Difference between revisions of "Audhild"
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* Passive Perception: 14 | * Passive Perception: 14 | ||
+ | |||
+ | * Saves: Str +6, Con +6, Dex x2 | ||
+ | |||
+ | * Skills: Athletics +9, Intimidation +6/+3, Stealth +8, Survival +4, Perception +4, Acrobatics +5 | ||
== Proficiencies == | == Proficiencies == | ||
Line 48: | Line 52: | ||
Saving Throws: Strength, Constitution | Dex with advantage | Saving Throws: Strength, Constitution | Dex with advantage | ||
− | Skills: Athletics[Back], Intimidation[Barb], Stealth[Rogue], Survival[Back], Perception[Barb], Acrobatics[Human] | + | Skills: [Str]Athletics[Back], [Str/Cha]Intimidation[Barb], [Dex]Stealth[Rogue], [Wis]Survival[Back], [Wis]Perception[Barb], [Dex]Acrobatics[Human] |
</pre> | </pre> | ||
+ | |||
+ | == Actions == | ||
+ | |||
+ | *Attack Actions | ||
+ | **Extra Attack(1) | ||
+ | **Short Sword: +6 1d6+3 [+2 in Rage, +1d6 if with advantage] | ||
+ | **Grapple/Shove: +9 Athletics | ||
+ | |||
+ | *Bonus Actions | ||
+ | **Hide (+8 Stealth) | ||
+ | **Dash | ||
+ | **Disengage | ||
+ | **Shove (+9 Athletics) | ||
+ | |||
+ | *Reactions | ||
+ | **Shield Evasion | ||
== Features&Progression == | == Features&Progression == |
Revision as of 21:54, 1 December 2017
Character
- Adult Female Human
- Name: Audhild
- Class: Barbarian(Totem) 5/Rogue(Thief) 2
- Background: Bearburglar
Attributes
Attribute | Value | Mod | Starting value | Modifications | |
---|---|---|---|---|---|
Str | 16 | +3 | = | 14 | +2(Barbarian 4) |
Dex | 14 | +2 | = | 13 | +1(human) |
Con | 16 | +3 | = | 15 | +1(human) |
Int | 08 | -1 | = | 08 | |
Wis | 12 | +1 | = | 12 | |
Cha | 10 | +0 | = | 10 |
Stats
- HitDie: 5d12+2d8
- MaxHP : 71
- Speed : 40 ft.
- Initiative: +2
- Proficiency: +3
- Armor Class: 17 = 10+2[Dex]+3[Con]+2[Shield]
- Passive Perception: 14
- Saves: Str +6, Con +6, Dex x2
- Skills: Athletics +9, Intimidation +6/+3, Stealth +8, Survival +4, Perception +4, Acrobatics +5
Proficiencies
Armor: Light, Medium, Shields [Barb] Weapons: Simple, Martial [Barb] Tools: Thieves tools [Rogue] Gaming sets: Rolling stones [Back] Saving Throws: Strength, Constitution | Dex with advantage Skills: [Str]Athletics[Back], [Str/Cha]Intimidation[Barb], [Dex]Stealth[Rogue], [Wis]Survival[Back], [Wis]Perception[Barb], [Dex]Acrobatics[Human]
Actions
- Attack Actions
- Extra Attack(1)
- Short Sword: +6 1d6+3 [+2 in Rage, +1d6 if with advantage]
- Grapple/Shove: +9 Athletics
- Bonus Actions
- Hide (+8 Stealth)
- Dash
- Disengage
- Shove (+9 Athletics)
- Reactions
- Shield Evasion
Features&Progression
- [Barb]Rage
- advantage on Str checks and saves
- +2 damage on attacks
- Resistance to all damage except Psychic(via Bear Spirit)
- 3 times per long rest
- [Barb]Unarmored Defense
- Con to AC when unarmored
- [Barb]Reckless Attack
- Gain advantage on melee weapon attacks. Give advantage on attacks against self.
- [Barb]Danger Sense
- Advantage on Dex saves when aware
- [Barb]Spirit Seeker
- Speak with Animals and Beast Sense as rituals
- [Barb]Bear Spirit
- see Rage
- [Barb]Extra Attack
- yeah
- [Barb]Fast Movement
- +10 ft. speed when not in heavy armor
- [Rogue]Expertise
- double proficiency bonus on Athletics and Stealth
- [Rogue]Sneak Attack
- +1d6 once per turn
- [Rogue]Cunning Action
- Dash, Disengage or Hide as bonus action
- [Human]Shield Mistress
- Shove as bonus action
- Shield AC to Dex saves against single-target spells and effects
- Pseudo-Evasion as Reaction(still take full damage on fail, take none on success)