Difference between revisions of "Viktoria Novak"
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− | {{ | + | {{FloatTOC|Character |Description|Background|Active Skills|Knowledge Skills|Attacks|Qualities|Powers|Vehicles and Drones|Lifestyles|Contacts|SINs|Commlinks|Weapons|Armor|Gear|Nuyen Expenses }} |
− | < | + | {{Sidebar|Name=<onlyinclude>{{SR4_Statblock |
− | == | + | |Name=Viktoria X. Novak (VXN, Vixen) |
− | + | |Detail= SURGE'd Elf Lone Star Detective | |
− | + | |BOD=1 | |
− | + | |AGI=6(3) | |
− | + | |REA=5(8) | |
− | + | |STR=1 | |
− | + | |CHA=7 | |
− | + | |INT=5 | |
− | + | |LOG=5 | |
− | + | |WIL=1 | |
− | + | |EDG=1 | |
− | + | |MAG=5 | |
− | + | |Ess=6 | |
− | Memory | + | |Init=10(13) / 1(4) |
− | + | |MInit=8 / 2 | |
+ | |AInit=10 / 3 | ||
+ | |LiftCarry=15kg / 10kg | ||
+ | |Movement=walk 15/37, swim 6 | ||
+ | |Armor=ballistic 7, impact 5 | ||
+ | |CTracks=physical 9, stun 9 | ||
+ | |ASkills= Assensing 6, Con 4, Dodge 4, Etiquette 4, Leadership 4, Longarms 1, Negotiation 4, Perception 4, Pilot Ground Craft 1, Pistols 4 | ||
+ | |KSkills= Area Knowledge: Seattle 4, Bars and Clubs 1, English N, Law Enforcement 6, Magical Theory 4, Magical Threats 4, News 2, Sperethiel 4, Street Racing 1, Underworld 4 | ||
+ | |Qualities= Adept, Broad Auditory System (Ultrasound), Celerity, Changeling (Class III SURGE), Day Job (40 hrs/week), Distinctive Style, Extravagant Eyes, Geas (Combat Sense, Nature Affinity), Geas (Improved Reflexes, Nature Affinity), Glamour, Low-Light Vision, Nano Intolerance, Prejudiced (Specific, Biased) (Humanis Policlub), Records on File (Lone Star), SINner (Standard) (Viktoria X. Novak, UCAS), The Warrior's Way, Unusual Hair, Vestigial Tail, Vomeronasal Organ | ||
+ | |Powers= Astral Perception, Combat Sense 3, Commanding Voice, Eidetic Sense Memory, Improved Reflexes 3, Magic Sense | ||
+ | |Border=0 | ||
+ | }}</onlyinclude>}} | ||
− | == | + | [[Category:Characters]] |
− | BOD: | + | [[Category:Seattle Investigators Xtravaganza]] |
− | AGI: | + | {{Q|Why is it that every time I think I know the answers, someone goes and changes the questions?|Special Agent Fox Mulder|||nolink=1}} |
− | REA: | + | == Character == |
− | STR: | + | <div style="display:flex; flex-flow:row wrap;"> <div style="font-family:monospace; font-size:medium; padding-right:100px;"> |
− | CHA: | + | <b>Name:</b> Viktoria X. Novak<br/> |
− | INT: 5 | + | <b>Alias(es):</b> VXN, Vixen<br/> |
− | LOG: | + | <b>Metatype:</b> Elf (Changeling) <br/> |
− | WIL: 2 | + | <b>Sex:</b> Female<br/> |
− | + | <b>Age:</b> 25<br/> | |
− | + | <b>Height:</b> 1.75m<br/> | |
+ | <b>Weight:</b> 60kg<br/> | ||
+ | <b>Skin:</b> White<br/> | ||
+ | <b>Hair:</b> Orange<br/> | ||
+ | <b>Eyes:</b> Green<br/> | ||
+ | <br/> | ||
+ | <b>Street Cred:</b> 0<br/> | ||
+ | <b>Notoriety:</b> 0<br/> | ||
+ | <b>Public Awareness:</b> 0<br/> | ||
+ | <b>Karma:</b> 0 / 0<br/> | ||
+ | <b>Nuyen:</b> 500 | ||
+ | </div><div style="font-family:monospace; font-size:medium; padding-right:100px;"> | ||
+ | <b>BOD:</b> 1<br/> | ||
+ | <b>AGI:</b> 6(3) <br/> | ||
+ | <b>REA:</b> 5(8) <br/> | ||
+ | <b>STR:</b> 1<br/> | ||
+ | <b>CHA:</b> 7<br/> | ||
+ | <b>INT:</b> 5<br/> | ||
+ | <b>LOG:</b> 5<br/> | ||
+ | <b>WIL:</b> 1<br/> | ||
+ | <b>EDG:</b> 1<br/> | ||
+ | <b>MAG:</b> 5<br/> | ||
+ | </div><div style="font-family:monospace; font-size:medium;"> | ||
+ | <b>Essence:</b> 6<br/> | ||
+ | <b>Initiative / IPasses:</b> 10(13) / 1(4)<br/> | ||
+ | <b>Astral Initiative / IPasses:</b> 10 / 3<br/> | ||
+ | <b>Matrix Initiative / IPasses:</b> 8 / 2<br/> | ||
+ | <b>Memory:</b> 6<br/> | ||
+ | <b>Composure:</b> 8<br/> | ||
+ | <b>Judge Intentions:</b> 12<br/> | ||
+ | <b>Lift and Carry:</b> 2 (15kg / 10kg)<br/> | ||
+ | <b>Movement:</b> walk 15/37, swim 6<br/> | ||
+ | <b>Armor:</b> ballistic 7, impact 5<br/> | ||
+ | <b>Physical Condition Track:</b> 0 / 9<br/> | ||
+ | <b>Stun Condition Track:</b> 0 / 9 | ||
+ | </div></div><br/> | ||
− | == | + | == Description == |
− | + | <p align="justify"> Young surged female elf with foxy features. <br/> </p><p align="justify"> Likes: action, nature. <br/> Dislikes: being mistaken for a catgirl, K9 jokes, Humanis. </p> <br/> | |
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− | == | + | == Background == |
− | + | <p align="justify"> Born: 20 OCT 2045 in Everett, Seattle. <br/> Surged: 10 SEP 2061. </p> <br/> | |
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− | == | + | == Active Skills == |
− | + | {| class="hover zebra sortable" style="width:100%;" | |
− | + | |- | |
− | + | ! width="203px" | Skill | |
− | + | ! width="53px" | ATTR | |
− | Magical | + | ! width="53px" | Rtg |
− | + | ! width="53px" | Pool | |
− | + | ! width="78px" | Math | |
+ | ! width="78px" | Category | ||
+ | ! width="128px" | Group | ||
+ | ! Notes | ||
+ | |- | ||
+ | | Aeronautics Mechanic | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Mechanic || | ||
+ | |- | ||
+ | | Animal Handling | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Physical || Animal Husbandry || | ||
+ | |- | ||
+ | | Animal Training | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Physical || Animal Husbandry || | ||
+ | |- | ||
+ | | Arcana | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Magical || || | ||
+ | |- | ||
+ | | Archery | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Combat || || | ||
+ | |- | ||
+ | | Armorer | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Technical || || | ||
+ | |- | ||
+ | | Artisan | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Technical || || | ||
+ | |- | ||
+ | | Assensing | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 6 | ||
+ | | style="text-align:right;" | '''11''' || (5+6) || Magical || || | ||
+ | |- | ||
+ | | Astral Combat | ||
+ | | style="text-align:center;" | WIL | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Magical || || | ||
+ | |- | ||
+ | | Automatics | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Combat || Firearms || | ||
+ | |- | ||
+ | | Automotive Mechanic | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Mechanic || | ||
+ | |- | ||
+ | | Banishing | ||
+ | | style="text-align:center;" | MAG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Magical || Conjuring || | ||
+ | |- | ||
+ | | Binding | ||
+ | | style="text-align:center;" | MAG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Magical || Conjuring || | ||
+ | |- | ||
+ | | Blades | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Combat || Close Combat || | ||
+ | |- | ||
+ | | Chemistry | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || || | ||
+ | |- | ||
+ | | Climbing | ||
+ | | style="text-align:center;" | STR | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Physical || Athletics || | ||
+ | |- | ||
+ | | Clubs | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Combat || Close Combat || | ||
+ | |- | ||
+ | | Compiling | ||
+ | | style="text-align:center;" | RES | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Resonance || Tasking || | ||
+ | |- | ||
+ | | Computer | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Technical || Electronics || | ||
+ | |- | ||
+ | | Con | ||
+ | | style="text-align:center;" | CHA | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''14''' || (7+4+3) || Social || Influence || | ||
+ | |- | ||
+ | | Counterspelling | ||
+ | | style="text-align:center;" | MAG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Magical || Sorcery || | ||
+ | |- | ||
+ | | Cybercombat | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Technical || Cracking || | ||
+ | |- | ||
+ | | Cybertechnology | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Biotech || | ||
+ | |- | ||
+ | | Data Search | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Technical || Electronics || | ||
+ | |- | ||
+ | | Decompiling | ||
+ | | style="text-align:center;" | RES | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Resonance || Tasking || | ||
+ | |- | ||
+ | | Demolitions | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Technical || || | ||
+ | |- | ||
+ | | Disguise | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Physical || Stealth || | ||
+ | |- | ||
+ | | Diving | ||
+ | | style="text-align:center;" | BOD | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Physical || || | ||
+ | |- | ||
+ | | Dodge | ||
+ | | style="text-align:center;" | REA | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''12''' || (8+4) || Combat || || | ||
+ | |- | ||
+ | | Electronic Warfare | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Cracking || | ||
+ | |- | ||
+ | | Enchanting | ||
+ | | style="text-align:center;" | MAG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Magical || || | ||
+ | |- | ||
+ | | Escape Artist | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Physical || || | ||
+ | |- | ||
+ | | Etiquette | ||
+ | | style="text-align:center;" | CHA | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''14''' || (7+4+3) || Social || Influence || | ||
+ | |- | ||
+ | | First Aid | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Technical || Biotech || | ||
+ | |- | ||
+ | | Flight | ||
+ | | style="text-align:center;" | STR | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Physical || Athletics || | ||
+ | |- | ||
+ | | Forgery | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Technical || || | ||
+ | |- | ||
+ | | Gunnery | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Vehicle || || | ||
+ | |- | ||
+ | | Gymnastics | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Physical || Athletics || | ||
+ | |- | ||
+ | | Hacking | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Technical || Cracking || | ||
+ | |- | ||
+ | | Hardware | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Electronics || | ||
+ | |- | ||
+ | | Heavy Weapons | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Combat || || | ||
+ | |- | ||
+ | | Industrial Mechanic | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Mechanic || | ||
+ | |- | ||
+ | | Infiltration | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Physical || Stealth || | ||
+ | |- | ||
+ | | Instruction | ||
+ | | style="text-align:center;" | CHA | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''6''' || (7-1+3) || Social || || | ||
+ | |- | ||
+ | | Intimidation | ||
+ | | style="text-align:center;" | CHA | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''6''' || (7-1) || Social || || | ||
+ | |- | ||
+ | | Leadership | ||
+ | | style="text-align:center;" | CHA | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''14''' || (7+4+3) || Social || Influence || | ||
