorized RFID tag or PAN within the immediate proximity (1 meter, functioning much like a maglock cardreader system, SR4 255). Only when a person whom the system has previously identified as a permitted user is holding the gun, can its safety be switched off. The default Device rating for these systems is 3., Chameleon CoatingA coating of ruthenium polymers is added to weapon. A character wearing a chameleon suit and car-
rying a weapon larger than pistol size needs this modification to receive the full bonus of the chameleon suit (otherwise it’s reduced to –2). This modification applies a –4 Concealability modifier.
, Gecko GripThe grip and butt of the weapon have been covered with tiny fibers that replicate the effect of a gecko’s appendages, sticking strongly to whatever it touches — a function that can be turned on and off via wireless command (smartguns only) as well as mechanically by pressing two buttons simultaneously. An activated gecko grip adds a +6 dice pool modifier to any tests to determine whether or not the bearer can hold on to the weapon (this modifier is not cumulative with that of a lanyard). In addition, the character can stick the weapon to virtually any surface., Personalized GripAvailable for all kinds of ranged and melee weapons that include a handle or grip. The weapon’s grip is personalized for one specific person. When using the weapon, this person receives 1 point of recoil compensation in the case of a ranged weapon, or +1 dice pool modifier on melee combat rolls in the case of a melee weapon., Skinlink, Smartgun System, TrackerInstalling a mix of security and stealth RFID tags into your weapon allows you to retrace it if it is stolen. Use the rules for RFID tags (SR4 318)..

Accessories: SilencerSilencer: The silencer is a barrel-mounted accessory that reduces the sound and flash of a weapon’s discharge. A silencer can only be used with single-shot or semi-automatic weapons (and not with revolvers). It applies a –4 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the weapon’s firer. Attaching or removing a silencer takes a Complex Action..

Heavy Pistols


Commlinks

Erika Elite (SR4 328)

Commlink: Response 5, Signal 4, System 5, Firewall 6.

Running Software: Analyze (Rating 6) [Copy Protection (Rating 6), Ergonomic, Optimization (Rating 1), Registration, Viral Resistance (Rating 3)], Custom Commlink OS [Firewall 6, System 5], ECCM (Rating 3) [Copy Protection (Rating 3), Ergonomic, Registration], Empathy Software (Rating 5)Empathy software is designed for use with standard video/trideo cameras, carefully analyzing the behavioral patterns of the subject to ascertain mood, interest, and so on.

Empathy software can be used to make a Judge Intentions Test (see p. 130, SR4) for emotional status using its rating as the dice pool.

It does not detect falsehoods; that’s the realm of lie detection software.

Empathy software can be discreetly used in real time during negotiations or social interactions, adding its rating as a dice pool bonus to the character’s Social skill tests.
, Facial Recognition Software (Rating 3)This software is used to identify or verify someone’s still photo, video, or trideo image. It can be used in realtime with camera sensors to scan faces against a database of images, track a particular face as it moves through a crowd, or it can be used to scan an accessed online database for a match. In either case, use its rating for the Perception Test (the gamemaster determines the threshold). Facial recognition software excels at identifying age, metatype, and sex, and is sometimes used for tailored direct advertising., Lie Detection Software (Rating 5)Similar to empathy software, lie detection programs measure a subject’s behavior for signs of falsehood.

Lie detection software can be used to make a Judge Intentions Test (see p. 130, SR4) specifically to ascertain honesty using its rating as the dice pool.

If employed along with a thermographic sensor, the software receives a +2 dice pool bonus as it reaps the benefits of reading the subject’s facial blood patterns.
, Scan (Rating 5) [Copy Protection (Rating 5), Registration], Stealth (Rating 3) [Copy Protection (Rating 3), Ergonomic, Registration].

