Difference between revisions of "Agent John Smith"
From Game Logs
m (Targetings) |
m (Computers, Money) |
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<td class="clabel">R. Leg</td> | <td class="clabel">R. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 310: | Line 310: | ||
<td class="clabel">R. Arm</td> | <td class="clabel">R. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
Line 317: | Line 317: | ||
<td class="clabel">Torso</td> | <td class="clabel">Torso</td> | ||
<td class="label">0</td> | <td class="label">0</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 324: | Line 324: | ||
<td class="clabel">Groin</td> | <td class="clabel">Groin</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 331: | Line 331: | ||
<td class="clabel">L. Arm</td> | <td class="clabel">L. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
Line 338: | Line 338: | ||
<td class="clabel">L. Leg</td> | <td class="clabel">L. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 366: | Line 366: | ||
<td class="clabel">Vitals</td> | <td class="clabel">Vitals</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 1,288: | Line 1,288: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Artillery/TL9 (Guided Missile)</td> | <td class="description" style="padding-left: 12px;" >Artillery/TL9 (Guided Missile)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
− | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ+1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B178</td> | <td class="ref">B178</td> | ||
Line 1,328: | Line 1,328: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Gunner/TL9 (Beams)</td> | <td class="description" style="padding-left: 12px;" >Gunner/TL9 (Beams)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">23</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+5</td> |
<td class="points">8</td> | <td class="points">8</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
Line 1,336: | Line 1,336: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Gunner/TL9 (Rockets)</td> | <td class="description" style="padding-left: 12px;" >Gunner/TL9 (Rockets)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">20</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
Line 1,344: | Line 1,344: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL9 (Gyroc)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Gyroc)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">21</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+3</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
Line 1,352: | Line 1,352: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL9 (Pistol)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Pistol)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">23</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+5</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
Line 1,360: | Line 1,360: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL9 (Rifle)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Rifle)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">25</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+7</td> |
<td class="points">16</td> | <td class="points">16</td> | ||
<td class="ref">B198</td> | <td class="ref">B198</td> | ||
Line 1,376: | Line 1,376: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Rifle))</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">26</td> |
<td class="relative_skill_level">+1</td> | <td class="relative_skill_level">+1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,384: | Line 1,384: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Pistol))</td> | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Pistol))</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">20</td> |
<td class="relative_skill_level">-3</td> | <td class="relative_skill_level">-3</td> | ||
<td class="points">3</td> | <td class="points">3</td> | ||
Line 1,392: | Line 1,392: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Rifle))</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">22</td> |
<td class="relative_skill_level">-3</td> | <td class="relative_skill_level">-3</td> | ||
<td class="points">3</td> | <td class="points">3</td> | ||
Line 1,400: | Line 1,400: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Pistol))</td> | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Pistol))</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">21</td> |
<td class="relative_skill_level">-2</td> | <td class="relative_skill_level">-2</td> | ||
<td class="points">3</td> | <td class="points">3</td> | ||
Line 1,408: | Line 1,408: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Rifle))</td> | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Rifle))</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">23</td> |
<td class="relative_skill_level">-2</td> | <td class="relative_skill_level">-2</td> | ||
<td class="points">3</td> | <td class="points">3</td> | ||
Line 1,519: | Line 1,519: | ||
<table class="equipment list"> | <table class="equipment list"> | ||
<tr> | <tr> | ||
− | <td class="title">Equipment ( | + | <td class="title">Equipment (16 lb; $2,759,000)</td> |
<td class="title">√</td> | <td class="title">√</td> | ||
<td class="title">#</td> | <td class="title">#</td> | ||
Line 2,140: | Line 2,140: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">21,380</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">8 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 2,179: | Line 2,179: | ||
