Difference between revisions of "Johnny Ardiente"
From Game Logs
m (fp=12) |
m (hey now, wtf.) |
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| Line 8: | Line 8: | ||
Languages: Spanish (native), English (native) | Languages: Spanish (native), English (native) | ||
Hook: | Hook: | ||
| − | Points (total/spent): 300 + 123 / | + | Points (total/spent): 300 + 123 / 300 + 123 |
************************* | ************************* | ||
| Line 14: | Line 14: | ||
ST 10 = 10 HP 10 = 10 | ST 10 = 10 HP 10 = 10 | ||
DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect) | DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect) | ||
| − | IQ 10 = 10 Per | + | IQ 10 = 10 Per 14 = 10 + 4[20] |
| − | HT 12 = 10 + 2[ 20] FP | + | HT 12 = 10 + 2[ 20] FP 10 = 10 |
Dmg : 1d-1 / 1d+1 | Dmg : 1d-1 / 1d+1 | ||
| Line 25: | Line 25: | ||
************************* | ************************* | ||
| − | Advantages/Perks [ | + | Advantages/Perks [181]: |
Combat Reflexes [15] | Combat Reflexes [15] | ||
| Line 31: | Line 31: | ||
*Psychokinesis: | *Psychokinesis: | ||
PK Talent lvl. 4 [20] | PK Talent lvl. 4 [20] | ||
| − | -DR20 [ | + | -DR20 [30] [Psychic -10%, Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Force field +20%] |
-Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%] | -Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%] | ||
| Line 88: | Line 88: | ||
Escape DX/H [4] DX+0 | Escape DX/H [4] DX+0 | ||
| − | First Aid IQ/E [ | + | First Aid IQ/E [2] IQ+1 |
Stealth DX/A [2] DX+0 | Stealth DX/A [2] DX+0 | ||
| Line 95: | Line 95: | ||
Tracking Per/A [2] Per+0 | Tracking Per/A [2] Per+0 | ||
Observation Per/A [2] Per+0 | Observation Per/A [2] Per+0 | ||
| − | |||
************************* | ************************* | ||
Inventory: | Inventory: | ||
| + | |||
| + | Armor: | ||
| + | Tactical vest, ballistic helmet, reinforced boots (15 lb.) | ||
| + | |||
| + | Backpack: | ||
| + | walkie-talkie 1 lb. | ||
| + | First-aid kit 2 lb. | ||
| + | Duct-tape 30yrd 1 lb. | ||
| + | Fire Extinguisher,small 6 lb. | ||
| + | 8 1sec burst, 2 yrd. | ||
| + | water flask 1 lb. | ||
| + | NV goggles (NV 4) 1.5 lb. | ||
| + | |||
************************* | ************************* | ||
| Line 107: | Line 119: | ||
3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4 | 3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4 | ||
| − | Protection: all front DR20 (semi-ablative 1/10) | + | Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull) |
| − | Unprotected: | + | Unprotected: back: legs, arms |
</pre> | </pre> | ||
Revision as of 10:14, 19 June 2009
Arson, after all, is an artificial crime...A large number of houses deserve to be burnt.
- ~ H. G. Wells
- ~ H. G. Wells
Name: Johnny "Tormenta Ardiente" Fernandez
Build:
Appearance:
Age:
Languages: Spanish (native), English (native)
Hook:
Points (total/spent): 300 + 123 / 300 + 123
*************************
Attributes [190]:
ST 10 = 10 HP 10 = 10
DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect)
IQ 10 = 10 Per 14 = 10 + 4[20]
HT 12 = 10 + 2[ 20] FP 10 = 10
Dmg : 1d-1 / 1d+1
Lift : 20 (40/60/120)
Speed: 7
Move : 7 (14 flight)
Dodge: 12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics)
Parry: 15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes) | precognitive parry: 12
*************************
Advantages/Perks [181]:
Combat Reflexes [15]
*Psychokinesis:
PK Talent lvl. 4 [20]
-DR20 [30] [Psychic -10%, Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Force field +20%]
-Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%]
-Pyrokinesis lvl. 4 (4d6 burn) [24] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, Uncontrollable -30%, 1/2D range x5 +10%]
this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
(self-control fail @ 14+)
-Psychic Blade lvl. 3 (3d6 cut) [12] [Innate cutting attack: Psychic -10%, Melee C -30%]
It has no range, but allows Parry, Rapid Strike, Feint.
Penetrating dmg x 1.5, causes blunt trauma and knockback.
lvl. 2 (2d6 imp) [ 2] [Innate alternative impale attack (/5): Psychic -10%, Melee C -30%]
Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.
*Telepathy/ESP
ESP
-Detect Psi (Rare) [ 5]
-Danger sense [14] [Psychic -10%]
Telepathy
-Mind Shield lvl. 4 [14] [Psychic -10%]
will 20 = 16 + 4 vs. telepathy
*Psychic Healing:
-Regeneration(Regular) [23] [Psychic -10%]
*************************
Disadvantages/Quirks [-123]:
Enemy (Psychics) [-30] (Psychics are totalitarian secret group exclusively
controlled by powerful telepaths. I run away...)
Easy to read [-10]
Frightens animals [-10]
Pyromania [- 5]
Unnaturally high body temperature [- 5]
Weirdness Magnet [-15] (wild psychic talent - "witch")
Bad temper [-10]
Insomniac [-10]
Paranoia [-10]
Nightmares [- 5]
Phantom voices (annoying) [- 5]
Loner [- 5]
Broad-minded [- 1]
Likes (redheads) [- 1]
Dislikes (cold) [- 1]
*************************
Skills [52]:
Innate attack (Gaze) DX/E [8] DX+3
Brawling DX/E [8] DX+3
Precognitive Parry IQ/H [12] IQ+2
Acrobatics DX/H [4] DX+0
Aerobatics DX/H [4] DX+0
Escape DX/H [4] DX+0
First Aid IQ/E [2] IQ+1
Stealth DX/A [2] DX+0
Survival Per/A [2] Per+0
Urban survival Per/A [2] Per+0
Tracking Per/A [2] Per+0
Observation Per/A [2] Per+0
*************************
Inventory:
Armor:
Tactical vest, ballistic helmet, reinforced boots (15 lb.)
Backpack:
walkie-talkie 1 lb.
First-aid kit 2 lb.
Duct-tape 30yrd 1 lb.
Fire Extinguisher,small 6 lb.
8 1sec burst, 2 yrd.
water flask 1 lb.
NV goggles (NV 4) 1.5 lb.
*************************
Combat Stats:
1. Pyrokinesis 4d6 burn @ skill 27 = 16 + 4 + 4 + 3 acc
1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
2. Psychic Blade 3d6 cut @ skill 23 = 16 + 3 + 4
3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4
Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull)
Unprotected: back: legs, arms