+ | |- | ||
+ | | Locksmith | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Technical || || | ||
+ | |- | ||
+ | | Longarms | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | 1 | ||
+ | | style="text-align:right;" | '''4''' || (3+1) || Combat || Firearms || | ||
+ | |- | ||
+ | | Medicine | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Biotech || | ||
+ | |- | ||
+ | | Nautical Mechanic | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Mechanic || | ||
+ | |- | ||
+ | | Navigation | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Physical || Outdoors || | ||
+ | |- | ||
+ | | Negotiation | ||
+ | | style="text-align:center;" | CHA | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''14''' || (7+4+3) || Social || Influence || | ||
+ | |- | ||
+ | | Palming | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Physical || Stealth || | ||
+ | |- | ||
+ | | Parachuting | ||
+ | | style="text-align:center;" | BOD | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Physical || || | ||
+ | |- | ||
+ | | Perception | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''9''' || (5+4) || Physical || || +3 smell, hearing, vision | ||
+ | |- | ||
+ | | Pilot Aerospace | ||
+ | | style="text-align:center;" | REA | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (8-1) || Vehicle || || | ||
+ | |- | ||
+ | | Pilot Aircraft | ||
+ | | style="text-align:center;" | REA | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (8-1) || Vehicle || || | ||
+ | |- | ||
+ | | Pilot Anthroform | ||
+ | | style="text-align:center;" | REA | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (8-1) || Vehicle || || | ||
+ | |- | ||
+ | | Pilot Ground Craft | ||
+ | | style="text-align:center;" | REA | ||
+ | | style="text-align:center;" | 1 | ||
+ | | style="text-align:right;" | '''9''' || (8+1) || Vehicle || || | ||
+ | |- | ||
+ | | Pilot Watercraft | ||
+ | | style="text-align:center;" | REA | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''7''' || (8-1) || Vehicle || || | ||
+ | |- | ||
+ | | Pistols | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''7''' || (3+4) || Combat || Firearms || | ||
+ | |- | ||
+ | | Registering | ||
+ | | style="text-align:center;" | RES | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Resonance || Tasking || | ||
+ | |- | ||
+ | | Riding | ||
+ | | style="text-align:center;" | REA | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''7''' || (8-1) || Physical || Animal Husbandry || | ||
+ | |- | ||
+ | | Ritual Spellcasting | ||
+ | | style="text-align:center;" | MAG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Magical || Sorcery || | ||
+ | |- | ||
+ | | Running | ||
+ | | style="text-align:center;" | STR | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Physical || Athletics || | ||
+ | |- | ||
+ | | Shadowing | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Physical || Stealth || | ||
+ | |- | ||
+ | | Software | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Electronics || | ||
+ | |- | ||
+ | | Spellcasting | ||
+ | | style="text-align:center;" | MAG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Magical || Sorcery || | ||
+ | |- | ||
+ | | Summoning | ||
+ | | style="text-align:center;" | MAG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Magical || Conjuring || | ||
+ | |- | ||
+ | | Survival | ||
+ | | style="text-align:center;" | WIL | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Physical || Outdoors || | ||
+ | |- | ||
+ | | Swimming | ||
+ | | style="text-align:center;" | STR | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (1-1) || Physical || Athletics || | ||
+ | |- | ||
+ | | Throwing Weapons | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Combat || || | ||
+ | |- | ||
+ | | Tracking | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''4''' || (5-1) || Physical || Outdoors || | ||
+ | |- | ||
+ | | Unarmed Combat | ||
+ | | style="text-align:center;" | AGI | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''2''' || (3-1) || Combat || Close Combat || | ||
+ | |- | ||
+ | | VetTech | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | | ||
+ | | style="text-align:right;" | '''0''' || (5-1) || Technical || Animal Husbandry || | ||
+ | |} | ||
+ | <br/> | ||
− | == | + | == Knowledge Skills == |
+ | {| class="hover zebra sortable" style="width:100%;" | ||
+ | |- | ||
+ | ! width="203px" | Skill | ||
+ | ! width="53px" | ATTR | ||
+ | ! width="53px" | Rtg | ||
+ | ! width="53px" | Pool | ||
+ | ! width="78px" | Math | ||
+ | ! width="78px" | Category | ||
+ | ! Notes | ||
+ | |- | ||
+ | | Area Knowledge: Seattle | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''9''' || (5+4) || Street || | ||
+ | |- | ||
+ | | Bars and Clubs | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 1 | ||
+ | | style="text-align:right;" | '''6''' || (5+1) || Street || | ||
+ | |- | ||
+ | | English | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 0 | ||
+ | | style="text-align:right;" | '''0''' || (5+0) || Language || | ||
+ | |- | ||
+ | | Law Enforcement | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | 6 | ||
+ | | style="text-align:right;" | '''11''' || (5+6) || Professional || | ||
+ | |- | ||
+ | | Magical Theory | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''9''' || (5+4) || Academic || | ||
+ | |- | ||
+ | | Magical Threats | ||
+ | | style="text-align:center;" | LOG | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''9''' || (5+4) || Academic || | ||
+ | |- | ||
+ | | News | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 2 | ||
+ | | style="text-align:right;" | '''7''' || (5+2) || Interest || | ||
+ | |- | ||
+ | | Sperethiel | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''9''' || (5+4) || Language || | ||
+ | |- | ||
+ | | Street Racing | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 1 | ||
+ | | style="text-align:right;" | '''6''' || (5+1) || Street || | ||
+ | |- | ||
+ | | Underworld | ||
+ | | style="text-align:center;" | INT | ||
+ | | style="text-align:center;" | 4 | ||
+ | | style="text-align:right;" | '''9''' || (5+4) || Street || | ||
+ | |} | ||
+ | <br/> | ||
− | == | + | == Attacks == |
− | + | {| class="hover zebra sortable" style="width:100%;" | |
− | + | |- | |
− | + | ! Name !! DMG !! AP !! Mode !! Ammo !! Type !! Range / Reach !! Pool !! Notes | |
− | + | |- | |
− | + | | style="vertical-align:top;" | Grenade <br/> Flare ({{Tooltip|Text=x1|Popup=Butt Pack}}) <br/> Flash-Bang ({{Tooltip|Text=x1|Popup=Mercury Comet}}) <br/> Flash-Pak ({{Tooltip|Text=x1|Popup=Belt}}) | |
− | + | | style="vertical-align:top;" | <br/>0 <br/>6S (10m Radius) <br/>Special | |
− | + | | style="vertical-align:top;" | <br/>- <br/>-3 <br/>- | |
− | + | | style="vertical-align:top;" | - | |
− | + | | style="vertical-align:top;" | - | |
− | + | | style="vertical-align:top;" | Ranged | |
− | + | | style="vertical-align:top;" | 0-2 / 3-4 / 5-6 / 7-10 | |
− | + | | style="vertical-align:top;" | 2 || | |
− | + | |- | |
− | + | | style="vertical-align:top;" | Lone Star Franchi SPAS-22 <br/> APDS ({{Tooltip|Text=x30|Popup=Mercury Comet}}) <br/> Flare Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/> Shock Lock Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/> Stick-n-Shock ({{Tooltip|Text=x25|Popup=Mercury Comet}}) <br/> Subsonic Rounds ({{Tooltip|Text=x30|Popup=Mercury Comet}}) <br/> Suppression Rounds ({{Tooltip|Text=x10|Popup=Mercury Comet}}) <br/> Tracker Rounds, Stealth Tag ({{Tooltip|Text=x10|Popup=Mercury Comet}}) | |
− | + | | style="vertical-align:top;" | 7P <br/>+0 <br/>-2 <br/>+1 <br/>6S(e) <br/>+0 <br/>+0 <br/> | |
− | + | | style="vertical-align:top;" | -1 <br/>-4 <br/>+2 <br/>+0 <br/>-half <br/>+2 <br/>+1 <br/> | |
− | + | | style="vertical-align:top;" | SA/BF | |
− | + | | style="vertical-align:top;" | 13(m) | |
− | + | | style="vertical-align:top;" | Ranged | |
+ | | style="vertical-align:top;" | 0-11 / 12-44 / 45-88 / 89-165 | ||
+ | | style="vertical-align:top;" | 6 || | ||
+ | |- | ||
+ | | style="vertical-align:top;" | Lone Star Ruger Thunderbolt <br/> Gel Rounds ({{Tooltip|Text=x25|Popup=Belt}}) <br/> Regular Ammo ({{Tooltip|Text=x25|Popup=Belt}}) | ||
+ | | style="vertical-align:top;" | 5P <br/>-1S <br/> | ||
+ | | style="vertical-align:top;" | -1 <br/>+2 <br/> | ||
+ | | style="vertical-align:top;" | SA/BF | ||
+ | | style="vertical-align:top;" | 12(c) | ||
+ | | style="vertical-align:top;" | Ranged | ||
+ | | style="vertical-align:top;" | 0-5 / 6-20 / 21-40 / 41-60 | ||
+ | | style="vertical-align:top;" | 9 || | ||
+ | |- | ||
+ | | style="vertical-align:top;" | Pistol | ||
+ | | style="vertical-align:top;" | (STR/2)P | ||
+ | | style="vertical-align:top;" | - | ||
+ | | style="vertical-align:top;" | | ||
+ | | style="vertical-align:top;" | - | ||
+ | | style="vertical-align:top;" | Melee | ||
+ | | style="vertical-align:top;" | 0 | ||
+ | | style="vertical-align:top;" | 2 || | ||
+ | |- | ||
+ | | style="vertical-align:top;" | Rifle Butt | ||
+ | | style="vertical-align:top;" | (STR/2+1)P | ||
+ | | style="vertical-align:top;" | - | ||
+ | | style="vertical-align:top;" | | ||
+ | | style="vertical-align:top;" | - | ||
+ | | style="vertical-align:top;" | Melee | ||
+ | | style="vertical-align:top;" | 1 | ||
+ | | style="vertical-align:top;" | 2 || | ||
+ | |- | ||
+ | | style="vertical-align:top;" | Survival Knife | ||
+ | | style="vertical-align:top;" | (STR/2+1)P | ||
+ | | style="vertical-align:top;" | -1 | ||
+ | | style="vertical-align:top;" | | ||
+ | | style="vertical-align:top;" | - | ||
+ | | style="vertical-align:top;" | Melee | ||
+ | | style="vertical-align:top;" | 0 | ||
+ | | style="vertical-align:top;" | 3 || | ||
+ | |- | ||
+ | | style="vertical-align:top;" | Unarmed Attack | ||
+ | | style="vertical-align:top;" | (STR/2)S | ||
+ | | style="vertical-align:top;" | - | ||
+ | | style="vertical-align:top;" | | ||
+ | | style="vertical-align:top;" | - | ||
+ | | style="vertical-align:top;" | Melee | ||
+ | | style="vertical-align:top;" | 0 | ||
+ | | style="vertical-align:top;" | 2 || | ||
+ | |} | ||
+ | <br/> | ||
− | == | + | == Qualities == |
− | + | ;<span id="Adept"> Adept </span> <span class="ref"> (SR4 90)</span> | |
− | + | ;<span id="Broad Auditory System (Ultrasound)"> Broad Auditory System (Ultrasound) </span> <span class="ref"> (RC 111)</span> | |
