Yuki Webley ECL01
From Game Logs
Name: Yuki Webley True Neutral Human Male (adult) Medium Humanoid (human) Wizard Diviner(Foresight) 1 [Core] Deity: Nethys ---{ ABILITIES / PB 25 }--- STR 10(00) = 10(+0) DEX 14(05) = 14(+2) CON 14(05) = 14(+2) INT 20(17) = 20(+5) WIS 12(02) = 12(+1) CHA 07(-4) = 07(-2) Init : +9 (+2 [dex], +4 [ImpInit] + 2 [trait] + 1 [school]) Speed: 30ft. (20ft in armor) HP : 12 = 6 + 2(con) + 1(fav) +3(toughness) ---{ ATTACK OPTIONS }--- BAB : +0 CMD : +0 [Crossbow +2/ Ranged 1d8 (19-20/x2)] Attack Bonus: +0(BAB) + 2(dex) Damage: 1d8 [Crossbow (Gravity Bow) +2/ Ranged 2d6 (19-20/x2)] Attack Bonus: +0(BAB) + 2(dex) Damage: 2d6 [Dagger +0/ melee/ranged 1d4 (19-20/x2) increment 10 ft] Attack Bonus: +0(BAB) + 0(str)/2(dex) Damage: 1d4 ---{ DEFENSE OPTIONS }--- Full : 12 = 10 + 2(dex) Touch: 12 = 10 + 2(dex) FlatF: 10 = 10 Fort: +2 = 0(wizard) + 2(con) Refl: +2 = 0(wizard) + 2(dex) Will: +3 = 2(wizard) + 1(wis) ---{ SKILLS / 7}--- 08 Spellcraft 1(wizard) + 5(Int) + 3(class) 08 Appraise 1(wizard) + 5(Int) + 3(class) 08 Knowledge (Local) 1(wizard) + 5(Int) + 3(class) 08 Knowledge (Nobility) 1(wizard) + 5(Int) + 3(class) 08 Knowledge (Arcana) 1(wizard) + 5(Int) + 3(class) 08 Knowledge (Geography) 1(wizard) + 5(Int) + 3(class) 08 Linguistics 1(wizard) + 5(Int) + 3(class) Speaks: Common, Draconic, Elven, Halfling, Dwarven, Infernal, Orc. ---{ FEATS }--- 01[CHR]: Improved Initiative 01[HUM]: Toughness 01[WIZ]: Scribe Scroll ---{ RACIAL & TEMPLATE FEATURES }--- [Human] [--] 1 extra feat at 1st level. [--] 1 extra skill rank at 1st level and 1 extra skill rank at each additional level. ---{ CLASS FEATURES }--- [wizard] [--] Wizard's weapon proficiency [--] Arcane Bond [Bonded Item] [Su] Prescience 8/day: At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. [Su] Forewarned: You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20. ---{ SPELLS KNOWN}--- Banned Schools: necromancy, enchantment 0: Detect Magic, Read Magic, Acid Splash, Mage Hand, Resistance, Detect Poison, Dancing Lights, Flare, Light, Ray of Frost, Spark, Ghost Sound, Mage Hand, Mending, Message. Open/Close, Arcane Mark, Prestidigitation 1: Shield, Identify, True Strike, Mage Armor, Disguise Self, Enlarge Person, Sleep, Gravity Bow. ---{ SPELLS PREPARED }--- 0(3+1): Detect Magic[s], Acid Splash, Mage Hand, Light. 1(3+1): Mage Armor, Sleep, Gravity bow, True Strike[s]. Save DC = 15 + Spell Level ---{TRAITS}--- [RLG] Magic is life When under effect of spell - +2 to Saves from death effects and auto-stabilize. [COM] Praemonitus praemunitus +2 trait bonus to Initiative - ---{ GEAR }--- BODY SLOT ITEM Head Face Throat Shoulders Body Torso Hands Arms Waist Ring (right) Ring(bonded) Ring (left) Feet ***NONMAGICAL ITEMS*** [Clothing] Explorer's Outfit 10 gp Shaving kit 15 gp Spell Component Pouch 5 gp Spellbook 15 gp ***WEAPONS*** Dagger x1 2 gp Crossbow, light 35 gp Bolts x50 5 gp Carrying Capacity / Total Weight: 76/153/253| 50 lb Money: 33 gp in assorted coin.