Difference between revisions of "Spot"

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m (statblock added)
m (revised the rest of the stats)
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{{Q|'Tis far better, I entreat, to eat toads for your meat<br>Than to eat of the wild, wild berry|The Devil and The Huntsman|nolink=1}}
 
{{Q|'Tis far better, I entreat, to eat toads for your meat<br>Than to eat of the wild, wild berry|The Devil and The Huntsman|nolink=1}}
 
== Описание персонажа ==
 
== Описание персонажа ==
{{Sidebar|Name=[[file:Elfranger1.jpg|250px]]<br><onlyinclude>{{Statblock_DnD5|Border=0|Name=Spot, ranger (lvl 5)|Detail=Medium humanoid (elf)|AC=16 (studded leather armor)|HP=44 (5#1d10+2)|Speed=35 ft.|STR=8 (-1)|DEX=18 (+4)|CON=14 (+2)|INT=12 (+1)|WIS=16 (+3)|CHA=8 (-1)|Saves=Str +2, Dex +7|Skills=Athletics, Nature, Insight, Perception, Stealth, Survival|Senses=darkvision 60ft., passive Perception 16|Languages=Gildentale, Hisperante, Austere, Naidhil'taal|Tools=Cook's Utensils|Weapons=simple weapons, martial weapons|Armor=light, medium, shields|Features='''Spellcasting.''' Spellcasting ability is Wisdom<br>(spell save DC 14, +9 to hit with spell attacks)<br>1st lvl (4 slots): ''Goodberry'', ''Hunter's Mark'', ''Zephyr Strike''<br>2nd lvl (2 slots): ''Pass Without Trace''<br>'''Favored Enemy (Monstrosities).''' +2 damage, advantage on checks to track, and on checks to recall information about them. <br>'''Natural Explorer.''' This grants the following benefits:<br>• Ignore difficult terrain.<br>• Advantage on initiative rolls.<br>• On the first turn, advantage on attack rolls against creatures that have not yet acted.<br>'''Primeval Awareness.''' Spot can communicate simple ideas to a beast as an action, and can read its basic mood and intent.<br>Additionally, by spending 1 minute in concentration, Spot can sense favored enemies within 5 miles.}}</onlyinclude>}}
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{{Sidebar|Name=[[file:Elfranger1.jpg|250px]]<br><onlyinclude>{{Statblock_DnD5|Border=0|Name=Spot, ranger (lvl 5)|Detail=Medium humanoid (elf)|AC=16 (studded leather armor)|HP=44 (5#1d10+2)|Speed=35 ft.|STR=8 (-1)|DEX=18 (+4)|CON=14 (+2)|INT=12 (+1)|WIS=16 (+3)|CHA=8 (-1)|Saves=Str +2, Dex +7|Skills=Athletics, Nature, Insight, Perception, Stealth, Survival|Senses=darkvision 60ft., passive Perception 16|Languages=Gildentale, Hisperante, Austere, Naidhil'taal|Tools=Cook's Utensils|Weapons=simple weapons, martial weapons|Armor=light, medium, shields|Features='''Spellcasting.''' Spellcasting ability is Wisdom<br>(spell save DC 14, +6 to hit with spell attacks)<br>1st lvl (4 slots): ''Goodberry'', ''Hunter's Mark'', ''Zephyr Strike''<br>2nd lvl (2 slots): ''Pass Without Trace''<br>'''Favored Enemy (Monstrosities).''' +2 damage, advantage on checks to track, and on checks to recall information about them. <br>'''Natural Explorer.''' This grants the following benefits:<br>• Ignore difficult terrain.<br>• Advantage on initiative rolls.<br>• On the first turn, advantage on attack rolls against creatures that have not yet acted.<br>'''Primeval Awareness.''' Spot can communicate simple ideas to a beast as an action, and can read its basic mood and intent.<br>Additionally, by spending 1 minute in concentration, Spot can sense favored enemies within 5 miles.}}</onlyinclude>}}
 
{{Sidebar|File=Drowhelmet1.jpg|Name=Ancient drow visored helmet, of advantage to perception}}
 
{{Sidebar|File=Drowhelmet1.jpg|Name=Ancient drow visored helmet, of advantage to perception}}
 +
 
Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести.
 
Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести.
  
