Difference between revisions of "Janek"
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[[Category:Badwell]] | [[Category:Badwell]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
+ | [[Category:DnD 5]] | ||
− | + | = General = | |
− | = | ||
'''Full name''': Janek of <s>Rocky Ring</s> Crystal Lake | '''Full name''': Janek of <s>Rocky Ring</s> Crystal Lake | ||
− | '''Race/Class''': Male Bariaur, Fighter 7 (Battlemaster) | + | '''Race/Class''': Male Bariaur (monstrosity), Fighter 7 (Battlemaster) |
'''Background''': Soldier | '''Background''': Soldier | ||
− | '''Faction and Alignment''': | + | '''Faction and Alignment''': Indep, Neutral |
+ | |||
== Background == | == Background == | ||
− | + | Уроженец Исгарда. Боевой опыт получен стандарным для родного плана методом (умирай, пока не научишься). Однако регулярные потери вследствии постоянных "победоносных" выездных войн, которые так любят организовывать местные боги, в прошлом привели к решению части родного бараньего коллектива переселиться в места поспокойней и подальше от родной боевой сансары. | |
+ | |||
+ | За сим в настоящее время Джанек - представитель ренегадного стада баранов, кочующего по внутренним кольцам Аутлендов. Основной род деятельности - конвоирование торговых партий и богатых, но недалеких берков. География деятельности покрывает преимущественно дальние Аутленды и прилегающие к внешним планам типичные города, но по некоторым более серьезным и денежным контрактам приходится переходить и на прайм-миры. | ||
+ | |||
+ | Основная часть выручки с профдеятельности отсылается обратно в родное стадо, чье название, как обычно бывает с баранаврами, носит вместо фамилии. Общее благо стада - это серьезно и в первую очередь. | ||
+ | |||
+ | |||
+ | == Attributes == | ||
+ | |||
+ | |||
+ | <table class="wikitable"> | ||
+ | <tr style="background-color: WhiteSmoke;"> | ||
+ | <th style="padding: 0.5em 2em;">Attribute</th> | ||
+ | <th style="padding: 0.5em 2em;">Total score</th> | ||
+ | <th style="padding: 0.5em 2em;">Adjustments</th> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">STR</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">20</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">14 + 2(race) + 4(2xASI)</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">DEX</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">12</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">CON</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">14</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">INT</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">12</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">WIS</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">12</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">CHA</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">10</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">9 + 1(race)</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | |||
+ | == Stats == | ||
+ | |||
+ | |||
+ | <table class="wikitable"> | ||
+ | <tr style="background-color: WhiteSmoke;"> | ||
+ | <th style="padding: 0.5em 2em;">Stat</th> | ||
+ | <th style="padding: 0.5em 2em;">Value</th> | ||
+ | <th style="padding: 0.5em 2em;">Notes</th> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Hit Die</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">d10</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Max HP</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">60</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">10 + 6*6 + 7*2</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Armor Class</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">16</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">Chain mail</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Action Points</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">5</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">See Zu's AP rules</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Speed, ft</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">40</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Initiative</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">+1</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Proficiency bonus</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">+3</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Passive perception</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">14</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">proficient</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | |||
+ | == Skills & Proficiencies == | ||
+ | |||
+ | |||
+ | '''STR''' | ||
+ | * Save +8 | ||
+ | * Athletics +8 (background) | ||
+ | |||
+ | '''DEX''' | ||
+ | * Acrobatics +4 (class) | ||
+ | |||
+ | '''CON''' | ||
+ | * Save +5 | ||
+ | |||
+ | '''WIS''' | ||
+ | * Perception +4 (class) | ||
+ | |||
+ | '''CHA''' | ||
+ | * Intimidation +3 (background) | ||
+ | |||
+ | |||
+ | '''Equipment''' | ||
+ | * All armor, shield | ||
+ | * Simple & martial weapons | ||
+ | |||
+ | |||
+ | '''Tools''' | ||
+ | * Smith's tools (subclass) | ||
+ | * Gaming set: dice (background) | ||
+ | |||
+ | |||
+ | '''Languages''' | ||
+ | * Common | ||
+ | * Bariaural | ||
+ | |||
+ | |||
+ | == Attack & Spellcasting == | ||
+ | |||
+ | |||
+ | '''Greatsword''' | ||
+ | * d20+8 2d6+5, slashing | ||
+ | |||
+ | |||
+ | '''Pike''' | ||
+ | * d20+8 d10+5, piercing, 10ft reach | ||
+ | |||
+ | |||
+ | '''Handaxe''' | ||
+ | * d20+8 d6+5 thrown (STR), 20/60ft | ||
+ | |||
+ | |||
+ | '''Ram''' | ||
+ | * d20+8, d4+5, blunt | ||
+ | |||
+ | |||
+ | '''Charge''' | ||
+ | * d20+8, 2d4+5, blunt | ||
+ | * Attempt to knockback or push on hit; STR/DEX save vs 16 (8 + proficiency + STR mod) | ||
+ | |||
+ | |||
