Difference between revisions of "Tejano"
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[[Category:A Game Of Drowning]] | [[Category:A Game Of Drowning]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
− | < | + | [[Category:DnD 5]] |
− | Tejano Baeza | + | <poem> |
− | Male Human Fighter/Eldritch Knight | + | '''Tejano Baeza''' |
+ | Male Human Fighter/Eldritch Knight 5 | ||
Background: Inheritor | Background: Inheritor | ||
− | </ | + | </poem> |
+ | {{Sidebar|Name=<onlyinclude>[[file:Pistols-crop.gif|250px]]<br>{{Statblock_DnD5|Border=0|Name=Tejano, Fighter/Eldritch Knight (lvl 5)|Detail=Medium humanoid (human)|AC=18 = 14 +1(drow mail) +2(dex) +1(RoP)|HP=44/44 (10+2+4*(6+2))|Speed=30 ft.|STR=12 (+1)|DEX=16 (+3)|CON=14 (+2)|INT=14 (+2)|WIS=10 (+0)|CHA=8 (-1)|Saves=Str +5, Dex +4, Con +6, Int +3, Wis +1, Cha -1||Skills=Athletics, Acrobatics, Arcana, History, Survival|Senses=Passive Perception 10|Languages=Gildentale, Hisperante, Portcant|Tools=Dice set|Weapons=Simple weapons, Martial weapons|Armor=All, Shields|Features='''Spellcasting (Eldritch Knight).''' Spellcasting ability is Int<br>(spell save DC 13 = 8 + 3(prof) + 2(int), +5 = 3(prof) + 2(int) to hit with spell attacks)<br>'''Second Wind'''<br>'''Action Surge'''<br>'''War Caster'''<br>'''Extra Attack'''}}</onlyinclude>}} | ||
+ | |||
+ | {{Sidebar|Name=|Melee attack|'''+6'''=+3(prof)+3(dex)|Ranged attack|'''+7'''=+3(prof)+3(dex)+1(style)|<hr>|<hr>|Passive perception|'''10'''=10|Saves|Str, Con}} | ||
== Attributes == | == Attributes == | ||
− | + | {| class = 'hover' | |
− | Str | + | ! Attribute !! Value !! Mod !! !! Starting value !! Modifications !! Saves |
− | Dex | + | |- |
− | Con | + | |'''Str''' || 12 || '''+1''' || = || 12 || || +5 = +1(mod)+3(prof)+1(RoP) |
− | Int | + | |- |
− | Wis | + | |'''Dex''' || 16 || '''+3''' || = || 15 || +1(human) || +4 = +3(mod)+1(RoP) |
− | Cha | + | |- |
− | + | |'''Con''' || 14 || '''+2''' || = || 13 || +1(human) || +6 = +2(mod)+3(prof)+1(RoP) | |
+ | |- | ||
+ | |'''Int''' || 14 || '''+2''' || = || 14 || || +3 = +2(mod)+1(RoP) | ||
+ | |- | ||
+ | |'''Wis''' || 10 || '''+0''' || = || 10 || || +1 = +1(RoP) | ||
+ | |- | ||
+ | |'''Cha''' || 8 || '''-2''' || = || 8 || || -1 = -2(mod)+1(RoP) | ||
+ | |} | ||
+ | {{Sidebar|Name='''Equipment'''| | | ||
+ | * Money pouch (15 gp 8 sp) | ||
+ | * Bullet pouch | ||
+ | * Component pouch (misc.) | ||
+ | * Quiver | ||
+ | * Powder horn}} | ||
+ | {{Sidebar|Name='''Ammunition''' (ready/stored)| | | ||
+ | * Arrows (18/0) | ||
+ | * Bullets (10/153)}} | ||
− | == | + | == Abilities & Features == |
− | {{Sidebar|Name=''' | + | {{Sidebar|Name='''Skills'''| |
− | + | '''Str'''| | |
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− | |||
− | |||
− | |||
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− | |||
* Athletics (fighter) | * Athletics (fighter) | ||
− | '''Dex''' | + | |'''Dex'''| |
* Acrobatics (fighter) | * Acrobatics (fighter) | ||
− | '''Int''' | + | |'''Int'''| |
* Arcana (variant human) | * Arcana (variant human) | ||
* History (inheritor) | * History (inheritor) | ||
− | '''Wis''' | + | |'''Wis'''| |
* Survival (inheritor) | * Survival (inheritor) | ||
− | '''Cha''' | + | |'''Cha'''| |
− | + | * N/A}} | |
− | + | * [Background] '''Inheritance''' | |
− | + | * [Human] '''Feat: Pistol Expert''': Thanks to extensive practice with the pistol, when you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded pistol you are holding. | |
− | |||
− | * | ||
− | |||
− | |||
− | * [ | ||
− | * [Human | ||
* [Fighter] '''Fighting Style: [https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf Close Quarters Shooter]''': You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks | * [Fighter] '''Fighting Style: [https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf Close Quarters Shooter]''': You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks | ||