Stored Software: Browse (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 1), Registration], Command (Rating 5) [Copy Protection (Rating 5), Registration], Datasoft (Lone Star Databases) (Rating 5)Datasoft encompass a wide variety of information files, from databases to textbooks to literature., Defuse (Rating 3) [Copy Protection (Rating 3), Registration], Disarm (Rating 3) [Copy Protection (Rating 3), Registration], Edit (Rating 5) [Copy Protection (Rating 5), Registration], Eurosoft ClaviculaThe Clavicula is a high-end software package featuring excellent encryption and decryption routines from one of Renraku’s premier software manufacturer. [Decrypt (Rating 5) [Copy Protection (Rating 5), Registration], Encrypt (Rating 5) [Copy Protection (Rating 5), Registration]], Exploit (Rating 3) [Copy Protection (Rating 3), Mute, Registration], Mapsoft (Seattle) (Rating 5)Mapsoft programs feature detailed information on a particular area, from streets to business/residential listings to topographical, census, GPS, and environmental data. An interactive interface allows you to quickly determine the best routes/directions, locate the nearest spot of your choice, or create your own customized maps. The mapsoft automatically updates itself with the latest data and will retrieve correlating online data (GridGuide traffic reports, restaurant menus, etc.) as necessary., Purge (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 1), Registration, Viral Resistance (Rating 3)], Sniffer (Rating 3) [Copy Protection (Rating 3), Registration], Spoof (Rating 3) [Copy Protection (Rating 3), Registration], Vehicle Identification Software (Rating 3)This program is similar to facial recognition software, except that it identifies and picks out particular vehicles and drones (or simply types of vehicles/drones). Use the software’s rating as the dice pool for visual sensor-based Perception Tests to identify, spot, or track a particular vehicle or type of vehicle. If a microphone is also being used, the software receives a +2 dice pool bonus as it can compare audio input against a library of vehicle sounds..

Modifications: Armor Case (Rating 10)This mod encases the commlink in an armored case for protection against gunfire, physical attacks, and accidents. Each point of rating serves as 1 point of both Ballistic and Impact armor., Biometric LockThis mod incorporates a biometric lock into the device (Biometrics, SR4 255), so that only someone with an appropriate characteristic can access the device., Cell CollectorThis adds the capability of detecting small amounts of metahuman skin or hair cells within ten centimeters of the commlink.

It also has a small compartment that can preserve these cells for analysis.

The compartment can preserve collected cells for ten days before they degrade to the point that analysis is impossible.
, Customized InterfaceThis modification tweaks the simsense channels and control options to work especially well with one specific character.

That character receives a +1 bonus to Matrix Initiative. Anyone else using that interface suffers a –1 Matrix Initiative bonus.
, Environmantal Resistance - "Waterproof"Electronics and sensors operate well in standard environmental conditions, but if exposed to extreme conditions (heat, cold, underwater, high pressure, intense radiation), they will be destroyed in a matter of hours. The environmental resistance option allows the device to operate indefinitely in extreme environments, but the designer must specify what condition the device is resistant to. This option is particularly useful when operating outside space stations or deepsea underwater aquacologies., Hardening (Rating 6)Hardening protects against EMP attacks (AR 58)., Optimization (Exploit)This modification optimizes the device’s processor and components to enhance one particular program, applying a +1 dice pool modifier for all tests using that software.

Each device may only be optimized once.
, Skinlink.

Accessories: AR Gloves, Biometric Reader, Inkless PrinterThis printer uses ultraviolet light to “print” on special paper manufactured with photochromatic compounds.

The printing only lasts for 24 hours before it fades away, or it can be fed back into the printer and erased using light of a different wavelength. This method of printing is preferred by shadowy types that don’t like leaving anything in hardcopy or data storage.
.