+ | '''Note''': Damage dice on 2-handers to be rolled individually and all 1/2s rerolled once | ||
+ | |||
+ | |||
+ | == Features and Traits == | ||
+ | |||
+ | |||
+ | === Racial === | ||
+ | |||
+ | |||
+ | '''Hoofed''' | ||
+ | * Advantage on Acrobatics/Athletics against incoming push/knockback checks. | ||
+ | * x2 carrying capacity | ||
+ | |||
+ | |||
+ | '''Ram''' | ||
+ | * Innate attack with horns | ||
+ | |||
+ | |||
+ | '''Charge''' | ||
+ | * Innate charging attack with horns (25-40ft range) | ||
+ | |||
+ | |||
+ | '''Darkvision''' 60ft | ||
+ | |||
+ | |||
+ | === Background === | ||
+ | |||
+ | |||
+ | '''Military rank''' | ||
+ | * Requisition simple equipment or horses for temporary use | ||
+ | * Gain access to friendly military encampments and fortresses where your rank is recognized. | ||
+ | |||
+ | |||
+ | === Class === | ||
+ | |||
+ | |||
+ | '''Great Weapon Fighting''' | ||
+ | * Reroll 1 or 2 on a damage die and use that instead for 2h-wielding attacks (2h/versatile weapon needed). | ||
+ | |||
+ | |||
+ | '''Action Surge''' (1 per short rest) | ||
+ | |||
+ | |||
+ | '''Second Wind''' (1 per short rest, d10+7 healing) | ||
+ | |||
+ | |||
+ | '''Know Your Enemy''' (Battlemaster, PHB 73) | ||
+ | * Learn whether 2 of: AC, STR, DEX, CON, ECL, Fighter lvl - is more or less than your own (1m of OoC observation prereq.) | ||
+ | |||
+ | |||
+ | '''Extra Attack''' | ||
+ | |||
+ | |||
+ | '''Combat Superiority''' (PHB 73) | ||
+ | * 5 superiority dice (d8, refresh on short rest) | ||
+ | * Maneuver DC 16 (8 + 3(prof) + 5(STR) | ||
+ | |||
+ | |||
+ | === Battlemaster Maneuvers === | ||
+ | |||
+ | |||
+ | '''Commander's Strike''' | ||
+ | * Skip weapon attack, allow other to use reaction and do weapon attack (+d8 to DMG) | ||
+ | |||
+ | |||
+ | '''Goading Attack''' | ||
+ | * On-hit optional, +d8 to DMG, impose disadvantage on attacking anyone but you (WIS save to negate). | ||
+ | |||
+ | |||
+ | '''Parry''' | ||
+ | * Option to mitigate d8+1 damage when hit in melee. | ||
+ | |||
+ | |||
+ | '''Maneuvering Attack''' | ||
+ | * On-hit optional, +d8 to DMG, a friendly creature in sight/hearing range can move up to half speed without provoking opportunity attacks. | ||
+ | |||
+ | |||
+ | '''Trip Attack''' | ||
+ | * On-hit optional, +d8 to DMG, knockdown attempt (STR save to negate). | ||
− | |||
− | + | == Equipment == | |
− | |||
− | + | <table class="wikitable"> | |
+ | <tr style="background-color: WhiteSmoke;"> | ||
+ | <th style="padding: 0.25em 1em;">Qty</th> | ||
+ | <th style="padding: 0.25em 1em;">Item</th> | ||
+ | <th style="padding: 0.25em 1em;">Item stats</th> | ||
+ | <th style="padding: 0.25em 1em;">Cost, GP</th> | ||
+ | <th style="padding: 0.25em 1em;">Weight, lb</th> | ||
+ | </tr><tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">'''Worn'''</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Chain mail</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">16 AC</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">75</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">55</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Greatsword</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">2d6 sla</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">50</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">6</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Pike</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">d10 pie</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">18</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Handaxe</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">d6 sla</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Pouch</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0.5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Cash</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">160</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">'''Carrying'''</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Backpack</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Common clothes</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">3</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Mess kit</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0.2</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Waterskin (full)</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0.2</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Tinderbox</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0.5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Bedroll</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">7</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Dice, playing set</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Smith's tools</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">20</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">8</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Torch</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.01</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Rations</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Rope, 50ft</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"> </td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | </table> |
Revision as of 13:56, 19 January 2018
Contents
General
Full name: Janek of Rocky Ring Crystal Lake
Race/Class: Male Bariaur (monstrosity), Fighter 7 (Battlemaster)
Background: Soldier
Faction and Alignment: Indep, Neutral
Background
Уроженец Исгарда. Боевой опыт получен стандарным для родного плана методом (умирай, пока не научишься). Однако регулярные потери вследствии постоянных "победоносных" выездных войн, которые так любят организовывать местные боги, в прошлом привели к решению части родного бараньего коллектива переселиться в места поспокойней и подальше от родной боевой сансары.