− | Improved Reflexes 3 | + | :<p align="justify">This natural increased auditory spectrum enables the character to hear outside the range of normal metahuman hearing. The user can either hear ultrasonic, high-frequency sound (including ultrasound emitters) or infrasonic, low-frequency noises. He cannot choose or control a certain frequency of this increased spectrum. In game terms, the character may make a Perception Test to detect communication or sounds within his chosen frequency band. <br/> </p><p align="justify"> As this kind of hearing can be considered “always on,” the character may sometimes be distracted or deafened by noises inaudible to others. This expression results in visible changes to the size and structure of the outer ear.</p> |
− | Magic Sense | + | ;<span id="Celerity"> Celerity </span> <span class="ref"> (RC 112)</span> |
+ | :<p align="justify">Characters with this quality benefit from strengthening of the musculature involved in running. Leg muscles become ropy and more prominent. Increase the character’s Walking and Running rates <i>(Movement, SR4 138)</i> by one-half (round down) its current value.</p> | ||
+ | ;<span id="Changeling (Class III SURGE)"> Changeling (Class III SURGE) </span> <span class="ref"> (RC 73)</span> | ||
+ | :<p align="justify">"Foxgirl" [+35/-15]: <br/> [+5] Broad Auditory System (Ultrasound) <br/> [0] Distinctive Style <br/> [+5] Celerity <br/> [-5] Extravagant Eyes <br/> [+15] Glamour <br/> [-5] Unusual Hair <br/> [-5] Vestigial Tail <br/> [+10] Vomeronasal Organ</p> | ||
+ | ;<span id="Day Job (40 hrs/week)"> Day Job (40 hrs/week) </span> <span class="ref"> (RC 103)</span> | ||
+ | :<p align="justify">Lone Star Detective, 5000¥/mo</p> | ||
+ | ;<span id="Distinctive Style"> Distinctive Style </span> <span class="ref"> (RC 103)</span> | ||
+ | :<p align="justify">Fox tail, ears and eyes, long orange hair.</p> | ||
+ | ;<span id="Extravagant Eyes"> Extravagant Eyes </span> <span class="ref"> (RC 117)</span> | ||
+ | ;<span id="Geas"> Geas (Improved Reflexes, Nature Affinity) </span> <span class="ref"> (SM 27)</span> | ||
+ | ;<span id="Geas"> Geas (Combat Sense, Nature Affinity) </span> <span class="ref"> (SM 27)</span> | ||
+ | ;<span id="Glamour"> Glamour </span> <span class="ref"> (RC 113)</span> | ||
+ | :<p align="justify">A character with Glamour is paranaturally gifted so that all sapient beings perceive her as moving with unearthly grace, her countenance as always radiant, and her voice as soul-wrenching and laden with emotion. People may describe her as angelic or fairylike, and everyone she speaks to cannot help but feel moved and inspired. <br/> </p><p align="justify"> Sapient beings will always respond with awe, deference, and kindness to the character as long as she does not act hostile. The character gains a +3 dice pool modifier to all Social Skill Tests except Intimidation. <br/> </p><p align="justify"> This quality renders the character particularly memorable and she suffers from the effects of Distinctive Style <i>(RC 103)</i>.</p> | ||
+ | ;<span id="Low-Light Vision"> Low-Light Vision </span> <span class="ref"> (RC 114)</span> | ||
+ | ;<span id="Nano Intolerance"> Nano Intolerance </span> <span class="ref"> (AU 22)</span> | ||
+ | ;<span id="Prejudiced (Specific, Biased)"> Prejudiced (Specific, Biased) (Humanis Policlub) </span> <span class="ref"> (RC 108)</span> | ||
+ | ;<span id="Records on File"> Records on File (Lone Star) </span> <span class="ref"> (RC 109)</span> | ||
+ | ;<span id="SINner (Standard)"> SINner (Standard) (Viktoria X. Novak, UCAS) </span> <span class="ref"> (SR4 95)</span> | ||
+ | ;<span id="The Warrior's Way"> The Warrior's Way </span> <span class="ref"> (WA 14)</span> | ||
+ | :<p align="justify">Characters with this quality may purchase the following powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic points: Combat Sense, Counterstrike, Critical Strike, Improved Ability (Combat Skills), Improved Physical Attribute (Any), Improved Reflexes, Killing Hands, Missile Mastery, Mystic Armor, Quick Draw. <br/> </p><p align="justify"> In addition, they receive a +1 to effective Initiate grade for the Adept Centering technique (for Combat Active skills only, not Physical Active Skills), and for the Attunement (Item) Metamagic. Also, subtract one from the Karma cost to Attune to any weapon via the Attunement (Item) Metamagic.</p> | ||
+ | ;<span id="Unusual Hair"> Unusual Hair </span> <span class="ref"> (RC 119)</span> | ||
+ | ;<span id="Vestigial Tail"> Vestigial Tail </span> <span class="ref"> (RC 119)</span> | ||
+ | ;<span id="Vomeronasal Organ"> Vomeronasal Organ </span> <span class="ref"> (RC 116)</span> | ||
+ | :<p align="justify">The character’s nose contains additional olfactory organelles that augment her sense of smell, granting a higher sensitivity and contrast (sending neural signals not only to the accessory olfactory bulb, but to the amygdala and hypothalamus as well). This enhances a metahuman’s innate ability to discern and react to individuals by scent, as well as detecting basic emotional cues (fear, anger, lust) from smells. A character with this quality can also identify individual people and animals by their smell and can recognize clues to a person’s emotional state based on body odors. Add a +3 dice pool modifier to any Perception Tests based on smell and a +2 modifier to any Test involving social interaction. <br/> </p><p align="justify"> Strong odors and intense background smells (ie. garbage, spicy foods, etc) may diminish this ability or even confuse it, and the character may experience extreme discomfort when confronted with overwhelming odors (i.e. large crowds or offensive smells). To reflect distraction or discomfort, add a –2 dice pool modifier to all tests (though a respirator can reduce these penalties by its rating). Thanks to the neural connections between vomeronasal organs and the behavioral centers of the brain, tailored pheromones provide twice their normal bonus against characters with this quality. If the character also possesses an adrenaline pump (SR4 338), the pump may be set off by other people’s smells of fear, anger, and lust. In these cases, the character should make a Composure (1) Test.</p> | ||
+ | <br/> | ||
− | == | + | == Powers == |
− | + | ;<span id="Astral Perception"> Astral Perception </span> <span class="ref"> (SR4 195)</span> | |
− | + | :<p align="justify">This power allows the adept to bridge the gap between the physical and astral realms and “see” into the astral plane. Adepts with this power follow all the normal rules for astral perception.</p> | |
− | + | ;<span id="Combat Sense"> Combat Sense 3 </span> <span class="ref"> (SR4 195)</span> | |
− | + | :<p align="justify">Combat Sense provides an instinctive sense about an area and any potential threats nearby. The character gains one die per level for Reaction on Surprise Tests and when defending against ranged and melee attacks.</p> | |
− | + | ;<span id="Commanding Voice"> Commanding Voice </span> <span class="ref"> (SM 176)</span> | |
− | + | :<p align="justify">This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (five words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Leadership. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely he will obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add +1 dice per additional target (max. +5). <br/> </p><p align="justify"> Commanding voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplified or broadcast via technological means (eg. wireless transmission, loudspeaker, etc). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.</p> | |
− | + | ;<span id="Eidetic Sense Memory"> Eidetic Sense Memory </span> <span class="ref"> (SM 176)</span> | |
− | + | :<p align="justify">An adept with this power has the ability to memorize all types of sensory input. Besides perfect photographic visual memory, the adept can recollect sounds, textures, tastes, and smells—and any combination thereof. The adept can recall these sensory impressions at will, and will remember who or what they have memorized in future encounters. The adept can also photo-read, greatly increasing their reading speed.</p> | |
− | + | ;<span id="Improved Reflexes 3"> Improved Reflexes 3 </span> <span class="ref"> (SR4 196)</span> | |
+ | :<p align="justify">This power increases the speed at which you react, just like wired reflexes. For each level, you receive +1 die to Reaction (this also affects Initiative) and 1 extra Initiative Pass. The maximum rating of Improved Reflexes is 3, and the increase cannot be combined with technological or other magical increases to Initiative.</p> | ||
+ | ;<span id="Magic Sense"> Magic Sense </span> <span class="ref"> (SM 178)</span> | ||
+ | :<p align="justify">This power grants the adept extra sensitivity to the ebbs and flows of mana in his vicinity. The adept can sense magical activity on the same plane within (Magic x 10) meters of his person. This power will detect active foci, spells, mana barriers, dual-natured beings, and mana anomalies; on the astral it will also detect astral forms. Treat this power as the Detect Magic spell <i>(SR4 199)</i>, with a Force equal to the adept’s Magic.</p> | ||
+ | <br/> | ||
− | == Armor == | + | == Vehicles and Drones == |
+ | ;<span id="Honda-GM 3220 (Sports Car)"> Ford Mustang 2060 (Sports Car) </span> <span class="ref"> (Honda-GM 3220 (Sports Car), UCL 18)</span> | ||
+ | :<p align="justify"> Sports Car: Handling -1, Acceleration 20/50, Speed 160, Body 10, Armor 5.</p> | ||
+ | :<p align="justify"> Dogbrain: Pilot 1, Device 2, Response 3, System 3, Signal 3, Firewall 3.</p> | ||
+ | :<p align="justify"> Sensor Array: Sensor 1, Signal 5, Atmosphere Sensor (Rating 1), 4x Camera (Rating 1), 2x Laser Range Finder, Radar (Rating 1).</p> | ||
+ | :<p align="justify"> Modifications: Amenities (Middle) , GridLink, Obsolescent, Pimped Ride Level 1, Racing Tires (Rating 4), Reduced Economy.</p> | ||
+ | :<p align="justify">Used.</p> | ||
+ | <br/> | ||
− | == | + | == Lifestyles == |
+ | ;<span id="Lone Star Apartment Complex">Lone Star Apartment Complex</span> <span class="ref"> (1 month)</span> | ||
+ | :Mid/Mid/Mid/Mid/Mid, base cost 3800/mo. Concerned Neighbors [2LP], Corporate Owned [-3LP], Donut Shop (Rating 2) [-4LP], Perfect Roommate [2LP], Ultramodern [1LP]. | ||
