Difference between revisions of "Johnny Ardiente"
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| − | [[Category:Los Cocainos]] | + | [[Category:Characters]] |
| − | {{Q| Arson, after all, is an artificial crime...A large number of houses deserve to be burnt. | H. G. Wells |||nolink=1}} | + | [[Category:Los Cocainos]]{{Q| Arson, after all, is an artificial crime...A large number of houses deserve to be burnt. | H. G. Wells |||nolink=1}} |
| + | |||
<pre> | <pre> | ||
Name: Johnny "Tormenta Ardiente" Fernandez | Name: Johnny "Tormenta Ardiente" Fernandez | ||
| − | Build: | + | Build: 6' 120 lb. average |
| − | Appearance: | + | Appearance: average |
| − | Age: | + | Age: 27 |
| − | Languages: Spanish (native), English ( | + | Languages: Spanish (native) [0], English (broken) [2] |
| − | Hook: | + | Hook: "Burn, motherfucker, burn!" |
| − | Points (total/spent): 300 + | + | Points (total/spent): 300 + 141 + 13 + 20 / 300 + 141 | 33 unspent |
************************* | ************************* | ||
| Line 22: | Line 23: | ||
Move : 7 (14 flight) | Move : 7 (14 flight) | ||
Dodge: 12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics) | Dodge: 12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics) | ||
| − | Parry: 15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes) | precognitive parry: 12 | + | Parry: 15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes) |
| + | | precognitive parry: 13 = 12 + 1(cr) | unarmed parry: 13 = (16+3)/2 (brawl) + 3 + 1 (cr) | ||
************************* | ************************* | ||
| − | Advantages/Perks [ | + | Advantages/Perks [197]: |
Combat Reflexes [15] | Combat Reflexes [15] | ||
| Line 34: | Line 36: | ||
-Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%] | -Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%] | ||
| − | -Pyrokinesis lvl. | + | -Pyrokinesis lvl. 5 (5d6 burn) [37] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, 1/2D range x5 +10%] |
this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 | this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 | ||
(self-control fail @ 14+) | (self-control fail @ 14+) | ||
| − | -Psychic Blade lvl. 3 (3d6 cut) | + | -Psychic Blade lvl. 3 (3d6 cut) [ 3] [Innate alternative(/5) cutting attack: Psychic -10%, Melee C -30%] |
It has no range, but allows Parry, Rapid Strike, Feint. | It has no range, but allows Parry, Rapid Strike, Feint. | ||
Penetrating dmg x 1.5, causes blunt trauma and knockback. | Penetrating dmg x 1.5, causes blunt trauma and knockback. | ||
| − | lvl. | + | lvl. 3 (3d6 imp) [14] [Innate impale attack: Psychic -10%, Melee C -30%] |
Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals. | Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals. | ||
| + | |||
*Telepathy/ESP | *Telepathy/ESP | ||
ESP | ESP | ||
| Line 54: | Line 57: | ||
************************* | ************************* | ||
| − | Disadvantages/Quirks [- | + | Disadvantages/Quirks [-144]: |
Enemy (Psychics) [-30] (Psychics are totalitarian secret group exclusively | Enemy (Psychics) [-30] (Psychics are totalitarian secret group exclusively | ||
| Line 65: | Line 68: | ||
Weirdness Magnet [-15] (wild psychic talent - "witch") | Weirdness Magnet [-15] (wild psychic talent - "witch") | ||
| + | Secret(Psychics, capture) [-20] | ||
Bad temper [-10] | Bad temper [-10] | ||
| Line 76: | Line 80: | ||
Likes (redheads) [- 1] | Likes (redheads) [- 1] | ||
Dislikes (cold) [- 1] | Dislikes (cold) [- 1] | ||
| + | Habit (never sit back to the door) [- 1] | ||
| + | |||
| + | |||
************************* | ************************* | ||
| − | Skills [ | + | Skills [55]: |
Innate attack (Gaze) DX/E [8] DX+3 | Innate attack (Gaze) DX/E [8] DX+3 | ||
Brawling DX/E [8] DX+3 | Brawling DX/E [8] DX+3 | ||
Precognitive Parry IQ/H [12] IQ+2 | Precognitive Parry IQ/H [12] IQ+2 | ||
| + | Guns(Pistol) DX/E [1] DX+0 | ||
| + | Guns(Rifle) DX/E [1] DX+0 | ||
Acrobatics DX/H [4] DX+0 | Acrobatics DX/H [4] DX+0 | ||
| Line 95: | Line 104: | ||
Tracking Per/A [2] Per+0 | Tracking Per/A [2] Per+0 | ||
Observation Per/A [2] Per+0 | Observation Per/A [2] Per+0 | ||
| + | Computer Use IQ/E [1] IQ+0 | ||
| + | |||
************************* | ************************* | ||
| Line 114: | Line 125: | ||
************************* | ************************* | ||
Combat Stats: | Combat Stats: | ||
| − | 1. Pyrokinesis | + | 1. Pyrokinesis 5d6 burn @ skill 26 = 16 + 3 + 4 + 3 acc |
1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 | 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1 | ||
2. Psychic Blade 3d6 cut @ skill 23 = 16 + 3 + 4 | 2. Psychic Blade 3d6 cut @ skill 23 = 16 + 3 + 4 | ||
| − | 3. Psychic Blade | + | 3. Psychic Blade 3d6 impale @ skill 23 = 16 + 3 + 4 |
Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull) | Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull) | ||
Unprotected: back: legs, arms | Unprotected: back: legs, arms | ||
</pre> | </pre> | ||
Latest revision as of 07:26, 19 September 2009
Arson, after all, is an artificial crime...A large number of houses deserve to be burnt.