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<html><pre>Sebastian "Spot" Peltier
 
<html><pre>Sebastian "Spot" Peltier
Male Wood Elf Ranger 5
+
Male Wood Elf Ranger 5 (Revised)
 
Background: Outlander
 
Background: Outlander
 
Archetype: Hunter
 
Archetype: Hunter
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AC      16 = 12(armor) +4(dex)
 
AC      16 = 12(armor) +4(dex)
 
Speed    35 ft
 
Speed    35 ft
Init    +4
+
Init    +4, with advantage (ranger)
 
Prof    +3
 
Prof    +3
 
Melee    +7 = +3(prof) +4(dex)
 
Melee    +7 = +3(prof) +4(dex)
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Spell DC 14 = 8(base) +3(prof) +3(wis)
 
Spell DC 14 = 8(base) +3(prof) +3(wis)
  
Passive Perception: 16 (19) = 10(taken) +3(prof, x2 in native terrain) +3(wis)
+
Passive Perception: 16 = 10(taken) +3(prof) +3(wis)
  
 
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[Elf  ] Mask of the Wild (hide @ lightly obstructed areas)
 
[Elf  ] Mask of the Wild (hide @ lightly obstructed areas)
 
[Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging)
 
[Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging)
[Ranger] Favored Friend (Drow, Humans) (adv @ checks to track & checks to recall information about them)
+
[Ranger] Favored Enemy (Monstrosities) (+2 damage, adv @ checks to track & checks to recall information about them)
[Ranger] Natural Explorer (Jungle?) (x2 prof bonus @ all related Int and Wis checks, never get lost, always alert, move fast, tons of food, precise tracking)
+
[Ranger] Natural Explorer (ignore diff terrain, adv @ init, adv @ attack on 1st round, never get lost, always alert, move fast, tons of food, precise tracking)
 
[Ranger] Fighting Style (Archery)
 
[Ranger] Fighting Style (Archery)
 
[Ranger] Spellcasting
 
[Ranger] Spellcasting
 
[Ranger] Hunter Archetype (Horde Breaker)
 
[Ranger] Hunter Archetype (Horde Breaker)
[Ranger] Primeval Awareness
+
[Ranger] Primeval Awareness (action to talk to beast, 1 minute to scan for Favoreds in 5 miles)
 
[Ranger] Extra Attack
 
[Ranger] Extra Attack
  
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1. Goodberry (1 action, touch: 10x1 heal + sustain)
 
1. Goodberry (1 action, touch: 10x1 heal + sustain)
 
2. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr: mark a target for +1d6 damage and adv @ finding it)  
 
2. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr: mark a target for +1d6 damage and adv @ finding it)  
3. Zephyr Strike (1 bous action, self, conc up to 1 min: move with no AoO, adv @ 1st attack in round, +30 move after that)
+
3. Zephyr Strike (1 bonus action, self, conc up to 1 min: move with no AoO, adv @ 1st attack in round, +30 move after that)
 
4. Pass Without Trace (1 action, all willing within 30', conc up to 1 hr: +10 stealth, can't be tracked)
 
4. Pass Without Trace (1 action, all willing within 30', conc up to 1 hr: +10 stealth, can't be tracked)
  

Revision as of 03:44, 21 February 2018

'Tis far better, I entreat, to eat toads for your meat
Than to eat of the wild, wild berry
~ The Devil and The Huntsman

Описание персонажа

Elfranger1.jpg
Spot, ranger (lvl 5)
Medium humanoid (elf)
Armor Class 16 (studded leather armor)
Hit Points 44 (5#1d10+2)
Speed 35 ft.

STRDEXCONINTWISCHA
8 (-1)18 (+4)14 (+2)12 (+1)16 (+3)8 (-1)

Saving Throws Str +2, Dex +7
Skills Athletics, Nature, Insight, Perception, Stealth, Survival
Senses darkvision 60ft., passive Perception 16
Languages Gildentale, Hisperante, Austere, Naidhil'taal
Tools Cook's Utensils
Weapons simple weapons, martial weapons
Armor light, medium, shields

Spellcasting. Spellcasting ability is Wisdom
(spell save DC 14, +6 to hit with spell attacks)
1st lvl (4 slots): Goodberry, Hunter's Mark, Zephyr Strike
2nd lvl (2 slots): Pass Without Trace
Favored Enemy (Monstrosities). +2 damage, advantage on checks to track, and on checks to recall information about them.
Natural Explorer. This grants the following benefits:
• Ignore difficult terrain.
• Advantage on initiative rolls.
• On the first turn, advantage on attack rolls against creatures that have not yet acted.
Primeval Awareness. Spot can communicate simple ideas to a beast as an action, and can read its basic mood and intent.
Additionally, by spending 1 minute in concentration, Spot can sense favored enemies within 5 miles.
Drowhelmet1.jpg
Ancient drow visored helmet, of advantage to perception


Участник одной из первых исследовательских экспедиций на Игор'тпк привёз с собой сына и пропал без вести.