<tr class="even"> | <tr class="even"> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="description" style="padding-left: 12px;" >Tactical Folding Knife "Chelubei"<div class="note">Superfine</div></td> | <td class="description" style="padding-left: 12px;" >Tactical Folding Knife "Chelubei"<div class="note">Superfine</div></td> | ||
<td class="state">C</td> | <td class="state">C</td> | ||
Line 2,198: | Line 2,187: | ||
<td class="weight_summary">0.5 lb</td> | <td class="weight_summary">0.5 lb</td> | ||
<td class="ref">HT200</td> | <td class="ref">HT200</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Reflex Bodysuit<div class="note">DR+8 vs. piercing and cutting. Flexible, Expensive</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">18,000</td> | ||
+ | <td class="weight">4 lb</td> | ||
+ | <td class="cost_summary">18,000</td> | ||
+ | <td class="weight_summary">4 lb</td> | ||
+ | <td class="ref">UT172</td> | ||
</tr> | </tr> | ||
Line 2,217: | Line 2,217: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">277,050</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">702.6 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 2,228: | Line 2,228: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">10,700</td> |
<td class="weight_summary">21 lb</td> | <td class="weight_summary">21 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 2,239: | Line 2,239: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">700</td> |
<td class="weight_summary">1 lb</td> | <td class="weight_summary">1 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 2,256: | Line 2,256: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | + | <td class="description" style="padding-left: 36px;" >Small Computer<div class="note">Complexity 4. Hardened (HT+3). 10TB. 2B/20hr.</div></td> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <td class="description" style="padding-left: 36px;" >Small Computer<div class="note">Complexity | ||
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">200</td> |
<td class="weight">1 lb</td> | <td class="weight">1 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">200</td> |
<td class="weight_summary">1 lb</td> | <td class="weight_summary">1 lb</td> | ||
<td class="ref">UT22</td> | <td class="ref">UT22</td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Petbot<div class="note">3C/24hr.</div></td> | <td class="description" style="padding-left: 24px;" >Petbot<div class="note">3C/24hr.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,288: | Line 2,277: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Responsive Bed, Double</td> | <td class="description" style="padding-left: 12px;" >Responsive Bed, Double</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,299: | Line 2,288: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >T-800</td> | <td class="description" style="padding-left: 12px;" >T-800</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,305: | Line 2,294: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">226,450</td> |
<td class="weight_summary">343.6 lb</td> | <td class="weight_summary">343.6 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Combat Android<div class="note">2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon</div></td> | <td class="description" style="padding-left: 24px;" >Combat Android<div class="note">2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,321: | Line 2,310: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Computer</td> | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,327: | Line 2,316: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">25,150</td> |
<td class="weight_summary">40 lb</td> | <td class="weight_summary">40 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | <td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,343: | Line 2,332: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 36px;" >Microframe<div class="note">Complexity 6. 1,000TB. Hardened (HT+3).</div></td> | <td class="description" style="padding-left: 36px;" >Microframe<div class="note">Complexity 6. 1,000TB. Hardened (HT+3).</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,354: | Line 2,343: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,365: | Line 2,354: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,376: | Line 2,365: | ||
</tr> | </tr> | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 36px;" >Target Tracking<div class="note">Complexity 2.</div></td> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 36px;" >Target Tracking<div class="note">Complexity 2.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 2,437: | Line 2,415: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">39,200</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">198 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 2,454: | Line 2,432: | ||
<tr class="odd"> | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,200</td> | ||
+ | <td class="weight">8 lb</td> | ||
+ | <td class="cost_summary">1,200</td> | ||
+ | <td class="weight_summary">8 lb</td> | ||
+ | <td class="ref">UT172</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
<td class="description" style="padding-left: 24px;" >Computer</td> | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,459: | Line 2,448: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">28,000</td> |