* [Fighter] '''Second Wind''' | * [Fighter] '''Second Wind''' | ||
* [Fighter] '''Action Surge''' | * [Fighter] '''Action Surge''' | ||
* [Fighter] '''Archetype: Eldritch Knight''' | * [Fighter] '''Archetype: Eldritch Knight''' | ||
− | * [ | + | * [Eldritch Knight] '''Weapon Bond''' |
+ | * [Eldritch Knight] '''War Caster''': You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: 1) You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage; 2) You can perform the somatic components of spells even when you have weapons or a shield in one or both hands; 3) When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. | ||
+ | * [Fighter] '''Extra Attack''': you can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
+ | {{Sidebar|Name='''Proficiencies'''|'''Armor'''| | ||
+ | *All | ||
+ | * Shields | ||
+ | |'''Weapons'''| | ||
+ | * Simple | ||
+ | * Martial | ||
+ | |'''Tools'''| | ||
+ | * Dice set | ||
+ | }} | ||
+ | {{Sidebar|Name='''Languages'''|Known| | ||
+ | * Gildentale (Common) | ||
+ | * Hisperante | ||
+ | * Portcant}} | ||
== Spells == | == Spells == | ||
− | Cantrips: 2 known | + | '''Cantrips''': 2 known |
− | * Blade | + | * {{Grimoire|Green-Flame Blade}} |
− | * Booming Blade | + | * {{Grimoire|Booming Blade}} |
− | Spells level 1: | + | '''Spells level 1''': 4 known, 3 slots |
− | * Shield | + | * {{Grimoire|Shield}} |
− | * | + | * {{Grimoire|Absorb Elements}} |
− | * | + | * {{Grimoire|Fog Cloud}} |
+ | * {{Grimoire|Magic Missile}} | ||
== Equipment == | == Equipment == | ||
=== Armor === | === Armor === | ||
− | {| | + | {| class = 'hover' |
|- | |- | ||
!| Name !! Type !! AC !! Wght. | !| Name !! Type !! AC !! Wght. | ||
|- | |- | ||
− | || Leather || Light Armor || | + | || Studded Leather || Light Armor || 15 = 12+3(dex) || 8 |
+ | |- | ||
+ | || Drow Scale Mail || Medium Armor || 17 = 14+1+2(dex) || 45 | ||
|} | |} | ||
=== Ranged Arsenal === | === Ranged Arsenal === | ||
− | {| | + | {| class = 'hover' |
|- | |- | ||
!| Name !! Type !! Damage !! Wght. !! Properties | !| Name !! Type !! Damage !! Wght. !! Properties | ||
Line 83: | Line 102: | ||
|- | |- | ||
|| Pistol || Martial || 1d10 piercing || 3 || Ammunition(30/90), loading | || Pistol || Martial || 1d10 piercing || 3 || Ammunition(30/90), loading | ||
+ | |- | ||
+ | || Musket || Martial || 1d12 piercing || 10 || Ammunition(40/120), loading, two-handed | ||
|} | |} | ||
=== Melee Arsenal === | === Melee Arsenal === | ||
− | {| | + | {| class = 'hover' |
− | |- | + | |- |
!| Name !! Type !! Damage !! Wght. !! Properties | !| Name !! Type !! Damage !! Wght. !! Properties | ||
|- | |- | ||
|| Rapier || Martial || 1d8 piercing || 2 || Finesse | || Rapier || Martial || 1d8 piercing || 2 || Finesse | ||
+ | |- | ||
+ | || Scimitar/Cutlass || Martial || 1d6 slashing || 3 || Finesse, Light | ||
|- | |- | ||
|| Handaxe || Simple || 1d6 slashing || 2 || Light, thrown(20/60) | || Handaxe || Simple || 1d6 slashing || 2 || Light, thrown(20/60) | ||
+ | |- | ||
+ | || Pistol-club || Simple || 1d4 bludgeoning || 3 || Light | ||
+ | |- | ||
+ | || Drow Shortsword || Martial || 1d6+1 (+2d6 crit) piercing || 2 || Finesse, Light | ||
|} | |} | ||
== Items == | == Items == | ||
+ | === Magic === | ||
+ | * Ring of protection (+1 AC, +1 to save throws, requires atunement) | ||
+ | === Armor === | ||
+ | * Studded Leather | ||
+ | * Drow Scale Mail | ||
+ | |||
+ | === Weaponry === | ||
+ | * Rapier (weapon bonded) | ||
+ | * Artisan Pistol (weapon bonded) | ||
+ | * Scimitar/Cutlass | ||
+ | * Pistol (x2) | ||
+ | * Looted pistol | ||
+ | * Pistol-club | ||
+ | * Handaxe (x2) | ||
+ | * Longbow | ||
+ | * Musket | ||
+ | === Clothes === | ||
+ | * Taveller's outfit | ||
+ | * Leather cloak | ||
+ | |||
+ | === Backpack === | ||
* Inheritance: Treasure Map | * Inheritance: Treasure Map | ||