+ | :<p align="justify">1 roommate ([[#Lee, June|June Lee]]), total cost 4180/mo, split ~52.5/47.5 (2200/mo). <br/> </p><p align="justify"> Concerned Neighbors [+2]: The character’s neighbors are tighter knit (or proactively paranoid) and keep an eye on each other. They will investigate unusual sounds and will either check on the character or call the police/security. Consider concerned neighbors as an additional security test. Just be sure to tell your neighbors when your weirdo friends are coming to visit. <br/> </p><p align="justify"> Corporate Owned [-3]: The home is part of corporate-built housing such as an arcology or gated wage-slave community. While the place is nice and secure, everything is monitored. Security watches inside and out. A character who takes Corporate Owned for a residence must take the quality Day Job (p. 103). <br/> </p><p align="justify"> Donut Shop [-4]: For whatever reason, cops hang around near your hiding spot. You found <br/> one of the few untarnished badges in the Sixth World, and you have to sneak past them to be safe. Nothing will help you if they catch you after you killed a “Brother In Blue.” <br/> </p><p align="justify"> Perfect Roommate [+2]: Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician. <br/> </p><p align="justify"> Ultramodern [+1]: The best and brightest technology can be found in your place; the cutting edge wishes it was as sharp as what you have here! Increase the Device Rating of all the electronics by 1.</p> | ||
+ | <br/> | ||
− | == | + | == Contacts == |
− | + | ;<span id=" Lone Star Seattle"> Lone Star Seattle </span> <span class="ref"> (Contact, Connection 6 (10), Loyalty 2) | |
− | + | </span> | |
− | + | :<p align="justify">Employing organization</p> | |
− | + | ;<span id="Beiler, Aaron"> Beiler, Aaron </span> <span class="ref"> (Contact, Connection 5, Loyalty 5) | |
− | + | </span> | |
− | + | :<p align="justify">Lone Star Seattle. Head of Homicide Department, Captain. <br/> Family friend. <br/> Male human, 42.</p> | |
− | + | ;<span id="Lee, June"> Lee, June </span> <span class="ref"> (Contact, Connection 1, Loyalty 4) | |
− | + | </span> | |
− | + | :<p align="justify">Lone Star Seattle. Junior Crime Scene Investigator. Techie and geek. <br/> Roommate, friend. <br/> Female human, 24.</p> | |
− | + | ;<span id="Sanchez, Sofia"> Sanchez, Sofia </span> <span class="ref"> (Contact, Connection 5, Loyalty 1) | |
− | + | </span> | |
− | + | :<p align="justify">Lone Star Seattle. Head of Supernatural Crimes Department, Captain. <br/> Female human.</p> | |
− | + | <br/> | |
− | |||
− | == | + | == SINs == |
− | + | ;<span id="sin!Viktoria X. Novak, UCAS"> Viktoria X. Novak, UCAS </span> <span class="ref"> (Standard) </span> | |
− | + | :<p align="justify"> Licenses: Body Armor, Concealed Carry, Driving, {{Tooltip|Text=Lone Star|Style=text-align:justify;|Popup=Job-specific.}}, Pistols.</p> | |
− | + | :<p align="justify">Lifestyles: [[#Lone Star Apartment Complex|Lone Star Apartment Complex]] <br/> </p><p align="justify"> Vehicles: [[#Honda-GM 3220 (Sports Car)|Ford Mustang 2060]]</p> | |
− | + | <br/> | |
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− | == | + | == Commlinks == |
+ | ;<span id="comm!Erika Elite"> Erika Elite </span> <span class="ref"> (SR4 328)</span> | ||
+ | :<p align="justify"> Commlink: Response 3, Signal 4, System 3, Firewall 6. </p> | ||
+ | :<p align="justify"> Running Software: Facial Recognition Software (Rating 3), Iris Antivirus <span style="opacity:0.67;">[Analyze (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]</span>, Purge (Rating 5) <span style="opacity:0.67;">[Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]</span>]</span>, Iris Orb <span style="opacity:0.67;">[Firewall 6]</span>, Vehicle Identification Software (Rating 3).</p> | ||
+ | :<p align="justify"> Stored Software: Datasoft (Lone Star Databases) (Rating 6), Lie Detection Software (Rating 3), Lip Reader (Rating 6) <span style="opacity:0.67;">[Copy Protection (Rating 6), Optimization (Rating 3), Registration]</span>, Mapsoft (Seattle) (Rating 6), Scan (Rating 6) <span style="opacity:0.67;">[Copy Protection (Rating 6), Optimization (Rating 3), Registration]</span>, Suite: Pro User <span style="opacity:0.67;">[Analyze (Rating 4) <span style="opacity:0.67;">[Copy Protection (Rating 4), Registration]</span>, Browse (Rating 4) <span style="opacity:0.67;">[Copy Protection (Rating 4), Registration]</span>, Command (Rating 2) <span style="opacity:0.67;">[Copy Protection (Rating 2), Registration]</span>, Edit (Rating 4) <span style="opacity:0.67;">[Copy Protection (Rating 4), Registration]</span>]</span>.</p> | ||
+ | :<p align="justify"> Linked SIN(s): SIN (Standard, [[#sin!Viktoria X. Novak, UCAS|Viktoria X. Novak, UCAS]]) [License (Body Armor), License (Concealed Carry), License (Driving), License (Pistols), {{Tooltip|Text=License (Lone Star)|Style=text-align:justify;|Popup=Job-specific.}}].</p> | ||
+ | :<p align="justify"> Modifications: Armor Case (Rating 10), Biometric Lock, Environmental Resistance, Hardening (Rating 6), Skinlink.</p> | ||
+ | :<p align="justify"> Accessories: Biometric Reader, Sim Module (Cold).</p> | ||
+ | <br/> | ||
− | == | + | == Weapons == |
+ | {| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;" | ||
+ | |- | ||
+ | ! style="padding:0px;" | Name | ||
+ | ! style="width:25%; padding:0px; text-align:left;" | Type | ||
+ | ! style="width:25%; padding:0px; text-align:left;" | Location | ||
+ | ! style="width:40px; padding:0px; text-align:left;" | Eq. | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flare!" style="font-weight:bold; font-style:normal;"> Grenade: Flare </span><span class="ref"> (AR 36)</span> | ||
+ | :<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage 0, AP -.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flash-Bang!" style="font-weight:bold; font-style:normal;"> Grenade: Flash-Bang </span><span class="ref"> (SR4 324)</span> | ||
+ | :<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage 6S (10m Radius), AP -3.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Grenade: Flash-Pak!" style="font-weight:bold; font-style:normal;"> Grenade: Flash-Pak </span><span class="ref"> (SR4 324)</span> | ||
+ | :<p align="justify">Ranged Weapon: Range 0-2 / 3-4 / 5-6 / 7-10, Damage Special, AP -.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Franchi SPAS-22!Lone Star Franchi SPAS-22" style="font-weight:bold; font-style:normal;"> Lone Star Franchi SPAS-22 </span><span class="ref"> (Franchi SPAS-22, AR 28)</span> | ||
+ | :<p align="justify">Ranged Weapon: Range 0-11 / 12-44 / 45-88 / 89-165, Damage 7P, AP -1, Mode SA/BF, Ammo 13(m).</p> | ||
+ | :<p align="justify"> Modifications: Advanced Safety (Basic System) , Barrel Extension, Extended Clip, Folding Stock, Improved Range Finder, Silencer, Skinlink, Smartgun System, Tracker.</p> | ||
+ | :<p align="justify"> Accessories: Flashlight (Standard) , Shock Pad, Sling.</p> | ||
+ | :<p align="justify"> Add. Weapons: Rifle Butt.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Shotguns</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ruger Thunderbolt w/ Smartgun!Lone Star Ruger Thunderbolt" style="font-weight:bold; font-style:normal;"> Lone Star Ruger Thunderbolt </span><span class="ref"> (Ruger Thunderbolt w/ Smartgun, AR 24)</span> | ||
+ | :<p align="justify">Ranged Weapon: Range 0-5 / 6-20 / 21-40 / 41-60, Damage 5P, AP -1, Mode SA/BF, Ammo 12(c).</p> | ||
+ | :<p align="justify"> Modifications: Advanced Safety (Basic System) , Firing Selection Change (Small Mod (SA)) , Gecko Grip, Laser Sight, Melee Hardening, Personalized Grip, Reduced Weight, Skinlink, Sling, Smartgun System, Tracker.</p> | ||
+ | :<p align="justify"> Accessories: Flashlight (Standard) .</p> | ||
+ | :<p align="justify"> Add. Weapons: Pistol.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Heavy Pistols</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Belt, Quick-Draw Holster</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Survival Knife!" style="font-weight:bold; font-style:normal;"> Survival Knife </span><span class="ref"> (SR4 315)</span> | ||
+ | :<p align="justify">Melee Weapon: Reach 0, Damage 2P, AP -1.</p> | ||
+ | :<p align="justify"> Modifications: Personalized Grip (Melee) .</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Blades</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |} | ||
+ | <br/> | ||
− | == | + | == Armor == |
+ | {| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;" | ||
+ | |- | ||
+ | ! style="padding:0px;" | Name | ||
+ | ! style="width:25%; padding:0px; text-align:left;" | Category | ||
+ | ! style="width:25%; padding:0px; text-align:left;" | Location | ||
+ | ! style="width:40px; padding:0px; text-align:left;" | Eq. | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ballistic Mask!" style="font-weight:bold; font-style:normal;"> Ballistic Mask </span><span class="ref"> (WAR 160)</span> | ||
+ | :<p align="justify">Armor: +2 Ballistic, +1 Impact. </p> | ||
+ | :<p align="justify"> Modifications: Color Changing, Flare Compensation, Thermal Damping (Rating 6).</p> | ||
+ | :<p align="justify"> Incl.: Respirator (Rating 6).</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Helmets and Shields</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Clothing!Cargo Pants and Short Jacket" style="font-weight:bold; font-style:normal;"> Cargo Pants and Short Jacket </span><span class="ref"> (Clothing, SR4 326)</span> | ||
+ | :<p align="justify">Armor: 0 Ballistic, 0 Impact, 0 Encumbrance. </p> | ||
+ | :<p align="justify"> Modifications: Natural Fiber.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Clothing</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Character</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor!" style="font-weight:bold; font-style:normal;"> Full Body Armor </span><span class="ref"> (SR4 326)</span> | ||
+ | :<p align="justify">Armor: 10 Ballistic, 8 Impact, 7 Encumbrance. </p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Armor</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Full Body Armor Helmet!" style="font-weight:bold; font-style:normal;"> Full Body Armor Helmet </span><span class="ref"> (SR4 326)</span> | ||
+ | :<p align="justify">Armor: +2 Ballistic, +2 Impact. </p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Helmets and Shields</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Clothing!Light Poncho" style="font-weight:bold; font-style:normal;"> Light Poncho </span><span class="ref"> (Clothing, SR4 326)</span> | ||
+ | :<p align="justify">Armor: 0 Ballistic, 0 Impact, 0 Encumbrance. </p> | ||
+ | :<p align="justify"> Modifications: Chemical Protection (Rating 6), Color Changing, Thermal Damping (Rating 3).</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Clothing</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Armor Vest!Lone Star Armor Vest" style="font-weight:bold; font-style:normal;"> Lone Star Armor Vest </span><span class="ref"> (Armor Vest, SR4 326)</span> | ||
+ | :<p align="justify">Armor: 7 Ballistic, 5 Impact, 3 Encumbrance. </p> | ||
+ | :<p align="justify"> Modifications: Gel Packs, YNT SoftWeave.</p> | ||