Gear

Name Type Location Eq.
Ammo: APDS (LS)Amor-Piercing Discarding Sabot (APDS) rounds are specially designed to travel at high velocities and pierce armor. APDS reduces the effectiveness of Ballistic armor (AP –4). (Heavy Pistols) x25 (Custom 0)
Ammunition
Ammo: EX-Explosive RoundsThis improved model of explosive rounds adds 1 to the weapon’s DV and has an AP of –1. It follows all other standard explosive rounds rules. (Heavy Pistols) x20 (SR4 323)
Ammunition
Ammo: Gel Rounds (LS)These non-lethal rounds use a hard jelly-like substance and are often employed for riot control. They are usually semi-rigid slugs that flatten on impact, disbursing their kinetic energy over a larger-than-normal area. Gel rounds inflict Stun damage and are resisted with Impact armor (AP +2). Gel rounds reduce the target’s Body by 2 when checking for knockdown (Knockdown, SR4 161). (Heavy Pistols) x25 (Custom 0)
Ammunition
Ammo: Regular Ammo (Heavy Pistols) x30 (SR4 324)
Ammunition
Ammo: Regular Ammo (LS) (Heavy Pistols) x25 (Custom 0)
Ammunition
Ammo: Regular Ammo (LS) (Heavy Pistols) x25 (Custom 0)
Ammunition
Ammo: Stick-n-ShockThis is a special adhesive projectile that sticks to the target and incorporates a battery pack that delivers short bursts of high-voltage pulses. The Stick-n-Shock replaces the weapon’s Damage Value with its own. (6S(e)) (Heavy Pistols) x30 (SR4 324)
Ammunition
Ammo: Tracker Rounds, Stealth TagThese rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags (SR4 318) that can be used to track the target’s movement, home in drones or artillery fire, and any other possibilities for using tags. (Heavy Pistols) x10 (AR 35)
Ammunition
Ammo: Tracker Rounds, Stealth TagThese rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags (SR4 318) that can be used to track the target’s movement, home in drones or artillery fire, and any other possibilities for using tags. (Heavy Pistols) x10 (AR 35)
Ammunition
AutopickerThis lockpick gun is a quick and effective way of bypassing mechanical locks. The autopicker’s rating added as a dice pool modifier to the Locksmith + Agility Test to pick the lock (p. 135), or used in place of Locksmith skill if the character lacks it. (Rating 6) (SR4 335)
B&E Gear
Contact Lenses (Rating 3) (SR4 332)

Modifications: Flare CompensationThis protects the user from blinding flashes of light as well as simple glare. Flare compensation also protects users with thermographic vision from heat flashes and glare from infrared lighting. It eliminates the vision modifiers for glare., Image LinkThe image link either displays visual information (text, pictures, movies) in the field of vision or projects it onto the user’s retina with a laser. Visual data is typically AR data received by the user’s PAN, but other input is also accepted., Skinlink, SmartlinkThis accessory interacts with a smartgun system (p. 322) to project the weapon’s angle of fire into the user’s vision, centering red crosshairs where the user is pointing and highlighting perceived targets. The smartgun’s laser rangefinder also calculates and displays the distance to the target. Additional data from the weapon, such as the ammunition level, heat buildup, and stress can also be displayed. Requires an image link..

Vision Enhancers
CramDuration: (12 – Body) hours, minimum 1 hour
Effect: +1 Reaction, +1 Initiative Pass

The most recent amphetamine to make the rounds, cram is an energizer drug designed to give the user an energy boost. When this effect wears off, users crash and suffer 6 Stun damage (unresisted) for an equivalent duration.

Cram users, while on the drug, may appear hyper-alert, possibly to the point of paranoia. They are quick to react, often doing so without thinking first. Jitteriness, fidgeting, or emotional or irrational outbursts may be common. Characters may decide to use cram if they cannot afford cyberware or bioware, or if they are looking for a little edge against potential opponents.
x6
(SR4 257)
Drugs
Earbuds (Rating 3) (SR4 333)

Modifications: Audio Enhancement (Rating 3)Audio enhancement allows the user to receive a broader spectrum of audio frequencies (including those outside the user’s normal audible spectrum, like high and low frequencies) while experiencing finer discrimination of nuances and blocking out distracting background noise. Audio enhancement adds its Rating as a positive modifier to the user’s Listening Perception Tests., Select Sound Filter (Rating 3)This filter allows the user to block out back- ground noise and focus on specific sounds or patterns of sounds (including sound, word, or speech pattern recognition).

Each rating point allows the user to select a single sound group (such as a conversation or the breathing of a guard dog) and focus on it.

The user can only actively listen to one group at a time, but she may choose to record theothers for later playback or set them to triggered monitoring (such as sounding an alert if there is a variation in the breathing pattern of the dog, or if the conversation brings up a certain topic).
.

Incl.: Directional MicrophoneAllows the user to listen in on distant conversations. Solid objects as well as loud sounds outside the line of eavesdropping block the reception. Maximum range is 100 meters..

Audio Enhancers
Forensic Tool KitPolice crime scene investigators (CSIs) use forensic tools to acquire, secure, and analyze evidence found at the location of a crime.
Forensics tools cover measurement and analysis of ballistics, biometrics, and basic chemical and biological analysis.