− | * | + | ** "to me boy" memory box |
− | * | + | ** Father's letter with a glyph of warding |
− | * | + | ** Assorted sketches by Baeza Sr. |
− | * | + | * Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, grappling hook, Ink, Ink pen, paper (10 sheets), sealing wax, tent. |
− | * | + | * 50 feet of hempen rope strapped to the side of it. |
− | |||
− |
Latest revision as of 12:46, 23 February 2020
Tejano Baeza
Male Human Fighter/Eldritch Knight 5
Background: Inheritor
Melee attack | +6=+3(prof)+3(dex) |
---|---|
Ranged attack | +7=+3(prof)+3(dex)+1(style) |
Passive perception | 10=10 |
Saves | Str, Con |
Contents
Attributes
Attribute | Value | Mod | Starting value | Modifications | Saves | |
---|---|---|---|---|---|---|
Str | 12 | +1 | = | 12 | +5 = +1(mod)+3(prof)+1(RoP) | |
Dex | 16 | +3 | = | 15 | +1(human) | +4 = +3(mod)+1(RoP) |
Con | 14 | +2 | = | 13 | +1(human) | +6 = +2(mod)+3(prof)+1(RoP) |
Int | 14 | +2 | = | 14 | +3 = +2(mod)+1(RoP) | |
Wis | 10 | +0 | = | 10 | +1 = +1(RoP) | |
Cha | 8 | -2 | = | 8 | -1 = -2(mod)+1(RoP) |
Equipment |
|
| |
Ammunition (ready/stored) |
|
| |
Abilities & Features
Skills |
|
Str |
|
---|---|
Dex |
|
Int |
|
Wis |
|
Cha |
|
- [Background] Inheritance
- [Human] Feat: Pistol Expert: Thanks to extensive practice with the pistol, when you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
- [Fighter] Fighting Style: Close Quarters Shooter: You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. Finally, you have a +1 bonus to attack rolls on ranged attacks
- [Fighter] Second Wind
- [Fighter] Action Surge
- [Fighter] Archetype: Eldritch Knight
- [Eldritch Knight] Weapon Bond
- [Eldritch Knight] War Caster: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: 1) You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage; 2) You can perform the somatic components of spells even when you have weapons or a shield in one or both hands; 3) When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
- [Fighter] Extra Attack: you can attack twice, instead of once, whenever you take the Attack action on your turn.
Proficiencies |
|
Armor |
|
---|---|
Weapons |
|
Tools |
|
Languages |
|
Known |
|
---|---|
Spells
Cantrips: 2 known
- Green-Flame Blade
- Booming Blade
Spells level 1: 4 known, 3 slots
- Shield
- Absorb Elements
- Fog Cloud
- Magic Missile
Equipment
Armor
Name | Type | AC | Wght. |
---|---|---|---|
Studded Leather | Light Armor | 15 = 12+3(dex) | 8 |
Drow Scale Mail | Medium Armor | 17 = 14+1+2(dex) | 45 |
Ranged Arsenal
Name | Type | Damage | Wght. | Properties |
---|---|---|---|---|
Longbow | Martial | 1d8 piercing | 2 | Ammunition(150/600), heavy, two-handed |
Pistol | Martial | 1d10 piercing | 3 | Ammunition(30/90), loading |
Musket | Martial | 1d12 piercing | 10 | Ammunition(40/120), loading, two-handed |
Melee Arsenal
Name | Type | Damage | Wght. | Properties |
---|---|---|---|---|
Rapier | Martial | 1d8 piercing | 2 | Finesse |
Scimitar/Cutlass | Martial | 1d6 slashing | 3 | Finesse, Light |
Handaxe | Simple | 1d6 slashing | 2 | Light, thrown(20/60) |
Pistol-club | Simple | 1d4 bludgeoning | 3 | Light |
Drow Shortsword | Martial | 1d6+1 (+2d6 crit) piercing | 2 | Finesse, Light |
Items
Magic
- Ring of protection (+1 AC, +1 to save throws, requires atunement)
Armor
- Studded Leather
- Drow Scale Mail
Weaponry
- Rapier (weapon bonded)
- Artisan Pistol (weapon bonded)
- Scimitar/Cutlass
- Pistol (x2)
- Looted pistol
- Pistol-club
- Handaxe (x2)
- Longbow
- Musket
Clothes
- Taveller's outfit
- Leather cloak
Backpack
- Inheritance: Treasure Map
- "to me boy" memory box
- Father's letter with a glyph of warding
- Assorted sketches by Baeza Sr.
- Bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, grappling hook, Ink, Ink pen, paper (10 sheets), sealing wax, tent.
- 50 feet of hempen rope strapped to the side of it.