+ | :<p align="justify"> Incl.: Biomonitor.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Armor</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Character</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |} | ||
+ | <br/> | ||
− | == | + | == Gear == |
− | + | {| class="hover sortable" style="border-collapse:collapse; border-spacing:0px; table-layout:fixed; width:100%;" | |
− | </ | + | |- |
+ | ! style="padding:0px;" | Name | ||
+ | ! style="width:25%; padding:0px; text-align:left;" | Type | ||
+ | ! style="width:25%; padding:0px; text-align:left;" | Location | ||
+ | ! style="width:40px; padding:0px; text-align:left;" | Eq. | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: APDS!" style="font-weight:bold; font-style:normal;"> Ammo: APDS (Shotguns) x30 </span><span class="ref"> (SR4 323)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Flare Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Flare Rounds (Shotguns) x10 </span><span class="ref"> (AR 35)</span> | ||
+ | :<p align="justify">Flare rounds are rarely used for attack but rather are intended to be shot into the air and act as a signal or location marker. After 60 meters of flight, they explode into a large shower of burning sparks. Targets struck by a flare round may catch fire <i>(SR4 155)</i> but receive a +2 dice pool modifier to their damage resistance test.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Gel Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Gel Rounds (Heavy Pistols) x25 </span><span class="ref"> (SR4 323)</span> | ||
+ | :<p align="justify">These non-lethal rounds use a hard jelly-like substance and are often employed for riot control. They are usually semi-rigid slugs that flatten on impact, disbursing their kinetic energy over a larger-than-normal area. Gel rounds inflict Stun damage and are resisted with Impact armor (AP +2). Gel rounds reduce the target’s Body by 2 when checking for knockdown <i>(Knockdown, SR4 161)</i>.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Belt</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (Heavy Pistols) x25 </span><span class="ref"> (SR4 324)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Belt</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Regular Ammo!" style="font-weight:bold; font-style:normal;"> Ammo: Regular Ammo (Shotguns) x30 </span><span class="ref"> (SR4 324)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Shock Lock Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Shock Lock Rounds (Shotguns) x10 </span><span class="ref"> (AR 35)</span> | ||
+ | :<p align="justify">Shock lock rounds are designed to shatter a door’s lock or hinge and halve the Barrier ratings of doors or similar barriers when used to destroy them <i>(Destroying Barriers, SR4 157)</i>. Against other targets, treat shock lock rounds as standard explosive rounds.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Stick-n-Shock!" style="font-weight:bold; font-style:normal;"> Ammo: Stick-n-Shock (Shotguns) x25 </span><span class="ref"> (SR4 324)</span> | ||
+ | :<p align="justify">This is a special adhesive projectile that sticks to the target and incorporates a battery pack that delivers short bursts of high-voltage pulses. The Stick-n-Shock replaces the weapon’s Damage Value with its own.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Subsonic Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Subsonic Rounds (Shotguns) x30 </span><span class="ref"> (AR 35)</span> | ||
+ | :<p align="justify">Subsonic ammunition applies a –1 dice pool modifier on all Perception Tests to notice the weapon’s use or locate the firing position. This dice pool modifier increases to –2 if a silencer <i>(SR4 311)</i> or sound suppressor <i>(SR4 312)</i> is used. Reduce the weapon’s range by 20%.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Suppression Rounds!" style="font-weight:bold; font-style:normal;"> Ammo: Suppression Rounds (Shotguns) x10 </span><span class="ref"> (WAR 156)</span> | ||
+ | :<p align="justify">These so-called “scary rounds” are designed to be loud and intimidating. They make a harsh buzzing sound through the air and a loud bang when they strike targets. Targets downrange take a –2 dice pool penalty to Composure Tests, and Perception Tests receive a +2 dice pool bonus to hear suppression rounds. The energy used to make all this noise takes away from the rounds’ impact on a target.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Ammo: Tracker Rounds, Stealth Tag!" style="font-weight:bold; font-style:normal;"> Ammo: Tracker Rounds, Stealth Tag (Shotguns) x10 </span><span class="ref"> (AR 35)</span> | ||
+ | :<p align="justify">Th ese rounds include a special RFID tag inside the bullet designed to mark a hit target. If the target receives damage from the hit, the tracker round penetrates the target’s armor and remains within the body of the target until it is removed. Tracker rounds contain either security or stealth tags <i>(SR4 318)</i> that can be used to track the target’s movement, home in drones or artillery fi re, and any other possibilities for using tags.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Mercury Comet</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Butt Pack!" style="font-weight:bold; font-style:normal;"> Butt Pack </span><span class="ref"> (AR 62)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Certified Credstick, Gold!" style="font-weight:bold; font-style:normal;"> Certified Credstick, Gold </span><span class="ref"> (SR4 331)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> ID/Credsticks</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Chisel!" style="font-weight:bold; font-style:normal;"> Chisel </span><span class="ref"> (SR4 335)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack, Survival Knife</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Concealable Holster!" style="font-weight:bold; font-style:normal;"> Concealable Holster </span><span class="ref"> (SR4 322)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Character</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Contact Lenses!" style="font-weight:bold; font-style:normal;"> Contact Lenses (Rating 3) </span><span class="ref"> (SR4 332)</span> | ||
+ | :<p align="justify"> Modifications: Image Link, Skinlink, Smartlink.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Character</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Datachip!" style="font-weight:bold; font-style:normal;"> Datachip x2 </span><span class="ref"> (SR4 330)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Storage Media</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Dopadrine!" style="font-weight:bold; font-style:normal;"> Dopadrine x2 </span><span class="ref"> (AR 74)</span> | ||
+ | :<p align="justify">Duration: 10 x 1D6 minutes. <br/> </p><p align="justify"> Effect: Cancels Berserk (see below), –1 die to all physical actions. <br/> </p><p align="justify"> A combination of antipsychotic medications and narcotics designed to cancel the rampant drug abuse by gangers, dopadrine has become a popular narcotic as well. Dopadrine prevents characters from going berserk <i>(Bear, SR4 192)</i> for the duration of the drug; if a user who is already berserk is dosed with dopadrine, the berserker rage automatically ends and they cannot become berserk again until the duration ends. Dopadrine heightens the apathy of users, making them feel disconnected from their concerns.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Earbuds!" style="font-weight:bold; font-style:normal;"> Earbuds (Rating 3) </span><span class="ref"> (SR4 333)</span> | ||
+ | :<p align="justify"> Modifications: Audio Enhancement (Rating 3), Select Sound Filter (Rating 3), Skinlink.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Audio Enhancers</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Character</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Emergency Field Dressing!" style="font-weight:bold; font-style:normal;"> Emergency Field Dressing x2 </span><span class="ref"> (WAR 164)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Endoscope!" style="font-weight:bold; font-style:normal;"> Endoscope (Rating 3) </span><span class="ref"> (SR4 332)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Fingerprint Dust!" style="font-weight:bold; font-style:normal;"> Fingerprint Dust </span><span class="ref"> (AR 82)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Compounds</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Flashlight!" style="font-weight:bold; font-style:normal;"> Flashlight </span><span class="ref"> (SR4 336)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Forensic Tool Kit!" style="font-weight:bold; font-style:normal;"> Forensic Tool Kit </span><span class="ref"> (AR 62)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="G3!" style="font-weight:bold; font-style:normal;"> G3 x10 </span><span class="ref"> (AR 74)</span> | ||
+ | :<p align="justify">Duration: (15 – Body) hours, minimum 1 hour. <br/> </p><p align="justify"> Effect: +1 Body when resisting Fatigue damage, Longevity (see below). <br/> </p><p align="justify"> A “gerispice” pharmaceutical believed by many to help prevent aging, G3 takes its name from the main ingredients: ginseng, guarana, and ginkgo biloba. G3 contains vitamin additives and antioxidants that help combat fatigue, making it a popular supplement for athletes, professional mercenaries, and other individuals who face regular strenuous activity. At the gamemaster’s discretion, characters who regularly take G3 on a daily basis may suffer the effects of old age somewhat less than others.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Glasscutter!" style="font-weight:bold; font-style:normal;"> Glasscutter </span><span class="ref"> (AR 62)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Glasses!" style="font-weight:bold; font-style:normal;"> Glasses (Rating 3) </span><span class="ref"> (SR4 332)</span> | ||