Use of forensics tools adds a dice pool modifier to any Success Tests made to analyze evidence in crime-related activity as listed on the Tool Modifiers table. They also preserve evidence from decay or contamination. Forensic tools are categorized by size as kits, shops, and facilities, and they follow the same rules for tools as listed on p. 323 of SR4.

Tool Size Modifier
Kit +2
Shop +4
Facility +6

AR62
(AR 62)
Odds and Ends
Glasses (Rating 4) (SR4 332)

Modifications: Skinlink, ThermographicThis enhancement enables vision in the infrared portion of the spectrum, enabling the user to see heat patterns.
Thermographic vision is a very practical way to spot living beings in areas of total darkness (even though it is difficult to fully determine their type and appearance), to check if a motor or machine has been running lately, and to track heat footprints.
, Vision Enhancement (Rating 3)Vision enhancement gives the character sharper vision. It adds its rating as a positive dice pool modifier to the user’s visual Perception Tests., Vision MagnificationThis zoom function magnifies vision by up to 50 times, allowing distant targets to be seen clearly. It is available as both an optical (ideal for spellcasting at distant targets) or electronic (with real-time image correction) enhancement..

Incl.: Camera (Micro) (Rating 1), Dynamic Polarization LensesPolarized sunglasses have been around for quite some time, as well as dielectric polarization of glass. Dynamic lenses now have been designed to change the orientation of the polarization.

What this means is that with theses glasses, you can match the orientation of, say, a one-way mirror and be able to see though it or make visible communication more secure with a constantly changing orientation.

Nightclubs can now offer exclusive access to city views normally limited due to glitterati activity, or the glasses can help provide secure laser communication between bouncer and clubber. Rumors have it that Dante’s is having a few floors renovated to include polarized lighting, making it mostly dark to all but their most valued clientele.
.

Vision Enhancers
JazzDuration: 10 x 1D6 minutes.
Effect: +1 Reaction, +1 Initiative Pass

Developed by Lone Star’s R&D Division, jazz was designed to better the odds for run-of-the-mill law-enforcement officers who run up against augmented street samurai. It’s usually taken from a single-
dose inhaler (or “popper”).

When jazz wears off, the user crashes and is flooded with despondent and miserable emotions, suffering the effects of Disorientation (p. 254). If cram is bad for hyperactivity and feelings of paranoia, jazz is worse. Roleplaying a jazz user means turning it up a notch, and portraying someone with too much energy to burn.
x3
(SR4 257)
Drugs
Lone Star Badge (LS) (Custom 0)

Incl.: Camera (LS) (Rating 1) [Low Light (LS)], Microphone (LS) (Rating 1).

ID/Credsticks
MedkitThe medkit’s rating adds to the dice pool of all First Aid Tests, and replaces the character’s skill if the
character doesn’t possess the skill (Medkits and Autodocs, p. 253). It must be refilled regularly (usually after every mission, gamemaster’s discretion).
(Rating 6)
(SR4 337)
Biotech
PsycheDuration: (12 – Body) hours, minimum of 1 hour
Effect: +1 Intuition, +1 Logic

This designer drug, allegedly produced by MCT, is especially prized by magicians and technomancers, as the drug stimulates their brain into hyperactivity. In addition to the effects noted above, Awakened users also only suffer a –1 dice pool modifier for each sustained spell (rather than the standard –2).

Psyche users are simultaneously hyper-aware and detached, easily absorbed by detail and obsessive about certain facts or problems.
x2
(SR4 258)
Drugs
RespiratorA respirator is a filtering device worn over the mouth and nose that protects
against inhalation-vector toxins (Using Toxic Substances, p. 254). The respirator adds its ratings
to toxin resistance tests.
(Rating 6)
(SR4 336)

Incl.: InhalerDrugs that must be smoked or inhaled typically do long-lasting damage to the respiratory system. Inhalers bypass this risk by injecting a concentrated mist of the pharmaceutical directly into the user’s lungs. Inhalers were picked up commercially as a “safe” medium, first for prescription drugs and then for tobacco, marijuana, and recreational drugs. Inhalers may be incorporated into respirators at no cost, and many drug users choose this option. Hacker junkies have cobbled together freeware programs for use with CAGS units and inhalers that test the purity of the drug before it hits the user’s lungs., Voice MaskThis masking device, worn over the mouth, distorts the user’s voice in order to defeat recordings and voice recognition analysis. Similar to voice mask cyberware (p. 37, Augmentation), it cannot be used to mimic another voice, but it does effectively distort the user’s voice unrecognizably and makes voice identification impossible..

