Difference between revisions of "Quest for the Frozen Flame"
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{{Q|My dearest teacher. My continuing studies of pony magic have led me to discover that we are on the precipice of disaster... |Twilight Sparkle|nolink=1}} | {{Q|My dearest teacher. My continuing studies of pony magic have led me to discover that we are on the precipice of disaster... |Twilight Sparkle|nolink=1}} | ||
==Introduction== | ==Introduction== | ||
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==Scouts Roster== | ==Scouts Roster== | ||
− | * [[ | + | * {{Tooltip|Text=[[Clawdiah]]|Popup={{:Clawdiah}}|Style=left:110%; transform:translateX(0px); transform:translateY(-80%);}} - wise beyond her (y)ears [by [[User:Victor_Bearwolf|Stozu_ElGoblo]]] |
+ | * [[User:Walrus_Warwagon/char|Krom]] - herd defender, herd caretaker, herd immunity [by [[User:Walrus_Warwagon|Solipso]]] |
Latest revision as of 05:52, 15 March 2022
My dearest teacher. My continuing studies of pony magic have led me to discover that we are on the precipice of disaster...
- ~ Twilight Sparkle
- ~ Twilight Sparkle
Introduction
In the brutal tundra of the Realm of the Mammoth Lords, only the hardiest folk have what it takes to withstand unsparing weather, track down big game, and fight back hostile followings. The Broken Tusk following has survived another winter, but a new year just began, and signs of danger foretell a year unlike any before. Unless their newest party of scouts can secure a safe route through the wilds, saber-toothed beasts, warmongering rivals, and the ever-looming possibility of natural disaster all threaten to end an ancient people’s legacy. Will the Broken Tusks succumb to the elements and surrender to their rivals? Or will you guide your following to glory and reclaim a stolen birthright?
Game Information
- Starting level: 1
- Hero Points: 2
- Levelling: Standard
- Media: Discord + Foundry VTT
Recommended Reading
Scouts Roster
- ClawdiahClawdiah, druid (lvl 1)- wise beyond her (y)ears [by Stozu_ElGoblo]
Female kitsune, neutral good
Armor Class 16 (padded armor)
Hit Points 16
Speed 25 ft.STR DEX CON INT WIS CHA 10(+0) 14(+2) 10(+0) 12(+1) 18(+4) 14(+2)
Saving Throws Fortitude +3, Reflex +5, Will +9
Skills Athletics +3, Deception +5, Diplomacy +5, Medicine +7, Nature +7, Religion +7, Stealth +5, Survival +7, Lore (Herbalism +4, Kitsune +4)
Damage Resistances Cold 1
Senses Perception +7, low-light vision
Languages Druidic, Dwarven, Hallit
Weapons simple weapons, unarmed
Armor light, medium, unarmored - Krom - herd defender, herd caretaker, herd immunity [by Solipso]