+ | :<p align="justify"> Modifications: Dynamic Polarization Lenses, Flare Compensation, Vision Enhancement (Rating 3), Vision Magnification.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Vision Enhancers</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Character</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Light Stick!" style="font-weight:bold; font-style:normal;"> Light Stick x3 </span><span class="ref"> (SR4 336)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Light Stick!" style="font-weight:bold; font-style:normal;"> Light Stick x10 </span><span class="ref"> (SR4 336)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Camping and Survival Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Lockpick Set!" style="font-weight:bold; font-style:normal;"> Lockpick Set </span><span class="ref"> (SR4 335)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Custom Placeholder!LSS Det Badge 5104" style="font-weight:bold; font-style:normal;"> LSS Det Badge 5104 </span><span class="ref"> (Custom Placeholder, SR4 0)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Belt</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Luminol!" style="font-weight:bold; font-style:normal;"> Luminol </span><span class="ref"> (AR 83)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Compounds</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Magemask!" style="font-weight:bold; font-style:normal;"> Magemask </span><span class="ref"> (AR 66)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Manatech</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Medkit!" style="font-weight:bold; font-style:normal;"> Medkit (Rating 6) </span><span class="ref"> (SR4 337)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Biotech</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Metal Restraints!" style="font-weight:bold; font-style:normal;"> Metal Restraints x2 </span><span class="ref"> (SR4 335)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Plasteel Restraints!" style="font-weight:bold; font-style:normal;"> Plasteel Restraints </span><span class="ref"> (SR4 335)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Plastic Restraints!" style="font-weight:bold; font-style:normal;"> Plastic Restraints x10 </span><span class="ref"> (SR4 335)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Security Devices</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Quick-Draw Holster!" style="font-weight:bold; font-style:normal;"> Quick-Draw Holster </span><span class="ref"> (SR4 322)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Odds and Ends</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Belt</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Respirator!" style="font-weight:bold; font-style:normal;"> Respirator (Rating 6) </span><span class="ref"> (SR4 336)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Toxic Environment Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Slab!" style="font-weight:bold; font-style:normal;"> Slab </span><span class="ref"> (AR 76)</span> | ||
+ | :<p align="justify">Duration: (10 – Body) hours, minimum 1 hour. <br/> </p><p align="justify"> Effect: Suspended Animation (see below). <br/> </p><p align="justify"> Originally designed as a surgical aid, slab places the user in a state of near hibernation where breathing and heart rate are lowered to an almost imperceptible level. A Perception + Medicine (4) Test is required to determine the character is still alive without proper medical equipment (a medkit is insufficient). At the end of the duration, the user receives a –4 modifier to Reaction for a number of hours equal to half the equivalent duration of the drug (rounded down). Side effects commonly include shakes, chills, and excessive appetite.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Drugs</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Spare Clip!" style="font-weight:bold; font-style:normal;"> Spare Clip (Ruger Thunderbolt w/ Smartgun) x4 </span><span class="ref"> (SR4 332)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Ammunition</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Belt</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Stealth Tags!" style="font-weight:bold; font-style:normal;"> Stealth Tags x3 </span><span class="ref"> (SR4 329)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> RFID Tags</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Stimulant Patch!" style="font-weight:bold; font-style:normal;"> Stimulant Patch (Rating 5) </span><span class="ref"> (SR4 338)</span> | ||
+ | :<p align="justify">This patch allows a user to ignore the injury modifiers of Stun damage; treat it as High Pain Tolerance <i>(SR4 91)</i> equal to patch’s rating. This effect lasts for rating x 10 minutes—after that period of time, she receives one additional point of Stun damage. While a stimulant patch is in effect, the character is unable to rest.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Slap Patches</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Subvocal Microphone!" style="font-weight:bold; font-style:normal;"> Subvocal Microphone </span><span class="ref"> (SR4 328)</span> | ||
+ | :<p align="justify"> Modifications: Skinlink.</p> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Commlink Accessories</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Character</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Trodes!" style="font-weight:bold; font-style:normal;"> Trodes </span><span class="ref"> (SR4 328)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Commlink Accessories</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Water Purification Tablet!" style="font-weight:bold; font-style:normal;"> Water Purification Tablet x4 </span><span class="ref"> (AR 53)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> Toxic Environment Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Pockets</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |- | ||
+ | | style="max-width:0; overflow:visible; | <div style="width:200%;"> <span id="Wire Clippers!" style="font-weight:bold; font-style:normal;"> Wire Clippers </span><span class="ref"> (SR4 335)</span> | ||
+ | </div> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;"> B&E Gear</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">Butt Pack, Survival Knife</span> | ||
+ | | style="vertical-align:top;" | <span style="font-weight:bold; font-style:normal;">✓</span> | ||
+ | |} | ||
+ | <br/> | ||
+ | |||
+ | == Nuyen Expenses == | ||
+ | {| class="hover zebra" cellpadding="5px" style="width:100%;" | ||
+ | |- | ||
+ | ! width="118px" | Date | ||
+ | ! width="63px" | Amount | ||
+ | ! Reason | ||
+ | ! width="63px" | Result | ||
+ | |- | ||
+ | || 30.05.2022 09:16:05 | ||
+ | | style="text-align:right;" | 500 || Starting Nuyen | ||
+ | | style="text-align:right;" | 500 | ||
+ | |} | ||
+ | <br/> |
Latest revision as of 09:40, 30 May 2022
contents
Viktoria X. Novak (VXN, Vixen) SURGE'd Elf Lone Star Detective
Magic: 5 Essence: 6 Initiative / IP: 10(13) / 1(4) Matrix Initiative / IP: 8 / 2 Astral Initiative / IP: 10 / 3 Lift / Carry: 15kg / 10kg Movement: walk 15/37, swim 6 Armor: ballistic 7, impact 5 Condition Tracks: physical 9, stun 9 Active Skills: Assensing 6, Con 4, Dodge 4, Etiquette 4, Leadership 4, Longarms 1, Negotiation 4, Perception 4, Pilot Ground Craft 1, Pistols 4 Knowledge Skills: Area Knowledge: Seattle 4, Bars and Clubs 1, English N, Law Enforcement 6, Magical Theory 4, Magical Threats 4, News 2, Sperethiel 4, Street Racing 1, Underworld 4 Qualities: Adept, Broad Auditory System (Ultrasound), Celerity, Changeling (Class III SURGE), Day Job (40 hrs/week), Distinctive Style, Extravagant Eyes, Geas (Combat Sense, Nature Affinity), Geas (Improved Reflexes, Nature Affinity), Glamour, Low-Light Vision, Nano Intolerance, Prejudiced (Specific, Biased) (Humanis Policlub), Records on File (Lone Star), SINner (Standard) (Viktoria X. Novak, UCAS), The Warrior's Way, Unusual Hair, Vestigial Tail, Vomeronasal Organ Powers: Astral Perception, Combat Sense 3, Commanding Voice, Eidetic Sense Memory, Improved Reflexes 3, Magic Sense |
|||||||||||||||||||
- ~ Special Agent Fox Mulder
- ~ Special Agent Fox Mulder
Character
Name: Viktoria X. Novak
Alias(es): VXN, Vixen
Metatype: Elf (Changeling)
Sex: Female
Age: 25
Height: 1.75m
Weight: 60kg
Skin: White
Hair: Orange
Eyes: Green
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Karma: 0 / 0
Nuyen: 500
BOD: 1
AGI: 6(3)
REA: 5(8)
STR: 1
CHA: 7
INT: 5
LOG: 5
WIL: 1
EDG: 1
MAG: 5
Essence: 6
Initiative / IPasses: 10(13) / 1(4)
Astral Initiative / IPasses: 10 / 3
Matrix Initiative / IPasses: 8 / 2
Memory: 6
Composure: 8
Judge Intentions: 12
Lift and Carry: 2 (15kg / 10kg)
Movement: walk 15/37, swim 6
Armor: ballistic 7, impact 5
Physical Condition Track: 0 / 9
Stun Condition Track: 0 / 9
Description
Young surged female elf with foxy features.
Likes: action, nature.
Dislikes: being mistaken for a catgirl, K9 jokes, Humanis.
Background
Born: 20 OCT 2045 in Everett, Seattle.
Surged: 10 SEP 2061.
Active Skills
Skill | ATTR | Rtg | Pool | Math | Category | Group | Notes |
---|---|---|---|---|---|---|---|
Aeronautics Mechanic | LOG | 0 | (5-1) | Technical | Mechanic | ||
Animal Handling | INT | 4 | (5-1) | Physical | Animal Husbandry | ||
Animal Training | INT | 4 | (5-1) | Physical | Animal Husbandry | ||
Arcana | LOG | 0 | (5-1) | Magical | |||
Archery | AGI | 2 | (3-1) | Combat | |||
Armorer | LOG | 4 | (5-1) | Technical | |||
Artisan | INT | 4 | (5-1) | Technical | |||
Assensing | INT | 6 | 11 | (5+6) | Magical | ||
Astral Combat | WIL | 0 | (1-1) | Magical | |||
Automatics | AGI | 2 | (3-1) | Combat | Firearms | ||
Automotive Mechanic | LOG | 0 | (5-1) | Technical | Mechanic | ||
Banishing | MAG | 0 | (5-1) | Magical | Conjuring | ||
Binding | MAG | 0 | (5-1) | Magical | Conjuring | ||
Blades | AGI | 2 | (3-1) | Combat | Close Combat | ||
Chemistry | LOG | 0 | (5-1) | Technical | |||
Climbing | STR | 0 | (1-1) | Physical | Athletics | ||
Clubs | AGI | 2 | (3-1) | Combat | Close Combat | ||
Compiling | RES | 0 | (1-1) | Resonance | Tasking | ||
Computer | LOG | 4 | (5-1) | Technical | Electronics | ||
Con | CHA | 4 | 14 | (7+4+3) | Social | Influence | |
Counterspelling | MAG | 0 | (5-1) | Magical | Sorcery | ||
Cybercombat | LOG | 4 | (5-1) | Technical | Cracking | ||
Cybertechnology | LOG | 0 | (5-1) | Technical | Biotech | ||
Data Search | LOG | 4 | (5-1) | Technical | Electronics | ||
Decompiling | RES | 0 | (1-1) | Resonance | Tasking | ||
Demolitions | LOG | 4 | (5-1) | Technical | |||
Disguise | INT | 4 | (5-1) | Physical | Stealth | ||
Diving | BOD | 0 | (1-1) | Physical | |||
Dodge | REA | 4 | 12 | (8+4) | Combat | ||
Electronic Warfare | LOG | 0 | (5-1) | Technical | Cracking | ||
Enchanting | MAG | 0 | (5-1) | Magical | |||
Escape Artist | AGI | 2 | (3-1) | Physical | |||
Etiquette | CHA | 4 | 14 | (7+4+3) | Social | Influence | |
First Aid | LOG | 4 | (5-1) | Technical | Biotech | ||
Flight | STR | 0 | (1-1) | Physical | Athletics | ||
Forgery | AGI | 2 | (3-1) | Technical | |||
Gunnery | AGI | 2 | (3-1) | Vehicle | |||
Gymnastics | AGI | 2 | (3-1) | Physical | Athletics | ||
Hacking | LOG | 4 | (5-1) | Technical | Cracking | ||
Hardware | LOG | 0 | (5-1) | Technical | Electronics | ||