<td class="weight_summary">10 lb</td> | <td class="weight_summary">10 lb</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >Lingvo</td> | <td class="description" style="padding-left: 36px;" >Lingvo</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,475: | Line 2,464: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Chinese.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Chinese.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,486: | Line 2,475: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to French.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to French.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,497: | Line 2,486: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to German.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to German.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,508: | Line 2,497: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Hindi.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Hindi.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,519: | Line 2,508: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,530: | Line 2,519: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Russian.</div></td> | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Russian.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,541: | Line 2,530: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: 36px;" >Personal Computer<div class="note">Complexity | + | <td class="description" style="padding-left: 36px;" >Personal Computer<div class="note">Complexity 5. Hardened (HT+3). 100TB. 2C/20hr or external power.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">20,000</td> |
<td class="weight">10 lb</td> | <td class="weight">10 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">20,000</td> |
<td class="weight_summary">10 lb</td> | <td class="weight_summary">10 lb</td> | ||
<td class="ref">UT22</td> | <td class="ref">UT22</td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,559: | Line 2,548: | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
<td class="cost_summary">2,000</td> | <td class="cost_summary">2,000</td> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
<td class="ref">UT149</td> | <td class="ref">UT149</td> | ||
Line 2,575: | Line 2,553: | ||
<tr class="even"> | <tr class="even"> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="description" >Illegal Weaponry</td> | <td class="description" >Illegal Weaponry</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,596: | Line 2,563: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Carbine</td> | <td class="description" style="padding-left: 12px;" >Carbine</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,607: | Line 2,574: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Storm Carbine, 10mmCL "Vera"<div class="note">Expensive</div></td> | <td class="description" style="padding-left: 24px;" >Storm Carbine, 10mmCL "Vera"<div class="note">Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,618: | Line 2,585: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,629: | Line 2,596: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Laser Minigun</td> | <td class="description" style="padding-left: 12px;" >Laser Minigun</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,640: | Line 2,607: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >E cell</td> | <td class="description" style="padding-left: 24px;" >E cell</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,651: | Line 2,618: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Semi-Portable Laser "Tachi"<div class="note">Expensive, External E-cell, HUD Link</div></td> | <td class="description" style="padding-left: 24px;" >Semi-Portable Laser "Tachi"<div class="note">Expensive, External E-cell, HUD Link</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,662: | Line 2,629: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Laser Sniper</td> | <td class="description" style="padding-left: 12px;" >Laser Sniper</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,673: | Line 2,640: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Backpack chemical tank</td> | <td class="description" style="padding-left: 24px;" >Backpack chemical tank</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,684: | Line 2,651: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Laser Sniper Rifle "Naginata"<div class="note">Expensive, 4lb. backpack power cell, HUD Link</div></td> | <td class="description" style="padding-left: 24px;" >Laser Sniper Rifle "Naginata"<div class="note">Expensive, 4lb. backpack power cell, HUD Link</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,695: | Line 2,662: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,706: | Line 2,673: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Launchers</td> | <td class="description" style="padding-left: 12px;" >Launchers</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,717: | Line 2,684: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >MLAWS, 64mm "Michael"<div class="note">Expensive</div></td> | <td class="description" style="padding-left: 24px;" >MLAWS, 64mm "Michael"<div class="note">Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,728: | Line 2,695: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,739: | Line 2,706: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >TML, 100mm "Fredo"<div class="note">HUD Link, Expensive</div></td> | <td class="description" style="padding-left: 24px;" >TML, 100mm "Fredo"<div class="note">HUD Link, Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,750: | Line 2,717: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >TML, 100mm "Sonny"<div class="note">HUD Link, Expensive</div></td> | <td class="description" style="padding-left: 24px;" >TML, 100mm "Sonny"<div class="note">HUD Link, Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,761: | Line 