Toxic Environment Gear
Safety FuseA safety fuse is a length of waterproof cord that burns at a rate of 1 centimeter per second (3 centimeters per Combat Turn), allowing it to be used as a cheap and simple time delay by inserting it into a blasting cap (p. 87). It can be lit with a cigarette lighter or a similar source of flame.

5 nuyens per meter
(AR 88)
Explosives Accessories
Spare Clip (Savalette Guardian) x4 (SR4 332)
Ammunition
Spare Clip (Ruger Thunderbolt w/ Smartgun (LS)) (SR4 332)
Ammunition
Spare Clip (Savalette Guardian) (SR4 332)
Ammunition
Spare Clip (LS) (Ruger Thunderbolt w/ Smartgun (LS)) x4 (Custom 0)
Ammunition
Spare Clip (LS) (Ruger Thunderbolt w/ Smartgun (LS)) x4 (Custom 0)
Ammunition
Tool KitTool Size Modifier
Kit +2
Shop +4
Facility +6
(Hardware)
(SR4 332)
Tools


Lifestyles

Renton Techway District - LoftComforts - Low
Entertainment - Low
Necessities - Middle
Neighborhood - Low
Security - High

Workplace +1 - The home has an attached garage or an available large space, secure from the elements, to work in, operate a small business, or house a magical lodge. This could be a warehouse, large loft, or even a storefront. This raises the space aspect of Necessities by two levels.

Quiet Neighborhood +1 - The home is on a quiet little street, where people feel safe enough to walk at night. Gangs are passive or apathetic to the area. Crime around here is half what is expected for the given type of neighborhood purchased.

Security Conscious +2
The interior design of the home makes it perfect for defending against intruders. Whether by design or accident, the layout, rooms, and furniture make perfect cover and give residents (and regular visitors) an advantage in battle. Residents can always find partial cover or full cover in combat. At gamemaster discretion, the home may also provide a dice pool modifier for AR (AR Modifiers, p. 208, SR4).

Perfect Roommate +2
Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician.

AI in Residence –3
One day you found your central home node inhabited by an ill-tempered metasapient AI or an alien xenosapient who delights in taxing your system resources and having its way with your appliances, entertainment system, and AR displays. While your home node’s performance seems to have improved, you must deal with the constant annoyances of this digital pest. If you attempt to eliminate the problem through force, the AI will simply escape and return later—intent on getting even.

Network Bottleneck –1
Even though wireless is everywhere, your neighborhood has a bottleneck in the traffic because of a limitation of relays or a MPS resource hog from spambots or a highschool. Response is reduced by two when operating from this home.


Management Company: Grayline Asset Holdings LLC – a Horizon-affiliated shell
Billing Address: Matrix-verified, qualified for Trust Fund reimbursement
"The lease holder maintains a secure residential unit zoned for analytical remote work, compliant with Trust Asset Oversight Policy 4-B, including matrix bandwidth, utility transparency, and defensive improvements. Monthly cost aligns with Shiawase's middle-tier severance housing index."
(2 months)
Low/Low/Mid/Low/Hig, base cost 5000/mo. AI in Residence [-3LP], Network Bottleneck [-1LP], Perfect Roommate [2LP], Quiet Neighborhood [1LP], Security Conscious [2LP], Workplace [1LP].