Heavy Weapons | AGI | 2 | (3-1) | Combat | |||
Industrial Mechanic | LOG | 0 | (5-1) | Technical | Mechanic | ||
Infiltration | AGI | 2 | (3-1) | Physical | Stealth | ||
Instruction | CHA | 6 | (7-1+3) | Social | |||
Intimidation | CHA | 6 | (7-1) | Social | |||
Leadership | CHA | 4 | 14 | (7+4+3) | Social | Influence | |
Locksmith | AGI | 2 | (3-1) | Technical | |||
Longarms | AGI | 1 | 4 | (3+1) | Combat | Firearms | |
Medicine | LOG | 0 | (5-1) | Technical | Biotech | ||
Nautical Mechanic | LOG | 0 | (5-1) | Technical | Mechanic | ||
Navigation | INT | 4 | (5-1) | Physical | Outdoors | ||
Negotiation | CHA | 4 | 14 | (7+4+3) | Social | Influence | |
Palming | AGI | 2 | (3-1) | Physical | Stealth | ||
Parachuting | BOD | 0 | (1-1) | Physical | |||
Perception | INT | 4 | 9 | (5+4) | Physical | +3 smell, hearing, vision | |
Pilot Aerospace | REA | 0 | (8-1) | Vehicle | |||
Pilot Aircraft | REA | 0 | (8-1) | Vehicle | |||
Pilot Anthroform | REA | 0 | (8-1) | Vehicle | |||
Pilot Ground Craft | REA | 1 | 9 | (8+1) | Vehicle | ||
Pilot Watercraft | REA | 7 | (8-1) | Vehicle | |||
Pistols | AGI | 4 | 7 | (3+4) | Combat | Firearms | |
Registering | RES | 0 | (1-1) | Resonance | Tasking | ||
Riding | REA | 7 | (8-1) | Physical | Animal Husbandry | ||
Ritual Spellcasting | MAG | 0 | (5-1) | Magical | Sorcery | ||
Running | STR | 0 | (1-1) | Physical | Athletics | ||
Shadowing | INT | 4 | (5-1) | Physical | Stealth | ||
Software | LOG | 0 | (5-1) | Technical | Electronics | ||
Spellcasting | MAG | 0 | (5-1) | Magical | Sorcery | ||
Summoning | MAG | 0 | (5-1) | Magical | Conjuring | ||
Survival | WIL | 0 | (1-1) | Physical | Outdoors | ||
Swimming | STR | 0 | (1-1) | Physical | Athletics | ||
Throwing Weapons | AGI | 2 | (3-1) | Combat | |||
Tracking | INT | 4 | (5-1) | Physical | Outdoors | ||
Unarmed Combat | AGI | 2 | (3-1) | Combat | Close Combat | ||
VetTech | LOG | 0 | (5-1) | Technical | Animal Husbandry |
Knowledge Skills
Skill | ATTR | Rtg | Pool | Math | Category | Notes |
---|---|---|---|---|---|---|
Area Knowledge: Seattle | INT | 4 | 9 | (5+4) | Street | |
Bars and Clubs | INT | 1 | 6 | (5+1) | Street | |
English | INT | 0 | 0 | (5+0) | Language | |
Law Enforcement | LOG | 6 | 11 | (5+6) | Professional | |
Magical Theory | LOG | 4 | 9 | (5+4) | Academic | |
Magical Threats | LOG | 4 | 9 | (5+4) | Academic | |
News | INT | 2 | 7 | (5+2) | Interest | |
Sperethiel | INT | 4 | 9 | (5+4) | Language | |
Street Racing | INT | 1 | 6 | (5+1) | Street | |
Underworld | INT | 4 | 9 | (5+4) | Street |
Attacks
Name | DMG | AP | Mode | Ammo | Type | Range / Reach | Pool | Notes |
---|---|---|---|---|---|---|---|---|
Grenade Flare (x1Butt Pack) Flash-Bang (x1Mercury Comet) Flash-Pak (x1Belt) |
0 6S (10m Radius) Special |
- -3 - |
- | - | Ranged | 0-2 / 3-4 / 5-6 / 7-10 | 2 | |
Lone Star Franchi SPAS-22 APDS (x30Mercury Comet) Flare Rounds (x10Mercury Comet) Shock Lock Rounds (x10Mercury Comet) Stick-n-Shock (x25Mercury Comet) Subsonic Rounds (x30Mercury Comet) Suppression Rounds (x10Mercury Comet) Tracker Rounds, Stealth Tag (x10Mercury Comet) |
7P +0 -2 +1 6S(e) +0 +0 |
-1 -4 +2 +0 -half +2 +1 |
SA/BF | 13(m) | Ranged | 0-11 / 12-44 / 45-88 / 89-165 | 6 | |
Lone Star Ruger Thunderbolt Gel Rounds (x25Belt) Regular Ammo (x25Belt) |
5P -1S |
-1 +2 |
SA/BF | 12(c) | Ranged | 0-5 / 6-20 / 21-40 / 41-60 | 9 | |
Pistol | (STR/2)P | - | - | Melee | 0 | 2 | ||
Rifle Butt | (STR/2+1)P | - | - | Melee | 1 | 2 | ||
Survival Knife | (STR/2+1)P | -1 | - | Melee | 0 | 3 | ||
Unarmed Attack | (STR/2)S | - | - | Melee | 0 | 2 |
Qualities
- Adept (SR4 90)
- Broad Auditory System (Ultrasound) (RC 111)
This natural increased auditory spectrum enables the character to hear outside the range of normal metahuman hearing. The user can either hear ultrasonic, high-frequency sound (including ultrasound emitters) or infrasonic, low-frequency noises. He cannot choose or control a certain frequency of this increased spectrum. In game terms, the character may make a Perception Test to detect communication or sounds within his chosen frequency band.
As this kind of hearing can be considered “always on,” the character may sometimes be distracted or deafened by noises inaudible to others. This expression results in visible changes to the size and structure of the outer ear.
- Celerity (RC 112)
Characters with this quality benefit from strengthening of the musculature involved in running. Leg muscles become ropy and more prominent. Increase the character’s Walking and Running rates (Movement, SR4 138) by one-half (round down) its current value.
- Changeling (Class III SURGE) (RC 73)
"Foxgirl" [+35/-15]:
[+5] Broad Auditory System (Ultrasound)
[0] Distinctive Style
[+5] Celerity
[-5] Extravagant Eyes
[+15] Glamour
[-5] Unusual Hair
[-5] Vestigial Tail
[+10] Vomeronasal Organ- Day Job (40 hrs/week) (RC 103)
Lone Star Detective, 5000¥/mo
- Distinctive Style (RC 103)
Fox tail, ears and eyes, long orange hair.
- Extravagant Eyes (RC 117)
- Geas (Improved Reflexes, Nature Affinity) (SM 27)
- Geas (Combat Sense, Nature Affinity) (SM 27)
- Glamour (RC 113)
A character with Glamour is paranaturally gifted so that all sapient beings perceive her as moving with unearthly grace, her countenance as always radiant, and her voice as soul-wrenching and laden with emotion. People may describe her as angelic or fairylike, and everyone she speaks to cannot help but feel moved and inspired.
Sapient beings will always respond with awe, deference, and kindness to the character as long as she does not act hostile. The character gains a +3 dice pool modifier to all Social Skill Tests except Intimidation.
This quality renders the character particularly memorable and she suffers from the effects of Distinctive Style (RC 103).
- Low-Light Vision (RC 114)
- Nano Intolerance (AU 22)
- Prejudiced (Specific, Biased) (Humanis Policlub) (RC 108)
- Records on File (Lone Star) (RC 109)
- SINner (Standard) (Viktoria X. Novak, UCAS) (SR4 95)
- The Warrior's Way (WA 14)
Characters with this quality may purchase the following powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic points: Combat Sense, Counterstrike, Critical Strike, Improved Ability (Combat Skills), Improved Physical Attribute (Any), Improved Reflexes, Killing Hands, Missile Mastery, Mystic Armor, Quick Draw.
In addition, they receive a +1 to effective Initiate grade for the Adept Centering technique (for Combat Active skills only, not Physical Active Skills), and for the Attunement (Item) Metamagic. Also, subtract one from the Karma cost to Attune to any weapon via the Attunement (Item) Metamagic.
- Unusual Hair (RC 119)
- Vestigial Tail (RC 119)
- Vomeronasal Organ (RC 116)
The character’s nose contains additional olfactory organelles that augment her sense of smell, granting a higher sensitivity and contrast (sending neural signals not only to the accessory olfactory bulb, but to the amygdala and hypothalamus as well). This enhances a metahuman’s innate ability to discern and react to individuals by scent, as well as detecting basic emotional cues (fear, anger, lust) from smells. A character with this quality can also identify individual people and animals by their smell and can recognize clues to a person’s emotional state based on body odors. Add a +3 dice pool modifier to any Perception Tests based on smell and a +2 modifier to any Test involving social interaction.
Strong odors and intense background smells (ie. garbage, spicy foods, etc) may diminish this ability or even confuse it, and the character may experience extreme discomfort when confronted with overwhelming odors (i.e. large crowds or offensive smells). To reflect distraction or discomfort, add a –2 dice pool modifier to all tests (though a respirator can reduce these penalties by its rating). Thanks to the neural connections between vomeronasal organs and the behavioral centers of the brain, tailored pheromones provide twice their normal bonus against characters with this quality. If the character also possesses an adrenaline pump (SR4 338), the pump may be set off by other people’s smells of fear, anger, and lust. In these cases, the character should make a Composure (1) Test.
Powers
- Astral Perception (SR4 195)
This power allows the adept to bridge the gap between the physical and astral realms and “see” into the astral plane. Adepts with this power follow all the normal rules for astral perception.
- Combat Sense 3 (SR4 195)
Combat Sense provides an instinctive sense about an area and any potential threats nearby. The character gains one die per level for Reaction on Surprise Tests and when defending against ranged and melee attacks.
- Commanding Voice (SM 176)
This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (five words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Leadership. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely he will obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add +1 dice per additional target (max. +5).
Commanding voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplified or broadcast via technological means (eg. wireless transmission, loudspeaker, etc). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.
- Eidetic Sense Memory (SM 176)
An adept with this power has the ability to memorize all types of sensory input. Besides perfect photographic visual memory, the adept can recollect sounds, textures, tastes, and smells—and any combination thereof. The adept can recall these sensory impressions at will, and will remember who or what they have memorized in future encounters. The adept can also photo-read, greatly increasing their reading speed.
- Improved Reflexes 3 (SR4 196)
This power increases the speed at which you react, just like wired reflexes. For each level, you receive +1 die to Reaction (this also affects Initiative) and 1 extra Initiative Pass. The maximum rating of Improved Reflexes is 3, and the increase cannot be combined with technological or other magical increases to Initiative.
- Magic Sense (SM 178)
This power grants the adept extra sensitivity to the ebbs and flows of mana in his vicinity. The adept can sense magical activity on the same plane within (Magic x 10) meters of his person. This power will detect active foci, spells, mana barriers, dual-natured beings, and mana anomalies; on the astral it will also detect astral forms. Treat this power as the Detect Magic spell (SR4 199), with a Force equal to the adept’s Magic.
Vehicles and Drones
- Ford Mustang 2060 (Sports Car) (Honda-GM 3220 (Sports Car), UCL 18)
Sports Car: Handling -1, Acceleration 20/50, Speed 160, Body 10, Armor 5.