- ~ H. G. Wells
- ~ H. G. Wells
Name: Johnny "Tormenta Ardiente" Fernandez
Build: 6' 120 lb. average
Appearance: average
Age: 27
Languages: Spanish (native) [0], English (broken) [2]
Hook: "Burn, motherfucker, burn!"
Points (total/spent): 300 + 141 + 13 + 20 / 300 + 141 | 33 unspent
*************************
Attributes [190]:
ST 10 = 10 HP 10 = 10
DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect)
IQ 10 = 10 Per 14 = 10 + 4[20]
HT 12 = 10 + 2[ 20] FP 10 = 10
Dmg : 1d-1 / 1d+1
Lift : 20 (40/60/120)
Speed: 7
Move : 7 (14 flight)
Dodge: 12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics)
Parry: 15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes)
| precognitive parry: 13 = 12 + 1(cr) | unarmed parry: 13 = (16+3)/2 (brawl) + 3 + 1 (cr)
*************************
Advantages/Perks [197]:
Combat Reflexes [15]
*Psychokinesis:
PK Talent lvl. 4 [20]
-DR20 [30] [Psychic -10%, Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Force field +20%]
-Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%]
-Pyrokinesis lvl. 5 (5d6 burn) [37] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, 1/2D range x5 +10%]
this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
(self-control fail @ 14+)
-Psychic Blade lvl. 3 (3d6 cut) [ 3] [Innate alternative(/5) cutting attack: Psychic -10%, Melee C -30%]
It has no range, but allows Parry, Rapid Strike, Feint.
Penetrating dmg x 1.5, causes blunt trauma and knockback.
lvl. 3 (3d6 imp) [14] [Innate impale attack: Psychic -10%, Melee C -30%]
Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.
*Telepathy/ESP
ESP
-Detect Psi (Rare) [ 5]
-Danger sense [14] [Psychic -10%]
Telepathy
-Mind Shield lvl. 4 [14] [Psychic -10%]
will 20 = 16 + 4 vs. telepathy
*Psychic Healing:
-Regeneration(Regular) [23] [Psychic -10%]
*************************
Disadvantages/Quirks [-144]:
Enemy (Psychics) [-30] (Psychics are totalitarian secret group exclusively
controlled by powerful telepaths. I run away...)
Easy to read [-10]
Frightens animals [-10]
Pyromania [- 5]
Unnaturally high body temperature [- 5]
Weirdness Magnet [-15] (wild psychic talent - "witch")
Secret(Psychics, capture) [-20]
Bad temper [-10]
Insomniac [-10]
Paranoia [-10]
Nightmares [- 5]
Phantom voices (annoying) [- 5]
Loner [- 5]
Broad-minded [- 1]
Likes (redheads) [- 1]
Dislikes (cold) [- 1]
Habit (never sit back to the door) [- 1]
*************************
Skills [55]:
Innate attack (Gaze) DX/E [8] DX+3
Brawling DX/E [8] DX+3
Precognitive Parry IQ/H [12] IQ+2
Guns(Pistol) DX/E [1] DX+0
Guns(Rifle) DX/E [1] DX+0
Acrobatics DX/H [4] DX+0
Aerobatics DX/H [4] DX+0
Escape DX/H [4] DX+0
First Aid IQ/E [2] IQ+1
Stealth DX/A [2] DX+0
Survival Per/A [2] Per+0
Urban survival Per/A [2] Per+0
Tracking Per/A [2] Per+0
Observation Per/A [2] Per+0
Computer Use IQ/E [1] IQ+0
*************************
Inventory:
Armor:
Tactical vest, ballistic helmet, reinforced boots (15 lb.)
Backpack:
walkie-talkie 1 lb.
First-aid kit 2 lb.
Duct-tape 30yrd 1 lb.
Fire Extinguisher,small 6 lb.
8 1sec burst, 2 yrd.
water flask 1 lb.
NV goggles (NV 4) 1.5 lb.
*************************
Combat Stats:
1. Pyrokinesis 5d6 burn @ skill 26 = 16 + 3 + 4 + 3 acc
1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
2. Psychic Blade 3d6 cut @ skill 23 = 16 + 3 + 4
3. Psychic Blade 3d6 impale @ skill 23 = 16 + 3 + 4
Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull)
Unprotected: back: legs, arms