Johnny Ardiente

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Arson, after all, is an artificial crime...A large number of houses deserve to be burnt.
~ H. G. Wells
Name: Johnny "Tormenta Ardiente" Fernandez
Build: 6' 120 lb. average
Appearance: average
Age: 27
Languages:  Spanish (native) [0], English (broken) [2]
Hook: "Burn, motherfucker, burn!"
Points (total/spent): 300 + 141 + 13 + 20 / 300 + 141 | 33 unspent

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Attributes [190]:
ST      10 = 10                HP      10 = 10
DX      16 = 10 + 6[120]       Will    16 = 10 + 6[30] (20 vs. telepathy both attack and detect)
IQ      10 = 10                Per     14 = 10 + 4[20]
HT      12 = 10 + 2[ 20]       FP      10 = 10

Dmg  :  1d-1 / 1d+1
Lift :  20 (40/60/120)
Speed:   7
Move :   7 (14 flight)
Dodge:  12(14) = 7 + 3 + 1 (combat reflexes) ( + 2 acrobatics/aerobatics)
Parry:  15 = (16+4+3)/2 (psychic blade) + 3 + 1 (combat reflexes) 
| precognitive parry: 13 = 12 + 1(cr) | unarmed parry: 13 = (16+3)/2 (brawl) + 3 + 1 (cr)

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Advantages/Perks [197]:

Combat Reflexes                      [15]

*Psychokinesis:
PK Talent lvl. 4                     [20]
-DR20                                [30] [Psychic -10%, Semi-ablative -20%, Physical -20%, Directional (Front) -40%, Force field +20%]
-Flight                              [22] [Psychic -10%, Ceiling 30ft -10%, Costs fatigue (1) -5%, Limited use (4) -20%]

-Pyrokinesis lvl. 5 (5d6 burn)       [37] [Innate burning attack: Psychic -10%, Area effect 2 yrd. +50%, 1/2D range x5 +10%] 
              this is a ranged attack with 1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
	      (self-control fail @ 14+)
-Psychic Blade lvl. 3 (3d6 cut)     [ 3] [Innate alternative(/5) cutting attack: Psychic -10%, Melee C -30%]
              It has no range, but allows Parry, Rapid Strike, Feint.
              Penetrating dmg x 1.5, causes blunt trauma and knockback.
               lvl. 3 (3d6 imp)     [14] [Innate impale attack: Psychic -10%, Melee C -30%]
              Penetrating dmg x 2 (flesh), blunt trauma, slip through flexible armor, can target eyes and vitals.

*Telepathy/ESP
ESP
-Detect Psi (Rare)                   [ 5]
-Danger sense                        [14] [Psychic -10%]
Telepathy
-Mind Shield lvl. 4                  [14] [Psychic -10%]
              will 20 = 16 + 4 vs. telepathy

*Psychic Healing:
-Regeneration(Regular)               [23] [Psychic -10%]

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Disadvantages/Quirks [-144]:

Enemy (Psychics)                    [-30] (Psychics are totalitarian secret group exclusively 
                                           controlled by powerful telepaths. I run away...)

Easy to read                        [-10]
Frightens animals                   [-10]
Pyromania                           [- 5]
Unnaturally high body temperature   [- 5]

Weirdness Magnet                    [-15] (wild psychic talent - "witch")
Secret(Psychics, capture)           [-20]

Bad temper                          [-10]
Insomniac                           [-10]
Paranoia                            [-10]
Nightmares                          [- 5]
Phantom voices (annoying)           [- 5]
Loner                               [- 5]

Broad-minded                        [- 1]
Likes (redheads)                    [- 1]
Dislikes (cold)                     [- 1]
Habit (never sit back to the door)  [- 1]


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Skills [55]:

Innate attack (Gaze) DX/E           [8]    DX+3
Brawling DX/E                       [8]    DX+3
Precognitive Parry IQ/H            [12]    IQ+2
Guns(Pistol) DX/E                   [1]    DX+0
Guns(Rifle)  DX/E                   [1]    DX+0

Acrobatics DX/H                     [4]    DX+0
Aerobatics DX/H                     [4]    DX+0

Escape DX/H                         [4]    DX+0

First Aid IQ/E                      [2]    IQ+1

Stealth DX/A                        [2]    DX+0
Survival Per/A                      [2]   Per+0
Urban survival Per/A                [2]   Per+0
Tracking Per/A                      [2]   Per+0
Observation Per/A                   [2]   Per+0
Computer Use IQ/E                   [1]    IQ+0           


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Inventory:

Armor:
Tactical vest, ballistic helmet, reinforced boots (15 lb.)

Backpack:
walkie-talkie              1   lb. 
First-aid kit              2   lb.
Duct-tape 30yrd            1   lb.
Fire Extinguisher,small    6   lb.
     8 1sec burst, 2 yrd.
water flask                1   lb.
NV goggles (NV 4)          1.5 lb.


*************************
Combat Stats:
1. Pyrokinesis   5d6 burn   @ skill 26 = 16 + 3 + 4 + 3 acc
   1/2D 50, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1
2. Psychic Blade 3d6 cut    @ skill 23 = 16 + 3 + 4
3. Psychic Blade 3d6 impale @ skill 23 = 16 + 3 + 4

Protection: all front DR20 (semi-ablative 1/10) + 12/4* (torso, groin) tactical vest (front and back) + 5/2 reinforced boots (feet) + 12 ballistic helmet (skull)
Unprotected: back: legs, arms