Dogbrain: Pilot 1, Device 2, Response 3, System 3, Signal 3, Firewall 3.
Sensor Array: Sensor 1, Signal 5, Atmosphere Sensor (Rating 1), 4x Camera (Rating 1), 2x Laser Range Finder, Radar (Rating 1).
Modifications: Amenities (Middle) , GridLink, Obsolescent, Pimped Ride Level 1, Racing Tires (Rating 4), Reduced Economy.
Used.
Lifestyles
- Lone Star Apartment Complex (1 month)
- Mid/Mid/Mid/Mid/Mid, base cost 3800/mo. Concerned Neighbors [2LP], Corporate Owned [-3LP], Donut Shop (Rating 2) [-4LP], Perfect Roommate [2LP], Ultramodern [1LP].
1 roommate (June Lee), total cost 4180/mo, split ~52.5/47.5 (2200/mo).
Concerned Neighbors [+2]: The character’s neighbors are tighter knit (or proactively paranoid) and keep an eye on each other. They will investigate unusual sounds and will either check on the character or call the police/security. Consider concerned neighbors as an additional security test. Just be sure to tell your neighbors when your weirdo friends are coming to visit.
Corporate Owned [-3]: The home is part of corporate-built housing such as an arcology or gated wage-slave community. While the place is nice and secure, everything is monitored. Security watches inside and out. A character who takes Corporate Owned for a residence must take the quality Day Job (p. 103).
Donut Shop [-4]: For whatever reason, cops hang around near your hiding spot. You found
one of the few untarnished badges in the Sixth World, and you have to sneak past them to be safe. Nothing will help you if they catch you after you killed a “Brother In Blue.”
Perfect Roommate [+2]: Friendly, polite, and loves to do the dishes, this roommate is perfect. In addition, your roommate has positive qualities (gamemaster discretion) that benefit you: she might be a trained martial artist or know someone well connected, like a cousin in the mafia, a sister in Lone Star’s evidence room, or a girlfriend who is a magician.
Ultramodern [+1]: The best and brightest technology can be found in your place; the cutting edge wishes it was as sharp as what you have here! Increase the Device Rating of all the electronics by 1.
Contacts
- Lone Star Seattle (Contact, Connection 6 (10), Loyalty 2)
Employing organization
- Beiler, Aaron (Contact, Connection 5, Loyalty 5)
Lone Star Seattle. Head of Homicide Department, Captain.
Family friend.
Male human, 42.- Lee, June (Contact, Connection 1, Loyalty 4)
Lone Star Seattle. Junior Crime Scene Investigator. Techie and geek.
Roommate, friend.
Female human, 24.- Sanchez, Sofia (Contact, Connection 5, Loyalty 1)
Lone Star Seattle. Head of Supernatural Crimes Department, Captain.
Female human.
SINs
- Viktoria X. Novak, UCAS (Standard)
Licenses: Body Armor, Concealed Carry, Driving, Lone StarJob-specific., Pistols.
Lifestyles: Lone Star Apartment Complex
Vehicles: Ford Mustang 2060
Commlinks
- Erika Elite (SR4 328)
Commlink: Response 3, Signal 4, System 3, Firewall 6.
Running Software: Facial Recognition Software (Rating 3), Iris Antivirus [Analyze (Rating 5) [Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)], Purge (Rating 5) [Copy Protection (Rating 5), Optimization (Rating 2), Registration, Viral Resistance (Rating 3)]], Iris Orb [Firewall 6], Vehicle Identification Software (Rating 3).
Stored Software: Datasoft (Lone Star Databases) (Rating 6), Lie Detection Software (Rating 3), Lip Reader (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 3), Registration], Mapsoft (Seattle) (Rating 6), Scan (Rating 6) [Copy Protection (Rating 6), Optimization (Rating 3), Registration], Suite: Pro User [Analyze (Rating 4) [Copy Protection (Rating 4), Registration], Browse (Rating 4) [Copy Protection (Rating 4), Registration], Command (Rating 2) [Copy Protection (Rating 2), Registration], Edit (Rating 4) [Copy Protection (Rating 4), Registration]].
Linked SIN(s): SIN (Standard, Viktoria X. Novak, UCAS) [License (Body Armor), License (Concealed Carry), License (Driving), License (Pistols), License (Lone Star)Job-specific.].
Modifications: Armor Case (Rating 10), Biometric Lock, Environmental Resistance, Hardening (Rating 6), Skinlink.
Accessories: Biometric Reader, Sim Module (Cold).
Weapons
Name | Type | Location | Eq. |
---|---|---|---|
Grenade: Flare (AR 36)
|
Gear | Butt Pack | |
Grenade: Flash-Bang (SR4 324)
|
Gear | Mercury Comet | |
Grenade: Flash-Pak (SR4 324)
|
Gear | Pockets | |
Lone Star Franchi SPAS-22 (Franchi SPAS-22, AR 28)
|
Shotguns | Mercury Comet | |
Lone Star Ruger Thunderbolt (Ruger Thunderbolt w/ Smartgun, AR 24)
|
Heavy Pistols | Belt, Quick-Draw Holster | |
Survival Knife (SR4 315)
|
Blades | Butt Pack |
Armor
Name | Category | Location | Eq. |
---|---|---|---|
Ballistic Mask (WAR 160)
|
Helmets and Shields | Mercury Comet | |
Cargo Pants and Short Jacket (Clothing, SR4 326)
|
Clothing | Character | ✓ |
Full Body Armor (SR4 326)
|
Armor | Mercury Comet | |
Full Body Armor Helmet (SR4 326)
|
Helmets and Shields | Mercury Comet | |
Light Poncho (Clothing, SR4 326)
|
Clothing | Butt Pack | |
Lone Star Armor Vest (Armor Vest, SR4 326)
|
Armor | Character | ✓ |
Gear
Name | Type | Location | Eq. |
---|---|---|---|
Ammo: APDS (Shotguns) x30 (SR4 323)
|
Ammunition | Mercury Comet | ✓ |
Ammo: Flare Rounds (Shotguns) x10 (AR 35)
|
Ammunition | Mercury Comet | ✓ |
Ammo: Gel Rounds (Heavy Pistols) x25 (SR4 323)
|
Ammunition | Belt | ✓ |
Ammo: Regular Ammo (Heavy Pistols) x25 (SR4 324)
|
Ammunition | Belt | ✓ |
Ammo: Regular Ammo (Shotguns) x30 (SR4 324)
|
Ammunition | Mercury Comet | ✓ |
Ammo: Shock Lock Rounds (Shotguns) x10 (AR 35)
|
Ammunition | Mercury Comet | ✓ |
Ammo: Stick-n-Shock (Shotguns) x25 (SR4 324)
|
Ammunition | Mercury Comet | ✓ |
Ammo: Subsonic Rounds (Shotguns) x30 (AR 35)
|
Ammunition | Mercury Comet | ✓ |
Ammo: Suppression Rounds (Shotguns) x10 (WAR 156)
|
Ammunition | Mercury Comet | ✓ |
Ammo: Tracker Rounds, Stealth Tag (Shotguns) x10 (AR 35)
|
Ammunition | Mercury Comet | ✓ |
Butt Pack (AR 62)
|
Odds and Ends | Butt Pack | ✓ |
Certified Credstick, Gold (SR4 331)
|
ID/Credsticks | Pockets | ✓ |
Chisel (SR4 335)
|
B&E Gear | Butt Pack, Survival Knife | ✓ |
Concealable Holster (SR4 322)
|
Odds and Ends | Character | ✓ |
Contact Lenses (Rating 3) (SR4 332)
|
Vision Enhancers | Character | ✓ |
Datachip x2 (SR4 330)
|
Storage Media | Pockets | ✓ |
Dopadrine x2 (AR 74)
|
Drugs | Pockets | ✓ |
Earbuds (Rating 3) (SR4 333)
|
Audio Enhancers | Character | ✓ |
Emergency Field Dressing x2 (WAR 164)
|
Camping and Survival Gear | Pockets | ✓ |
Endoscope (Rating 3) (SR4 332)
|
Vision Enhancers | Butt Pack | ✓ |
Fingerprint Dust (AR 82)
|
Compounds | Butt Pack | ✓ |
Flashlight (SR4 336)
|
Camping and Survival Gear | Butt Pack | ✓ |
Forensic Tool Kit (AR 62)
|
Odds and Ends | Butt Pack | ✓ |
G3 x10 (AR 74)
|
Drugs | Pockets | ✓ |
Glasscutter (AR 62)
|
Odds and Ends | Butt Pack | ✓ |
Glasses (Rating 3) (SR4 332)
|
Vision Enhancers | Character | ✓ |
Light Stick x3 (SR4 336)
|
Camping and Survival Gear | Pockets | ✓ |
Light Stick x10 (SR4 336)
|
Camping and Survival Gear | Butt Pack | ✓ |
Lockpick Set (SR4 335)
|
B&E Gear | Butt Pack | ✓ |
LSS Det Badge 5104 (Custom Placeholder, SR4 0)
|
Odds and Ends | Belt | ✓ |
Luminol (AR 83)
|
Compounds | Butt Pack | ✓ |
Magemask (AR 66)
|
Manatech | Butt Pack | ✓ |
Medkit (Rating 6) (SR4 337)
|
Biotech | Butt Pack | ✓ |
Metal Restraints x2 (SR4 335)
|
Security Devices | Pockets | ✓ |
Plasteel Restraints (SR4 335)
|
Security Devices | Butt Pack | ✓ |
Plastic Restraints x10 (SR4 335)
|
Security Devices | Butt Pack | ✓ |
Quick-Draw Holster (SR4 322)
|
Odds and Ends | Belt | ✓ |
Respirator (Rating 6) (SR4 336)
|
Toxic Environment Gear | Pockets | ✓ |
Slab (AR 76)
|
Drugs | Pockets | ✓ |
Spare Clip (Ruger Thunderbolt w/ Smartgun) x4 (SR4 332)
|
Ammunition | Belt | ✓ |
Stealth Tags x3 (SR4 329)
|
RFID Tags | Pockets | ✓ |
Stimulant Patch (Rating 5) (SR4 338)
|
Slap Patches | Pockets | ✓ |
Subvocal Microphone (SR4 328)
|
Commlink Accessories | Character | ✓ |
Trodes (SR4 328)
|
Commlink Accessories | Butt Pack | ✓ |
Water Purification Tablet x4 (AR 53)
|
Toxic Environment Gear | Pockets | ✓ |
Wire Clippers (SR4 335)
|
B&E Gear | Butt Pack, Survival Knife | ✓ |
Nuyen Expenses
Date | Amount | Reason | Result |
---|---|---|---|
30.05.2022 09:16:05 | 500 | Starting Nuyen | 500 |