2,728: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Payload</td> | <td class="description" style="padding-left: 12px;" >Payload</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,772: | Line 2,739: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Payload Rifle "Tsutsui", 25mmCL<div class="note">Expensive, HUD Link</div></td> | <td class="description" style="padding-left: 24px;" >Payload Rifle "Tsutsui", 25mmCL<div class="note">Expensive, HUD Link</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,783: | Line 2,750: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,794: | Line 2,761: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" >Legal Weaponry</td> | <td class="description" >Legal Weaponry</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,805: | Line 2,772: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Anti-Materiel</td> | <td class="description" style="padding-left: 12px;" >Anti-Materiel</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,816: | Line 2,783: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Anti-Materiel Rifle, 15mmCL "Yari"<div class="note">HUD Link, Expensive</div></td> | <td class="description" style="padding-left: 24px;" >Anti-Materiel Rifle, 15mmCL "Yari"<div class="note">HUD Link, Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,827: | Line 2,794: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | <td class="description" style="padding-left: 24px;" >Three-point sling<div class="note">“Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,838: | Line 2,805: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" >Stash</td> | <td class="description" >Stash</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,849: | Line 2,816: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Ammo</td> | <td class="description" style="padding-left: 12px;" >Ammo</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,860: | Line 2,827: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,871: | Line 2,838: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >MLAWS Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,882: | Line 2,849: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Striker Missile</td> | <td class="description" style="padding-left: 24px;" >Striker Missile</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,893: | Line 2,860: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Striker Missile</td> | <td class="description" style="padding-left: 24px;" >Striker Missile</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,904: | Line 2,871: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,915: | Line 2,882: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, APHEX<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,926: | Line 2,893: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | <td class="description" style="padding-left: 24px;" >TML Warhead: Multi-Spectral Homing, Shaped<div class="note">Skill: 14</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,937: | Line 2,904: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Attaché Case w/ hidden compartment<div class="note">Holds 2cf., Expensive</div></td> | <td class="description" style="padding-left: 12px;" >Attaché Case w/ hidden compartment<div class="note">Holds 2cf., Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,948: | Line 2,915: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >hidden compartment</td> | <td class="description" style="padding-left: 24px;" >hidden compartment</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,959: | Line 2,926: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 36px;" >Monowire Whip</td> | <td class="description" style="padding-left: 36px;" >Monowire Whip</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,970: | Line 2,937: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Power</td> | <td class="description" style="padding-left: 12px;" >Power</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,981: | Line 2,948: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >D cell</td> | <td class="description" style="padding-left: 24px;" >D cell</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 2,992: | Line 2,959: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >E cell</td> | <td class="description" style="padding-left: 24px;" >E cell</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,003: | Line 2,970: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | <td class="description" style="padding-left: 12px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,014: | Line 2,981: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Scopes</td> | <td class="description" style="padding-left: 12px;" >Scopes</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,025: | Line 2,992: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Enhanced Targeting Scope<div class="note">+3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr.</div></td> | <td class="description" style="padding-left: 24px;" >Enhanced Targeting Scope<div class="note">+3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,036: | Line 3,003: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Mini-Computer Sight<div class="note">Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs.</div></td> | <td class="description" style="padding-left: 24px;" >Mini-Computer Sight<div class="note">Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,047: | Line 3,014: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Trauma Plates for Reflex Tactical Vest<div class="note">Expensive</div></td> | <td class="description" style="padding-left: 12px;" >Trauma Plates for Reflex Tactical Vest<div class="note">Expensive</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,058: | Line 3,025: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Zu</td> | <td class="description" style="padding-left: 12px;" >Zu</td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,069: | Line 3,036: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Payload Rifle, 25mmCL<div class="note">HUD Link</div></td> | <td class="description" style="padding-left: 24px;" >Payload Rifle, 25mmCL<div class="note">HUD Link</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,080: | Line 3,047: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Powered Tripod Mount<div class="note">D/100 hr.</div></td> | <td class="description" style="padding-left: 24px;" >Powered Tripod Mount<div class="note">D/100 hr.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 3,100: | Line 3,067: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at 2: | + | <div class="copyright">Modified at 2:55 AM on Feb 14, 2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> |
Revision as of 22:56, 13 February 2015
Never send a human to do a machine's job.
- ~ Agent Smith
- ~ Agent Smith
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Natural | Kick | 16 | No | 1d cr | C,1 | ||
Natural | Kick w/Boots | 16 | No | 1d+1 cr | C,1 | ||
Natural | Punch | 18 | 13 | 1d-1 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Equipment (16 lb; $2,759,000) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Armor | - | 1 | 0 | 0 lb | 676,350 | 291.5 lb | |
Heavy | - | 1 | 0 | 0 lb | 567,050 | 251.5 lb | |
Gyrostabilized Weapon Harness (up to 70 lb) Expensive, $400 and 2/3lb. per pound of loaded weight + $2000 base |
- | 1 | 30,000 | 47 lb | 30,000 | 47 lb | UT150 |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Shoulder Servomount (up to 50 lb) Expensive, $2,000 and 2lbs. per pound of weapon loaded weight. |
- | 2 | 100,000 | 100 lb | 200,000 | 200 lb | UT152 |
Space Combat Walker 2E/48hr., weight = 350 lbs |
- | 1 | 330,000 | 0 lb | 330,000 | 0 lb | UT186 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
Medium | - | 1 | 0 | 0 lb | 97,050 | 19.5 lb | |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Powered Combat Armor Super Jump 1. E/18hr., 150 lb |
- | 1 | 80,000 | 0 lb | 80,000 | 0 lb | UT186 |
Powered Combat Armor: Helmet C/18hr. |
- | 1 | 10,000 | 15 lb | 10,000 | 15 lb | UT186 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
Underwear | - | 1 | 0 | 0 lb | 12,250 | 20.5 lb | |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Reflex Tacsuit Expensive, Flexible. Double DR vs. cutting and piercing damage. C/12hr. |
- | 1 | 6,000 | 10 lb | 6,000 | 10 lb | UT178 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Plates for Reflex Tactical Vest Expensive |
- | 1 | 1,200 | 6 lb | 1,200 | 6 lb | UT173 |
Body | E | 1 | 0 | 0 lb | 1,237,650 | 0 lb | |
Android Synthetic Organs |
E | 1 | 100,000 | 0 lb | 100,000 | 0 lb | UT41 |
Bionic Ear, Advanced Minor procedure. |
E | 2 | 5,000 | 0 lb | 10,000 | 0 lb | UT209 |
Bionic Hand Major procedure. |
E | 2 | 8,000 | 0 lb | 16,000 | 0 lb | UT209 |
Computer | E | 1 | 0 | 0 lb | 1,103,650 | 0 lb | |
Biopresence Software Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT109 |
Combat | E | 1 | 0 | 0 lb | 41,650 | 0 lb | |
IFF Comm Software | E | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Silhouette Complexity 5. |
E | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
TacNet +2 Tactics. Complexity 6. |
E | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
Target Tracking Complexity 2. |
E | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
Targeting (Artillery/TL9) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Rifle)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Pistol)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Gyroc)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Gunner (Beams)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Gunner (Rockets)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
IQ skills | E | 1 | 0 | 0 lb | 46,000 | 0 lb | |
Architecture/TL9 Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Camouflage Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
Cooking Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
Electronics Repair (Computer) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Expert Skill (Military Science) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Mechanic (Robotics) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Lingvo | E | 1 | 0 | 0 lb | 6,000 | 0 lb | |
Native Translator Program Complexity 5. From Chinglish to Chinese. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to French. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to German. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Hindi. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Russian. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 7. Genius, Hardened (HT+3). 100TB. 2C/20hr or external power, 10 lb. |
E | 1 | 1,000,000 | 0 lb | 1,000,000 | 0 lb | UT22 |
Thermal Imaging Eyes Major procedure. |
E | 1 | 8,000 | 0 lb | 8,000 | 0 lb | UT214 |
Civil outfit | E | 1 | 0 | 0 lb | 21,380 | 8 lb | |
Pistol | C | 1 | 0 | 0 lb | 2,900 | 3 lb | |
Medium Pistol "Luca", 7.5mmCLP HUD Link, Expensive |
C | 1 | 900 | 1.5 lb | 900 | 1.5 lb | UT137 |
Power Holster (Medium Pistol, 7.5mmCLP) B/100 uses, Expensive |
C | 1 | 2,000 | 1.5 lb | 2,000 | 1.5 lb | UT151 |
Tactical Folding Knife "Chelubei" Superfine |
C | 1 | 180 | 0.5 lb | 180 | 0.5 lb | HT200 |