Сыну пришлось расти на месте. За прошедшие 20+ лет он так и не умер, что по меркам этого континента уже очень неплохо.

Чаршит

Sebastian "Spot" Peltier
Male Wood Elf Ranger 5 (Revised)
Background: Outlander
Archetype: Hunter

--------------------------------------------------------------------------------
Str  08(-1)
Dex  18(+4) (elf bonus, ASI x1)
Con  14(+2)
Int  12(+1)
Wis  16(+3) (wood elf bonus)
Cha  08(-1)
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HP       44 (5#1d10+2 HD)
Hero pts 07 (1 currently spent)
AC       16 = 12(armor) +4(dex)
Speed    35 ft
Init     +4, with advantage (ranger)
Prof     +3
Melee    +7 = +3(prof) +4(dex)
Ranged   +9 = +3(prof) +4(dex) +2(style)
Spells   +6 = +3(prof) +3(wis)
Spell DC 14 = 8(base) +3(prof) +3(wis)

Passive Perception: 16 = 10(taken) +3(prof) +3(wis)

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Proficiencies
Armor:         Light, Medium, Shields
Weapons:       Simple, Martial
Tools:         Artisan's Tools (Cook's Utensils)
Languages:     Gildentale, Hisperante, Austere, Naidhil'taal
Saving throws: Str, Dex
Skills:        Athletics, Nature, Insight, Perception, Stealth, Survival

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Abilities
[Elf   ] Darkvision
[Elf   ] Keen Senses (prof @ perception)
[Elf   ] Fey Influence (adv @ saves vs charm, immune to magic sleep)
[Elf   ] Trance (instead of sleep)
[Elf   ] Mask of the Wild (hide @ lightly obstructed areas)
[Backgr] Wanderer (autosuccess @ memorising lay of the land, foraging)
[Ranger] Favored Enemy (Monstrosities) (+2 damage, adv @ checks to track & checks to recall information about them)
[Ranger] Natural Explorer (ignore diff terrain, adv @ init, adv @ attack on 1st round, never get lost, always alert, move fast, tons of food, precise tracking)
[Ranger] Fighting Style (Archery)
[Ranger] Spellcasting
[Ranger] Hunter Archetype (Horde Breaker)
[Ranger] Primeval Awareness (action to talk to beast, 1 minute to scan for Favoreds in 5 miles)
[Ranger] Extra Attack

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Spells (4 known, slots 4/2/-/-)
1. Goodberry (1 action, touch: 10x1 heal + sustain)
2. Hunter's Mark (1 bonus action, range 90', conc up to 1 hr: mark a target for +1d6 damage and adv @ finding it) 
3. Zephyr Strike (1 bonus action, self, conc up to 1 min: move with no AoO, adv @ 1st attack in round, +30 move after that)
4. Pass Without Trace (1 action, all willing within 30', conc up to 1 hr: +10 stealth, can't be tracked)

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Items
Drow Bone Longbow +1 (1d8+1 piercing, range 150/600, heavy, two-handed)
* Arrows x22
* Bone arrows (poisoned) x1
* Bone arrows x4
Machete (1d6 slashing, finesse, light)
Dagger (1d4 piercing, finesse, light, thrown 20/60)
Healer's Kit (10 charges, 3 lbs)
Cook's Utensils (8 lbs)
Rope, silk, 50' (5 lbs)
Fishing rod & accessories (1 lb)
Studded leather armor (13 lbs)
Traveler’s clothes (4 lbs)
Displacer beast cloak
Component pouch
Belt pouch (53 silver) [21 gp of advance payment spent]
Oil Flask x1 (1 lb)
Assorted herbs and spices (1 lb)

Ancient Drow Helmet(adv @ perception checks)

Personal collection of odd maps and stuff (4 lbs)
* Frogmen map, defaced
* "Transmutation And Conjuration Magicks In Modern Cookery For An Aspiring Housewife, second edition"

Trophy case
* Cockatrice beak x2
* Spotted eel squeezings x0 (1d8+2 temporary HP, Con save vs poisoned (1 minute))