Difference between revisions of "Johnny Ardiente"
From Game Logs
m (BURN!!!111) |
m (fp=12) |
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DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect) | DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect) | ||
IQ 10 = 10 Per 12 = 10 + 2[10] | IQ 10 = 10 Per 12 = 10 + 2[10] | ||
| − | HT 12 = 10 + 2[ 20] FP | + | HT 12 = 10 + 2[ 20] FP 12 = 12 |
Dmg : 1d-1 / 1d+1 | Dmg : 1d-1 / 1d+1 | ||
Revision as of 19:28, 18 June 2009
Arson, after all, is an artificial crime...A large number of houses deserve to be burnt.
- ~ H. G. Wells
- ~ H. G. Wells
Name: Johnny "Tormenta Ardiente" Fernandez
Build:
Appearance:
Age:
Languages: Spanish (native), English (native)
Hook:
Points (total/spent): 300 + 123 / 303 + 123
*************************
Attributes [190]:
ST 10 = 10 HP 10 = 10
DX 16 = 10 + 6[120] Will 16 = 10 + 6[30] (20 vs. telepathy both attack and detect)
IQ 10 = 10 Per 12 = 10 + 2[10]
HT 12 = 10 + 2[ 20] FP 12 = 12
Dmg : 1d-1 / 1d+1
Lift : 20 (40/60/120)
Speed: 7
Move : 7 (14 flight)
Dodge: 12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics)
Parry: 15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes) | precognitive parry: 12
*************************
Advantages/Perks [201]:
Combat Reflexes [15]
*Psychokinesis:
PK Talent lvl. 4 [20]
-DR20 [40] [Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Forcefield +20%]
-Flight [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%]
-Pyrokinesis lvl. 4 (4d6 burn) [24] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, Uncontrollable -30%, 1/2D range x5 +10%]
this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
(self-control fail @ 14+)
-Psychic Blade lvl. 3 (3d6 cut) [12] [Innate cutting attack: Psychic -10%, Melee C -30%]
It has no range, but allows Parry, Rapid Strike, Feint.
Penetrating dmg x 1.5, causes blunt trauma and knockback.
lvl. 2 (2d6 imp) [ 2] [Innate alternative impale attack (/5): Psychic -10%, Melee C -30%]
Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.
*Telepathy/ESP
ESP
-Detect Psi (Rare) [ 5]
-Danger sense [14] [Psychic -10%]
Telepathy
-Mind Shield lvl. 4 [14] [Psychic -10%]
will 20 = 16 + 4 vs. telepathy
*Psychic Healing:
-Regeneration(Regular) [23] [Psychic -10%]
*************************
Disadvantages/Quirks [-123]:
Enemy (Psychics) [-30] (Psychics are totalitarian secret group exclusively
controlled by powerful telepaths. I run away...)
Easy to read [-10]
Frightens animals [-10]
Pyromania [- 5]
Unnaturally high body temperature [- 5]
Weirdness Magnet [-15] (wild psychic talent - "witch")
Bad temper [-10]
Insomniac [-10]
Paranoia [-10]
Nightmares [- 5]
Phantom voices (annoying) [- 5]
Loner [- 5]
Broad-minded [- 1]
Likes (redheads) [- 1]
Dislikes (cold) [- 1]
*************************
Skills [52]:
Innate attack (Gaze) DX/E [8] DX+3
Brawling DX/E [8] DX+3
Precognitive Parry IQ/H [12] IQ+2
Acrobatics DX/H [4] DX+0
Aerobatics DX/H [4] DX+0
Escape DX/H [4] DX+0
First Aid IQ/E [1] IQ+0
Stealth DX/A [2] DX+0
Survival Per/A [2] Per+0
Urban survival Per/A [2] Per+0
Tracking Per/A [2] Per+0
Observation Per/A [2] Per+0
Shadowing IQ/A [1] IQ-1
*************************
Inventory:
*************************
Combat Stats:
1. Pyrokinesis 4d6 burn @ skill 27 = 16 + 4 + 4 + 3 acc
1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
2. Psychic Blade 3d6 cut @ skill 23 = 16 + 3 + 4
3. Psychic Blade 2d6 impale @ skill 22 = 16 + 2 + 4
Protection: all front DR20 (semi-ablative 1/10)
Unprotected: all back