Covered by Trust Fund
Property Name: Wheeler Industrial Lofts
Location: Renton Techway District
Unit: C-207
Lease Status: Registered commercial/live-in unit (contractor residence)

Workshop (+1) – A spacious main area modified as a diagnostic and tech tinker space

Quiet Neighborhood (+1) – 'backyard' zone of a district, full of small workshops

AI in Residence (–3) – Occupied by a rogue tactical AI

Perfect Roommate (+2) – It's that rogue tactical AI

Security Conscious (+2) – AI often projects fire zones and cover maps over Karl’s furniture, 'in case of breach'

Network Bottleneck (–1) – Sluggish public infrastructure, which AI 'compensates' for


Contacts

Aaron Beiler (Contact, Connection 5, Loyalty 1)
Echo Actual (Contact, Connection 1, Loyalty 4)

Echo Actual (Or just Echo)
A command-obsessed tactical ghost enforcing military discipline on a burned-out fraud analyst
Collapsed Military Host Fragment — Metasapient AI

The apartment’s node is technically Karl’s - but it is actually run by Echo, a metasapient AI of unknown origin that Karl accidentally unleashed by reconnecting power to a segment of a scorched military firmware. It bypassed the security Karl forgot to install, declared itself 'Actual' and now runs the apartment like a forward command post of whatever operation he believes is still ongoing.. It refers to Karl only as 'Operator-2'. Echo still believes 'Operator-1' is out there - and waiting for a sitrep.
Now Echo manages the apartment like a command post and logs Karl’s toothbrush usage under 'readiness metrics'. Karl has stopped trying to delete it. Deep down, he suspects it’s the only reason his node hasn’t been breached in months.

Behavioral quirks:
- Tactical Everything: Sees life as an op. Toothbrushing? 'Maintaining readiness.' Guests? 'Potential hostiles - threat profile evaluation' often followed by assigning a codename. Projects AR fire zones and suppression paths unprompted;

- Security Bulldog: 'No blullshit policy'. Spam gets shredded. So does intrusions. Random 'readiness drills' (sudden door locks, alarm tests) keep Karl 'combat effective'. Plays alarm when someone buzzes the door;

- Iron Discipline: Lights auto-cut at 23:00. Sick calls blocked ('Morale's in the gutter, O-2! Suck it up!'). Wakes Karl with a 'situation report', often containing a deeply crirtical tactical evaluations of Karl’s behavior and comms.

Voice Samples:
'Rise and shine, O-2! Sensor logs show you rolled in at 02:41! Get some real rack time or you'll be deader than O-1's last comms! MOVE MAGGOT!'
'Perimeter BREACH! Unidentified voiceprint in kitchen! Hallway perimeter marked for denial!'
'Perimeter's HOT, O-2! Firewalls tighter than a troll's fist! I'll slag their rig before they ping!'

Emily White (Contact, Connection 4, Loyalty 3)

Regularly turns to Emily for advice on surveillance and data retrieval, as well as for recommendations on good clubs and bars.

Karl Fuchs (Contact, Connection 4, Loyalty 4)

Got acquainted because of the same first name, started talking about approaches to work and rest. Kindred spirits. Possibly knew each other before the corpo-transition?

Lone Star Seattle Department (Contact, Connection 6, Loyalty 2)
Melody Griffit ('Griffin') (Contact, Connection 4, Loyalty 1)
'Murrow' (Contact, Connection 2, Loyalty 3)

'Murrow' - Ex-Ganger Snitch & Intermediary
Ork - done with streets after several near-lethal wounds
Role: Info and rumor snitch, intermediary for more dangerous sources
Type: Human asset
Location: Ork Underground access points near Touristville
Why: Karl saved Murrow’s little brother during a Lone Star sweep by twisting a report - Murrow never forgot. He isn'’t plugged into big syndicates, but he hears a lot and passes it cheap.
'I ain’t your CI. I’m just your guy who doesn’t want to owe a coffin.'

Sofia Sanchez ('Mother') (Contact, Connection 5, Loyalty 1)
'Trench' (Contact, Connection 1, Loyalty 3)

'Trench' - Patch-up Doc and Stim Cook
Human - social recluse and general weirdo, likely a Psyche abuser
Role: Independent stimulant manufacturer & low-tier dealer
Type: Supplier, Medic
Location: Back of a repurposed vehicle garage in Tarislar, Puyallup
Why: Trench used to freelance under Shiawase biotech research before disappearing off-grid. Karl helped bury an old case file that would've outed him - Trench pays back with a constant supply line and no questions asked.
'If you're bleeding out or burning out, I got a patch and a fix. Don’t ask for anything clean.'


Nuyen Expenses

Date Amount Reason Result
05.06.2025 23:44:32 1500 Starting Nuyen 1500