Reflex Bodysuit DR+8 vs. piercing and cutting. Flexible, Expensive |
E | 1 | 18,000 | 4 lb | 18,000 | 4 lb | UT172 |
Tactical Folding Knife "Peresvet" Monowire |
C | 1 | 300 | 0.5 lb | 300 | 0.5 lb | HT200 |
House staff | - | 1 | 0 | 0 lb | 277,050 | 702.6 lb | |
Bob, The Tyrannosaur | - | 1 | 0 | 0 lb | 10,700 | 21 lb | |
Computer | - | 1 | 0 | 0 lb | 700 | 1 lb | |
IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Small Computer Complexity 4. Hardened (HT+3). 10TB. 2B/20hr. |
- | 1 | 200 | 1 lb | 200 | 1 lb | UT22 |
Petbot 3C/24hr. |
- | 1 | 10,000 | 20 lb | 10,000 | 20 lb | UT41 |
Responsive Bed, Double | - | 1 | 700 | 140 lb | 700 | 140 lb | UT69 |
T-800 | - | 1 | 0 | 0 lb | 226,450 | 343.6 lb | |
Combat Android 2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon |
- | 1 | 200,000 | 300 lb | 200,000 | 300 lb | UT167 |
Computer | - | 1 | 0 | 0 lb | 25,150 | 40 lb | |
IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Microframe Complexity 6. 1,000TB. Hardened (HT+3). |
- | 1 | 20,000 | 40 lb | 20,000 | 40 lb | UT22 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
Target Tracking Complexity 2. |
- | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
Targeting +2 skill. Complexity 4. |
- | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
Walter the Butler | - | 1 | 0 | 0 lb | 39,200 | 198 lb | |
Android body 2D/24hr., synthetic organs, non-volition AI |
- | 1 | 10,000 | 180 lb | 10,000 | 180 lb | UT41 |
Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
E | 1 | 1,200 | 8 lb | 1,200 | 8 lb | UT172 |
Computer | - | 1 | 0 | 0 lb | 28,000 | 10 lb | |
Lingvo | - | 1 | 0 | 0 lb | 6,000 | 0 lb | |
Native Translator Program Complexity 5. From Chinglish to Chinese. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to French. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to German. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Hindi. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Russian. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 5. Hardened (HT+3). 100TB. 2C/20hr or external power. |
- | 1 | 20,000 | 10 lb | 20,000 | 10 lb | UT22 |
Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
Illegal Weaponry | - | 1 | 0 | 0 lb | 211,820 | 188.1 lb | |
Carbine | - | 1 | 0 | 0 lb | 3,650 | 5.9 lb | |
Storm Carbine, 10mmCL "Vera" Expensive |
- | 1 | 3,600 | 5.5 lb | 3,600 | 5.5 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Laser Minigun | - | 1 | 0 | 0 lb | 66,000 | 67 lb | |
E cell | - | 1 | 2,000 | 20 lb | 2,000 | 20 lb | |
Semi-Portable Laser "Tachi" Expensive, External E-cell, HUD Link |
- | 1 | 64,000 | 47 lb | 64,000 | 47 lb | UT116 |
Laser Sniper | - | 1 | 0 | 0 lb | 40,070 | 17.4 lb | |
Backpack chemical tank | - | 1 | 20 | 4 lb | 20 | 4 lb | |
Laser Sniper Rifle "Naginata" Expensive, 4lb. backpack power cell, HUD Link |
- | 1 | 40,000 | 13 lb | 40,000 | 13 lb | UT115 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Launchers | - | 1 | 0 | 0 lb | 86,050 | 72.4 lb | |
MLAWS, 64mm "Michael" Expensive |
- | 1 | 46,000 | 24 lb | 46,000 | 24 lb | UT146 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
TML, 100mm "Fredo" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
TML, 100mm "Sonny" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
Payload | - | 1 | 0 | 0 lb | 16,050 | 25.4 lb | |
Payload Rifle "Tsutsui", 25mmCL Expensive, HUD Link |
- | 1 | 16,000 | 25 lb | 16,000 | 25 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Legal Weaponry | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
Anti-Materiel | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
Anti-Materiel Rifle, 15mmCL "Yari" HUD Link, Expensive |
- | 1 | 16,000 | 20 lb | 16,000 | 20 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Stash | - | 1 | 0 | 0 lb | 318,700 | 1,490 lb | |
Ammo | - | 1 | 0 | 0 lb | 176,000 | 984 lb | |
MLAWS Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 50 | 1,000 | 2 lb | 50,000 | 100 lb | |
MLAWS Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 50 | 800 | 2 lb | 40,000 | 100 lb | |
Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
TML Warhead: Multi-Spectral Homing Skill: 14 |
- | 10 | 400 | 25 lb | 4,000 | 250 lb | |
TML Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 10 | 4,000 | 25 lb | 40,000 | 250 lb | |
TML Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 10 | 800 | 25 lb | 8,000 | 250 lb | |
Attaché Case w/ hidden compartment Holds 2cf., Expensive |
- | 1 | 800 | 1.5 lb | 1,700 | 2 lb | UT97 |
hidden compartment | - | 1 | 0 | 0 lb | 900 | 0.5 lb | |
Monowire Whip | - | 1 | 900 | 0.5 lb | 900 | 0.5 lb | UT163 |
Power | - | 1 | 0 | 0 lb | 22,000 | 300 lb | |
D cell | - | 20 | 100 | 5 lb | 2,000 | 100 lb | UT19 |
E cell | - | 10 | 2,000 | 20 lb | 20,000 | 200 lb | UT19 |
Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
- | 1 | 12,000 | 8 lb | 12,000 | 8 lb | UT172 |
Scopes | - | 1 | 0 | 0 lb | 82,000 | 48 lb | |
Enhanced Targeting Scope +3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr. |
- | 4 | 8,000 | 2 lb | 32,000 | 8 lb | UT149 |
Mini-Computer Sight Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs. |
- | 4 | 12,500 | 10 lb | 50,000 | 40 lb | HT157 |
Trauma Plates for Reflex Tactical Vest Expensive |
- | 10 | 1,200 | 6 lb | 12,000 | 60 lb | UT173 |
Zu | - | 1 | 0 | 0 lb | 13,000 | 88 lb | |
Payload Rifle, 25mmCL HUD Link |
- | 1 | 8,000 | 38 lb | 8,000 | 38 lb | UT137 |
Powered Tripod Mount D/100 hr. |
- | 1 | 5,000 | 50 lb | 5,000 | 50 lb | UT151 |
Notes |
Modified at 2:55 AM on Feb 14, 2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0