Difference between revisions of "Sigrid Viss"
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=== Proficiencies === | === Proficiencies === | ||
− | + | '''Armor:''' Light armor | |
− | Armor: Light armor | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | '''Weapons:''' Simple weapons |
− | + | ||
− | Celestial Resistance | + | '''Tools:''' None |
− | Darkvision | + | |
− | Healing Hands | + | '''Saving Throws:''' Wisdom, Charisma |
− | Light Bearer | + | |
− | Radiant Soul | + | '''Skills:''' Arcana [class], Deception [class], Insight [background], Persuasion [background] |
+ | |||
+ | '''Languages:''' Common [race], Celestial [race], Elvish [background], Draconic [background] | ||
+ | |||
+ | == Features == | ||
+ | === Racial === | ||
+ | ;Celestial Resistance | ||
+ | :You have resistance to necrotic damage and radiant damage. | ||
+ | |||
+ | ;Darkvision | ||
+ | :Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | ||
+ | |||
+ | ;Healing Hands | ||
+ | :As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest. | ||
+ | |||
+ | ;Light Bearer | ||
+ | :You know the light cantrip. Charisma is your spellcasting ability for it. | ||
+ | |||
+ | ;Radiant Soul | ||
+ | :Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. | ||
+ | :Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. | ||
+ | :Once you use this trait, you can't use it again until you finish a long rest. | ||
+ | |||
+ | === Class === | ||
+ | ;Celestial Patron | ||
+ | |||
+ | ;Eldritch Invocations | ||
+ | |||
+ | ;Pact of the Tome | ||
− | + | === Patron === | |
− | + | ;Bonus Cantrips | |
− | + | :At 1st level, you learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known. | |
− | + | ||
− | + | ;Expanded Spell List | |
− | Expanded Spell List | + | |
− | Healing Light | + | ;Healing Light |
− | + | :At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. | |
− | + | :As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. | |
+ | :Your pool regains all expended dice when you finish a long rest. | ||
− | + | ;Radiant Soul | |
− | + | :Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you can add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets. | |
− | |||
− | |||
=== Invocations === | === Invocations === | ||
− | + | ;Agonizing Blast | |
− | Agonizing Blast | + | :When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. |
− | Book of Ancient Secrets | + | |
− | Mask of Many Faces | + | ;Book of Ancient Secrets |
− | Repelling Blast | + | :You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. |
− | + | :On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. | |
+ | |||
+ | ;Mask of Many Faces | ||
+ | :You can cast disguise self at will, without expending a spell slot. | ||
+ | |||
+ | ;Repelling Blast | ||
+ | :When you hit a creature with eldritch blast. you can push the creature up to 10 feet away from you in a straight line. | ||
+ | |||
+ | === Feats === | ||
+ | ;Actor | ||
+ | :Increase your Charisma score by 1, to a maximum of 20. | ||
+ | :You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. | ||
+ | :You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking. or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked. | ||
== Magic == | == Magic == |
Revision as of 17:34, 10 December 2017
I'll be watching over you.
- ~ Anonymous
WitchCleric
- ~ Anonymous
Female Protector Aasimar (Neutral Good)
Warlock of the Celestial Tome (lvl 7)
Contents
Attributes
Abilities
MOD/SAVE STR 8 (-1/-1) DEX 12 (+1/+1) CON 14 (+2/+2) INT 10 (+0/+0) WIS 14 (+2/+5) [13 +1 race] CHA 18 (+4/+7) [15 +2 race +1 feat] HP 52/52 [8 + 2 + 6 * (5 + 2)] Speed 30/20/ 10/ 5 Carry 40/80/120/240
Skills
1 Acrobatics (DEX) 2 Animal Handling (WIS) 3 Arcana (INT)* -1 Athletics (STR) 7 Deception (CHA)* 0 History (INT) 5 Insight (WIS)* 4 Intimidation (CHA) 0 Investigation (INT) 2 Medicine (WIS) 0 Nature (INT) 2 Perception (WIS) 4 Perfomance (CHA) 7 Persuasion (CHA)* 0 Religion (INT) 1 Sleight of Hand (DEX) 1 Stealth (DEX) 2 Survival (WIS)
Proficiencies
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Arcana [class], Deception [class], Insight [background], Persuasion [background]
Languages: Common [race], Celestial [race], Elvish [background], Draconic [background]
Features
Racial
- Celestial Resistance
- You have resistance to necrotic damage and radiant damage.
- Darkvision
- Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Healing Hands
- As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
- Light Bearer
- You know the light cantrip. Charisma is your spellcasting ability for it.
- Radiant Soul
- Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
- Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
- Once you use this trait, you can't use it again until you finish a long rest.
Class
- Celestial Patron
- Eldritch Invocations
- Pact of the Tome
Patron
- Bonus Cantrips
- At 1st level, you learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
- Expanded Spell List
- Healing Light
- At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
- As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
- Your pool regains all expended dice when you finish a long rest.
- Radiant Soul
- Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you can add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.
Invocations
- Agonizing Blast
- When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
- Book of Ancient Secrets
- You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
- On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
- Mask of Many Faces
- You can cast disguise self at will, without expending a spell slot.
- Repelling Blast
- When you hit a creature with eldritch blast. you can push the creature up to 10 feet away from you in a straight line.
Feats
- Actor
- Increase your Charisma score by 1, to a maximum of 20.
- You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
- You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking. or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Magic
Cantrips
Eldritch Blast [warlock] Light [aasimar] Light [celestial] -> Prestidigitation Mage Hand [warlock] Minor Illusion [warlock] Sacred Flame [celestial] Shillelagh [tome] Shocking Grasp [tome] Vicious Mockery [tome]
Spells
Cure Wounds Charm Person Invisibility Lesser Restoration Suggestion Counterspell Dispel Magic Revivify
Rituals
Detect Magic Find Familiar
Equipment
Dagger x4 4 [class] (Quarter)Staff 4 [class] Leather Armor 10 [class] Clothes, traveller's 4 [2 gp] Holy symbol 1 [background] Celestial Tome 5 [class] Backpack 5 [background] Ink, one ounce bottle 0 [background] Ink pen 0 [background] Blanket 3 [5 sp] Case, map or scroll 1 [1 gp] Chalk, one piece 0 [1 cp] Flask 1 [2 cp] Mess kit 1 [2 sp] Parchment, one sheet x10 0 [background] Pouch 1 [background] 10 gp, 12 sp, 7 cp [background] TOTAL WEIGHT: 40