За сим в настоящее время Джанек - представитель ренегадного стада баранов, кочующего по внутренним кольцам Аутлендов. Основной род деятельности - конвоирование торговых партий и богатых, но недалеких берков. География деятельности покрывает преимущественно дальние Аутленды и прилегающие к внешним планам типичные города, но по некоторым более серьезным и денежным контрактам приходится переходить и на прайм-миры.
Основная часть выручки с профдеятельности отсылается обратно в родное стадо, чье название, как обычно бывает с баранаврами, носит вместо фамилии. Общее благо стада - это серьезно и в первую очередь.
Attributes
Attribute | Total score | Adjustments |
---|---|---|
STR | 20 | 14 + 2(race) + 4(2xASI) |
DEX | 12 | |
CON | 14 | |
INT | 12 | |
WIS | 12 | |
CHA | 10 | 9 + 1(race) |
Stats
Stat | Value | Notes |
---|---|---|
Hit Die | d10 | |
Max HP | 60 | 10 + 6*6 + 7*2 |
Armor Class | 16 | Chain mail |
Action Points | 5 | See Zu's AP rules |
Speed, ft | 40 | |
Initiative | +1 | |
Proficiency bonus | +3 | |
Passive perception | 14 | proficient |
Skills & Proficiencies
STR
- Save +8
- Athletics +8 (background)
DEX
- Acrobatics +4 (class)
CON
- Save +5
WIS
- Perception +4 (class)
CHA
- Intimidation +3 (background)
Equipment
- All armor, shield
- Simple & martial weapons
Tools
- Smith's tools (subclass)
- Gaming set: dice (background)
Languages
- Common
- Bariaural
Attack & Spellcasting
Greatsword
- d20+8 2d6+5, slashing
Pike
- d20+8 d10+5, piercing, 10ft reach
Handaxe
- d20+8 d6+5 thrown (STR), 20/60ft
Ram
- d20+8, d4+5, blunt
Charge
- d20+8, 2d4+5, blunt
- Attempt to knockback or push on hit; STR/DEX save vs 16 (8 + proficiency + STR mod)
Note: Damage dice on 2-handers to be rolled individually and all 1/2s rerolled once
Features and Traits
Racial
Hoofed
- Advantage on Acrobatics/Athletics against incoming push/knockback checks.
- x2 carrying capacity
Ram
- Innate attack with horns
Charge
- Innate charging attack with horns (25-40ft range)
Darkvision 60ft
Background
Military rank
- Requisition simple equipment or horses for temporary use
- Gain access to friendly military encampments and fortresses where your rank is recognized.
Class
Great Weapon Fighting
- Reroll 1 or 2 on a damage die and use that instead for 2h-wielding attacks (2h/versatile weapon needed).
Action Surge (1 per short rest)
Second Wind (1 per short rest, d10+7 healing)
Know Your Enemy (Battlemaster, PHB 73)
- Learn whether 2 of: AC, STR, DEX, CON, ECL, Fighter lvl - is more or less than your own (1m of OoC observation prereq.)
Extra Attack
Combat Superiority (PHB 73)
- 5 superiority dice (d8, refresh on short rest)
- Maneuver DC 16 (8 + 3(prof) + 5(STR)
Battlemaster Maneuvers
Commander's Strike
- Skip weapon attack, allow other to use reaction and do weapon attack (+d8 to DMG)
Goading Attack
- On-hit optional, +d8 to DMG, impose disadvantage on attacking anyone but you (WIS save to negate).
Parry
- Option to mitigate d8+1 damage when hit in melee.
Maneuvering Attack
- On-hit optional, +d8 to DMG, a friendly creature in sight/hearing range can move up to half speed without provoking opportunity attacks.
Trip Attack
- On-hit optional, +d8 to DMG, knockdown attempt (STR save to negate).
Equipment
Qty | Item | Item stats | Cost, GP | Weight, lb |
---|---|---|---|---|
Worn | ||||
1 | Chain mail | 16 AC | 75 | 55 |
1 | Greatsword | 2d6 sla | 50 | 6 |
1 | Pike | d10 pie | 5 | 18 |
2 | Handaxe | d6 sla | 5 | 2 |
1 | Pouch | 0.5 | 1 | |
Cash | 160 | |||
Carrying | ||||
1 | Backpack | 2 | 5 | |
1 | Common clothes | .5 | 3 | |
1 | Mess kit | 0.2 | 1 | |
1 | Waterskin (full) | 0.2 | 5 | |
1 | Tinderbox | 0.5 | 1 | |
1 | Bedroll | 1 | 7 | |
1 | Dice, playing set | .1 | 0 | |
1 | Smith's tools | 20 | 8 | |
10 | Torch | .01 | 1 | |
10 | Rations | .5 | 2 | |
1 | Rope, 50ft | 1 | 10 | |